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Seems like the game has peaked on XFire

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  • NMStudioNMStudio Member Posts: 376

    Originally posted by sanosukex

    Originally posted by lizardbones

    Let's play "More Magic Numbers With Lizardbones" again!



    This time we won't mention Eve.



    ToR peaked at 80,742 hours near the beginning of the year. If we take that to have happened at ToR's peak users of 1,700,000, we can divide the numbers of hours on XFire by the total number of known ToR players and get 0.0475 hours per known user. The current low point of hours played is 31,368. Using the 0.0475 hours per user, that gives us a recent subscriber count of 660,444 players. That's a loss of 1,039,555 players.



    So ToR has lost somewhere between 12,000 players and 1,000,000 players (I've rounded here to make nice, round numbers).



    If anyone else would care to take XFire's numbers and some known values and come up with some actual numbers that aren't ridiculous or just out and out made up, I'd really like to see it.



    The only known true statement you can make about XFire's numbers is that fewer XFire players are playing ToR. You could infer from this that there are fewer ToR players overall, but you'd be making an assumption. It's probably correct, but it cannot be proven correct.

    number seems pretty accurate to me:)

     

    look at those light servers soar http://www.torstatus.net/shards/us/trends

    And yet, despite all of the ignorant assumptions, we have facts about how many players... aproximately 1.7 million.  Once again proving that drawing conclusions from Xfire numbers is an exercise in stupidity.

     

    image

  • dubyahitedubyahite Member UncommonPosts: 2,483
    So xfire shows these huge drops, but the game has 1.7 million active players right now?


    What happens guys? 80% retention after the first month! That's what happened!

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  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by NMStudio

     

    And yet, despite all of the ignorant assumptions, we have facts about how many players... aproximately 1.7 million.  Once again proving that drawing conclusions from Xfire numbers is an exercise in stupidity.

     

    actually according to this http://www.darthhater.com/articles/swtor-news/19915-electronic-arts-q3-fy12-earnings-call it's 1 mil concurrent not 1.7

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by sanosukex

    Originally posted by NMStudio


     
    And yet, despite all of the ignorant assumptions, we have facts about how many players... aproximately 1.7 million.  Once again proving that drawing conclusions from Xfire numbers is an exercise in stupidity.
     


    actually according to this http://www.darthhater.com/articles/swtor-news/19915-electronic-arts-q3-fy12-earnings-call it's 1 mil concurrent not 1.7



    One million people across 217 or so servers. That's 4,600 or so people logged in per server. Some more, some less. That's a lot of people.

    I can not remember winning or losing a single debate on the internet.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by lizardbones

     




    Originally posted by sanosukex





    Originally posted by NMStudio








     






    And yet, despite all of the ignorant assumptions, we have facts about how many players... aproximately 1.7 million.  Once again proving that drawing conclusions from Xfire numbers is an exercise in stupidity.

     






    actually according to this http://www.darthhater.com/articles/swtor-news/19915-electronic-arts-q3-fy12-earnings-call it's 1 mil concurrent not 1.7







    One million people across 217 or so servers. That's 4,600 or so people logged in per server. Some more, some less. That's a lot of people.

     

    it is.. i just wish I saw them ingame but thanks to this damn phasing I hardly see anyone.. also everyone pretty much expected first few months of this game would do well from the it being star wars alone.. so no surprises at all here if anything it seems low in numbers..

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by sanosukex


    Originally posted by lizardbones




    Originally posted by sanosukex





    Originally posted by NMStudio














    And yet, despite all of the ignorant assumptions, we have facts about how many players... aproximately 1.7 million. Once again proving that drawing conclusions from Xfire numbers is an exercise in stupidity.








    actually according to this http://www.darthhater.com/articles/swtor-news/19915-electronic-arts-q3-fy12-earnings-call it's 1 mil concurrent not 1.7








    One million people across 217 or so servers. That's 4,600 or so people logged in per server. Some more, some less. That's a lot of people.

    it is.. i just wish I saw them ingame but thanks to this damn phasing I hardly see anyone.. also everyone pretty much expected first few months of this game would do well from the it being star wars alone.. so no surprises at all here if anything it seems low in numbers..

    Lol! Eh... cough. EVE has 350k subs and 40k players concurrent, at its peak 60k players concurrent max. I think that 1 million concurrent players is pretty good considering what's normal :D

    I think that was a peak though, usually the number of concurrent players at peak times is only 1/5 of the actual playerbase, in EVE even 1/6 to 1/7.
  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by smh_alot

    Originally posted by sanosukex

    Originally posted by lizardbones

     




    Originally posted by sanosukex






    Originally posted by NMStudio














    And yet, despite all of the ignorant assumptions, we have facts about how many players... aproximately 1.7 million. Once again proving that drawing conclusions from Xfire numbers is an exercise in stupidity.








    actually according to this http://www.darthhater.com/articles/swtor-news/19915-electronic-arts-q3-fy12-earnings-call it's 1 mil concurrent not 1.7








    One million people across 217 or so servers. That's 4,600 or so people logged in per server. Some more, some less. That's a lot of people.

     

    it is.. i just wish I saw them ingame but thanks to this damn phasing I hardly see anyone.. also everyone pretty much expected first few months of this game would do well from the it being star wars alone.. so no surprises at all here if anything it seems low in numbers..

     

    Lol! Eh... cough. EVE has 350k subs and 40k players concurrent, at its peak 60k players concurrent max. I think that 1 million concurrent players is pretty good considering what's normal :D

     

    I think that was a peak though, usually the number of concurrent players at peak times is only 1/5 of the actual playerbase, in EVE even 1/6 to 1/7.

    for a brand new mmo with this sort of hype, IP,  and backing i'd say its not that great but ok... either way like I said before it only really matters if they can retain most of that mil over the next few months and expand on it.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by sanosukex
    for a brand new mmo with this sort of hype, IP,  and backing i'd say its not that great but ok... either way like I said before it only really matters if they can retain most of that mil over the next few months and expand on it.


    I would expect that since the game is still new, a much higher percentage of the overall player population is concurrent...so it's more like 50% or even 80% of everyone who can play is playing regularly. That's just a guess though.

    BioWare has the first expansion scheduled for March, so it's within plenty of time to catch the first bell curve's worth of people who have finished the content.

    I can not remember winning or losing a single debate on the internet.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by lizardbones

     

    I would expect that since the game is still new, a much higher percentage of the overall player population is concurrent...so it's more like 50% or even 80% of everyone who can play is playing regularly. That's just a guess though.



    BioWare has the first expansion scheduled for March, so it's within plenty of time to catch the first bell curve's worth of people who have finished the content.

     

    from looks of expansion all it showing is new warzone, new flashpoint, next part of legacy system, ui customization.. the issues with this game are in the core foundation of it.. I don't see anything saving it.. but well see

  • ZizouXZizouX Member Posts: 670

    Originally posted by sanosukex

    Originally posted by lizardbones

     

    I would expect that since the game is still new, a much higher percentage of the overall player population is concurrent...so it's more like 50% or even 80% of everyone who can play is playing regularly. That's just a guess though.



    BioWare has the first expansion scheduled for March, so it's within plenty of time to catch the first bell curve's worth of people who have finished the content.

     

    from looks of expansion all it showing is new warzone, new flashpoint, next part of legacy system, ui customization.. the issues with this game are in the core foundation of it.. I don't see anything saving it.. but well see

    you're in the minority who thinks this way

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    I'm sorry everyone. In my "Magic Numbers With Lizardbones", I took what someone else on these forums said at face value, namely that the 1.7 Million subs was the beginning of the year. I went and read the documents from EA and the 1.7 Million subs was as of Feb. 1, 2012.

    So, that changes all the numbers. ToR started with between 1,713,000 subs and 3,200,000 subs at the beginning of the year. Feel free to flip your own coin and pick which number is correct.

    ** edit **
    Or just make up a number. It has as much chance of being right as trying to use XFire to come up with anything that equates to reality.

    I can not remember winning or losing a single debate on the internet.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by ZizouX

    Originally posted by sanosukex


    Originally posted by lizardbones

     

    I would expect that since the game is still new, a much higher percentage of the overall player population is concurrent...so it's more like 50% or even 80% of everyone who can play is playing regularly. That's just a guess though.



    BioWare has the first expansion scheduled for March, so it's within plenty of time to catch the first bell curve's worth of people who have finished the content.

     

    from looks of expansion all it showing is new warzone, new flashpoint, next part of legacy system, ui customization.. the issues with this game are in the core foundation of it.. I don't see anything saving it.. but well see

    you're in the minority who thinks this way

    i HIGHLY doubt it but feel free to come back in a few months and rub it in my face if this game isn't hemorrhaging sub's

  • DistasteDistaste Member UncommonPosts: 665

    Originally posted by dubyahite

    So xfire shows these huge drops, but the game has 1.7 million active players right now?





    What happens guys? 80% retention after the first month! That's what happened!

    Correction, we don't know the retention rate. That 1.7 million includes players still withing their first free month and seeing as the game is less than 2 months old it isn't outside the realm of possibility that a decent chunk of that 1.7m are those that bought the game after the holidarys. The exact wording they used is MOST of the 1.7 million are paying. Anything over 51% is technically most.  If you figure 75%(75% is easily "most") of that 1.7 as paying(1.2m) and the total copies sold as 2 million that would make the actual retention 60%.

     

    Also, what Xfire is showing are large drops in total hours played(ie players getting bored and not logging in). If you actually look at the number of players on Xfire currently ~7k and how many there were to start(I remeber 12k but lets say 11k for safety), it puts retention at ~63%, not too far off from the above estimate huh?

     

    I've said it a dozen times by now but the 1.7m was expected after the first month, it took most  1 month to reach 50 so they didn't experience endgame by the time resubs started. Month 2 will be more telling and Month 3 will be one of the biggest indicators as to whether the game is going up or down. Although, considering that we won't get sub numbers again until early May, month 4(March 20-31) is where they will be pulling sub numbers from.

  • MetentsoMetentso Member UncommonPosts: 1,437

    Originally posted by Distaste

    Originally posted by dubyahite

    So xfire shows these huge drops, but the game has 1.7 million active players right now?





    What happens guys? 80% retention after the first month! That's what happened!

    Correction, we don't know the retention rate. That 1.7 million includes players still withing their first free month and seeing as the game is less than 2 months old it isn't outside the realm of possibility that a decent chunk of that 1.7m are those that bought the game after the holidarys. The exact wording they used is MOST of the 1.7 million are paying. Anything over 51% is technically most.  If you figure 75%(75% is easily "most") of that 1.7 as paying(1.2m) and the total copies sold as 2 million that would make the actual retention 60%.

     

    Also, what Xfire is showing are large drops in total hours played(ie players getting bored and not logging in). If you actually look at the number of players on Xfire currently ~7k and how many there were to start(I remeber 12k but lets say 11k for safety), it puts retention at ~63%, not too far off from the above estimate huh?

     

    I've said it a dozen times by now but the 1.7m was expected after the first month, it took most  1 month to reach 50 so they didn't experience endgame by the time resubs started. Month 2 will be more telling and Month 3 will be one of the biggest indicators as to whether the game is going up or down. Although, considering that we won't get sub numbers again until early May, month 4(March 20-31) is where they will be pulling sub numbers from.

    imageimage

  • RocketeerRocketeer Member UncommonPosts: 1,303

    Just for the record, i unsubbed from the game because i noticed i was hardly ever logging in anymroe and felt i was wasting money, i think many mmo gamers are like that ... so what happened was that i didn't play at all in the last 10 days of my free month, but i was still counted as a active subscriber.

    There is also the staggered effect of people playing less but hoping for new content with the next patch, which is why you always see MMOs spike after a new content patch before they invariably go down again.

     

    They move to slowly imho. A raid here, a FP there and some features that should have been in the game from launch in march? That reminds me of the "land of the dead" content patch Warhammer got, you know back when they still had a full team working on the game because they thought they could still turn it around.

    It also means there will be an entire month of nothing but promises ... Thats why i unsubbed, i don't see them moving. Going at this speed, even if they can keep it up, it will take 12+months for the game just to get the stuff in the devs wanted to have at launch but had to cut due to time constraints. So i figured ill be back in those 12 months, its not like "The Story" is going to run away is it?

    And yeah i have a big screen and a ATI card, they can send me a mail when their game supports those with shadows and AA.

  • ZizouXZizouX Member Posts: 670

    Originally posted by sanosukex

    Originally posted by ZizouX


    Originally posted by sanosukex


    Originally posted by lizardbones

     

    I would expect that since the game is still new, a much higher percentage of the overall player population is concurrent...so it's more like 50% or even 80% of everyone who can play is playing regularly. That's just a guess though.



    BioWare has the first expansion scheduled for March, so it's within plenty of time to catch the first bell curve's worth of people who have finished the content.

     

    from looks of expansion all it showing is new warzone, new flashpoint, next part of legacy system, ui customization.. the issues with this game are in the core foundation of it.. I don't see anything saving it.. but well see

    you're in the minority who thinks this way

    i HIGHLY doubt it but feel free to come back in a few months and rub it in my face if this game isn't hemorrhaging sub's

    Week ago you said the game is dying.. now that the numbers prove you wrong, you want to re-evalute your position a few months later?  If you keep moving the goal post, of course you're going to end up being "right."  As of the time your statements were made, you're currently wrong..... 

    You want to wait long enough until you're right?  Doesn't seem reasonable to me, or maybe you have a hatred for the game and can't accept being in the minority.

  • superniceguysuperniceguy Member UncommonPosts: 2,278

    Originally posted by ZizouX

    Originally posted by sanosukex


    Originally posted by ZizouX


    Originally posted by sanosukex


    Originally posted by lizardbones

     

    I would expect that since the game is still new, a much higher percentage of the overall player population is concurrent...so it's more like 50% or even 80% of everyone who can play is playing regularly. That's just a guess though.



    BioWare has the first expansion scheduled for March, so it's within plenty of time to catch the first bell curve's worth of people who have finished the content.

     

    from looks of expansion all it showing is new warzone, new flashpoint, next part of legacy system, ui customization.. the issues with this game are in the core foundation of it.. I don't see anything saving it.. but well see

    you're in the minority who thinks this way

    i HIGHLY doubt it but feel free to come back in a few months and rub it in my face if this game isn't hemorrhaging sub's

    Week ago you said the game is dying.. now that the numbers prove you wrong, you want to re-evalute your position a few months later?  If you keep moving the goal post, of course you're going to end up being "right."  As of the time your statements were made, you're currently wrong..... 

    You want to wait long enough until you're right?  Doesn't seem reasonable to me, or maybe you have a hatred for the game and can't accept being in the minority.

    The numbers do not prove anything, as I doubt that the 15% is the loss of subs, when Xfire has dropped 30% of its players for SWTOR since launch, and that is not including the yet to be used copies.

    As the other poster said wait a few months for more solid figures, as they will be guaranteed to be from actual subs, and not part of the first 30 days.

    The 1.7 million is a spin to make it look good. My subscription ended on 1st Feb, and became inactive then, so I was in the 1.7 actives, and 2 of my other copies are in the other 15%

    This game will only pick up if they start fleshing it out, and add in more things other than story based quests which includes Flashpoints as well, as they are just multiplayer story driven quests too.

    If that 1.7 million is actually subs then this game is going to be very boring and lose out in the long run. If it is based off people just activating the game from purchasing it, and the figures are not known, but actually a lot less subs, then there is hope that Bioware will advance this game and improve on it hundred times more.

  • MetentsoMetentso Member UncommonPosts: 1,437

    All time low on a friday. Food for thought.

  • BunksBunks Member Posts: 960

    Originally posted by ZizouX

    Originally posted by sanosukex


    Originally posted by ZizouX

    i HIGHLY doubt it but feel free to come back in a few months and rub it in my face if this game isn't hemorrhaging sub's

    Week ago you said the game is dying.. now that the numbers prove you wrong, you want to re-evalute your position a few months later?  If you keep moving the goal post, of course you're going to end up being "right."  As of the time your statements were made, you're currently wrong..... 

    You want to wait long enough until you're right?  Doesn't seem reasonable to me, or maybe you have a hatred for the game and can't accept being in the minority.

    I be careful touting Pratcher's spin numbers, because in a few short month's, those that beleived him will have egg on face. Lots of it too.

  • DaRoamerDaRoamer Member Posts: 249

    Originally posted by Distaste

    Originally posted by dubyahite

    So xfire shows these huge drops, but the game has 1.7 million active players right now?





    What happens guys? 80% retention after the first month! That's what happened!

    Correction, we don't know the retention rate. That 1.7 million includes players still withing their first free month and seeing as the game is less than 2 months old it isn't outside the realm of possibility that a decent chunk of that 1.7m are those that bought the game after the holidarys. The exact wording they used is MOST of the 1.7 million are paying. Anything over 51% is technically most.  If you figure 75%(75% is easily "most") of that 1.7 as paying(1.2m) and the total copies sold as 2 million that would make the actual retention 60%.

    Your math is wrong.

    If we use the 1.2 million figure as "most" then it means 500,000 people bought the game since Jan 2.  That means if they sold 2 million then 1.5 million of those sold were in Dec.

    1.2 out of 1.5 gives you a retention rate of 80%, not 60%.  We don't yet have any figures about the rentention rate of those who are still in their first month, aka 500k people by your estimate but it's likely to be similar to the others.  No reason it should be signifcantly lower.

  • BunksBunks Member Posts: 960

    Originally posted by DaRoamer

    Originally posted by Distaste


    Originally posted by dubyahite

    So xfire shows these huge drops, but the game has 1.7 million active players right now?





    What happens guys? 80% retention after the first month! That's what happened!

    Correction, we don't know the retention rate. That 1.7 million includes players still withing their first free month and seeing as the game is less than 2 months old it isn't outside the realm of possibility that a decent chunk of that 1.7m are those that bought the game after the holidarys. The exact wording they used is MOST of the 1.7 million are paying. Anything over 51% is technically most.  If you figure 75%(75% is easily "most") of that 1.7 as paying(1.2m) and the total copies sold as 2 million that would make the actual retention 60%.

    Your math is wrong.

    If we use the 1.2 million figure as "most" then it means 500,000 people bought the game since Jan 2.  That means if they sold 2 million then 1.5 million of those sold were in Dec.

    1.2 out of 1.5 gives you a retention rate of 80%, not 60%.  We don't yet have any figures about the rentention rate of those who are still in their first month, aka 500k people by your estimate but it's likely to be similar to the others.  No reason it should be signifcantly lower.

    or on th other hand, you can go by the statement that it "included" non paying subs. So that 1.2 could mean it includes the 500k new people so the original 1.5 had only 700k resub. Then he could still say "most" are subbbed still. See how he spun that.

    If he really had good news, he wouldn't have to use double speak the way he did. He would have shouted it out with glee. So the odds are, the news is not good. And by next quaterly, the truth will be hard to cover up.

  • OnetoOneto Member UncommonPosts: 26

    what's an xfire?

  • DaRoamerDaRoamer Member Posts: 249

    Originally posted by Bunks

    Originally posted by DaRoamer


    Originally posted by Distaste


    Originally posted by dubyahite

    So xfire shows these huge drops, but the game has 1.7 million active players right now?





    What happens guys? 80% retention after the first month! That's what happened!

    Correction, we don't know the retention rate. That 1.7 million includes players still withing their first free month and seeing as the game is less than 2 months old it isn't outside the realm of possibility that a decent chunk of that 1.7m are those that bought the game after the holidarys. The exact wording they used is MOST of the 1.7 million are paying. Anything over 51% is technically most.  If you figure 75%(75% is easily "most") of that 1.7 as paying(1.2m) and the total copies sold as 2 million that would make the actual retention 60%.

    Your math is wrong.

    If we use the 1.2 million figure as "most" then it means 500,000 people bought the game since Jan 2.  That means if they sold 2 million then 1.5 million of those sold were in Dec.

    1.2 out of 1.5 gives you a retention rate of 80%, not 60%.  We don't yet have any figures about the rentention rate of those who are still in their first month, aka 500k people by your estimate but it's likely to be similar to the others.  No reason it should be signifcantly lower.

    or on th other hand, you can go by the statement that it "included" non paying subs. So that 1.2 could mean it includes the 500k new people so the original 1.5 had only 700k resub. Then he could still say "most" are subbbed still. See how he spun that.

    If he really had good news, he wouldn't have to use double speak the way he did. He would have shouted it out with glee. So the odds are, the news is not good. And by next quaterly, the truth will be hard to cover up.

    What you just said makes no sense.  The 1.7 million figure included people in their first month of which "most" were paying subs therefore in their second month.  The person I responded to used a figure of 1.2 as an estimate of how many of those 1.7 million are paying subs which leaves 500k as still being in their free month. 

    We know based on their other press releases that at minumum 1 million people bought the game before the end of Dec which is what they announced as the number of accounts created 3 days after launch.  That would leave 1 million in additional sales but since we know that at least 851k of the 1.7 million are paying then sales in Jan can not exceed 849k copies sold which puts first 2 weeks sales at at least 1.151 million.

    So at the very worst the retention for the first month would be 74%.

    Everyone includes people in their first month as active subs, because they are.  That's not spin, it's a fact. 

  • solarinesolarine Member Posts: 1,203

    Originally posted by Oneto

    what's an xfire?

     

    Well, it's just something to peak on. As in:

    - The other day I peaked on xfire.

    - Really? I hope the comedown wasn't tough.

     

    Or, more fitting:

    - You think mmorpg.com has peaked on xfire?

    - Yeah, it's had it up to *here* now.

  • BunksBunks Member Posts: 960

    Originally posted by DaRoamer

    Originally posted by Bunks


    Originally posted by DaRoamer


    Originally posted by Distaste


    Originally posted by dubyahite

    So xfire shows these huge drops, but the game has 1.7 million active players right now?





    What happens guys? 80% retention after the first month! That's what happened!

    Correction, we don't know the retention rate. That 1.7 million includes players still withing their first free month and seeing as the game is less than 2 months old it isn't outside the realm of possibility that a decent chunk of that 1.7m are those that bought the game after the holidarys. The exact wording they used is MOST of the 1.7 million are paying. Anything over 51% is technically most.  If you figure 75%(75% is easily "most") of that 1.7 as paying(1.2m) and the total copies sold as 2 million that would make the actual retention 60%.

    Your math is wrong.

    If we use the 1.2 million figure as "most" then it means 500,000 people bought the game since Jan 2.  That means if they sold 2 million then 1.5 million of those sold were in Dec.

    1.2 out of 1.5 gives you a retention rate of 80%, not 60%.  We don't yet have any figures about the rentention rate of those who are still in their first month, aka 500k people by your estimate but it's likely to be similar to the others.  No reason it should be signifcantly lower.

    or on th other hand, you can go by the statement that it "included" non paying subs. So that 1.2 could mean it includes the 500k new people so the original 1.5 had only 700k resub. Then he could still say "most" are subbbed still. See how he spun that.

    If he really had good news, he wouldn't have to use double speak the way he did. He would have shouted it out with glee. So the odds are, the news is not good. And by next quaterly, the truth will be hard to cover up.

    What you just said makes no sense.  The 1.7 million figure included people in their first month of which "most" were paying subs therefore in their second month.  The person I responded to used a figure of 1.2 as an estimate of how many of those 1.7 million are paying subs which leaves 500k as still being in their free month. 

    We know based on their other press releases that at minumum 1 million people bought the game before the end of Dec which is what they announced as the number of accounts created 3 days after launch.  That would leave 1 million in additional sales but since we know that at least 851k of the 1.7 million are paying then sales in Jan can not exceed 849k copies sold which puts first 2 weeks sales at at least 1.151 million.

    So at the very worst the retention for the first month would be 74%.

    Everyone includes people in their first month as active subs, because they are.  That's not spin, it's a fact. 

    No my point is, from what was said you can make any argument you want. That is why what he said was intentionally omitting facts like dates and numbers. It's called spin.

    I can use his words and come to a 45% retention rate. But I will gaurantee you its not more than 75%, you know why? Because he would have screamed it from the rafters if it was. So we know most means 50.1% or more, and 75% would be bragging numbers. So my guess is it's somewhere between 50% and 70% retention. The proof is in his lack of specifics.

This discussion has been closed.