Yet one more reason to be excited for GW2 and the scope and design implentations that are coming our way soon. As if we didnt need any further hype material lol.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
So, meta events happen only after several other events or event chains are completed o the map and all this trigger the meta event chain? Did I understood this right?
Only issue I see is it being made to be repetative. Lets face it, things will become dule after some time and the events might quickly become more of a 'hassel' if anything.
How can they be a hassle if they're content? Remember, this isn't a game with standard quests. Events aren't keeping you from quest content; they ARE the content, you literally can only gain by participating, even if it's just killing mobs in your way on the way somewhere else (in which case you'll still be rewarded with probably at least a bronze contribution reward).
Only issue I see is it being made to be repetative. Lets face it, things will become dule after some time and the events might quickly become more of a 'hassel' if anything.
How can they be a hassle if they're content? Remember, this isn't a game with standard quests. Events aren't keeping you from quest content; they ARE the content, you literally can only gain by participating, even if it's just killing mobs in your way on the way somewhere else (in which case you'll still be rewarded with probably at least a bronze contribution reward).
I don't understand this mindset.
No point trying to make him/her understand.
I don't know why you guys need to attack someone for difference of opinion. He is simply saying that DE's will become repetitive..even i have my doubts that DE will stay fresh for long.
Some of you guys need to stop attacking others for what games they have played in past whether it is SWTOR, Rift,, or any other game. GW2 fans are starting to look like WOW fans now.
Only issue I see is it being made to be repetative. Lets face it, things will become dule after some time and the events might quickly become more of a 'hassel' if anything.
How can they be a hassle if they're content? Remember, this isn't a game with standard quests. Events aren't keeping you from quest content; they ARE the content, you literally can only gain by participating, even if it's just killing mobs in your way on the way somewhere else (in which case you'll still be rewarded with probably at least a bronze contribution reward).
I don't understand this mindset.
No point trying to make him/her understand.
I don't know why you guys need to attack someone for difference of opinion. He is simply saying that DE's will become repetitive..even i have my doubts that DE will stay fresh for long.
Some of you guys need to stop attacking others for what games they have played in past whether it is SWTOR, Rift,, or any other game. GW2 fans are starting to look like WOW fans now.
everything becomes repetitive but I dare say that the DE system will be less so (compared to standard questing system) since the state of the events will always be changing
Only issue I see is it being made to be repetative. Lets face it, things will become dule after some time and the events might quickly become more of a 'hassel' if anything.
Compare this game to every MMO that has static quest content. You are actually worried that the game might get repetative? The game world is massive and most of the content is dynamic. You personal story varies greatly depending on class/race and the biography questions you pick, (which are different for each race), then the story branches based on choices you make. This game will have much less repetition leveling 8 characters to the cap than other games have leveling 2 characters to the cap. Probably a lot more than that!
There is also a lot more content in each zone than you need to level, starter and lowbie zones for each race and plenty of mid to high level zones to chart many different content paths to the level cap. Even if the game used static events, rather than dynamic content, it would still have more replayability than most titles. Add in the dynamic nature of the world and you multiply that considerably.
They also have said that they will have a healthy sized live team to push new, free content. They will design new Dynamic Events for the existing zones in the game and rotate DEs in and out as they develop the new ones, in order to keep things even more fresh.
If this game is nearly as good and as fun as I'm guessing, I can see playing this game for years, based just of the wealth and cariety of content and the fact that the state of any given game zone will be different on multiple visits. In an environment where few games in recent years have failed to hook many people for more than two months, it's very refreshing how this game is designed. Content getting repetative is the least of my worries.
Only issue I see is it being made to be repetative. Lets face it, things will become dule after some time and the events might quickly become more of a 'hassel' if anything.
How can they be a hassle if they're content? Remember, this isn't a game with standard quests. Events aren't keeping you from quest content; they ARE the content, you literally can only gain by participating, even if it's just killing mobs in your way on the way somewhere else (in which case you'll still be rewarded with probably at least a bronze contribution reward).
I don't understand this mindset.
No point trying to make him/her understand.
I don't know why you guys need to attack someone for difference of opinion. He is simply saying that DE's will become repetitive..even i have my doubts that DE will stay fresh for long.
Some of you guys need to stop attacking others for what games they have played in past whether it is SWTOR, Rift,, or any other game. GW2 fans are starting to look like WOW fans now.
Ofc they will become repetitive, but after much longer period and the idea is "always" to have something new when you walk around the world. Phisicaly its not possible to have different events every time.
With over 1500 DE's already implemented, and more being implimented as the game grows, you wont see many repeats.
Better than go to town A, do 20 quests, go to town B do 20 quests, go to town C do 20 quests, create another character rinse and repeat.
Yes you might see the same DE when you create another character but you also got a good chance of seeing different DE's aswel. Also if my memory serves me correct you may get different rewards based on contribution.
I dont understand why people are knocking the idea of DE's, Its a great concept, and its fresh.
Events that go in circles, and repeat, are actually MORE like real life. Consider all the wars over the ages, where one side captures new ground, then years later they loose it again. Or towns are built, then destroyed, ebventually to be built again. Or you liking MMOs, thenhating them, then liking them again lol!
That isn't new at all. Just because a change is not deforming the landscape doesn't mean it isn't there. They've said right from the start there are big dynamic events affecting parts of a map. Calling it something else doesn't make it new or more or less exciting.
Here is my only question/concern with the meta events. Will they develop into Rift style events, where an entire zone becomes unplayable due to lack of participation? That is one of the reasons I left Rift. Can't say how many times I logged on, only to be instantly killed due to an "invasion" in process that was covering most of the zone. I do understand that GW2 will probably have a larger server population on any given server than Rift did, but....
As for repetition...well, if you have moved on from the zone then it should not be that big of a deal in my opinion.
Here is my only question/concern with the meta events. Will they develop into Rift style events, where an entire zone becomes unplayable due to lack of participation? That is one of the reasons I left Rift. Can't say how many times I logged on, only to be instantly killed due to an "invasion" in process that was covering most of the zone. I do understand that GW2 will probably have a larger server population on any given server than Rift did, but....
As for repetition...well, if you have moved on from the zone then it should not be that big of a deal in my opinion.
The difference being that in GW2 DE is almost everything to do in PvE, where as in rift u can get anoyed for not being able to do some quest because of it.
Also, the scaling system in GW2 will probably make it better than lower lvl rifts in Rift
Here is my only question/concern with the meta events. Will they develop into Rift style events, where an entire zone becomes unplayable due to lack of participation? That is one of the reasons I left Rift. Can't say how many times I logged on, only to be instantly killed due to an "invasion" in process that was covering most of the zone. I do understand that GW2 will probably have a larger server population on any given server than Rift did, but....
As for repetition...well, if you have moved on from the zone then it should not be that big of a deal in my opinion.
No it won't make a zone unplayable, because Dynamic Events are the majority of the playable content in the open PvE world. There won't be any quest that you cannot do, because of these meta events, like they were in Rift's zone wide invasions.
Comments
Yet one more reason to be excited for GW2 and the scope and design implentations that are coming our way soon. As if we didnt need any further hype material lol.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
So, meta events happen only after several other events or event chains are completed o the map and all this trigger the meta event chain? Did I understood this right?
No point trying to make him/her understand.
I don't know why you guys need to attack someone for difference of opinion. He is simply saying that DE's will become repetitive..even i have my doubts that DE will stay fresh for long.
Some of you guys need to stop attacking others for what games they have played in past whether it is SWTOR, Rift,, or any other game. GW2 fans are starting to look like WOW fans now.
everything becomes repetitive but I dare say that the DE system will be less so (compared to standard questing system) since the state of the events will always be changing
Compare this game to every MMO that has static quest content. You are actually worried that the game might get repetative? The game world is massive and most of the content is dynamic. You personal story varies greatly depending on class/race and the biography questions you pick, (which are different for each race), then the story branches based on choices you make. This game will have much less repetition leveling 8 characters to the cap than other games have leveling 2 characters to the cap. Probably a lot more than that!
There is also a lot more content in each zone than you need to level, starter and lowbie zones for each race and plenty of mid to high level zones to chart many different content paths to the level cap. Even if the game used static events, rather than dynamic content, it would still have more replayability than most titles. Add in the dynamic nature of the world and you multiply that considerably.
They also have said that they will have a healthy sized live team to push new, free content. They will design new Dynamic Events for the existing zones in the game and rotate DEs in and out as they develop the new ones, in order to keep things even more fresh.
If this game is nearly as good and as fun as I'm guessing, I can see playing this game for years, based just of the wealth and cariety of content and the fact that the state of any given game zone will be different on multiple visits. In an environment where few games in recent years have failed to hook many people for more than two months, it's very refreshing how this game is designed. Content getting repetative is the least of my worries.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Ofc they will become repetitive, but after much longer period and the idea is "always" to have something new when you walk around the world. Phisicaly its not possible to have different events every time.
With over 1500 DE's already implemented, and more being implimented as the game grows, you wont see many repeats.
Better than go to town A, do 20 quests, go to town B do 20 quests, go to town C do 20 quests, create another character rinse and repeat.
Yes you might see the same DE when you create another character but you also got a good chance of seeing different DE's aswel. Also if my memory serves me correct you may get different rewards based on contribution.
I dont understand why people are knocking the idea of DE's, Its a great concept, and its fresh.
You guys ever read these books over and over in elementary school?
I once did a book report and chose the shortest path out of the book and then the teacher gave me a bad grade.
Events that go in circles, and repeat, are actually MORE like real life. Consider all the wars over the ages, where one side captures new ground, then years later they loose it again. Or towns are built, then destroyed, ebventually to be built again. Or you liking MMOs, thenhating them, then liking them again lol!
The circle of life young padawans.
Ooh... loved those.
Guessing your teacher is not a fan of power leveling
Nice
I wonder if everyone who was doing the DE were moving too fast to notice the changes.
That isn't new at all. Just because a change is not deforming the landscape doesn't mean it isn't there. They've said right from the start there are big dynamic events affecting parts of a map. Calling it something else doesn't make it new or more or less exciting.
Here is my only question/concern with the meta events. Will they develop into Rift style events, where an entire zone becomes unplayable due to lack of participation? That is one of the reasons I left Rift. Can't say how many times I logged on, only to be instantly killed due to an "invasion" in process that was covering most of the zone. I do understand that GW2 will probably have a larger server population on any given server than Rift did, but....
As for repetition...well, if you have moved on from the zone then it should not be that big of a deal in my opinion.
The difference being that in GW2 DE is almost everything to do in PvE, where as in rift u can get anoyed for not being able to do some quest because of it.
Also, the scaling system in GW2 will probably make it better than lower lvl rifts in Rift
"I am not a robot. I am a unicorn."
No it won't make a zone unplayable, because Dynamic Events are the majority of the playable content in the open PvE world. There won't be any quest that you cannot do, because of these meta events, like they were in Rift's zone wide invasions.
Stupid question: What is DE?
dynamic event
You'll see a lot of new acronyms thrown around here, like WvW & B2P.