I've stopped reading Adam's comments after reading a couple of those, as all they say is: "Comon it can't be that bad, can it?". It can. Really the voiceacting is not = good storyline. Actually storyline is out of date: no actual choice trees like in Witcher 2 - all you get some reactions to the linear plot, choices do not affect your character except for the Light/Dark side points, which you need to maximise if you want the endgame gear, so it is necessary to choose the dark side/light side options if you want certain aligment even if you don't like them. And after completing storyline and hitting 50 voiceacting becomes something you constantly have to spacebar - nop players don't want to listen to those pretty average voice acts 10 times, something devs should have foreseen as it is plain obvious. If it wasn't Starwars the game will never hit the top raitings. So yeah I am here beacuse I am SW fan and I wanted to experience the plot and I also enjoy some of the endgame PvE content (PvP... well ... just sugz in this game), but it is enough only to hold me on till the mid-february when lots fo new games hit the shelves. To sum up SWTOR offers smooth and polished single player leveling experience (like previous TOR games), but the MMO part is buged and unfinished + the customer support is terrible - all you get for carefully describing the issue is auto-responce from some droid. I have better things to do than talking with droids believe me -))
The only thing that companions do that is innovative is take the work out of crafting, next up, companions that play the game for you.
LOL! Best. Comment. Ever.
That's best comment ever?! No question about it; you must have taste, Suzie.
Even better, the article's structure. Impressive. Often shallow and nearly always half-hearted argument; then, reply to argument's obvious weaknesses. Rebuttal? Nah. No reason to allow for what is considered a standard practice in debate. Instead, always give final word to one side of the issue. Surprise, that side is declared winner. All in fun? Hard to see it that way given the divisiveness of the issue. Further hard to see it that way given the author's not so very tongue-in-cheek admission of trolling, later in this thread, which is absolutely deplorable. The article is, rather, likely an appeasement to the critics--especially the conspiracy theorists. Fine, debase yourselves MMORPG.COM, but don't pretend there is any real debate going on in the article.
For me, this article represents a low moment for this site.
companion system is not new and the idea of npc helping you in combat , you have hirelings in ddo for some time , they just represented it in swtor in little different form.
voice cover is not new too, aoc had them until lvl 20 and they are nice addon too game, but funcom was probobly short 200 millions dolars to cover whole game and classes. aoc would prob be 100 giga download.
I love it when people say these games are too easy, my answer to them? Go play everquest for afew years like some of us did then come back and you'll like the solo aspect of these games. Seems to me that alot of people on this site are developers , when will you guys release a game?
I am personally loving this game still after playing the beta and playing since day one of early access not bored at all, this is comming from a guy who played every mmo ever made.
Though I was never offered a job to do write ups lol but was offered jobs to work with some of the development studios hmm.
Enjoy the game as how it was made and stop over anilizing the game just enjoy it!
"the complex struggle between moralities" hahahahahahah. Nice try. The moral choices the game offers are between drowning a baby and releasing it free. If you want a game with complex moral choices with actuall consequences of your actions in the future of your game play I suggest Witcher 2. SWTOR is even more shallow then KOTOR was and KOTOR was released years ago.
I agree with your point of view Suzie on most aspects, except that there's something nobody mentionned : world building.
I think TOR's world is probably the worst built i've ever seen. Lemme explain : In mmorpgs usually u can run / fly / ride ur horse wherever u want on huge areas, find quest hubs or spawns that are interesting and just have fun there.
In TOR u got a world that's so full of walls that they actually drawn roads on their map for you to follow. If u don't follow that road u end up hitting a wall or some useless decor that u can't cross. This breaks totally the freedom of a rpg.
Also TOR's ultra poor on the "rare hunt" area, a point that was very fun in EQ2 for example (shiney hunt), where in TOR u just got the holocrons that are static, in stupid areas that are already shown on youtube since day #3.
Another (very) bad point is the linearity of the game : you almost got no choice at all on your levelling progression, u got ur story line and u jump from planet to planet to do quest hubs in the right order. The only alternative is doing PVP only or chaining WF which gets old after, like, 2 hours (oh wait that's also the only end game content).
In many other games u got at least 2 or 3 zones of the same level that you can explore alternatively and don't need to do the exact same sidequests everytime u level another toon. Also, focusing on "storytelling" removed (quite) the interest of lvling up by farming.
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I agree with your point of view Suzie on most aspects, except that there's something nobody mentionned : world building.
I think TOR's world is probably the worst built i've ever seen. Lemme explain : In mmorpgs usually u can run / fly / ride ur horse wherever u want on huge areas, find quest hubs or spawns that are interesting and just have fun there.
In TOR u got a world that's so full of walls that they actually drawn roads on their map for you to follow. If u don't follow that road u end up hitting a wall or some useless decor that u can't cross. This breaks totally the freedom of a rpg.
Also TOR's ultra poor on the "rare hunt" area, a point that was very fun in EQ2 for example (shiney hunt), where in TOR u just got the holocrons that are static, in stupid areas that are already shown on youtube since day #3.
Another (very) bad point is the linearity of the game : you almost got no choice at all on your levelling progression, u got ur story line and u jump from planet to planet to do quest hubs in the right order. The only alternative is doing PVP only or chaining WF which gets old after, like, 2 hours (oh wait that's also the only end game content).
In many other games u got at least 2 or 3 zones of the same level that you can explore alternatively and don't need to do the exact same sidequests everytime u level another toon. Also, focusing on "storytelling" removed (quite) the interest of lvling up by farming.
That's what makes it an average game for me, too. The number of planets is respectable, the size is also ok, but the complete inability to explore anything besides jumping from roof to roof to get a datacron is pretty disappointing.
I also strongly support the assessment that in fact moral choices do jack squat to your leveling/story experience. The most you get out of it is a dead or live NPC that helps you on your next encounter or isn't there at all... And that's it. No REAL possibilities there, like bargain, trade, diplomacy. I have yet to find a dialogue in which I can buy myself out of the deal, use diplomacy as a valid tool or just plain flee. I mean nothing wrong with "just deal with it, you gotta fight SOMETHING at the end of this" but don't try to sell it as "wohoow, moral choices and dialogue matter now" - No they don't, all they did was voiceover the questscrolls and provide "yes", "Yes, but with a frown" and "No" as options. Big deal.
Also extreme light/darkside or neutrality doesn't unlock any content besides two fluff/relic-vendors. Done. Satele Shan will still love and respect me although I look like Rob Zombies lost son...
Originally posted by mrputtsI hear alot about the fact that it is not star wars... And they are right.
First of all, it is FAR from a 'fact'. This game feels more like Star Wars than SWG ever did, and is on par with the excellent KOTOR series. So yeah, this IS Star Wars.
Hmm, so how does the space on rails or the stationary, in limbo "fighting" NPCs fit into Star Wars?
Ah yes, the rhetorical fallacy of cherry picking in attempt to prove a point. Well, let's see. How does the best representation of Coruscant in a video game NOT fit into Star Wars? How does the the best recreation of Tatooine, Hoth, Ilum, Corellia ever seen in a video game NOT fit into Star Wars? How does great alien voice acting, with all the strange dialog, NOT make this Star Wars? How does the battles between Light Side Forces and Dark Side Forces NOT make this Star Wars? How about those choices we have for land vehicles...that CERTAINLY isn't Star Wars, is it? How about all those strange creatures we see, some recognizable from the movies, some new but fitting...NOT Star Wars either? Or how about BioWare's intrinsic, complete understanding of the Star Wars military-industrial paradigm, and its impact on the ridiculous scale of things that are built within the world? Nope, BW doesn't understand Star Wars at all (/sarcasm).Compare this to SWG pathetic planet of Corellia, LOL. Coronet, the supposed capital of one of the most important planets in the SW universe, was what? ten building that you couldn't enter? What a joke. How long did it take SOE to give us one land vehicle? LOL. Now I enjoyed SWG...I had a Master Creature Handler decimated by the NGE. But SWG never captured Star Wars Universe well at all.
There are many things to criticize about SWTOR. That it doesn't capture Star Wars Universe isn't on that list. Period.
i think you're talking about superficial things, so it's just a question of buying the permission to use the aspect of shit.
The feel of Star Wars is just what happens in the movies, that's it. Take that, make 'em virtual and persistant. So Swtor should have had an ingeniously designed PvP system that allows a person or a small group of persons to overthrow the current government ans become the ruler of everything via awesome conspiracies, assassinations and similar roman-style(Lucas mentioned Ceasar time many times) actions, betryal and so on. Star Wars has always been about politics, since Gran Moff Tarkin talking about the senate being wiped off, the prefects keeping control thanks to fear of the terrible offensive weapon... so simply the player should have been able to write their own conspiracies, their own "quests" to gain power, then build their weapons of mass destruction thanks to the production resources gathered and collected from the controlled planets. That is Star Wars. TOR has it nay, TOR is nay Star Wars.
For years on this very site. Editors and visitors alike, expressed a desire for innovation in the MMO.
They finally get innovation, and what do they do.... they whine and complain that its not just like every other MMO ever done.
Move on, get a life. Leave those of us that enjoy SWTOR alone.
Innovation? lol. Please tell me where it's at in SWTOR. Voice overs aren't innovation, as they have already been done before.
Everything else is a copy and paste from every other MMO. Static NPC's, kill quests, limited skill trees, instanced PVP grinds, blah blah blah.
Feel free to tell me where all this innovation is, as I seem to haved missed it.
Innovation is making better or more effective product!
Taking ideas from other MMOs Copying & Paste or recycling is nothing new, Industry Standards. Perfect example look at the Automotive Industry.
SWTOR is neither a better nor a more effective product!
Too YOU and those who agree with you! Not to those who can actually pick up any MMO and know how to enjoy it, just like any other classic game.
Sorry, some of us are not spoiled ungrateful brats.
So we're spoiled brats because we expect a 2011/12 game to actually be a modern game and not do things worse than a 7 year old game?
7 years, man. BioWare had 7 freaking years of WoW to look to. I mean they aimed to copy that game but then completely missed everything that made WoW a good game.
Ungratful?! LOL maybe I should give BioWare my first born.
lol. Welcome to every single modern MMO. The last one that did anything remotely like it should be done is LOTRO and eve they skipped stuff.
Throw both of what they said into a freaking blender, mix, it, drink alittle but dont swallow, swish it around a bit. Ok now swallow and now you know what SWTOR is all about.
Also lol @ the idiots saying this game is WoW. Get over it. Other games will come out, they aren't all WoW. Sorry idiots.
What exactly makes this different from WoW? Besides the setting, that is.
Definatly not the skills, boses the way a sprite mounts a vehicle.
Voice Acting,Lightsabers, and huttball.
All else complete copy.
That is ONLY opinion and nothing more. Not to mention that every single game released in at least the last five years is exactly like wow. Yes, including the upcoming GW2. You'll just have to deal with it. Btw, WoW is NOT the first game to do any of the features it does. Those features started with OTHER games, WoW just adopted them.
Also lol @ the idiots saying this game is WoW. Get over it. Other games will come out, they aren't all WoW. Sorry idiots.
What exactly makes this different from WoW? Besides the setting, that is.
Definatly not the skills, boses the way a sprite mounts a vehicle.
Voice Acting,Lightsabers, and huttball.
All else complete copy.
That is ONLY opinion and nothing more. Not to mention that every single game released in at least the last five years is exactly like wow. Yes, including the upcoming GW2. You'll just have to deal with it. Btw, WoW is NOT the first game to do any of the features it does. Those features started with OTHER games, WoW just adopted them.
oh yes. Yes. Thank you for pointing that out. Makes me wanna kill myself everytime i read it
and btw, the fact that WoW wasn't the "first" doesn't deny the fact that every other MMO is like it. What's with being the first, who cares what's the first? WoW made the "themepark system" cool, didn't invent it, why should it have, who cares?
I don't get it, why do you and many others keep specifying WoW wasn't the first? It's simple, see.
For years on this very site. Editors and visitors alike, expressed a desire for innovation in the MMO.
They finally get innovation, and what do they do.... they whine and complain that its not just like every other MMO ever done.
Move on, get a life. Leave those of us that enjoy SWTOR alone.
Innovation? lol. Please tell me where it's at in SWTOR. Voice overs aren't innovation, as they have already been done before.
Everything else is a copy and paste from every other MMO. Static NPC's, kill quests, limited skill trees, instanced PVP grinds, blah blah blah.
Feel free to tell me where all this innovation is, as I seem to haved missed it.
Innovation is making better or more effective product!
Taking ideas from other MMOs Copying & Paste or recycling is nothing new, Industry Standards. Perfect example look at the Automotive Industry.
SWTOR is neither a better nor a more effective product!
Too YOU and those who agree with you! Not to those who can actually pick up any MMO and know how to enjoy it, just like any other classic game.
Sorry, some of us are not spoiled ungrateful brats.
So we're spoiled brats because we expect a 2011/12 game to actually be a modern game and not do things worse than a 7 year old game?
7 years, man. BioWare had 7 freaking years of WoW to look to. I mean they aimed to copy that game but then completely missed everything that made WoW a good game.
Ungratful?! LOL maybe I should give BioWare my first born.
There you have have it! Trying to play a game exactly like WoW. You want all the same convenient features from another game.
Thank you for proving one of my points!
The game is WoW. How else would you play it? It's not a sandbox like UO or EVE. It's a themepark MMO just like the game BioWare went out to copy. And please don't give me that "personal story" bullshit. The personal stories are only about 5% of the content. Everything else is exactly the same.
It took you how many years to realize that it's a Themepark?
Years and years of recycled use of game concept from old predecessors that originally started it all. Bioware is not the first or the or the last company to do it.
I'm afraid that you don't know much about Star Wars... Bioware totally destroyed the lore of SW with this game.
TOR is totally inconsistent in terms of timeline, factions and all, for several points :
1) This game takes places millenas ago, way before the first republic, so, why does the "empire" faction use the same symbol than the one palpatine created when he came to power millenias later ? Check on wookiepedia about the previous sith wars, NO faction used the 8 stars symbol.
2) It goes the same with the "republic" troopers ? Which republic ? Which troopers ?? Those were created on Kamino millenias later, so, WTF are they doing in the game ??
Respect of the "force & villains" lore is totally wrong as well :
1) Since when does a bounty hunter take a blaster shot from someone else ??? A BH tank ? Seriously ?? That's just plain ridiculous.
2) A sith, healing ANOTHER ??? A SITH ? Someone having to be healed would mean she's a weakling, hence not deserving any interest from a fellow sith. A sith would never ever freaking heal someone else. The only healing power they use is for immortality (their own).
The same goes for most classes, they make no sense, the story makes no sense, the world makes no sense. It's totally out of star wars lore and Lucas just took the money and didn't care, ONCE AGAIN.
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Didnt Danny's review of the game pretty much cover the bad side and he was panned for it? ......6/10....was more accurate than anybody elses review on this site.
Although I don't agree with Adam, I don't exactly agree with Suzie either.
I think before anyone can truly judge the game, we have to give it a chance. Even WoW, the most successful MMO had not only a rougher launch, but wasn't headed for success until MONTHS later. BUT, the combat was always fluid. I think the biggest critique should be how the combat and animations simply do not feel synced with the sound and ability input. They seem to be deploying fixes for this and other things rapidly, which is why I think it is fair to give it a chance.
A majority of the little features that will make this a well rounded and fulfilling MMO experience should not be expected at launch.
I think the most important thing to realize here is that BioWare did an excellent job at creating a good foundation for its rendition of a MMO and it is all about what they do with it that will make or break the game.
They claim they are listening to the community, but they reply in praised threads as opposed to the ones that put in massive work to pinpoint REAL problems and inconsistantly update the community on what their priorities are. But I will say that they are constantly fixing things and March's additions look really promising.
Nevertheless, all I see are two people debating about leveling when it is only 1% of the game. An MMO and it's success relies on end-game. It has to be fluid, responsive, eventful anf engaging. I think BioWare has gotten a rude awakening regarding this and is really getting on their game (pun intended). Big content path 1.1 and now 1.2 scheduled for March already.
My opinions are that the game is yet to be truly reviewed but BioWare is playing their development cards pretty damn good.
Also lol @ the idiots saying this game is WoW. Get over it. Other games will come out, they aren't all WoW. Sorry idiots.
What exactly makes this different from WoW? Besides the setting, that is.
Definatly not the skills, boses the way a sprite mounts a vehicle.
Voice Acting,Lightsabers, and huttball.
All else complete copy.
That is ONLY opinion and nothing more. Not to mention that every single game released in at least the last five years is exactly like wow. Yes, including the upcoming GW2. You'll just have to deal with it. Btw, WoW is NOT the first game to do any of the features it does. Those features started with OTHER games, WoW just adopted them.
oh yes. Yes. Thank you for pointing that out. Makes me wanna kill myself everytime i read it
and btw, the fact that WoW wasn't the "first" doesn't deny the fact that every other MMO is like it. What's with being the first, who cares what's the first? WoW made the "themepark system" cool, didn't invent it, why should it have, who cares?
I don't get it, why do you and many others keep specifying WoW wasn't the first? It's simple, see.
- Every MMO is a themepark(=crap).
- WoW is a themepark
- Every MMO is like WoW.
Is there anything wrong with these 3 statements?
I don't really get what you people were really trying to say here, it sounded to me kind of extreme black&white viewpoint, but maybe it was meant sarcastic or ironic.
In any case, only the statement 'WoW is a themepark' is true.
The statement 'every MMO is a themepark' isn't true, not even for the last 5 years: APB, Hellgate, Global Agenda, Mortal Online, Fallen Earth, Darkfall, FFXIV, Vanguard are just some examples of MMO's that appeared that weren't like WoW nor exactly a themepark.
'All themeparks are crap' isn't true either - only maybe for hardcore sandbox fans or themepark haters, but their opinion isn't representative for the MMO playerbase, only a (small) part of it.
'Every MMO is like WoW' has already been proven to be untrue as stated before, but added to that, a glance at the MMO's that will appear this year and the next already show quite a number of MMO's that are not like WoW at all: TSW, GW2, Firefall, Planetside 2, Arche Age, those are all strongly different from WoW's format.
Heard the buzz words how cool are the story, yeah?
Truth is you've been lied. The story is too often just fair with a few not so bad scenes.
The writing is bland, unappealing, full of série B cliché and has a hard time convincing you how great you are supposed to be. You are lights years away from Thimothy Zan's writing skills. And yeah it does not makes it with Leia either.
Most disturbing is the dark choices are either: kill someone or ask for money. As if your Sith Inquisitor cares for such mundane things as credits. And how about letting someone alive to either torment him/her or achieve a greater evil? You wished the writers used a bit more imagination or were unleashed.
Voiceover are usually really well done but for a few in which the tone does not fit the whole scene. However even the best V.O. looks bad when the dialogs are lacking, and once again too often: they are. The cool thing with the dialogs is you better remember them the second time you do them. So, as you guessed, space bar becomes your friend very fast.
BTW the mindless quest are becoming even more annoying as your only choice is to choose if you're going to say I'm glad to help, Ok not very fond of but I'll do it, Do not want.
Speak about the wheel of fortune, letting you type 1,2,3.... roll drums... to end with a spoken text not fitting at all what was written down in the dialog choice. Expect to be puzzled with your character dialogs. Thing is it makes it so you doesn't feel in control of your character but more like watching a movie.
Don't expect to be impressed by the cinematic. The people who set the scene angles and character's positioning certainly failed their movie maker grade. Some are good but most of them are just in between the rest are totally off.
As you can expect V.O. and story gets old, fast, even faster than written text as your brain remembers not only the text but also the sound and the video.
BUT IT'S STAR WARS! ISN’T THAT ENOUGH?
Honey Bunny:
Seems at least that was enough to milk the sheep.
Not everyone is a brainless lamb. At least I hope so!
For initial sales that did the trick still in the long term == Apology accepted Captain Needa .
Note: The space tube is not only a joke but not that much better than the F2P CWA and gets dull very fast!
Lack of Innovation or Innovation in Small Steps?
Honey Bunny:
BioWare marketing machine has been hammering the populace how great and innovative will be TOR.
They failed to deliver on every single entry.
For the record even AoC has V.O. story to some extend.
As an MMO, SWTOR has innovated in 2 ways
a) Speaking pets.
Companions are nothing more than glorified pets with, for now, a dumb AI. The annoying part is they keep going in your way and keep repeating the same sentences that becomes irritating after a few dozens of hours of game play.
b) Lack of innovation
This game is, to my knowledge, the first to launch without any, more or less common, features of the below list:
Swimming
Third party addons
Dual spec
Day/night cycles
Non humanoid based playable races
Housing furnishing
Animal based pet classes
Complex crafting system
Guild levelling system
Animal mounts
Flying mounts
PvP Arenas
Collision detection between characters
Macros
Barber / Image Designer
Appearance tabs
Fishing
Guild "Tabard"
Multiplayer mounts
Gear Dyes
Shared storage bank slots
In game voice chat
LFG tool
Guild bank
Incentives for socialization
Character extended body customization
3 Factions RvR
Wolrd PvP
RPG tools
Underwater content
3d exploration
So the real innovation was to launch without at least what was commonly accepted as good practices in others MMO.
Comments
What exactly makes this different from WoW? Besides the setting, that is.
Definatly not the skills, boses the way a sprite mounts a vehicle.
Voice Acting,Lightsabers, and huttball.
All else complete copy.
I've stopped reading Adam's comments after reading a couple of those, as all they say is: "Comon it can't be that bad, can it?". It can. Really the voiceacting is not = good storyline. Actually storyline is out of date: no actual choice trees like in Witcher 2 - all you get some reactions to the linear plot, choices do not affect your character except for the Light/Dark side points, which you need to maximise if you want the endgame gear, so it is necessary to choose the dark side/light side options if you want certain aligment even if you don't like them. And after completing storyline and hitting 50 voiceacting becomes something you constantly have to spacebar - nop players don't want to listen to those pretty average voice acts 10 times, something devs should have foreseen as it is plain obvious. If it wasn't Starwars the game will never hit the top raitings. So yeah I am here beacuse I am SW fan and I wanted to experience the plot and I also enjoy some of the endgame PvE content (PvP... well ... just sugz in this game), but it is enough only to hold me on till the mid-february when lots fo new games hit the shelves. To sum up SWTOR offers smooth and polished single player leveling experience (like previous TOR games), but the MMO part is buged and unfinished + the customer support is terrible - all you get for carefully describing the issue is auto-responce from some droid. I have better things to do than talking with droids believe me -))
That's best comment ever?! No question about it; you must have taste, Suzie.
Even better, the article's structure. Impressive. Often shallow and nearly always half-hearted argument; then, reply to argument's obvious weaknesses. Rebuttal? Nah. No reason to allow for what is considered a standard practice in debate. Instead, always give final word to one side of the issue. Surprise, that side is declared winner. All in fun? Hard to see it that way given the divisiveness of the issue. Further hard to see it that way given the author's not so very tongue-in-cheek admission of trolling, later in this thread, which is absolutely deplorable. The article is, rather, likely an appeasement to the critics--especially the conspiracy theorists. Fine, debase yourselves MMORPG.COM, but don't pretend there is any real debate going on in the article.
For me, this article represents a low moment for this site.
companion system is not new and the idea of npc helping you in combat , you have hirelings in ddo for some time , they just represented it in swtor in little different form.
voice cover is not new too, aoc had them until lvl 20 and they are nice addon too game, but funcom was probobly short 200 millions dolars to cover whole game and classes. aoc would prob be 100 giga download.
I am personally loving this game still after playing the beta and playing since day one of early access not bored at all, this is comming from a guy who played every mmo ever made.
Though I was never offered a job to do write ups lol but was offered jobs to work with some of the development studios hmm.
Enjoy the game as how it was made and stop over anilizing the game just enjoy it!
"the complex struggle between moralities" hahahahahahah. Nice try. The moral choices the game offers are between drowning a baby and releasing it free. If you want a game with complex moral choices with actuall consequences of your actions in the future of your game play I suggest Witcher 2. SWTOR is even more shallow then KOTOR was and KOTOR was released years ago.
The good thing about SWTOR:
Making you realise how bad a AAA MMO can be.
The bad thing about SWTOR:
Making you pay $88 AUD to realise it.
At least I didnt have to play more than a month to realise it...
"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln
I agree with your point of view Suzie on most aspects, except that there's something nobody mentionned : world building.
I think TOR's world is probably the worst built i've ever seen. Lemme explain : In mmorpgs usually u can run / fly / ride ur horse wherever u want on huge areas, find quest hubs or spawns that are interesting and just have fun there.
In TOR u got a world that's so full of walls that they actually drawn roads on their map for you to follow. If u don't follow that road u end up hitting a wall or some useless decor that u can't cross. This breaks totally the freedom of a rpg.
Also TOR's ultra poor on the "rare hunt" area, a point that was very fun in EQ2 for example (shiney hunt), where in TOR u just got the holocrons that are static, in stupid areas that are already shown on youtube since day #3.
Another (very) bad point is the linearity of the game : you almost got no choice at all on your levelling progression, u got ur story line and u jump from planet to planet to do quest hubs in the right order. The only alternative is doing PVP only or chaining WF which gets old after, like, 2 hours (oh wait that's also the only end game content).
In many other games u got at least 2 or 3 zones of the same level that you can explore alternatively and don't need to do the exact same sidequests everytime u level another toon. Also, focusing on "storytelling" removed (quite) the interest of lvling up by farming.
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You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!
BAD ARTICLE NO USEFUL INFO
That's what makes it an average game for me, too. The number of planets is respectable, the size is also ok, but the complete inability to explore anything besides jumping from roof to roof to get a datacron is pretty disappointing.
I also strongly support the assessment that in fact moral choices do jack squat to your leveling/story experience. The most you get out of it is a dead or live NPC that helps you on your next encounter or isn't there at all... And that's it. No REAL possibilities there, like bargain, trade, diplomacy. I have yet to find a dialogue in which I can buy myself out of the deal, use diplomacy as a valid tool or just plain flee. I mean nothing wrong with "just deal with it, you gotta fight SOMETHING at the end of this" but don't try to sell it as "wohoow, moral choices and dialogue matter now" - No they don't, all they did was voiceover the questscrolls and provide "yes", "Yes, but with a frown" and "No" as options. Big deal.
Also extreme light/darkside or neutrality doesn't unlock any content besides two fluff/relic-vendors. Done. Satele Shan will still love and respect me although I look like Rob Zombies lost son...
M
LMAO!!! ITS "ANALIZING" U NUB
i think you're talking about superficial things, so it's just a question of buying the permission to use the aspect of shit.
The feel of Star Wars is just what happens in the movies, that's it. Take that, make 'em virtual and persistant. So Swtor should have had an ingeniously designed PvP system that allows a person or a small group of persons to overthrow the current government ans become the ruler of everything via awesome conspiracies, assassinations and similar roman-style(Lucas mentioned Ceasar time many times) actions, betryal and so on. Star Wars has always been about politics, since Gran Moff Tarkin talking about the senate being wiped off, the prefects keeping control thanks to fear of the terrible offensive weapon... so simply the player should have been able to write their own conspiracies, their own "quests" to gain power, then build their weapons of mass destruction thanks to the production resources gathered and collected from the controlled planets. That is Star Wars. TOR has it nay, TOR is nay Star Wars.
Couldn't be simpler.
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lol. Welcome to every single modern MMO. The last one that did anything remotely like it should be done is LOTRO and eve they skipped stuff.
Throw both of what they said into a freaking blender, mix, it, drink alittle but dont swallow, swish it around a bit. Ok now swallow and now you know what SWTOR is all about.
That is ONLY opinion and nothing more. Not to mention that every single game released in at least the last five years is exactly like wow. Yes, including the upcoming GW2. You'll just have to deal with it. Btw, WoW is NOT the first game to do any of the features it does. Those features started with OTHER games, WoW just adopted them.
oh yes. Yes. Thank you for pointing that out. Makes me wanna kill myself everytime i read it
and btw, the fact that WoW wasn't the "first" doesn't deny the fact that every other MMO is like it. What's with being the first, who cares what's the first? WoW made the "themepark system" cool, didn't invent it, why should it have, who cares?
I don't get it, why do you and many others keep specifying WoW wasn't the first? It's simple, see.
- Every MMO is a themepark(=crap).
- WoW is a themepark
- Every MMO is like WoW.
Is there anything wrong with these 3 statements?
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It took you how many years to realize that it's a Themepark?
Years and years of recycled use of game concept from old predecessors that originally started it all. Bioware is not the first or the or the last company to do it.
UO predecessor to EVE!
Dredphyre
I'm afraid that you don't know much about Star Wars... Bioware totally destroyed the lore of SW with this game.
TOR is totally inconsistent in terms of timeline, factions and all, for several points :
1) This game takes places millenas ago, way before the first republic, so, why does the "empire" faction use the same symbol than the one palpatine created when he came to power millenias later ? Check on wookiepedia about the previous sith wars, NO faction used the 8 stars symbol.
2) It goes the same with the "republic" troopers ? Which republic ? Which troopers ?? Those were created on Kamino millenias later, so, WTF are they doing in the game ??
Respect of the "force & villains" lore is totally wrong as well :
1) Since when does a bounty hunter take a blaster shot from someone else ??? A BH tank ? Seriously ?? That's just plain ridiculous.
2) A sith, healing ANOTHER ??? A SITH ? Someone having to be healed would mean she's a weakling, hence not deserving any interest from a fellow sith. A sith would never ever freaking heal someone else. The only healing power they use is for immortality (their own).
The same goes for most classes, they make no sense, the story makes no sense, the world makes no sense. It's totally out of star wars lore and Lucas just took the money and didn't care, ONCE AGAIN.
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Didnt Danny's review of the game pretty much cover the bad side and he was panned for it? ......6/10....was more accurate than anybody elses review on this site.
Although I don't agree with Adam, I don't exactly agree with Suzie either.
I think before anyone can truly judge the game, we have to give it a chance. Even WoW, the most successful MMO had not only a rougher launch, but wasn't headed for success until MONTHS later. BUT, the combat was always fluid. I think the biggest critique should be how the combat and animations simply do not feel synced with the sound and ability input. They seem to be deploying fixes for this and other things rapidly, which is why I think it is fair to give it a chance.
A majority of the little features that will make this a well rounded and fulfilling MMO experience should not be expected at launch.
I think the most important thing to realize here is that BioWare did an excellent job at creating a good foundation for its rendition of a MMO and it is all about what they do with it that will make or break the game.
They claim they are listening to the community, but they reply in praised threads as opposed to the ones that put in massive work to pinpoint REAL problems and inconsistantly update the community on what their priorities are. But I will say that they are constantly fixing things and March's additions look really promising.
Nevertheless, all I see are two people debating about leveling when it is only 1% of the game. An MMO and it's success relies on end-game. It has to be fluid, responsive, eventful anf engaging. I think BioWare has gotten a rude awakening regarding this and is really getting on their game (pun intended). Big content path 1.1 and now 1.2 scheduled for March already.
My opinions are that the game is yet to be truly reviewed but BioWare is playing their development cards pretty damn good.
What exactly makes this different from WoW? Besides the setting, that is.
Definatly not the skills, boses the way a sprite mounts a vehicle.
Voice Acting,Lightsabers, and huttball.
All else complete copy.
That is ONLY opinion and nothing more. Not to mention that every single game released in at least the last five years is exactly like wow. Yes, including the upcoming GW2. You'll just have to deal with it. Btw, WoW is NOT the first game to do any of the features it does. Those features started with OTHER games, WoW just adopted them.
oh yes. Yes. Thank you for pointing that out. Makes me wanna kill myself everytime i read it
and btw, the fact that WoW wasn't the "first" doesn't deny the fact that every other MMO is like it. What's with being the first, who cares what's the first? WoW made the "themepark system" cool, didn't invent it, why should it have, who cares?
I don't get it, why do you and many others keep specifying WoW wasn't the first? It's simple, see.
- Every MMO is a themepark(=crap).
- WoW is a themepark
- Every MMO is like WoW.
Is there anything wrong with these 3 statements?
i hope suzie is not a real person since nobody is that dumb lol.
All Right, everybody be cool, this is a robbery!
STORY, VOICEOVER, CINEMATICS
Honey Bunny:
Heard the buzz words how cool are the story, yeah?
Truth is you've been lied. The story is too often just fair with a few not so bad scenes.
The writing is bland, unappealing, full of série B cliché and has a hard time convincing you how great you are supposed to be. You are lights years away from Thimothy Zan's writing skills. And yeah it does not makes it with Leia either.
Most disturbing is the dark choices are either: kill someone or ask for money. As if your Sith Inquisitor cares for such mundane things as credits. And how about letting someone alive to either torment him/her or achieve a greater evil? You wished the writers used a bit more imagination or were unleashed.
Voiceover are usually really well done but for a few in which the tone does not fit the whole scene. However even the best V.O. looks bad when the dialogs are lacking, and once again too often: they are. The cool thing with the dialogs is you better remember them the second time you do them. So, as you guessed, space bar becomes your friend very fast.
BTW the mindless quest are becoming even more annoying as your only choice is to choose if you're going to say I'm glad to help, Ok not very fond of but I'll do it, Do not want.
Speak about the wheel of fortune, letting you type 1,2,3.... roll drums... to end with a spoken text not fitting at all what was written down in the dialog choice. Expect to be puzzled with your character dialogs. Thing is it makes it so you doesn't feel in control of your character but more like watching a movie.
Don't expect to be impressed by the cinematic. The people who set the scene angles and character's positioning certainly failed their movie maker grade. Some are good but most of them are just in between the rest are totally off.
As you can expect V.O. and story gets old, fast, even faster than written text as your brain remembers not only the text but also the sound and the video.
BUT IT'S STAR WARS! ISN’T THAT ENOUGH?
Honey Bunny:
Seems at least that was enough to milk the sheep.
Not everyone is a brainless lamb. At least I hope so!
For initial sales that did the trick still in the long term == Apology accepted Captain Needa .
Note: The space tube is not only a joke but not that much better than the F2P CWA and gets dull very fast!
Lack of Innovation or Innovation in Small Steps?
Honey Bunny:
BioWare marketing machine has been hammering the populace how great and innovative will be TOR.
They failed to deliver on every single entry.
For the record even AoC has V.O. story to some extend.
As an MMO, SWTOR has innovated in 2 ways
a) Speaking pets.
Companions are nothing more than glorified pets with, for now, a dumb AI. The annoying part is they keep going in your way and keep repeating the same sentences that becomes irritating after a few dozens of hours of game play.
b) Lack of innovation
This game is, to my knowledge, the first to launch without any, more or less common, features of the below list:
Swimming
Third party addons
Dual spec
Day/night cycles
Non humanoid based playable races
Housing furnishing
Animal based pet classes
Complex crafting system
Guild levelling system
Animal mounts
Flying mounts
PvP Arenas
Collision detection between characters
Macros
Barber / Image Designer
Appearance tabs
Fishing
Guild "Tabard"
Multiplayer mounts
Gear Dyes
Shared storage bank slots
In game voice chat
LFG tool
Guild bank
Incentives for socialization
Character extended body customization
3 Factions RvR
Wolrd PvP
RPG tools
Underwater content
3d exploration
So the real innovation was to launch without at least what was commonly accepted as good practices in others MMO.
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