I have said it before somewhere else, but until proven otherwise I am not going to believe so easily that x classes has stronger dps than y. Why? There are no damage meters and people tend to take notice of burst damage more easily and conclude some classes will do more damage based on their burst, if something, so far the dps videos I have seen from the koreans put slayer at 1st. I am sure zerkers do more damage per hit, but over time, not sure.
As for me i do not see why zerkers or slayers should do more dps than the other as both have their trade offs and are dps classes. Warrior is more tricky though, eventought it might end up being my main having both tanking and dps is always hard to balance but I fear if they are sub par most people will not pick you even if you know yourself you can do a decent job.
You can believer what you want but it's a fact that a zerker has a higher dps than a slayer and a slayer has a higher dps than a warrior that has the second lowest dps of all melee class,the lancer comes first.
Well it's pretty relative to the player playing the class, if they aren't using the proper combos or glyphs, or bad with mana, dodging or blocking their dps output will not be good.
However based on pure stats like each classes attack speed, damage ranges and critical damage the max dps for the classes is set in stone. Zerker then slayer, warrior, lancer for melee. However warrior is being buffed this month so that may or may not change.
Your just repeating what i have said in all my post in this thread lol.
Read my post..
Zerker
Wlayer
Warrior
Lancer
This is what i have been saying all along,can you actually read?
Warrior are getting a buff,so time will see but they will not be buffed beyond a Zerker or a Slayer.
check first post for dps tests, first time I saw this post was on NA forums and i recall all the characters had around the same quality of gear. I have not played any character over 20 so I can only comment on what I have seen so far and in these videos slayer is 2.5 faster than a zerk, I doubt zerk dps will surpass slayer that much if at all, but my last judgment will be when I have the chance to check it out myself as I do not have the knowledge to know how much biased the video is:)
Also yes zerk does have a higher weapon rating but also slower attack speed and ultimately dps is damage divided by time.
High DPS means nothing if you can't land your hits.
So mobility > dps.
Exactly,that's the gem in Tera combat.You can play the biggest DPS class but if you are not hitting the target, then it means nothing.
So you tell me I can't read and then go on to repeat what someone else stated after I had already stated it and in the reply to my post also repeat something I said, that being warriors getting a buff. Some people these days.
I was just merely poiting out your post makes it seem as if peoples dps rates will be set in stone, so I expanded and mentioned why it will be so varying.
I have said it before somewhere else, but until proven otherwise I am not going to believe so easily that x classes has stronger dps than y. Why? There are no damage meters and people tend to take notice of burst damage more easily and conclude some classes will do more damage based on their burst, if something, so far the dps videos I have seen from the koreans put slayer at 1st. I am sure zerkers do more damage per hit, but over time, not sure.
As for me i do not see why zerkers or slayers should do more dps than the other as both have their trade offs and are dps classes. Warrior is more tricky though, eventought it might end up being my main having both tanking and dps is always hard to balance but I fear if they are sub par most people will not pick you even if you know yourself you can do a decent job.
You can believer what you want but it's a fact that a zerker has a higher dps than a slayer and a slayer has a higher dps than a warrior that has the second lowest dps of all melee class,the lancer comes first.
Berserkers.
Berserker is the first Melee DPS class I will cover. Berserker’s wield giant axes, wear heavy armor and have the highest weapon damage rating; tied with an Archer. Their damage rating is second only to Archer. Their crit rate is highest; tied with Slayers. Berserkers for some time were mistaken as a third possible tank, due to the fact that they also wear plate armor. This however is certainly not the case, although if pressed a Berserker can tank, it is not a viable options. Berserkers are meant to attack from behind along with the other DPS classes. Despite their heavy armor, they can be blown up pretty quickly whether it’s by a monster or by another player.
Berserkers are the slowest Melee DPS class, with an attack speed of 0.7 which is matched only by Sorcerer. Despite this slow attack speed, Berserkers can crank out a great deal of damage, with their high damage and weapon damage ratings. Their range is only a short three meters, but this is offset by the splash damage effect of their skills, and the spin of their charge-up technique.
Berserkers have become notorious for their ability to one-shot almost every other class, which obviously appeals greatly to many players. Berserkers are quite possibly one of very few classes that can give a Lancer a difficult time, seeing as their heavy armor mitigates much of a Lancer’s already poor DPS, as well as their ability to hit extremely hard.
The splash damage of a Berserker is slightly less than the damage dealt by a full-on hit, but is still absolutely devastating if it crits. As an Archer I personally fought against a Berserker in a 5v5 fight, and was one-shot by the splash damage of a Berserker. This damage hit me for 16,000 which is four thousand HP over what my health would have been if I were at full health. Those who were in the direct path of his hit and were also crit were hit for nearly 20,000 if not higher depending on their armor type.
Slayer.
Slayers are the second and last Melee DPS class of TERA. Slayer’s wield giant swords, wear light armor, and have the third highest damage rating. They are tied for highest critical hit rate with Berserkers. They also have the second-highest weapon damage rating! Slayers were also for some time thought to be a viable option for tanking in TERA, but lack of a proper taunt means they must out-damage the rest of their group while also attempting to dodge the majority of incoming attacks. Due to the complexity of tanking as a Slayer, and their squishiness, they are not a viable option as a tank. As with Berserker and the Ranged DPS classes, they are meant to flank their enemies and attack from behind or the sides where they will hopefully not be hit.
Slayer’s are in the mid-range of attack speed, a 0.6 which they are tied with Priest and Mystic for. While they are rather squishy if caught, they have greater mobility than a Berserker. With self-buffs for run speed, coupled with a ranged sword strike; they are a worthy opponent for the Ranged DPS classes, in some cases considered the counter class for Archers and Sorcerers.
Slayer’s damage out-put is slightly lower than that of a Berserker, but their faster attack speed, ranged attack, and movement speed buffs more than make up for it. While a great majority of Berserkers can be kited in circles, Slayers are extremely difficult to outrange, seeing as their ranged attack has a range of fourteen meters; this is only one meter less than the range of a Archer or Sorcerer’s base attacks, and four meters longer than the range of a Priest or Mystic.
Slayers are said to be the closest to an Assassin or Rogue as you will get. Despite their lack of dual wield, their feel, damage, and the way they play are more similar to an Assassin than any other class.
Warrior..
Warrior is the second and last tank in TERA. Warrior’s wield duel swords, wear light armor, and have the highest HP pool and movement speed out of all eight classes. Furthermore, Warrior attacks are an arc – meaning they are not purely single-target characters. If you and your buddy are in the path of the swinging swords, you will both get hit, instead of just one of you. Warrior’s damage rating is higher than a Lancer, making them third lowest; they are positioned between Sorcerer (lower) and Slayer (higher) on the damage rating.
Warriors are classified as the evasion tanks of TERA. They have fewer taunt options than a Lancer, but their higher DPS, as well as an AoE stun, make them a viable option as a tank. Warriors are a similar play style to rogues and assassins in other MMO’s, but lack the stealth feature. Stealth is a skill that the TERA developers did not want to add to the game for any of the classes, as it is too game-breaking in PvP.
Warriors have a great technique for getting away or catching up to someone, although I personally do not believe it is as good as a Lancer’s. Warrior’s dodge is a great way to get away or chase someone; the simple flaw with this is the animation is different for each race. While a Castanic Female Warrior’s dodge is a fancy leap (which can leap over attacks), other races must suffice with a roll or somersault. Because of this, the majority of Warriors are generally Female Castanics; the smaller hitbox of the female Castanic also plays a role in this, as Warriors are a tank that shouldn’t be getting hit by what they are fighting.
Lancer..
Lancers are the primary tanks in TERA, though as with primary tanks in most games, they are far and few between. They wield a large shield and lance, wear heavy armor, and have the second highest HP pool out of all eight classes. Their damage rating is the third lowest (Priest and Mystic having the lowest damage rating), but this is off-set by their survivability. And of course, they have an AoE taunt.
Lancers are not only sturdy, but one of their skills blocks 100% of all damage taken from the front and, partially, the sides. In general, DPS classes will attempt to skirt around behind the Lancer, but a good Lancer can simply re-position his or her shield block. Lancers also have a self-heal, which obviously can be a life saver.
This class also has an excellent technique for getting away (or catching up), which is their forward-charging dash. This skill seems to have a high knock-down rate when it hits, but it is also worth mentioning that this skill causes the Lancer to run faster than mounted players as well. So if someone mounts up to try and get away, the Lancer can chase them down and knock them off their horse. Alternatively, they can use it to get away, or to catch up to ranged classes.
Archer..
Archers are what I like to call the snipers of TERA. Their play style is very reminiscent of snipers, seeing as in PvP and boss fights they tend to snipe the primary target with their charge up shots; Penetrating Arrow and Radiant Arrow. As is typical of Archer classes, Archers wield a bow, and wear light armor. But here is where Archers differ from the norm; they do not require ammo. Archers in TERA have unlimited ammunition, which is explained by the developers as the arrows technically being “magic”. Due to this, bows are classified as magical weapons when it comes to crafting.
Archers have the highest damage rating, weapon damage rating, and range (fifteen meters), but have the second lowest HP pool of all eight classes. Despite their low HP pool, they are not quite as fragile as other ranged/support classes due to the fact they wear light armor, and not cloth. Their use of light armor, as well as their dodge skills increases their survivability greatly; but as always in TERA it is up to the player to make proper use of these defenses.
It is worth mentioning that the 15 meter range applies only to their base attack (left click by default). Skills such as Penetrating Arrow have a range of 17-19 meters, and can have their range increased by Glyphs. At maximum, Penetrating Arrow’s range can be increased to roughly 21 meters with Glyphs. That being said, the farther away you are the less damage you deal.
Archers are a single-target DPS class, although they do have a minor Lock-On AoE. In later levels they will have one or two more AoE options, but the majority of their skills are single-target. That being said, their initial charge up skill that they acquire (Penetrating Arrow) can damage multiple targets if they are bunched closely together or are stacked on top of each other. Thus the “Penetrating” in the skill name. Penetrating Arrow is the first of two charge up skills that Archer gets, the second being Radiant Arrow, which is nearly identical but is purely single-target unlike its predecessor. Due to being purely single-target, Radiant Arrow is capable of putting out even more damage than Penetrating Arrow, but its range is slightly shorter as well to compensate.
As in other MMO’s, Archers in TERA have a variety of Traps. Originally, there were four different trap skills available to Archer. However, with the incredible strength of Poison Arrow on their side already, Archer’s poison trap was removed. The first trap an Archer gets is called Cobweb Trap. As you might imagine, this trap is an AoE snare. The second trap that an Archer acquires is called Incendiary Trap. This trap is pretty simple; it does AoE damage, and that’s about it. Our third and last trap, is Concussion Trap; quite possibly my favorite. Concussion Trap is an AoE stun, and with the use of glyphs, the duration of the stun can be increased by 40%.
Archers are a very mobile class due to their ranged nature. Albeit squishy, their ability to kite, dodge, and their high DPS makes them a force to be reckoned with on the battlefield. An Archer’s role both in PvE and PvP are to focus the main target; generally whatever the tank is occupying. Due to their single-target nature, they are very useful for quickly blowing up a single target. Coupled with their debuff (Mark of Velik) which causes the Archer to deal 10% more damage to the marked target, and Sniper’s Eye which increases strength by 50, and adds an additional 25% damage in PvP (though decreases attack speed by 30%) they can increase their damage against the main target by a significant amount.
If there is a Lancer in the Archer’s group, the Lancer can use one of his skills to further decrease the target’s defense. This lethal combination can result in the Archer critical hitting PvP targets for all of their HP. Warrior also has a similar skill known as Combative Strike, which is acquired at LV6.
And of course with Close Quarters (melee-range AoE stun), Backstep (dodge), and Breakaway Bolt (dodge with damage), Archers have a wonderful slew of abilities they can use to outrange or escape their foes.
Yap I had read this class description before as well just did not know who posted it. Anyway I doubt weapon damage rating etc dictate anything, for one they are slower. Just look at aion's gladi, they have the strongest weapon damage (polearms) yet their dps is way below of a sin and even below a ranger that knows that they are doing (single target wise).
You haven't even played this game for more than 3 days and you have already formed an opinion on your class? I wonder what you would be posting after a month of playing.
Comments
High DPS means nothing if you can't land your hits.
So mobility > dps.
SexuaLobster's Grease Portal
Your just repeating what i have said in all my post in this thread lol.
Read my post..
Zerker
Wlayer
Warrior
Lancer
This is what i have been saying all along,can you actually read?
Warrior are getting a buff,so time will see but they will not be buffed beyond a Zerker or a Slayer.
Exactly,that's the gem in Tera combat.You can play the biggest DPS class but if you are not hitting the target, then it means nothing.
Yepp after reading that guide I wont allow myself to play any other class, warrior it is cant wait for the release. ;D
Feel free to debate: https://forum.tera-europe.com/showthread.php?t=24805&page=10
check first post for dps tests, first time I saw this post was on NA forums and i recall all the characters had around the same quality of gear. I have not played any character over 20 so I can only comment on what I have seen so far and in these videos slayer is 2.5 faster than a zerk, I doubt zerk dps will surpass slayer that much if at all, but my last judgment will be when I have the chance to check it out myself as I do not have the knowledge to know how much biased the video is:)
Also yes zerk does have a higher weapon rating but also slower attack speed and ultimately dps is damage divided by time.
So you tell me I can't read and then go on to repeat what someone else stated after I had already stated it and in the reply to my post also repeat something I said, that being warriors getting a buff. Some people these days.
I was just merely poiting out your post makes it seem as if peoples dps rates will be set in stone, so I expanded and mentioned why it will be so varying.
Yep, I'm going slayer because I like the class and enjoy the fact that you have to think on your feet.
Yes its easy to spam with this class...but like others are saying its all about movement. In fact TERA is all about:
1.) Efficient Movement
2.) Skill timing.
3.) Aim
Give credit when you use someone else's original content: http://www.terapvp.com/threads/a-guide-to-choosing-your-class-and-race-in-tera.3964/
Otherwise, you just make it look like you wrote it all and not Luciferia (www.sunless-guild.com)
Yap I had read this class description before as well just did not know who posted it. Anyway I doubt weapon damage rating etc dictate anything, for one they are slower. Just look at aion's gladi, they have the strongest weapon damage (polearms) yet their dps is way below of a sin and even below a ranger that knows that they are doing (single target wise).
You haven't even played this game for more than 3 days and you have already formed an opinion on your class? I wonder what you would be posting after a month of playing.
Epic poll. Thanks, my thoughts exactly about the races.