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Keeping a Cool Head
Something important that i think can be learned from the SWTOR thing, is that as big of a fan as you are of a game, never pretend like its perfect. I'm a big fan of GW, and am excited going into GW2 but that doesn't mean i dont have concerns.
Posting Template
So in this thread, list A.) One of your favorite things about the game, then B.) Something that really, or mildly, concerns you.
I know its hard, but do your best to ignore someone if you think they are trolling. Only correct someone if you know they are wrong and you have a source. Remember, arguing subjective points is a waste of your time.
*note: To anyone curious why i only want one of each, generally, i find people will repeat eachother less if they dont voice EVERY concern they have, just their major ones, and when people repeat eachothers major concerns, we know its a more widely held concern than usual.
Example
A.) I absolutely love the WvW, easily my favorite setup, and I'm excited to be back to a three way battle.
B.) As much as gear progression is "the carrot on a stick" I actually do enjoy it, i've just come to like it and its one of the things that keeps me in a game and if nothing else its an objective to work towards. I can certainly appreciate Arena Nets approach to this mechanic and trying to make it based on skill, I just hope they dont lesson the retention quality of the game because of it.
Pro's and Con's list rules
Down here will be a list of pro's and con's generalized as necessary (im only one man T_T) with pro's being listed initially since i find people are more constructive that way. However if your pro, or your con, is based on an incorrect premise both will be omitted. Should you not follow the one pro, one con format, your opinion will be omitted.
_____________________________________________
Pro's:
Triple Server WvW
Art Style x3
DE increasing the feeling of a live world. x2
Arena Nets appearance of Corporate Integrity
Potential for Social Interation
Potential of merging targeting, and action based combat
Focus on Exploration
Design Philosophy
Over saturation of particle effects
Structured PvP
Con's:
Fear of gear progression hindering retention
WvW incentive x2
Potential for lackluster community x2
over saturation of particle effects
Mechanics of manual placement aoe's
Dangers of population distribution this type of game
Lackluster difficulty present in other non-trinity games
Potential for leveling to be overly casual do to linear experience increases.
NCsofts reputation with customer service
Potential for cash shop microtransaction abuse
Movement animation concerns
Comments
A.) The art style, I love it. The megastructures in this game are incredibly great looking.
B.) My concern is that they won't incentivize WvW enough for people to continue wanting to do it after a while....resulting in ever decreasing sizes of WvW conflicts.
I have a lot more + and - than that, but you only want one
Very much agree with the sentiment, so I will play
1. I am loving the character models and animations, both of which are extremely important to me to connect to a game like this.
2. I am a bit leery of the potentiol community... B2P + PvP + shiny new game syndrome = potentioly a whole metric ton of asshats. This will be a game where having a good guild from the get go and tuning out the general pop will be essential I think, even if just for the first few months.
1) The thing I like most about the game is that ArenaNet truly cares how it turns out. They're not promising anything that isn't already in the game. They iterate every aspect of the game for weeks. Everyone in the company playtests the game, some even every day. They're not releasing it until it's finished.
2) Abilities which target an area on the ground still seem awkward to me. I'm hoping it's just inexperience on the part of the players, but it always seems like combat comes to a halt for them while they try to position the cursor from whatever out of the way place it started in due to turning.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
I love Large scale PvP.
I hate Gear 2 Win games.
A.) The overall mechanics: a dynamic event chain that lends to the illusion of change in the landscape;
B.) The particle effects felt entirely overexaggerated and tends to obscure the fights. This seems to be falling into the Star Wars Prequel Trilogy fallacy: more means exciting! In fact it does the opposite: It distracts the attention away from the action. I would hope that these are reigned in a bit. Perhaps keep effects specific to the character within a certain perimeter of the character. Obviously, keep ranged animations as they are. The Mesmer's broadsword ranged is an amazing effect.
Re: SWTOR
"Remember, remember - Kakk says 'December.'"
A) The focus on dynamic game design, the way ANet seems to be trying to make a their world feel alive, and the gameplay ever changing with the environment. Dynamic Events are part of that, but it seems to be a design concept that pervades a lot of how they're doing things.
Agree with the above poster. Personally, I hate gear progression, but I'm skeptical of how compelling or popular WvW will be, without any incentives at all.. I don't understant what happened to making games a cohesive whole, instead of segregating them into mini-games that have no effect on one another. To me, this is yet another step in that direction, which trivializes the overall experience, and removes a lot of what keeps people playing MMOs longterm.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
That's how I feel too. BUT, so far from what I have heard WvW is just your normal PVE with an added bonus of PVP.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
1. The cities, jaw droppingly gorgeous, they are going to appeal to most players and especially the RP players.
2. My only concern is the WvWvW, I really hope they can make this work, I'm as excited for this as much as I am for the PvE element of the game.
A) The social interaction - the whole amalgam of ideas they've put together to reinforce players working together instead of against each other.
Population distribution - launch is going to be absolutely insane (scaling anyone?) but that's what it is like for all MMORPGS. I'm talking more about strange problems like a secret area being not so secret anymore once someone blurts it out and everyone in the zone is suddenly doing jumping puzzles. The feel of the secret would be lost but I see the hilarity in watching dozens fail in front of you lol. Some other problems with population I can't quite put my finger on atm.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
A) The compromise between line of sight and tab targetting
Yet to see a non trinity game that has difficult but non zerg pve
If the bonuses from winning are worth it I think it'll be more than enough to motivate players
As for myself
A) The focus on exploration, and the fact that they'll reward explorers
The levelling curve, it seems it won't take a long while to max a character, and while It's alright I still think a month of so to max level would be perfect.
I think the biggest lesson we've learned from TOR should be don't expect players to play how you designed the game to be played, I don't think Bioware gets that concept.
So speaking on that note.
A) I really dig the philosophy they've built this game around.
I hope a-net plans ahead, and understands the idea that people will try their hardest to exploit their systems and create a faster way.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yep have to agree, one should never become so blinded by admiration and hype that one abandons their objectivity and critical thinking. It does a game more harm than good...
Not having played the game yet, my biggest concerns are:
1) Performance issues. It's vital for enjoyable gameplay and especially so in the case of massive WvW battles with a lot of player rendering. I really hope the devs at Anet are able to pull it off!
2) With the amount of 'new' stuff GW2 brings to the MMO table, my past MMO experiences tell me "nothing is as good as it sounds", some of these many many features are surely bound to fall flat on their arses? Here's for hoping that the 'arse-flattening' is kept to a minimum!
Also, as one who greatly dislikes the underwater combat/areas in WOW, it's going to be interesting to see how it plays out in GW2.
* Waves at Pushkina *
I really like your Performance Issue concern, and I'd like to add it to the list since I think it resonates with a large group of people, but first you'll have to make your post in the proper format ^.^
Nothing really concerns me because I try not to look too deep into its features. I prefer to find them out as I go. I've researched into games heavily before and while they tend to be good, they don't give me a "woah" feeling where as when I don't know a thing about them besides a few videos, I usually enjoy the experience a lot more.
A) One thing I really like, so far from what I've seen anyway, is the particle effects. I like that they are slightly over the top, it makes me enjoy simply watching the combat. It also gives me the chance to actually look out for anything visually rather than looking at a debuff/buff bar. An option to turn them down/off may be a good idea for those that don't like them but I myself hope they don't tone them down at all, really love them.
As I've said, I don't really have concerns due to not researching about the features indepth. I do have a slight concern about the cash shop. I know GW1 did this perfectly fine without ruining the experience but GW2 being a much larger project with an undoubtly larger budget makes me wonder where exactly this may go.
1) I love pretty much everything I´ve seen so far. If I have to pick a favourite feature it would be Dynamic Events and that Arena net put so much efford to put vital infos into audio. I hate the fact that in most games you pick up a quest in a questhub, no one bothers to read the text (because there`s no point in it) and you go off to kill 20 boars.
2) I´m mostly concerned about support. The last game I´ve played before I stayed with GW1 was Aion, and when it came out it was horrible, there was practically no support at all (the first year or year and a half) especially no ingame support.
Thought I`d touch up on the support, because that is something no one has talked about so far. Arena net does a fine job in GW1 with support I think, though there is no ingame support. But when I think of NC Soft and Aion *shudder*
Great calmy thread idea! Follow the OPs example guys
My biggest concern is that if GW2 releases for consoles its effect on PC and my second concern is how quick people will get bored of DE's because sooner or later that fimilarity of same pattern begins to set in. if questing can get boring so can the DE's .
Love the idea of structured pvp
Hate that every race looks like they are skidding on roller blades across the floor
"I am not a robot. I am a unicorn."
Any form of scripted content will become boring. The question is how soon? I think Events are a huge step up from traditional questing.
Yep that is my concern..the longevity of DE's.
Aion was made by a different developer (not ANet). They have the same publisher (NCSoft) but the development studios of these games are completely seperate. My experience with ANet's support is actually pretty good. Had my GW1 account hacked a while ago. With help from NCSoft I got it back within a week. So I think you don't have to worry about that.
My own pros and cons:
PROS:
- Dynamic Events
- You can find hidden treasures by exploring the world
- Art style
- Mini-games
- No gear to win treadmill
- Classes and skilmechanics
- WvW
- Underwater combat
- Grouping mechanics
CONS:
- Some journalists had performance issues in the Beta, especially with a lot of players around.
- Short leveling curve
- No RAIDS
If you could narrow that down to the most impressive pro, and most distressing con, Id gladly add them to the list on the front page, If you'd rather leave this here thats fine as well.
1.) The dynamic events are my biggest draw. I have always hated the linear quest lines. It will be nice having people work together and have the freedom to explore more.
2.) My biggest concern is that WvW will turn into an extension of structured pvp. Where it is all structured groups roaming and no 30 vs 30. I haven't heard of any system to encourage players to get into these larger groups. WAR had public groups that anyone could join. Making it easier to get raid forces together. Also this made it so you could join and play whatever type build you found fun. In structured groups you're often only allowed to join if you play a build they want. Also if WvW becomes group oriented , I think they will tend to run over the small objectives a lot, where the solo and small groups are. Pretty much keeping people from ever wanting to go into WvW without a group. I have nothing against structured groups. It's just think they have a place in the game already and I want a place where there is a little more unstructured chaos of raid force vs raid force.