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Why no seamless world ?

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  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by 77lolmac77

    SWTOR has loading screens - "wow what a waste of money they should have made it seamless like any AAA dev would have.



    GW2 has loading screens - "well its necessary because of the graphics and emphasis on PvP, and you can teleport so of course theres load screens!"



    People see what they want to see, not a hater/fanboy of anything just call it like I see it.

    SWTOR has loads metric crap tons. Some you can go and read a book while you wait. Everything is relative.  From what I have seen and heard they are not intrusive in GW.

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    Originally posted by Gorilla

    Originally posted by 77lolmac77

    SWTOR has loading screens - "wow what a waste of money they should have made it seamless like any AAA dev would have.



    GW2 has loading screens - "well its necessary because of the graphics and emphasis on PvP, and you can teleport so of course theres load screens!"



    People see what they want to see, not a hater/fanboy of anything just call it like I see it.

    SWTOR has loads metric crap tons. Some you can go and read a book while you wait. Everything is relative.  From what I have seen and heard they are not intrusive in GW.

    I agree. In GW1 loading screen wait is 3 seconds max! Unless you need to update.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by aSynchro

    ANet are without a doubt skilled coders & designers, so it puzzle me that they kinda choose to have loading screen between zones: why not a seamless world like WoW, Terra etc. ?

     

    Is it because of some kind of limitations with the dynamic events or something ?

    i was really ignorant about the loading screens between zones.... now that you mention that, its a big con for me. ITs not a game killer, but it will be very annoying and immersion breaker for me (note i said " for me")





  • EntiochEntioch Member Posts: 49

    Most peoples complaints werent that SWTOR wasnt seamless, actually, i think most reasonable people wouldnt really give a damn, this seems like more of an RP'ers concern than your average gamer.

    Most peoples complaints with SWTOR were the loadtimes, you could start the loadscreen for alderaan, go make a sandwich, come back, and it still wouldnt be done.

    On another note, In a game where you can teleport virtually anywhere at anytime, why would they waste the resources on a seamless world >_>.........

  • teakboisteakbois Member Posts: 2,154

    SWToR in a way was seamless....you didnt zone on any of the planets themselves, but when you flew to a new one you had a (long) load.  Which is standard even in seamless games when you jump from one area to another.  When you use a porticulum in Rift there is a load screen.

  • EntiochEntioch Member Posts: 49

    Originally posted by teakbois

    SWToR in a way was seamless....you didnt zone on any of the planets themselves, but when you flew to a new one you had a (long) load.  Which is standard even in seamless games when you jump from one area to another.  When you use a porticulum in Rift there is a load screen.

    each planet was an individual zone, by your logic guildwars 2 is also seamless, as it has large zones that only require loading once you enter (fly in swtor) a new one.

     

    Quite the stretch.

  • BladestromBladestrom Member UncommonPosts: 5,001

    having a seamless world in itself means nothing, it is a means to an end.   What we want is a large virtual world that feels like a large virtual world.  Having portals between zones is irrelevant if the world feels real despite of it.  I would say the use of portals equates to a solution that gives  zones with more people playing alongside each other rather than shadows passing in phased existences, or narrow corridors filled with a train of people charging to end game.

    Sometimes there is more than 1 way to skin a cat.

     

     

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Entioch

    Originally posted by teakbois

    SWToR in a way was seamless....you didnt zone on any of the planets themselves, but when you flew to a new one you had a (long) load.  Which is standard even in seamless games when you jump from one area to another.  When you use a porticulum in Rift there is a load screen.

    each planet was an individual zone, by your logic guildwars 2 is also seamless, as it has large zones that only require loading once you enter (fly in swtor) a new one.

     

    Quite the stretch.

    Except the zones in GW2 are geographically connected.  The ones in SWToR are not.   Theres millions of miles between them.

     

     

  • EntiochEntioch Member Posts: 49

    Originally posted by teakbois

    Originally posted by Entioch


    Originally posted by teakbois

    SWToR in a way was seamless....you didnt zone on any of the planets themselves, but when you flew to a new one you had a (long) load.  Which is standard even in seamless games when you jump from one area to another.  When you use a porticulum in Rift there is a load screen.

    each planet was an individual zone, by your logic guildwars 2 is also seamless, as it has large zones that only require loading once you enter (fly in swtor) a new one.

     

    Quite the stretch.

    Except the zones in GW2 are geographically connected.  The ones in SWToR are not.   Theres millions of miles between them.

     

     

    So your arguing that SWTOR is seamless from a fictional lore standpoint O.O because it reality its a map like any other mmo, just instead of showing the map, theres a poorly designed planet texture,  and a space background.

  • BladestromBladestrom Member UncommonPosts: 5,001

    SWTOR is seamless but it is also disjointed and lifeless.  Seams are a mechanism, nothing more.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • MajinashMajinash Member Posts: 1,320

    Originally posted by Entioch

    On another note, In a game where you can teleport virtually anywhere at anytime, why would they waste the resources on a seamless world >_>.........

    ...

    This is actually a pretty darn good point.  Considering I'll be moving from point to point the same way I did in GW1, a seamless world seems kinda pointless.

     

    Never thought of it this way before.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • XtromassXtromass Member Posts: 662

    Why does everyone have to be politically correct about what the word "seamless" means? If I can travel from one side of the continent to the other, then it's seamless enough for me. What would be the purpose of having the world loade 100% all the time? It would just chug up your machine wth things you can't see anyway.

  • VikingGamerVikingGamer Member UncommonPosts: 1,350

    This thread has become the site of a tragic spill of highly concentrated and toxic stupidity. I highly recommend people stay clear of the area and suggest the moderators contact OSHA and a company specializing in hazmat containment.

     

    All die, so die well.

  • fivorothfivoroth Member UncommonPosts: 3,916

    Originally posted by VikingGamer

    This thread has become the site of a tragic spill of highly concentrated and toxic stupidity. I highly recommend people stay clear of the area and suggest the moderators contact OSHA and a company specializing in hazmat containment.

     

    Epic win.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • NBlitzNBlitz Member Posts: 1,904

    Originally posted by Majinash

    Originally posted by Entioch



    On another note, In a game where you can teleport virtually anywhere at anytime, why would they waste the resources on a seamless world >_>.........

    ...

    This is actually a pretty darn good point.  Considering I'll be moving from point to point the same way I did in GW1, a seamless world seems kinda pointless.

     

    Never thought of it this way before.

    E.g. in Skyrim I don't use fast travel to get from one discovered city/village to another.

    So many fun stuff happen when I'm minding my own business, trying to get from A to B in Skyrim's amazingly open world.

    I'm expecting the same in GW2. To find little nuggets if I choose not to fast travel. If it's all seamless, well hot dang. Win win.

  • ZorgoZorgo Member UncommonPosts: 2,254

    Originally posted by teakbois

    Originally posted by Entioch


    Originally posted by teakbois

    SWToR in a way was seamless....you didnt zone on any of the planets themselves, but when you flew to a new one you had a (long) load.  Which is standard even in seamless games when you jump from one area to another.  When you use a porticulum in Rift there is a load screen.

    each planet was an individual zone, by your logic guildwars 2 is also seamless, as it has large zones that only require loading once you enter (fly in swtor) a new one.

     

    Quite the stretch.

    Except the zones in GW2 are geographically connected.  The ones in SWToR are not.   Theres millions of miles between them.

     

     

    Well I take exception to the calling SWToR seemless - I watch a lot of loading screens in that game, and although while technically I may not be 'zoning' - I wouldn't call it seemless either. In addition, the taxi's in SWToR are a necessity. There is absolutely no way to 'walk' from hub to hub on coruscant for example. Again, while not technically 'instancing', I wouldn't call it seemless.

     

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Zorgo

    Originally posted by teakbois


    Originally posted by Entioch


    Originally posted by teakbois

    SWToR in a way was seamless....you didnt zone on any of the planets themselves, but when you flew to a new one you had a (long) load.  Which is standard even in seamless games when you jump from one area to another.  When you use a porticulum in Rift there is a load screen.

    each planet was an individual zone, by your logic guildwars 2 is also seamless, as it has large zones that only require loading once you enter (fly in swtor) a new one.

     

    Quite the stretch.

    Except the zones in GW2 are geographically connected.  The ones in SWToR are not.   Theres millions of miles between them.

     

     

    Well I take exception to the calling SWToR seemless - I watch a lot of loading screens in that game, and although while technically I may not be 'zoning' - I wouldn't call it seemless either. In addition, the taxi's in SWToR are a necessity. There is absolutely no way to 'walk' from hub to hub on coruscant for example. Again, while not technically 'instancing', I wouldn't call it seemless.

     

    With the exception of entering instances and your ship, where are the seams in SWTOR?  Where is the part where you run into a zone line, have a load screen, and come out in the same spot in the new zone?  Not sure what you expect SWTOR to do to not have load screens.

     

    And the taxis you are still flying over the terrain.

     

    SWToR is seamless, but itdoes feel a bit disjointed.

  • SereliskSerelisk Member Posts: 836

    I think it's weird that Guild Wars 2 having "seams" is a gamebreaker for people. Or a serious negative. Regardless of it being an optimization feature or some result of loading dynamic events or overflow servers... whatever excuse some people could use? It doesn't have very much impact on gameplay to me, and I'm curious why it does to so many others.

    Whatever people's opinions, it cannot be speculated that ArenaNet's somehow incompetent for their decision. Someone mentioned Guild Wars 2 bringing MMO's back 7 years in advancement, but that's simply not true.

  • RasputinRasputin Member UncommonPosts: 602

    Originally posted by ammonite

    Originally posted by Rasputin


    Originally posted by InFaVilla

    Actually here is a direct official quote from http://wdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_Outline_EN.pdf :

     

    "The current maps in FINAL FANTASY XIV 


    are not only massive, but allow for seamless 


    passage across wide expanses of the realm. 


    In order to maintain this seamlessness, 


    however, we were forced to heavily reuse 


    assets, resulting in static, repetitive areas.


     



    To provide our users with areas that feel 


    fresh and dynamic throughout the extended 


    lifespan of the game, we are both revamping 


    and redesigning area maps. We hope that 


    this, in turn, will equate to increased 


    opportunities for adventure."



     

    This does not make sense in my world. I can see, that it is a problem having too many different assets loaded at the same time (=filling up memory), but with unloading terrain behind you, only a limited amount of terrain is in memory at any one time. I cannot see how that will max out a computer with the amounts of memory they have nowadays, both on the machine and on the graphicscard.

    As you can see from the second paragraph you quoted, it does not seem like it was really a limit of the engine (otherwise they would have had to re-code the terrain-part of the engine), but more an artist limit.

    Don't forget games have to be designed to be playable on a range of specs, i.e.  GeForce 9600 512MB with 2GB of RAM.

     

    If you plan for specs like what you suggest, you don't create assets, that bring the system to its knees. Then you make assets like WoW's.

  • arctarusarctarus Member UncommonPosts: 2,581
    Year 2012AD, seems like new genre of mmo is offering lesser and lesser contents, smaller and smaller world compare to games being release last time.

    no doubt gw2 brings some innovation in removing the trinity, the going back to open world mobs etc... but its still kinda sad that, for a lack of other mmo to play, have to settle for this just to get my mmo fix.

    RIP Orc Choppa

  • MalevilMalevil Member Posts: 468

    Originally posted by arctarus

    Year 2012AD, seems like new genre of mmo is offering lesser and lesser contents, smaller and smaller world compare to games being release last time.



     

    I will probably never cease to be amazed by things ppl are able to pull out of their ass and gz you  amazed me again.

    1) world in gw is by all reports from press beta HUGE

    2) seamless world is not content, preloading world instead of using loading screens adds exactly ZERO content. Yes its nice immersion thing to not have loading screens but thats it.

    I wonder if all ppl for who loading screen is such gamebreaker, better not use fast travel in other games, becouse of loading screens they get.

  • EntiochEntioch Member Posts: 49

    Originally posted by Malevil

    Originally posted by arctarus

    Year 2012AD, seems like new genre of mmo is offering lesser and lesser contents, smaller and smaller world compare to games being release last time.



     

    I will probably never cease to be amazed by things ppl are able to pull out of their ass and gz you  amazed me again.

    1) world in gw is by all reports from press beta HUGE

    2) seamless world is not content, preloading world instead of using loading screens adds exactly ZERO content. Yes its nice immersion thing to not have loading screens but thats it.

    I wonder if all ppl for who loading screen is such gamebreaker, better not use fast travel in other games, becouse of loading screens they get.

    The same people that wanted to walk across skyrim for each and every quest over "immersion", nothing like getting a nice face full of cgi nature, real nature is scary.


     

  • arctarusarctarus Member UncommonPosts: 2,581
    Originally posted by Malevil


    Originally posted by arctarus

    Year 2012AD, seems like new genre of mmo is offering lesser and lesser contents, smaller and smaller world compare to games being release last time.



     

    I will probably never cease to be amazed by things ppl are able to pull out of their ass and gz you  amazed me again.

    1) world in gw is by all reports from press beta HUGE

    2) seamless world is not content, preloading world instead of using loading screens adds exactly ZERO content. Yes its nice immersion thing to not have loading screens but thats it.

    I wonder if all ppl for who loading screen is such gamebreaker, better not use fast travel in other games, becouse of loading screens they get.

     

    Contents as in player housing etc...

    and.please, barren size zone is anything but huge.

    im not saying gw2 sux, just a trend I notice for most mmo . Different players have different things that will make or break for them which from another player pov is nothing. But that doesn't make their view invalid.

    RIP Orc Choppa

  • sidhaethesidhaethe Member Posts: 861

    Given the number of innovations (or if that term bothers you, just "duh, of course that's a good idea" features) GW2 has implemented, there can only be one reason why it's not going to be seamless, and that reason is: to piss some people off.

    image

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by arctarus

    Year 2012AD, seems like new genre of mmo is offering lesser and lesser contents, smaller and smaller world compare to games being release last time.



    no doubt gw2 brings some innovation in removing the trinity, the going back to open world mobs etc... but its still kinda sad that, for a lack of other mmo to play, have to settle for this just to get my mmo fix.

    I don't know about that. Considering the pricing model that they follow, I think they give too much compared to the competition. Take for example how Diablo 3 is designed and planned to get monetised for example. I can't think of a game with the same purchase model that offers this much. Those that do either go for the cash shop approach or the full subscription per month fee.

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