How much the player have moved during the "charge" of the ranged attack will help determine if the AI hits or not.
This doesn't exactly sound like the best way to calculate this to me.. I don't have a better suggestion ready though, but... Sounds like just an approximation to something that should have been handled a totally different way
I think the underlying problem is the code. From what we have seen so far of mob behavior and the like, there are some core issues with the way the game was ccoded. I don't think new features and "tweaks" will fix this. I guess only time will tell...
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
Comments
I think the underlying problem is the code. From what we have seen so far of mob behavior and the like, there are some core issues with the way the game was ccoded. I don't think new features and "tweaks" will fix this. I guess only time will tell...
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...