Just notice as I have been saying how few mobs there was, all that running around in the video maybe 10 monsters, 4 or 5 resource nodes, now add in 1000 players all with a quest to kill 10 of those trees, where not every kill counts.
As I have said multiple times Tera is a huge empty world once you get off the tracks, it doesnt matter how pretty it is, do we buy games to run around going oooooh ahhhh its so pretty let me make a music video? Or do we buy games to kill mobs, complete quests, get loot, and level?
Watch it again and realize the world is underpopulated because the servers, and code can not process a fully populated world especially once you add in players. It's not a design concept, it is a design flaw.
but hey the grass moves so while sitting there in line or kill stealing each other you can always stand there watching the grass move.
just means they havent got content there but them big open areas can be used for the pvp aspects of the game why do you need mobs in the way for that
Just notice as I have been saying how few mobs there was, all that running around in the video maybe 10 monsters, 4 or 5 resource nodes, now add in 1000 players all with a quest to kill 10 of those trees, where not every kill counts.
As I have said multiple times Tera is a huge empty world once you get off the tracks, it doesnt matter how pretty it is, do we buy games to run around going oooooh ahhhh its so pretty let me make a music video? Or do we buy games to kill mobs, complete quests, get loot, and level?
Watch it again and realize the world is underpopulated because the servers, and code can not process a fully populated world especially once you add in players. It's not a design concept, it is a design flaw.
but hey the grass moves so while sitting there in line or kill stealing each other you can always stand there watching the grass move.
just means they havent got content there but them big open areas can be used for the pvp aspects of the game why do you need mobs in the way for that
Had a girls night discussion tonight on vent and we have decided the huge flat open areas all over the place must be there for player added housing, : )
Just notice as I have been saying how few mobs there was, all that running around in the video maybe 10 monsters, 4 or 5 resource nodes, now add in 1000 players all with a quest to kill 10 of those trees, where not every kill counts.
As I have said multiple times Tera is a huge empty world once you get off the tracks, it doesnt matter how pretty it is, do we buy games to run around going oooooh ahhhh its so pretty let me make a music video? Or do we buy games to kill mobs, complete quests, get loot, and level?
Watch it again and realize the world is underpopulated because the servers, and code can not process a fully populated world especially once you add in players. It's not a design concept, it is a design flaw.
but hey the grass moves so while sitting there in line or kill stealing each other you can always stand there watching the grass move.
just means they havent got content there but them big open areas can be used for the pvp aspects of the game why do you need mobs in the way for that
Had a girls night discussion tonight on vent and we have decided the huge flat open areas all over the place must be there for player added housing, : )
Really? Personally i think its more of a visual thing, they want it to feel open and fresh. : )
just means they havent got content there but them big open areas can be used for the pvp aspects of the game why do you need mobs in the way for that
You're actually pretty correct on this, on many servers the big flat terrains is where people host Guild vs Guild fights almost on a daily basis, or 10v10 deathmatches(with wagers obviously).
I no longer care if a game LOOKS amazing, i only care if it IS amazing.
Having good graphics is on the very last check box of my criteria of a good MMO.
I think this guy knows what he is talking about. Being visually amazing is great and all but if you don't have game content to back it up you get what all us mmoers call a major fail just like "Aion".
Games need to take a long hard look at the way the develope the game. Put so much enphasise on the graphics, for one makes the game sluggish for those not fortunate enough to run super computers. For two it takes up a huge chunk of the alloted time frame to develope. Developers should first think about the content and how much of it they need to put in a game at release to keep the players satisfied until they can introduce more content. IMO this hardly ever happens when a game comes out. You always get to end game lvl and start doing the end game content to find out there is only 2 dungeons and one is broken while the other has bugs and take 3 time s the amount of time as it would if it were developed correctly in the beginning stages of developement.
Its time for the developers to actually focus on end game content before end game actually arrives.
IMO this hardly ever happens when a game comes out. You always get to end game lvl and start doing the end game content to find out there is only 2 dungeons and one is broken while the other has bugs and take 3 time s the amount of time as it would if it were developed correctly in the beginning stages of developement.
Its time for the developers to actually focus on end game content before end game actually arrives.
TERA has seven atm, aswell as politics, 10v10 and 5v5 bgs, deathmatches and guild vs guild. Not to shabby imo.
Fantastic Graphics. Fantastic combat. It ends there for me sadly. I know that this isn't the game for me.
What is it that does it for you then? At the end of the day, in an MMO, I would say that 90% of it is combat. Unless, of course, you're into non-stop raiding (which is just such a repetative borefest) or reading story text in-game.
Fantastic Graphics. Fantastic combat. It ends there for me sadly. I know that this isn't the game for me.
What is it that does it for you then? At the end of the day, in an MMO, I would say that 90% of it is combat. Unless, of course, you're into non-stop raiding (which is just such a repetative borefest) or reading story text in-game.
Crafting that isn't a money sink. Quests that aren't boring. An environment that doesn't make me feel like I'm playing Aion all over again (yes I know why it feels that way.) More than one starting area. More than one body type. The ability to wear head pieces.
The last two feel cheap to me. Almost like, we made a beautiful game with no clipping. But we were only able to accomplish that feat by making every body type of that race the same and you can't wear anything on your head.
Fantastic Graphics. Fantastic combat. It ends there for me sadly. I know that this isn't the game for me.
What is it that does it for you then? At the end of the day, in an MMO, I would say that 90% of it is combat. Unless, of course, you're into non-stop raiding (which is just such a repetative borefest) or reading story text in-game.
Crafting that isn't a money sink. Quests that aren't boring. An environment that doesn't make me feel like I'm playing Aion all over again (yes I know why it feels that way.) More than one body type. The ability to wear head pieces.
The last two feel cheap to me. Almost like, we made a beautiful game with no clipping. But we were only able to accomplish that feat by making every body type of that race the same and you can't wear anything on your head.
/justkeepingitreal
Though I have yet to play Terra, I am generally of the impression that sacrificing something like body type customization in order to have more players on screen and better performance is a trade off I will gladly take any day.
Hell, I'd be 100% OK with uniforms for open world PvP - like if you are in an open world PvP area or some such you wear the same armor of the same color of everyone else in your faction.
If it means more players and better performance.
Besides, how many armies in history have had uniforms? Every one except rebels/insurgents/guerillas etc.
Fantastic Graphics. Fantastic combat. It ends there for me sadly. I know that this isn't the game for me.
What is it that does it for you then? At the end of the day, in an MMO, I would say that 90% of it is combat. Unless, of course, you're into non-stop raiding (which is just such a repetative borefest) or reading story text in-game.
Crafting that isn't a money sink. Quests that aren't boring. An environment that doesn't make me feel like I'm playing Aion all over again (yes I know why it feels that way.) More than one body type. The ability to wear head pieces.
The last two feel cheap to me. Almost like, we made a beautiful game with no clipping. But we were only able to accomplish that feat by making every body type of that race the same and you can't wear anything on your head.
/justkeepingitreal
I am generally of the impression that sacrificing something like body type customization in order to have more players on screen and better performance is a trade off I will gladly take any day.
Not sure if that will help. It could, I guess. Never heard anyone suggest such a thing though. Considering you will still have variance of armor that you wear and the like. Bu who knows.
Besides, how many armies in history have had uniforms? Every one except rebels/insurgents/guerillas etc.
How many of them all looked exactly like body builders at the same height?
Suspend disbelief in order to facilitate better game play
... or are we really going to get into how unrealistic it is for everyone to have the same body type... in a game where they can wield weapons twice their size and there are monsters and magic?
Besides, how many armies in history have had uniforms? Every one except rebels/insurgents/guerillas etc.
How many of them all looked exactly like body builders at the same height?
Suspend disbelief in order to facilitate better game play
... or are we really going to get into how unrealistic it is for everyone to have the same body type... in a game where they can wield weapons twice their size and there are monsters and magic?
I agree with you. You're the one that brought historical reference into the discussion.
Wow thanks for the video link, it does look amazing! After CB I commented how the enviorment reminded me of Aion but that video really shows so much more. Besides the obvious graphics everything looks so alive.
Besides, how many armies in history have had uniforms? Every one except rebels/insurgents/guerillas etc.
How many of them all looked exactly like body builders at the same height?
Suspend disbelief in order to facilitate better game play
... or are we really going to get into how unrealistic it is for everyone to have the same body type... in a game where they can wield weapons twice their size and there are monsters and magic?
I agree with you. You're the one that brought historical reference into the discussion.
True, however I was merely trying to imply that the idea of armies sharing nearly identical armor in large scale combat is justified, and how I believe it'd be a suitable sacrifice in order to facilitate better, larger open world PvP.
Fantastic Graphics. Fantastic combat. It ends there for me sadly. I know that this isn't the game for me.
What is it that does it for you then? At the end of the day, in an MMO, I would say that 90% of it is combat. Unless, of course, you're into non-stop raiding (which is just such a repetative borefest) or reading story text in-game.
Crafting that isn't a money sink.
We don't have enough information about the crafting.
Quests that aren't boring.
All quests are boring, but it would be worse if it was a "korean grindfest" with mob grind instead of quest grind.
An environment that doesn't make me feel like I'm playing Aion all over again (yes I know why it feels that way.)
The environments look amazing to me, there are many great looking zones with different styles and colors, the high rez textures help a lot too.
More than one starting area.
Agreed, but we have yet to see if there are zones of the same level range to choose from when leveling alts.
More than one body type.
Tera has an action combat wich involves hitboxes, that's why you can't adjust your body type, customization is still miles ahead of games like Rift, SWTOR, and many other generic wow clones.
All the races look unique and have different body types, unlike a 200 million dollar turd which has rainbow humans as races, and all of them have the same body types..
The ability to wear head pieces.
Agreed, but it's not important for me.
The last two feel cheap to me. Almost like, we made a beautiful game with no clipping. But we were only able to accomplish that feat by making every body type of that race the same and you can't wear anything on your head.
/justkeepingitreal
Hitboxes again
7 different races, doesn't seem cheap to me
"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time." otacu
Fantastic Graphics. Fantastic combat. It ends there for me sadly. I know that this isn't the game for me.
What is it that does it for you then? At the end of the day, in an MMO, I would say that 90% of it is combat. Unless, of course, you're into non-stop raiding (which is just such a repetative borefest) or reading story text in-game.
Crafting that isn't a money sink.
We don't have enough information about the crafting.
Quests that aren't boring.
All quests are boring, but it would be worse if it was a "korean grindfest" with mob grind instead of quest grind.
An environment that doesn't make me feel like I'm playing Aion all over again (yes I know why it feels that way.)
The environments look amazing to me, there are many great looking zones with different styles and colors, the high rez textures help a lot too.
More than one starting area.
Agreed, but we have yet to see if there are zones of the same level range to choose from when leveling alts.
More than one body type.
Tera has an action combat wich involves hitboxes, that's why you can't adjust your body type, customization is still miles ahead of games like Rift, SWTOR, and many other generic wow clones.
All the races look unique and have different body types, unlike a 200 million dollar turd which has rainbow humans as races, and all of them have the same body types..
The ability to wear head pieces.
Agreed, but it's not important for me.
The last two feel cheap to me. Almost like, we made a beautiful game with no clipping. But we were only able to accomplish that feat by making every body type of that race the same and you can't wear anything on your head.
/justkeepingitreal
Hitboxes again
7 different races, doesn't seem cheap to me
Leveling crafting is what costs alot of money: You get a quest that gives 25 of xxx item and you need to produce 25 final products and in order to produce that many products you have to purchase I believe 2 other types of material and in quantity of 5x of what the final number of products. The cost of those 2 extra types of material are exceptionally high even for low level crafting.
I played K-Tera there's only one starting area like Aion (It's a common theme in Korean mmo)
Body type is just a character model, hit boxes are created seperately; they're basically invisible walls hardcoded into the character model. So you can have the smallest frame, but still be hit at the same distance.
Wow thanks for the video link, it does look amazing! After CB I commented how the enviorment reminded me of Aion but that video really shows so much more. Besides the obvious graphics everything looks so alive.
Yeah, that's something I noticed early on playing, in most places when you stand still or look at the trees or grass it's swaying or moving, it's just another touch that just adds to the world. It's really noticeable in some regions like the jungles or pora elinu.
Few things i want to adress, well lot of things really
1. First of all i see nothing with open space with mob spread out. I love to walk from point A to point B without kill a small army. I don't know why game designer thought it was a good idea to pick every single corner of every map thats isn't an npc area so full of mobs that if you even look that direction they all chain agrro and turn on you.
2. Tera by far has the best graphic for a mmorpg as of now. Period. Only game that would match up to it is GW2 and BnS. Btw for all NA gamer if you bother reading the forum at all you would know high res was not released in cbt 1 but is in the patch for cbt 2 which you can dl already.
3.
Originally posted by Sector13
Thing is, none of the stuff mentioned is really what matter to keep a game from ending in failure. Doesn't matter if the graphics are great, or even if the combat is good, if the game is boring and the game has nothing decent to do at max level then people wont stick around.
Total understand, i think with rift and swtor its kind hard to have hope. But Tera has an exciting combat system that works great for skill based pvp and player driven political system. Again try it for yourself to see if you like it or not
4. Ok Rift is not an AAA game, by copying WoW it instantly isn't an AAA game. WoW and SWTOR was basicaly WoW 2.0 with a different skin. Which is why they both fail to compare to WoW and put any dent to blizzard at all.
5. Seriously WTF do you guys want? a pefect game? Tera has good combat and graphic but quest is boring/standard. Hey they at least got 2 things done pretty darn well. What does SWTOR have? good story and nothing else afterwards. What does rift and WoW have? Well rift has the graphics, and from what i hear good story/quest but so what? you know everyone cap with in 1-2 month no matter how good your story is a capp player could care less. WoW? well it has the fanboys and blizzard mount of gold behind its ads and thats pretty much yet. Lets face it unless some company with the amount of money Blizzard have and amount of time Blizzard has (sc2) your not going to get a god damn perfect game. Tera has a fcking well done and well polish combat system and amazing grahpics. But they can only do so much they have pretty stanard quest which isn't all that bad because the combat makes the quest fun to do. Combat basicaly determine end game, Tera is heavly skill based which force player to get better and better as they fight each other or hard mode dungeons. Sure quest is boring and standard, so what? what game didn't have a flaw in it? Why does everyone nit pick at something that is about worth 1-2 month of game play?
6. GW2 has pretty much the overhype SWTOR have and i won't be suprised if it crash just like SWTOR
7. To be honesty Tera is pretty underhyped. Pretty much its Blue hole and En Masses first game and they really didn't put much money in to marketing. I honestly don't think its a bad thing, at least they focuing all their money and time in to the game, beats SWTOR where they spend so much money on ad just to fail people expection
8. Btw Aion isn't dead, its dead out side of korea yes but in korea its still the god damn top play mmorpg. the only reason Tera isn't doing as good as it could (still rank 3) is because its not grindy enough. Korean love grinding so when Tera wasn't grindy well i guess its not normal. Also their pvp is pretty messed up so that need fixing and korean tera was released way too early.
Yes sand box is interesting but honestly minecraft probbly rhapes it in term of sandbox wise. But its mmorpg and certianlly look hella lot better than SWTOR, idk maybe i'll give it a try too if i have money lol. Its interestin but i love combat more than building anythign so i guess not really for me =X but never know.
Comments
just means they havent got content there but them big open areas can be used for the pvp aspects of the game why do you need mobs in the way for that
Had a girls night discussion tonight on vent and we have decided the huge flat open areas all over the place must be there for player added housing, : )
Really? Personally i think its more of a visual thing, they want it to feel open and fresh. : )
Don't judge this title before you try a BAM, bad ass boss on world pve, about L20's, where the game starts to shine.
You're actually pretty correct on this, on many servers the big flat terrains is where people host Guild vs Guild fights almost on a daily basis, or 10v10 deathmatches(with wagers obviously).
I agree, it does look good. Though, as I've become a cynic over the years, I am taking the wait and see approach with this and other new MMO games.
I think this guy knows what he is talking about. Being visually amazing is great and all but if you don't have game content to back it up you get what all us mmoers call a major fail just like "Aion".
Games need to take a long hard look at the way the develope the game. Put so much enphasise on the graphics, for one makes the game sluggish for those not fortunate enough to run super computers. For two it takes up a huge chunk of the alloted time frame to develope. Developers should first think about the content and how much of it they need to put in a game at release to keep the players satisfied until they can introduce more content. IMO this hardly ever happens when a game comes out. You always get to end game lvl and start doing the end game content to find out there is only 2 dungeons and one is broken while the other has bugs and take 3 time s the amount of time as it would if it were developed correctly in the beginning stages of developement.
Its time for the developers to actually focus on end game content before end game actually arrives.
TERA has seven atm, aswell as politics, 10v10 and 5v5 bgs, deathmatches and guild vs guild. Not to shabby imo.
I'd have to agree. It is by far the most beautiful MMO I've ever seen, and I've seen them all!
Fantastic Graphics. Fantastic combat. It ends there for me sadly. I know that this isn't the game for me.
What is it that does it for you then? At the end of the day, in an MMO, I would say that 90% of it is combat. Unless, of course, you're into non-stop raiding (which is just such a repetative borefest) or reading story text in-game.
Crafting that isn't a money sink. Quests that aren't boring. An environment that doesn't make me feel like I'm playing Aion all over again (yes I know why it feels that way.) More than one starting area. More than one body type. The ability to wear head pieces.
The last two feel cheap to me. Almost like, we made a beautiful game with no clipping. But we were only able to accomplish that feat by making every body type of that race the same and you can't wear anything on your head.
/justkeepingitreal
Though I have yet to play Terra, I am generally of the impression that sacrificing something like body type customization in order to have more players on screen and better performance is a trade off I will gladly take any day.
Hell, I'd be 100% OK with uniforms for open world PvP - like if you are in an open world PvP area or some such you wear the same armor of the same color of everyone else in your faction.
If it means more players and better performance.
Besides, how many armies in history have had uniforms? Every one except rebels/insurgents/guerillas etc.
Not sure if that will help. It could, I guess. Never heard anyone suggest such a thing though. Considering you will still have variance of armor that you wear and the like. Bu who knows.
How many of them all looked exactly like body builders at the same height?
Suspend disbelief in order to facilitate better game play
... or are we really going to get into how unrealistic it is for everyone to have the same body type... in a game where they can wield weapons twice their size and there are monsters and magic?
I agree with you. You're the one that brought historical reference into the discussion.
Wow thanks for the video link, it does look amazing! After CB I commented how the enviorment reminded me of Aion but that video really shows so much more. Besides the obvious graphics everything looks so alive.
True, however I was merely trying to imply that the idea of armies sharing nearly identical armor in large scale combat is justified, and how I believe it'd be a suitable sacrifice in order to facilitate better, larger open world PvP.
"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
otacu
Leveling crafting is what costs alot of money: You get a quest that gives 25 of xxx item and you need to produce 25 final products and in order to produce that many products you have to purchase I believe 2 other types of material and in quantity of 5x of what the final number of products. The cost of those 2 extra types of material are exceptionally high even for low level crafting.
I played K-Tera there's only one starting area like Aion (It's a common theme in Korean mmo)
Body type is just a character model, hit boxes are created seperately; they're basically invisible walls hardcoded into the character model. So you can have the smallest frame, but still be hit at the same distance.
Yeah, that's something I noticed early on playing, in most places when you stand still or look at the trees or grass it's swaying or moving, it's just another touch that just adds to the world. It's really noticeable in some regions like the jungles or pora elinu.
Few things i want to adress, well lot of things really
1. First of all i see nothing with open space with mob spread out. I love to walk from point A to point B without kill a small army. I don't know why game designer thought it was a good idea to pick every single corner of every map thats isn't an npc area so full of mobs that if you even look that direction they all chain agrro and turn on you.
2. Tera by far has the best graphic for a mmorpg as of now. Period. Only game that would match up to it is GW2 and BnS. Btw for all NA gamer if you bother reading the forum at all you would know high res was not released in cbt 1 but is in the patch for cbt 2 which you can dl already.
3.
Total understand, i think with rift and swtor its kind hard to have hope. But Tera has an exciting combat system that works great for skill based pvp and player driven political system. Again try it for yourself to see if you like it or not
4. Ok Rift is not an AAA game, by copying WoW it instantly isn't an AAA game. WoW and SWTOR was basicaly WoW 2.0 with a different skin. Which is why they both fail to compare to WoW and put any dent to blizzard at all.
5. Seriously WTF do you guys want? a pefect game? Tera has good combat and graphic but quest is boring/standard. Hey they at least got 2 things done pretty darn well. What does SWTOR have? good story and nothing else afterwards. What does rift and WoW have? Well rift has the graphics, and from what i hear good story/quest but so what? you know everyone cap with in 1-2 month no matter how good your story is a capp player could care less. WoW? well it has the fanboys and blizzard mount of gold behind its ads and thats pretty much yet. Lets face it unless some company with the amount of money Blizzard have and amount of time Blizzard has (sc2) your not going to get a god damn perfect game. Tera has a fcking well done and well polish combat system and amazing grahpics. But they can only do so much they have pretty stanard quest which isn't all that bad because the combat makes the quest fun to do. Combat basicaly determine end game, Tera is heavly skill based which force player to get better and better as they fight each other or hard mode dungeons. Sure quest is boring and standard, so what? what game didn't have a flaw in it? Why does everyone nit pick at something that is about worth 1-2 month of game play?
6. GW2 has pretty much the overhype SWTOR have and i won't be suprised if it crash just like SWTOR
7. To be honesty Tera is pretty underhyped. Pretty much its Blue hole and En Masses first game and they really didn't put much money in to marketing. I honestly don't think its a bad thing, at least they focuing all their money and time in to the game, beats SWTOR where they spend so much money on ad just to fail people expection
8. Btw Aion isn't dead, its dead out side of korea yes but in korea its still the god damn top play mmorpg. the only reason Tera isn't doing as good as it could (still rank 3) is because its not grindy enough. Korean love grinding so when Tera wasn't grindy well i guess its not normal. Also their pvp is pretty messed up so that need fixing and korean tera was released way too early.
I usually buy one MMO a year, not sure this one will be the one. It does have nice looking graphics, but games like Archeage look more interesting.
Yes sand box is interesting but honestly minecraft probbly rhapes it in term of sandbox wise. But its mmorpg and certianlly look hella lot better than SWTOR, idk maybe i'll give it a try too if i have money lol. Its interestin but i love combat more than building anythign so i guess not really for me =X but never know.