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I think the reason ToR is retaining its popularity is that it appeals to the the RPG audiance rather

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  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Kaocan

    Originally posted by Creslin321

    Originally posted by Kaocan

    ....

    Despite the Bioware and ANet party line that you need a focus on story to be an RPG...I just don't think this is true.  RPG is a VERY broad category that encompasses a lot of things.

    For example, older western RPGs like Ultima and Might and Magic focused FAR more on open-world and freedom than they did on story.  I do not consider them to be "less" of an RPG because of this.  And on the flip side, I don't consider JRPGs that are almost ALL linear storyline to be "more" of an RPG.

    "Story-driven" RPG is just a kind of RPG game.  It's no more of an RPG, than an RPG that emphasizes the open-world and freedom more.

    Acting like you can't be an RPG without a huge focus on story makes it seem like it's objectively better to have a huge focus on story.  And really, I just think it's a point of preference.

    I agree to an extent, my point wasn't that SWTOR was so much MORE of an RPG than others, but that there are a majority that are so much LESS. How many of the current flock of games we have out there right now focus on the journey, the role playing aspect of the game compared to the ones that focus on the mechanics.

    At some point along the run in this genre it became exceptable to consider doing the same thing over and over (called a daily) as the norm. Tell me how this is progression in a story line? How many books have you read where they just randomly repeat the first 5 chapters over and over again. Not a story anymore at that point. Nor does it mean role playing to stand on the same street in a town for nearly all of your adult life (cross server dungeon finder comes to mind). Where is the roleplay factor behind this one? 'I have been to every dungeon in this game, at least five times now.' And when you ask them where in the world they are each found you get a blank stare and silence.

    Granted, UO and Might and Magic were bred off the PnP tabletop RPG theory, the MUDs, MOOs, and MUSHs. And even as sandbox games, with open worlds, your character was still driven by progressing the story of the RPG. Todays games, do you honestly think that is still true? Honestly? They aren' driven by the achievement system, the vanity pets, the titles, the next tier of gear? Sure SWTOR has some of these things in it, but the game progressing is based on the story more than the material rewards of the other games we have out there now.

    That was my point, not to cut down the MMORPG games of the past which were in fact MMORPG games, but to point out that we have lost our RPG factor on so many of the games out which claim to be what they are not, MMORPGs.

    You're basically getting at the fundamental conundrum of the developer-driven MMORPG, which is that there is a clash between two facts:

    1.  An MMORPG is supposed to be played for a very long period of time.

    2.  Developer driven content is by definition finite and will inevitably be completed faster than it can be developed.

    No matter how much content a developer makes, players are always going to blast through it and then ask "what next?"  And this is where you get the "mechanics focus" as you call it.  Developers have to give players something to do once they blow through their finely crafted story or content, so they provide a way for players to grind their mechanics on highly repeatable pieces of content.

    I really think that in a purely developer-driven MMORPG, this will ALWAYS happen.  There's no way out of it.  A developer cannot make enough content to keep players occupied for years, simply because content can be played and completed exponentially faster than it can be developed.

    The only real solution is to have an element of player-driven content in your MMORPG.

    Open world PvP, town building, politics, social systems...

    All of these are "renewable" resources.  Players can make these things interesting for a LOOONG period of time.  Just look at the retention rate of the old sandbox MMORPGs compared to the new themepark ones.  Eve actually grows...GROWS.  Shocking for an MMORPG...and especially an MMORPG with such complicated and inaccessible gameplay (I couldn't get into it).

    WoW has made itself successful by focusing on the end-game "mechanics grind" but I think other MMORPGs should try for a less tedious approach.

    Are you team Azeroth, team Tyria, or team Jacob?

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by lizardbones

     












    I'm not amazed so much anymore. It's S.O.P. I think. I also think that BioWare will need to release more story content for end game players. Well, I should say I want them to release more story content for end game players. It suppose it possible that a third game could have the same Raid/So-So PvP/? end game but it seems like we're reaching a saturation point with that stuff.

     

    That, they should.  A company would have to be total idiots to focus on endgame at launch.  Most of your players will never get to max level in the first couple months(unless you're DCUO) so the focus should be on the journey before launch.

    But yes indeedy, they're gonna have to push out some serious endgame over the next few months.  I haven't maxed yet, so I dunno how much/little there is, but the game will start being top heavy in a couple months, I suspect.  I'll still be going through alts, but not everybody is gonna be doing what I do.

  • KareliaKarelia Member Posts: 668

    Originally posted by Creslin321

    Originally posted by Kaocan


    Originally posted by Creslin321


    Originally posted by Kaocan

    ....

    Despite the Bioware and ANet party line that you need a focus on story to be an RPG...I just don't think this is true.  RPG is a VERY broad category that encompasses a lot of things.

    For example, older western RPGs like Ultima and Might and Magic focused FAR more on open-world and freedom than they did on story.  I do not consider them to be "less" of an RPG because of this.  And on the flip side, I don't consider JRPGs that are almost ALL linear storyline to be "more" of an RPG.

    "Story-driven" RPG is just a kind of RPG game.  It's no more of an RPG, than an RPG that emphasizes the open-world and freedom more.

    Acting like you can't be an RPG without a huge focus on story makes it seem like it's objectively better to have a huge focus on story.  And really, I just think it's a point of preference.

    I agree to an extent, my point wasn't that SWTOR was so much MORE of an RPG than others, but that there are a majority that are so much LESS. How many of the current flock of games we have out there right now focus on the journey, the role playing aspect of the game compared to the ones that focus on the mechanics.

    At some point along the run in this genre it became exceptable to consider doing the same thing over and over (called a daily) as the norm. Tell me how this is progression in a story line? How many books have you read where they just randomly repeat the first 5 chapters over and over again. Not a story anymore at that point. Nor does it mean role playing to stand on the same street in a town for nearly all of your adult life (cross server dungeon finder comes to mind). Where is the roleplay factor behind this one? 'I have been to every dungeon in this game, at least five times now.' And when you ask them where in the world they are each found you get a blank stare and silence.

    Granted, UO and Might and Magic were bred off the PnP tabletop RPG theory, the MUDs, MOOs, and MUSHs. And even as sandbox games, with open worlds, your character was still driven by progressing the story of the RPG. Todays games, do you honestly think that is still true? Honestly? They aren' driven by the achievement system, the vanity pets, the titles, the next tier of gear? Sure SWTOR has some of these things in it, but the game progressing is based on the story more than the material rewards of the other games we have out there now.

    That was my point, not to cut down the MMORPG games of the past which were in fact MMORPG games, but to point out that we have lost our RPG factor on so many of the games out which claim to be what they are not, MMORPGs.

    You're basically getting at the fundamental conundrum of the developer-driven MMORPG, which is that there is a clash between two facts:

    1.  An MMORPG is supposed to be played for a very long period of time.

    2.  Developer driven content is by definition finite and will inevitably be completed faster than it can be developed.

    No matter how much content a developer makes, players are always going to blast through it and then ask "what next?"  And this is where you get the "mechanics focus" as you call it.  Developers have to give players something to do once they blow through their finely crafted story or content, so they provide a way for players to grind their mechanics on highly repeatable pieces of content.

    I really think that in a purely developer-driven MMORPG, this will ALWAYS happen.  There's no way out of it.  A developer cannot make enough content to keep players occupied for years, simply because content can be played and completed exponentially faster than it can be developed.

    The only real solution is to have an element of player-driven content in your MMORPG.

    Open world PvP, town building, politics, social systems...

    All of these are "renewable" resources.  Players can make these things interesting for a LOOONG period of time.  Just look at the retention rate of the old sandbox MMORPGs compared to the new themepark ones.  Eve actually grows...GROWS.  Shocking for an MMORPG...and especially an MMORPG with such complicated and inaccessible gameplay (I couldn't get into it).

    WoW has made itself successful by focusing on the end-game "mechanics grind" but I think other MMORPGs should try for a less tedious approach.

     

    And it deservs to GROW for many many reasons. Give it a chance and you ll see that after spending some time, the complicated becomes brilliant :)

  • KareliaKarelia Member Posts: 668

    Originally posted by Robsolf

    Originally posted by lizardbones

     












    I'm not amazed so much anymore. It's S.O.P. I think. I also think that BioWare will need to release more story content for end game players. Well, I should say I want them to release more story content for end game players. It suppose it possible that a third game could have the same Raid/So-So PvP/? end game but it seems like we're reaching a saturation point with that stuff.

     

    That, they should.  A company would have to be total idiots to focus on endgame at launch.  Most of your players will never get to max level in the first couple months(unless you're DCUO) so the focus should be on the journey before launch.

    But yes indeedy, they're gonna have to push out some serious endgame over the next few months.  I haven't maxed yet, so I dunno how much/little there is, but the game will start being top heavy in a couple months, I suspect.  I'll still be going through alts, but not everybody is gonna be doing what I do.

     

    Almost every1 gets to max lvl before the first couple of months :)

     

    If you want to focus on the journey then it must be a long one, else there is no point.

  • GaleOmGaleOm Member UncommonPosts: 28

    I think that one of the reasons why SWTOR didnt get much deeper drop in subs is that a lot of palyers come from single player RPGs with no knowlege of how subscription works and they dont know yet why they have to put their credit card numbers in order to play.  But after few months when bill from bank arive they will learn it hard way.

  • MattNeMattNe Member Posts: 90

    Originally posted by oobla

    Quite frankly I had my doubts as to what would happen in month 2 . I was convinced there would be a large drop off this has thus far failed to materialise with plenty of full servers and no low ones at peak times . I think the reason for this is because it appeals to people who enjoy single player RPG games . ToR to me is a single player rpg  game with mmo elements  which is the reverse of most mmos where story takes a back seat . I think whats happened is that ToR has attracted people that dont normally play mmos . Maybe some are StarWars fans and others are fans of games like Dragon Age or Mass Effect and perhaps went into the game not expecting any different to what they have got . The trick Bioware may have pulled off is spotting a gap in the mmo market . Still you cant argue with success and the game although it maybe not what many of us wanted ( I felt this myself ) it is indeed maintaining its numbers well into month 2 . Of course to retain that long term will require updates to the story on a regular basis .  

    Fromn me to you : A tip,  DON'T BELIEVE THE HYPE. Be it good or bad. Nothing is ever "as good", or "as bad" as claimed.

     

    In a more personal direction, maybe you should adjust your view. It should be obvious that the MMO market has MUCH lower standards than we, MMO players, like to admit. SOoooo it could very well be that ToR is better than you think, in the eyes of the masses. I doubt that there were/are hundreds of thousands of NOn-MMO players that suddenly flocked to ToR. Not to say that there arent, but to claim that ToR's pop is made up mostly of these is silly.

  • ste2000ste2000 Member EpicPosts: 6,194

    Originally posted by oobla

    Quite frankly I had my doubts as to what would happen in month 2 . I was convinced there would be a large drop off this has thus far failed to materialise with plenty of full servers and no low ones at peak times . I think the reason for this is because it appeals to people who enjoy single player RPG games . ToR to me is a single player rpg  game with mmo elements  which is the reverse of most mmos where story takes a back seat . I think whats happened is that ToR has attracted people that dont normally play mmos . Maybe some are StarWars fans and others are fans of games like Dragon Age or Mass Effect and perhaps went into the game not expecting any different to what they have got . The trick Bioware may have pulled off is spotting a gap in the mmo market . Still you cant argue with success and the game although it maybe not what many of us wanted ( I felt this myself ) it is indeed maintaining its numbers well into month 2 . Of course to retain that long term will require updates to the story on a regular basis .  

    You seems pretty sure about your numbers, where do you get your information?

    Because from Swtor official forums, it looks like people are already asking for Server consolidation due to lack of people on several servers.

     

    If I have to be honest Bioware got it completely wrong actually, because after the player run out of stories (and after the second Alt the storuy is pretty much the same), people will move on to something else.......because there are very little MMO features to keep people playing the game until the next content update in a year time (Next expansion)

     

    Rift will end up having more subscribers than Swtor in few months time, mark my words

  • MattNeMattNe Member Posts: 90

    Originally

    Rift will end up having more subscribers than Swtor in few months time, mark my words

    Marked, pray your words don't return to haunt you.

    Currently there are 16 American servers for Rift.  100 plus American servers for Tor.

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Robsolf

    Originally posted by lizardbones

     












    I'm not amazed so much anymore. It's S.O.P. I think. I also think that BioWare will need to release more story content for end game players. Well, I should say I want them to release more story content for end game players. It suppose it possible that a third game could have the same Raid/So-So PvP/? end game but it seems like we're reaching a saturation point with that stuff.

     

    That, they should.  A company would have to be total idiots to focus on endgame at launch.  Most of your players will never get to max level in the first couple months(unless you're DCUO) so the focus should be on the journey before launch.

    But yes indeedy, they're gonna have to push out some serious endgame over the next few months.  I haven't maxed yet, so I dunno how much/little there is, but the game will start being top heavy in a couple months, I suspect.  I'll still be going through alts, but not everybody is gonna be doing what I do.

    I have an idea. The End Game content, those big nasty only a select few can do them things. For the first 3 months, every time your group wipes in them, every member on the team loses 10 levels of experiences and has to go back and learn to play before trying it again.   :)

     

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • ste2000ste2000 Member EpicPosts: 6,194

    Originally posted by MattNe

    Originally

    Rift will end up having more subscribers than Swtor in few months time, mark my words

    Marked, pray your words don't return to haunt you.

    Currently there are 16 American servers for Rift.  100 plus American servers for Tor.

    yes................. 16 servers half empty (or half full) that's why people are asking for a merge already.........1 month after launch.

    I don't think my words will return to hunt me, I am quite confident we will see server mergers in 2 months.

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by ste2000

    Originally posted by MattNe


    Originally

    Rift will end up having more subscribers than Swtor in few months time, mark my words

    Marked, pray your words don't return to haunt you.

    Currently there are 16 American servers for Rift.  100 plus American servers for Tor.

    yes................. 16 servers half empty (or half full) that's why people are asking for a merge already.........1 month after launch.

    I don't think my words will return to hunt me, I am quite confident we will see server mergers in 2 months.

    Where you get these numbers at?? Took a screenie one day and seen some at light did ya? Lets see the link on this one, I'm callin BS on it. Lets see ALL these people screaming for merges already (oh and yes I do read the official forums too, lets see your proof here).

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • DistasteDistaste Member UncommonPosts: 665

    Originally posted by maskedweasel

    Originally posted by FlawSGI

    Who's to say. I think I have seen a lot of the claims stating that drops would start at around the 2-3 month and not as many claiming within the first month. I woulda been the unsub before first payment myself. I think it was a little premature to claim substantial drop after first month but I also think it's premature to claim it will retain after only a month. The new car smell will wear off pretty fast, just quicker for some than others.

     

    I will say this, TOR came out at a time wher there is a lack of options for some of those starving for a decent MMO so that will probably play more into retention than appeal to the RPG audience. I personally speak with my wallet and I was lucky enough to have a friend who got sick of the game and allowed me to play on his account as long as I forked over the $15 to keep the sub going for a month. Wasn't worth the money IMO but I am now one sub they will show as retention unfortunately.

    The 2 - 3 month claims happened after SWTOR showed decent retention rates after the first month.  Alot of those wishing TOR to fail said it wouldn't keep a player base after the first month... now its the 2 - 3 month mark,  and if that doesn't prove true, we'll see 6 months to a year, or when X game releases.

     

    Listen, I unsubbed too, and I like the game a lot,  I have almost every class to 50 now, and I've seen most of the stories whether it be in beta (which I played for 6 months) or in the live game.

     

    That being said,  depending on what happens,  I may resub.  I'm looking forward to KOA,  but I also just joined an amaziing guild with a lot of people I like.. so that might actually keep me around for one more month... at least.

    Not really true. While there are some who have switched from 1 month to 2-3, a decent amount of people were calling this game a 3 monther LONG before release. I myself was one of those people. My reason is simple, standard themepark MMO's just can't hold people very long anymore. If you were in beta then you should know about those threads discussing the longevity, or lack there of, of SWTOR.

    The game X releases have been a wildcard for a while now, infact if you look back to the old "how many subscribers will SWTOR have" threads you will see them included. GW2, D3, and Secret World will certainly have an impact on SWTOR's population, this isn't something that just came up after launch.

    3-6 months is when you'll truly see the outcome of the game. It took most players a month to hit 50 and they didn't really experience endgame before the sub period was upon them, so naturally the first month isn't going to be the final nail. Month 2 is when most people will experience endgame and make a decision to stay or leave. Month 3 is when the people who thought Bioware could put out a miracle patch realize that it simply won't happen. Obviously the 6 month people are going to be the hardcore fans that refuse to believe Bioware isn't going to make it better. Sorry to say it, but the game needs far too many changes to be able to retain players and they simply won't happen. The best that Bioware is going to do is keep adding content every 2-3 months and that lasts a week if you're lucky.

  • teoyaomiquiteoyaomiqui Member Posts: 98

    I am not english native man, it sounds like nonesense to me. "It appeals to the rpg audiance, rather than traditional RPG player" so the "traditional RPG player" is not part of "RPG audiance"?

    I am the one who is saying that the game is dying now, not in 2-3 month, the game is dying right now at the very moment, and this process will take more than 6month, and the only way to prove otherwise or, for that matter, prove that it is dying, is to see the real subscribtion numbers for each week, for atleast 2 month.

    Right now, it only talk

    from gamelovers: i see 150 at republic fleet each evening

    from not-gamelovers: game is dying look at the xfire, swtorarena charts.

    I believe not-gamelovers, haters, whatever you call us, but there is no real numbers to discuss, what we know for real? only our own feelings about the game...

     

  • PraedatorisPraedatoris Member Posts: 10

    Originally posted by Fearmeirl

    People still play this game? (being serious)

     

    Not everybody pcked it up on December 20.  I didn't start until a couple of weeks ago, mainly because I was looking for something at least a little different from WoW, and the space setting appealed to me.

    I think 3-4 months is a good estimate of how long I will stay.  I've played a bit of every class and not found one that is really "me".  It was also disappointing to learn that there are really only two stories in the game, so once I play a Republic and a Sith, and dabble int he endgame, I will be ready to leave.

    Maybe I'll go back to GW while I wait for GW2.

  • evilastroevilastro Member Posts: 4,270

    Its not going anywhere until at least GW2 / Tera come out, and even then it will have a bunch of people who just like Star Wars / traditional MMOs that hang around.

    Bottom line is that its better than WoW / Rift at the moment, but its upper potential is fairly limited since they aimed for the old school MMO market.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by evilastro

    Its not going anywhere until at least GW2 / Tera come out, and even then it will have a bunch of people who just like Star Wars / traditional MMOs that hang around.

    Bottom line is that its better than WoW / Rift at the moment, but its upper potential is fairly limited since they aimed for the old school MMO market.

    they definatley did not aim for the old school mmo market.. they aimed for people who never played MMOs before because those are the ones who won't notice all the glaring problems and things they poorly implemented from MMOs of the past. Also people like me who have been playing these game forever aren't pleased with getting more of the same from such a high profile game.

  • ooblaoobla Member Posts: 87

    Originally posted by Loke666

    Originally posted by oobla

    Quite frankly I had my doubts as to what would happen in month 2 . I was convinced there would be a large drop off this has thus far failed to materialise with plenty of full servers and no low ones at peak times . I think the reason for this is because it appeals to people who enjoy single player RPG games . ToR to me is a single player rpg  game with mmo elements  which is the reverse of most mmos where story takes a back seat . I think whats happened is that ToR has attracted people that dont normally play mmos . Maybe some are StarWars fans and others are fans of games like Dragon Age or Mass Effect and perhaps went into the game not expecting any different to what they have got . The trick Bioware may have pulled off is spotting a gap in the mmo market . Still you cant argue with success and the game although it maybe not what many of us wanted ( I felt this myself ) it is indeed maintaining its numbers well into month 2 . Of course to retain that long term will require updates to the story on a regular basis .  

    Lets discuss this in a few months instead, you might be right but it is a bit premature right now.

    WAR did well the second month as well, it was month 3 the exodus really started. Not that I mean tht this will happen to TOR but it is still a possibility.

    As pointed  out in the last sentance " of course  to retain that long term it will require updates to the story on a regular basis " meaning that if the player base is there for the story then it will require patches that are story centric to keep them playing . I would think this wont be easy .

  • ZizouXZizouX Member Posts: 670

    I think people have become jaded with over exposure to WoW and wow-clones alike for the past 7 years.

     

    I don't think it's the mmo, I think the community has changed.  

     

    A lot of people say Rift is better than SWTOR.  I liked rift but quit for my own reasons....   If that's the case, that Rift came with all of the things you expect in a AAA mmo, why isn't more successful than it is?  It's making a profit but not retaining the subscriber base that is in line with the praise it's getting.

     

    It's not SWTOR that's a "problem" it's the genre and people become tired of MMOS in general.  People want to recapture their favorite mmo experience and that's a cup of expectation that can never be filled.

     

    I enjoy SWTOR for what it is....an extension of Kotor and Mass Effect, with pvp and mmo components.   I play 2 hours a night, because of career and family and absolutely love it.

  • ooblaoobla Member Posts: 87

    Originally posted by ste2000

    Originally posted by oobla

    Quite frankly I had my doubts as to what would happen in month 2 . I was convinced there would be a large drop off this has thus far failed to materialise with plenty of full servers and no low ones at peak times . I think the reason for this is because it appeals to people who enjoy single player RPG games . ToR to me is a single player rpg  game with mmo elements  which is the reverse of most mmos where story takes a back seat . I think whats happened is that ToR has attracted people that dont normally play mmos . Maybe some are StarWars fans and others are fans of games like Dragon Age or Mass Effect and perhaps went into the game not expecting any different to what they have got . The trick Bioware may have pulled off is spotting a gap in the mmo market . Still you cant argue with success and the game although it maybe not what many of us wanted ( I felt this myself ) it is indeed maintaining its numbers well into month 2 . Of course to retain that long term will require updates to the story on a regular basis .  

    You seems pretty sure about your numbers, where do you get your information?

    Because from Swtor official forums, it looks like people are already asking for Server consolidation due to lack of people on several servers.

     

    If I have to be honest Bioware got it completely wrong actually, because after the player run out of stories (and after the second Alt the storuy is pretty much the same), people will move on to something else.......because there are very little MMO features to keep people playing the game until the next content update in a year time (Next expansion)

     

    Rift will end up having more subscribers than Swtor in few months time, mark my words

    Rifts a great game I hope your right . Its far superior to most mmos out there at the moment . Not perfect but Trion do an amazing job with it . Very reason I've taken a years sub out with it .  Actually cant think of another mmo ( other than EvE which caters for a different market ) I would recomend to someone who wants to play s sub based mmo  on a monthly basis .

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by ZizouX

     A lot of people say Rift is better than SWTOR.  I liked rift but quit for my own reasons....   If that's the case, that Rift came with all of the things you expect in a AAA mmo, why isn't more successful than it is?  It's making a profit but not retaining the subscriber base that is in line with the praise it's getting.

    if you can't answer that.. well it's pretty simple... the IP,  it's star wars end of story.. if Rift had a famous IP it would be immensly more popular than it is.

  • ZizouXZizouX Member Posts: 670

    Originally posted by sanosukex

    Originally posted by ZizouX



     A lot of people say Rift is better than SWTOR.  I liked rift but quit for my own reasons....   If that's the case, that Rift came with all of the things you expect in a AAA mmo, why isn't more successful than it is?  It's making a profit but not retaining the subscriber base that is in line with the praise it's getting.

    if you can't answer that.. well it's pretty simple... the IP,  it's star wars end of story.. if Rift had a famous IP it would be immensly more popular than it is.

    Agree to disagree.  Best part of Rift for me were the Heroics and RAids... really well designed and fun.  Worst part for me was Macro based combat that dumbed down the game.

     

    Another part of the game I didn't care for was the identical Quest Hub based leveling.  Pick up 10 quests, kill 10 rats, return to quest giver, go to another location, rinse repeat.   I never read a single story in Rift, nor did I care to.  I had no idea what the hell the game was about in terms of story other than us vs. them.

     

    SWTOR, some people dont care about the voice acting or say they over the whole VO thing.  Well i'm not one of those people.  I love the story, I love the quests, I love companions, I love the dialogue, huttball, and the crafting.

     

    To each his own..... 

  • BlindchanceBlindchance Member UncommonPosts: 1,112

    Heh, let's see what happens in 2-4 months time. For me this game has no lasting appeal, like most of recent MMO productions. I suppose I just grew up from cheap entertainment most of MMOs offer for...a monthly fee. I poke around at times, but MMO market has grown so stale lately that I think about Tabula Rasa and Darkfall times in a new light and with a healthy dose of sentiment.

     

    I predict that The Secret World will end up as a disppointment as SWTOR did. I still look forward to Guild Wars 2 and ArcheAge.

    Companies charging for a licensed game world and shallow, stale content can forget about my money.

  • ooblaoobla Member Posts: 87

    Originally posted by ZizouX

    I think people have become jaded with over exposure to WoW and wow-clones alike for the past 7 years.

     

    I don't think it's the mmo, I think the community has changed.  

     

    A lot of people say Rift is better than SWTOR.  I liked rift but quit for my own reasons....   If that's the case, that Rift came with all of the things you expect in a AAA mmo, why isn't more successful than it is?  It's making a profit but not retaining the subscriber base that is in line with the praise it's getting.

     

    It's not SWTOR that's a "problem" it's the genre and people become tired of MMOS in general.  People want to recapture their favorite mmo experience and that's a cup of expectation that can never be filled.

     

    I enjoy SWTOR for what it is....an extension of Kotor and Mass Effect, with pvp and mmo components.   I play 2 hours a night, because of career and family and absolutely love it.

    Same here I play Rift and ToR on a casual basis for maybe an hour or three of an evening . Theres no real pressure in both games to rush to max level . I'm enjoying the story in ToR in the same way I enjoyed it in mass effect . I'm pleased ToR are holding onto far more people than I expected them to and I'm glad Rift has survived what could have been a wipe out had ToR been the next Warcraft . And I'm quite relieved Warcrafts there because had it not been some of the people in it might have been in these other games and we would have had Barrens chat all over again .

    I always think of WoW as a sieve . Nuff said .

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by ZizouX

    Originally posted by sanosukex

    Originally posted by ZizouX


     A lot of people say Rift is better than SWTOR.  I liked rift but quit for my own reasons....   If that's the case, that Rift came with all of the things you expect in a AAA mmo, why isn't more successful than it is?  It's making a profit but not retaining the subscriber base that is in line with the praise it's getting.
    if you can't answer that.. well it's pretty simple... the IP,  it's star wars end of story.. if Rift had a famous IP it would be immensly more popular than it is.


    Agree to disagree.  Best part of Rift for me were the Heroics and RAids... really well designed and fun.  Worst part for me was Macro based combat that dumbed down the game.
     
    Another part of the game I didn't care for was the identical Quest Hub based leveling.  Pick up 10 quests, kill 10 rats, return to quest giver, go to another location, rinse repeat.   I never read a single story in Rift, nor did I care to.  I had no idea what the hell the game was about in terms of story other than us vs. them.
     
    SWTOR, some people dont care about the voice acting or say they over the whole VO thing.  Well i'm not one of those people.  I love the story, I love the quests, I love companions, I love the dialogue, huttball, and the crafting.
     
    To each his own..... 



    The difference between the two is that SWToR can improve the base game mechanics, and has some time to do so. Rift cannot add a story. They have lore, but no story. There's no reason to get invested in your character(s) or the world.

    I'm not knocking Rift as a game. I played it an enjoyed it longer than any of the people I game with. There was just no reason to stick around any longer.

    I can not remember winning or losing a single debate on the internet.

  • kartoolkartool Member UncommonPosts: 520

    I think a lot of people are going to stick around for 1.2. If that updates provides a lot of the bug fixes and additions that people want then the game will continue to do well. It's quite possible that if 1.2 is good some people may even come back and check the game out again. If the patch undelivers or breaks more than it fixes - I think a lot of people will just never bother with it again. I don't think it will die if 1.2 sucks, but it will hurt the game in the same way Funcom's inability to get AoC to where it needed to be after three months hurt it.

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