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This game is undeniably broken, meaningless and garbage after hitting 50. The so called PvP planet "Illum" is broken and is constantly being exploited by both factions farming each other for valor in the center of the map on a daily basis. Now to top it all off, they've just announced a nerf to "Battlemaster" gear so that it's (and quote) "not very far off from the normal level 50 gear." lol ... This game is a complete and total failure, and in my opinion isn't ever going to be much of anything.
I'm sure they'll most likely maintain a 300-400k pop for awhile, merely due to the Star Wars fanatics and WoW-rejects but seriously, if you're expecting anything fun out of this game after reaching level 50 then don't waste your time.
In regard to the 1.7 million subs. I'll say this. First off, it was 1.7 million subs on Dec. 31st. Which means that's how many people were playing "BEFORE" the pay period started after the "free month." EA is full of shit, and the next quarters ratings will prove that.
<<<THE TRUTH>>> Also, our guild did a server wide calculation just last week. We all logged in, flew to every planet on the server and recorded the number of players and these numbers were this past Friday at 7:00pm PST. Total number of players at that time was 422 Imperial and 311 Republic, and for the record, our server read "Moderate" on the server list. 3 hours later, at 10:00pm PST we did it again. Below are the numbers.
Conclusion anyone?
733 total players at peak times = Moderate
583 total players at 10:00pm PST = Light
What's considered "Heavy?" By these numbers it would be somewhere between 950-1100 total players. That's spread out amongst 2 factions and 12 planets. 42% of those numbers were in Imperial and Republic Fleets alone. So where does that leave the 12 planets? 200-400 people divided by 12? ....
So my question is, if SWTOR has 1.7 MILLION subs. Where the "EFF" are they at? I'll tell you, they've all either quit or they are just logging in now to complete daily's/weeklys and logging back out. Why? Because there's nothing else for them to do, and from the looks of it, there never will be.
Comments
Eeurpean servers look to be worse then the US.. lots of people crying for mergers on the EU side. Cant say im suprsised though.. holding my hopes that this STORY garbage will do an epic dive, so Developers stop this COPY CAT bullshit they have been pulling for the last decade... things need to change..
Old news I already did the math weeks ago and told everyone a heavy server was 1000 players
Im sure the census leaves out some stuff like people in flashpoints and WZ's and stuff... but still those are pretty low numbers.
"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"
Ok, that's wonderful. Except the vocal majority of people totally disagree with you. 1.7 Million is "In the first month" meaning DEC 20th - JAN 20th. No matter how much you dont want that to be true it is. This game isn't failing by ANY measure.
Also your little census is so inaccurate lol. Flashpoints, Warzones, different instances of the same zone. They all play in. Even when you are in a group phase your not counted in the overall world tally. All you and your guildmates did was waste your own time haha.
Ok now call me a fanboy for speaking the truth. Go now.
OP, I COMPLETELY disagree with you. The game is undeniably broken, meaningless and garbage even before hitting 50.
Lol, nice. Even more evidence for me to not even try it, and stay satisfied with Eve
Where's the any key?
The game sucks at 50 because it's not a MMORPG.
When you watch a Star Wars movie, is there end-game past the credits? No. Your only option is to watch it or PvP your family / friends for the remote. Or... you can do what BioWare says... "Play it again."
After all the boring positive threads on this site, it is nice to read an important message that I have not seen anyone post about. Apparently SW:TOR is a "baddie" and should be avoided by all means. You just saved 6 billion people, $60 a pop. That feeling you are having right now? It's called being a hero.
SWTOR had 1.7 million in the first month; Warhammer had 800k in the first month.
The first month is more of a measurement of hype than it is to how good the game is. Check back in a couple months and we'll see how well the sub numbers are doing. Then we can have a discussion as to how well SWTOR is fairing. Until then it's just one poster's opinion against another's.
agree mmo is never about the story, its always about the end game and replayability. i hope the other mmo dont follow the same footstep.
Nicely played.
Whilst writing to the poster above you... what does it matter if 1.7mil subs is on 31st december or the 20th Dec to 20th Jan range? Theyre both IN THE FIRST MONTH. Subscription numbers for the first month are pretty much pointless to analyse, fanboy and hater alike. We simply do not know from official reports whether this game is failing or not.... yet.
Sever load is calculated by the number of players taking up the servers' actual load.
In other words, say 1000 people are in the starter zone, that means the server is offically "full" and no one can log on.
Say there are 45 people in each zone of the game, game will read as "light" and let people log in.
Load is determaned by how much stress is being put on the server, more people in the same areas = more server load.
So yeah your population guesses are completely unrelated to the server load that you see...
Its like comparing how long a traffic jam will take to clear up by how many cars are involved in it... you aren't factoring in things like how many lanes of traffic, where the traffic is headed, what kind of cars they have etc...
You are only using a tiny part of the data....
WAR had 800k paying subscribers.
EA won't admit how many paying subscribers SWTOR has. They've only given the total number of paying subs and new people in their first month.
I don't see how it is even possible that SWTOR has even 1 million subscribers right now. The brief time I played the game on Standard/Heavy server was the most deserted MMORPG I've ever played.
SWTOR is rapidly heading to the 200-300k subscriber range.
Huh?
This doesn't make any sense. SWTOR zones are sharded...why would it matter if the entire server is in the starting area?
Are you saying that the server will read as full if there are 1000 in 1 zone, but not as full if there are 500 people in 3 zones for a total of 1500?
Are you team Azeroth, team Tyria, or team Jacob?
That's the problem when you invest a large portion of your investment in one-time content. Whoops.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Because the servers are on the same "physical server" They've explained this multiple times...
Thats why when the game launched and everyone was in the starter zones (on early access it was reading as HEAVY LOAD) with even less than 110 people in the starter zones... with no one else in any other part of the game yet, what does this tell us?
Its more stress on the server when there are more people in the same area. Its a well known fact.
So you're saying that their server cluster is designed so that each physical server can only host certain zones? If so, that's stupid.
MMORPGs will always have a disproportionate number of people in certain zones. Starter zones at beginning, and end-game zones for the remainder of their lives. Why would they design their server infrastructure to be so inflexible?
Do you have a link to where they said this? Maybe it's being misunderstood...
Are you team Azeroth, team Tyria, or team Jacob?
Actually my census included warzones and space.. and flashpoints show you as part of the zone you are in when you enter the flashpoint.
My 2nd census right before I unsubbed didnt count warzones because I sat in a queue for 2 hours on a heavy pop server and a warfront never popped.
That in and of itself was telling enough for me.
*Disclaimer: Don't bother flaming me unless you read the entire post, thanks. Also, I have unsuscribed with 12~ days of play time left.
If you hit endgame within a month of release, and start losing motivartion to log in - the game has issues. We can all agree on that point.
For the record, people in Flash Points that are on planets are absolutely counted towards the planet's total population. Not sure about Fleet and Fleet Flash Points. But that's not entirely important. I suspect the numbers stated are fairly close to accurate with a 10% margin of error.
Also, being a huge Star Wars fan I am sad to say that this game is not what many expected.
Will it get better? Of course it will. Warhammer made leaps and bounds to improve, but it's still dead.
Will it keep a large player base? Probably not. I define large by 500K+ this time next year.
I think suggesting the MAJORITY of players are HAPPY with SWTOR, especially considering its current state, is largely disingenuous.
I am a member of one of the largest Republic guilds on Kinrath Spider. Population has unquiestionably dropped and many of the people I would consider "committed" have already placed SWTOR on the shelf to collect dust - waiting for the next new MMO.
I'm certain many people will continue to play, but the impending release of other major MMOs is certain to constrict SWTOR and stagnate what and who is left.
Reasons for why SWTOR is disappointing:
1. PVP is largely unbalanced in terms of population, leaving Imperial players in a constant loop of Huttball and Republic players ( in the 50 bracket ) at a huge gear disadvantage due to the Ilum debacle. Some suggest this imbalance tends to be server specific, but in my case it IS reality and BioWare/EA is doing little to confront it. The Republic side gear issue will eventually even out, but that doesn't make it any less frustrating for current players.
2. The storylines become tedious. They are not engaging and from my experience, many players start Spacebar spam through cutscenes around level 25-30 because, frankly, they're bored.
3. Endgame PVE content has issues I've read about, but have not PERSONALLY experienced. If those encounter issues have been fixed in Operations, kudos to BioWare. However, Hardmode Flash Points - like Taravl V - still have issues making PVE frustrating also.
4. BioWare seems to be largely focused on pushing updates frequently, following the Rift model, the difference is Rift did this better - their content was not as consistently bugged as SWTOR's is.
5. FIX THE BUGS / ISSUES that are CURRENTLY causing bad press/forum posts BioWare. THEN focus on new content.
Reasons for why SWTOR is a solid game:
1. ........ so many current games do everything this game does, as well - or better. If you want Voice Acting, play Skyrim.
2. SWTOR's Warzones have absolutely and unquestionably elegant design. For the PVP-centric player, barring the bugs you may encounter while logged in, this could be a saving grace - but how many times can you capture a node/run a ball/plant a bomb before you've simply exhausted your ability to keep interest.
Niether he just made up some random garbage. It is clearly not the case .
and this is the main reason i despise WoW. It made this kind of thinking the norm. I do agree an MMO needs replayability but it shouldn't just be about the endgame. It should also be about the journey getting there.
Feel free to log in and conduct your own research. It only takes about 30 minutes to do it with five people. Those numbers not only are't made up, but they also include people in Heroics, Operations and Flashpoints. Warzones, I'm unsure of as I can't say for 100% certainty that they are included. However given the number of people on the server, and the fact that you can queue with the same people back to back gives me a pretty good indicator that those numbers in fact "DO" include Warzones.
The bottom line here is simple folks. I followed this game for almost 5 years because Bioware claimed to have "revolutionized" MMO's with this game. I was just excited as the rest of you are or even more. However, there's not one single thing that can be called "revolutionary" about this game. You go from point A to point B until you've cleared said map. You head back to the space station, fly to Kaas, update your "Class Quest" and it's off to the next planet. Rinse/Repeat. However, I was looking forward to the PvP aspect of the game, and didn't mind having to grind a little for my PvP gear.
/cough.. and that's where it all ended for us.
There is nothing fun about this game after reaching 50. In fact, I would even consider it "unplayable" in the PvP aspect of it.
Here is a video that I posted on their forums, and it was quickly removed. This is what's considered "PvP" in SWTOR. The response I got in an email from one of the moderators is as follows [Verbatum]
Hello xcomax,
We have removed your thread titled " Exploiting On Illum.... The Truth" and would like to explain why.
We ask that community members do not post contraversial videos, as it tends to lead to name calling, harrassment etc. This is a violation of the rules of conduct as seen here: (http://www.swtor.com/legalnotices/rulesofconduct)
There you have it. If you'd like to argue with cold, hard facts be my guest. However, when it's all said and done, they'll still be facts.
Strange, my main is level 50, and I'm having a lot of fun at endgame. <shrugs>
Endgame PvP needs work, no doubt. Since PvP is only a casual activity for me, this doesn't bother me that much. The endgame FP's and hardmodes are pretty fun, and I expect to have fun in the operations as well.
This game's endgame content will continue to be updated and improved with each ensuing content release. So for someone to post that the game is a massive failure because they are disappointed with one aspect of it (Ilum) is pretty nonsensical to me.
Also, as far as the population is concerned, it's very healthy, and I'm not noticing anything beyond the expected dropoff you get from all MMOs after the free month is over. This game will carry a a million subs or close to it for a quite a long time as long as they improve on the things that need improving (PvP, adding new planets to levelling process, combat responsiveness, guild functions, etc.), and continue to bring in new content in a timely fashion.
I'll tell you what's "non-sense." WoW-reject little fanbois such as yourself who don't care about PvP. People play MMO's for various reasons. ONE of those reasons is for PvP. Maybe Bioware/EA shouldn't release statements such as the one they made below, if they aren't going to follow through with it. They are .... liars and masters of "marketing." However, they fail miserably in the creation and development of MMO's, and always will.
Here's a little statement that BIOWARE made to PCgamer.
PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis.
Anyone reading that statement that actually "ENJOYS" PvP is going to run out and buy this game without blinking an eye or wasting one minute. So take your little carebear idiocy and instance farming a** somewhere else, as there is no room in my thread for moronic idiocy such as yourself.
OH and You said, "So for someone to post that the game is a massive failure because they are disappointed with one aspect of it (Ilum) is pretty nonsensical to me."
My response: Are you not aware that "1+1=2" is a nonsensical proposition?
Boy, you're a real bright one. Did your parents buy you a radio as a bath toy, or did they just beg you to run away from home?