I am currently designing an MMO where only a small portion of the playerbase would have significant magic. However various crafting classes can provide some items that can fulfill some magic functions. Still magic would be significantly more powerful in most cases.
I voted other.
I think that in the case of a game with no magic I would need a similar level of crafting to create variation in fighting as the one I am making. Although I guess thats not very descriptive.
I hope that no magic means no healing. Healing is the bane of MMOs.
For me its as simple as if i wanted normal every day stuff i would play sims. After working all day with people i like to get away from the RL stuff . Magic to me is what makes up a fantasy realm.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Why not? I already have. A Tale in the Desert didn't have magic. Neither does Pirates of the Burning Sea. Uncharted Waters Online has only a tiny bit, and you'd have to look awfully hard to find it.
I'd love to see the DAOC combat mechanics divorced of any the magical elements. No spells, no mystical abilities, no invisibility, no stuns, no mezes, no run effects, no pets, no active healing and no buffs. Cal it minimalist melee. I've always thought DAOC had one of the best representations of the melee classes, especially the sword and shield. (There was still too much emphasis on 2hand weapons and dual weapon use for my tastes, but that's just me). About the only thing I thought they 'missed' was thrown weapons (axes, spears, javelins, daggers, even rocks) and slings. Tie fatigue and movement together to prevent the gigantic running circular battes, and sign me up.
Logic, my dear, merely enables one to be wrong with great authority.
I normally won't play a caster in the MMOs that do have magic, so... YES.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Personally not a fan of magic in an mmo. There is something that just seems a tad silly and childish about firing off colourful spells from the tips of my fingers (or anything remotely similar). I have a hard time taking my character seriously with all that Rainbow Brite shit.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I would play it. But to or have not magic is not the issue.
Same here. Many of the non-MMO games that I play don't have magic, but I don't separate them into piles of "has magic" and "doesn't have magic". It's not a big deal if a game has no magic.
...but it's also not a desired feature or selling point.
I am a HUGE history nut. I would love a *well done* historical, sandbox mmorpg, maybe an Old West MMO...or an actual medieval MMO. There are a few, but without exception, I have found them lacking.
I tried one taht claimed it had none, and was enjoying it until I found out that mutations behave just like magic...
Well okay there were other issues too, but it was still false advertising in my opinion. That and the no elves thing was a lie too... damn tree hugging Vistas...
I'd play an MMO with no magic. I'd like to play an MMO set in present time and have it be semi-realistic, or at least relatively in present time. That's why The Matrix Online excited me, because the locales would be largely urban. Those super hero MMOs don't fall into that category, I'm not into that kind of thing. If someone somehow combines parts of Need For Speed World/Test Drive Unlimited, The Sims, Shenmue, the Yakuza series... there are a lot of games that do one thing really well, I wish they could be combined.
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Comments
yes i would play a medieval themed mmo with absolutely no magic as long as the melee combat was fun. something along the lines of Mount & Blade.
there are also sci-fi mmos which dont have magic like EvE and many people play them.
i would definately give it a try.
I am currently designing an MMO where only a small portion of the playerbase would have significant magic. However various crafting classes can provide some items that can fulfill some magic functions. Still magic would be significantly more powerful in most cases.
I voted other.
I think that in the case of a game with no magic I would need a similar level of crafting to create variation in fighting as the one I am making. Although I guess thats not very descriptive.
I hope that no magic means no healing. Healing is the bane of MMOs.
I voted No, for if the game setting takes place in a sword and board world.
but sci fi, and Real life,themes, I wouldnt mind.
Philosophy of MMO Game Design
For me its as simple as if i wanted normal every day stuff i would play sims. After working all day with people i like to get away from the RL stuff . Magic to me is what makes up a fantasy realm.
only makes sense in non-fantasy settings
I'd love to.
Depends on the gameplay though.
Optimally I'd expect something like Mount and Blade combat.
The Iron Heroes setting for D&D 3.5 was , for the most part, magic free, and I *loved* it.
I would give any game without magic using classes a good long look.
"As a foulness ya shall know them."
I would play it. But to or have not magic is not the issue.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Why not? I already have. A Tale in the Desert didn't have magic. Neither does Pirates of the Burning Sea. Uncharted Waters Online has only a tiny bit, and you'd have to look awfully hard to find it.
Yee! we all need Mount&Blade mmo dont we??
just look at this mod, no magic at all just sword play;)
http://forums.taleworlds.com/index.php?topic=181414.0
http://forums.taleworlds.com/index.php?topic=145480.0
http://forums.taleworlds.com/index.php/topic,135464.0.html
I assume you mean a fantasy MMO as opposed to sci-fi, post-holocaust or historical? I LIKE magic in fantasy MMOs. It's part and parcel of Fantasy.
No its not! Not 50% of the world population has magic!
I'd love to see the DAOC combat mechanics divorced of any the magical elements. No spells, no mystical abilities, no invisibility, no stuns, no mezes, no run effects, no pets, no active healing and no buffs. Cal it minimalist melee. I've always thought DAOC had one of the best representations of the melee classes, especially the sword and shield. (There was still too much emphasis on 2hand weapons and dual weapon use for my tastes, but that's just me). About the only thing I thought they 'missed' was thrown weapons (axes, spears, javelins, daggers, even rocks) and slings. Tie fatigue and movement together to prevent the gigantic running circular battes, and sign me up.
Logic, my dear, merely enables one to be wrong with great authority.
So a sword and board game might do pretty well if it was done right...that is awesome to know.
I normally won't play a caster in the MMOs that do have magic, so... YES.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Personally not a fan of magic in an mmo. There is something that just seems a tad silly and childish about firing off colourful spells from the tips of my fingers (or anything remotely similar). I have a hard time taking my character seriously with all that Rainbow Brite shit.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
It's all magic, whether that's what you call it or not.
LotRO had minimal magic, at least when I played (beta). Even the most magical class in the game only threw what could be called little molotovs.
And SWTOR has magic, so it's not like fantasy = magic, scifi = no magic.
Eve Online 14 day trial - Will you make your mark?
Same here. Many of the non-MMO games that I play don't have magic, but I don't separate them into piles of "has magic" and "doesn't have magic". It's not a big deal if a game has no magic.
...but it's also not a desired feature or selling point.
I am a HUGE history nut. I would love a *well done* historical, sandbox mmorpg, maybe an Old West MMO...or an actual medieval MMO. There are a few, but without exception, I have found them lacking.
There's all sorts of magic in Eve, it's just not called "magic".
I'd be cool with a MMO without magic. Gameplay is king, you don't need magic for good gameplay.
Sure. I am playing STO. It does not have any magic.
Such as?
Of course.
I tried one taht claimed it had none, and was enjoying it until I found out that mutations behave just like magic...
Well okay there were other issues too, but it was still false advertising in my opinion. That and the no elves thing was a lie too... damn tree hugging Vistas...
I'd play an MMO with no magic. I'd like to play an MMO set in present time and have it be semi-realistic, or at least relatively in present time. That's why The Matrix Online excited me, because the locales would be largely urban. Those super hero MMOs don't fall into that category, I'm not into that kind of thing. If someone somehow combines parts of Need For Speed World/Test Drive Unlimited, The Sims, Shenmue, the Yakuza series... there are a lot of games that do one thing really well, I wish they could be combined.
Now Playing: Mission Against Terror, Battlefield 3, Skyrim, Dark Souls, League of Legends, Minecraft, and the piano. =3
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