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What's next, Subscription?

nomssnomss Member UncommonPosts: 1,468

So with the attribute system they went from something like: "We want you to experiment with the system" to back to, "Yea sorry, got to have the trinity".

What's coming next, subs?

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Comments

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    Originally posted by nomss

    So with the attribute system they went from something like: "We want you to experiment with the system" to back to, "Yea sorry, got to have the trinity".

    What's coming next, subs?

    Wha?

  • SanctumSanctum Member Posts: 179

    Originally posted by Diovidius

    Originally posted by nomss

    So with the attribute system they went from something like: "We want you to experiment with the system" to back to, "Yea sorry, got to have the trinity".

    What's coming next, subs?

    Wha?

    Yea I'm with you on this one, Wha?

     

    Also, the holy trinity never left, it's just not a hard trinity. You can still be a healer+support ish or a tank  you just can't be that full time. Mace/Focus Support oriented guardian = pretty close to a healer but you have to also dps and change weapons to dps more.

     

    Attributes have nothing to do with the trinity

  • Randallt3mpRandallt3mp Member UncommonPosts: 168

    I think you are overreacting a bit.  The reason they made this change was to allow people to make more unique character builds.  All classes will still be able to fill all roles as they always intended.  This just allows people who prefer to play a certain style of their class more than others the ability to be more proficient.  Also remember that they didnt truly abondon the trinity, they just changed it to support, control, damage which is less strictly defined and allows for more dynamic gameplay.

    MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2

    Playing:None

    Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN

  • Kyuz0oKyuz0o Member Posts: 80

    I want to know where you got that information, because I consider myself to be well informed about the game, and I am pretty sure you`re just plain wrong.

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  • Loke666Loke666 Member EpicPosts: 21,441

    Uhm, you can´t expect them to let you max out everything, can you? They tried several systems and this one works best.

    You still shouldn´t max out a single thing since you need to be diverse in combat. 

    Subscription is very unlikely since it was one of the points that Strain, Wyatt and O´brien left the Wow team and founded ANET. While Strain is leading Undead labs now O´brien at least seems to share his views on many things.

    And yeah, strain was the first lead designer of Wow and had a huge fight with Morj'haime if Wow should have a monthly fee or not.

  • ComfyChairComfyChair Member Posts: 758

    If you could change your traits before every single fight in PvE, why even have traits? 

    They're meant to semi-define your character's strengths and weaknesses that suit your playstyle, they're not meant to just be something you change to whatever wiki tells you to for every fight. It also does not mean you can't do any of the roles :p

    What's next? someone complaining about having to unlock some of the dyes instead of having them all the moment you start the game?

     

    Quick explanation for people not in the loop: To respec traits you need to visit an NPC instead of doing it on the fly. It's to make traits more meaningful and define your character a bit more. Traits in PvP can be changed  for free before a match.

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by ComfyChair

    If you could change your traits before every single fight in PvE, why even have traits? 

    They're meant to semi-define your character's strengths and weaknesses that suit your playstyle, they're not meant to just be something you change to whatever wiki tells you to for every fight. It also does not mean you can't do any of the roles :p

    What's next? someone complaining about having to unlock some of the dyes instead of having them all the moment you start the game?

     

    Quick explanation for people not in the loop: To respec traits you need to visit an NPC instead of doing it on the fly. It's to make traits more meaningful and define your character a bit more. Traits in PvP can be changed  for free before a match.

    Yeah, This. I don't like the new respec process, but it most definitely is not a return to The Holy Trinity or the end of build experimentation.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by Diovidius

    Originally posted by nomss

    So with the attribute system they went from something like: "We want you to experiment with the system" to back to, "Yea sorry, got to have the trinity".

    What's coming next, subs?

    Wha?

    Wha wha ?



  • EvilestTwinEvilestTwin Member Posts: 286

    You can still be flexible with the traits system.    Basically, you can either:

    1.  Do several things well.

    2.  Do one thing EXTREMELY well.

    The traits system allows you to customize your character how you want.   However, if you choose to specialize in one specific area (massive melee DPS for example), then don't go crying when you can't deal with mobs that destroy melee.   Of course you can still go back to town to change for a small fee.

  • RazephonRazephon Member UncommonPosts: 628

    I wish people would use that Profession builder and actually read the godamn attributes before screaming bloody murder....OP is as bad as the people from GW2Guru freaking out about this.

    Specialization is an inevitability of RPGs. If you can't excel at something and are a complete jack of all trades, then the whole point of being able to customise your char becomes moot.

    This may as well be an FPS.

    Personally I like the trait system. It needs some work to cover Profession abilities better, but its looking fairly decent. The things I'm disappointed about:

    1.) I am a bit disappointed that there isn't more variety/utility available through traits. Very few traits that aren't just a straight up stat/duration/buff boost.

    2.) I'm happy to pay a big fee to respec. I'm not happy to have to speak to a Skill trainer to do it. 

     

    Then again I can see why they designed it that way. They want players to multirole with their weapons, not their traits.

    Currently waiting for the MMO industry to put out something good.
  • mazutmazut Member UncommonPosts: 988

    Sit back, relax. Take a pill if you need to.

    The anticipation is washing brains :D

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by Randallt3mp

    I think you are overreacting a bit.  The reason they made this change was to allow people to make more unique character builds.  All classes will still be able to fill all roles as they always intended.  This just allows people who prefer to play a certain style of their class more than others the ability to be more proficient.  Also remember that they didnt truly abondon the trinity, they just changed it to support, control, damage which is less strictly defined and allows for more dynamic gameplay.

    BTW respec in PVP and WvWvW will be free and always available.



  • ComfyChairComfyChair Member Posts: 758

    Yeah, basically all the annoying 'hipster' gw2 fans who only found out about the game 2 months ago are all freaking out about the system that we, the actual gw2 fans, knew would work in a way similar to this since they basically announced it as it was always stated as a way to define your character in a meaningful way (swapping out all the time isn't meaningful).

    Martin Kirstein, one of the CM's, was getting annoyed at their stupidity, basically telling them that do they seriously think arenanet is a bunch of idiots. They're very experienced games developers who play the game day in, day out and know what's going on with their game.

    So, yeah, even the GW2 CM's hate the new wave of 'gw2 fanboys' that the rest of the internet also hates.

  • UnlightUnlight Member Posts: 2,540

    Originally posted by nomss

    So with the attribute system they went from something like: "We want you to experiment with the system" to back to, "Yea sorry, got to have the trinity".

    What's coming next, subs?

    Oh look, the sky is falling!

    Again.

  • zakiyawowzakiyawow Member UncommonPosts: 626

    Originally posted by Unlight

    Originally posted by nomss

    So with the attribute system they went from something like: "We want you to experiment with the system" to back to, "Yea sorry, got to have the trinity".

    What's coming next, subs?

    Oh look, the sky is falling!

    Again.

    They sky falls several times a day here on mmorpg.com. It's pretty much like sunrise and sunset.

  • gothagotha Member UncommonPosts: 1,074

    Originally posted by Loke666

    Uhm, you can´t expect them to let you max out everything, can you? They tried several systems and this one works best.

    You still shouldn´t max out a single thing since you need to be diverse in combat. 

    Subscription is very unlikely since it was one of the points that Strain, Wyatt and O´brien left the Wow team and founded ANET. While Strain is leading Undead labs now O´brien at least seems to share his views on many things.

    And yeah, strain was the first lead designer of Wow and had a huge fight with Morj'haime if Wow should have a monthly fee or not.

    know anywhere i can read up on this.  I like developer drama

  • gothagotha Member UncommonPosts: 1,074

    Originally posted by zakiyawow

    Originally posted by Unlight


    Originally posted by nomss

    So with the attribute system they went from something like: "We want you to experiment with the system" to back to, "Yea sorry, got to have the trinity".

    What's coming next, subs?

    Oh look, the sky is falling!

    Again.

    They sky falls several times a day here on mmorpg.com. It's pretty much like sunrise and sunset.

    sunrise and sunset each only happen once a day however

  • Methos12Methos12 Member UncommonPosts: 1,244

    Oh noes, my safe little world is changing. HOLD ME. I don't get why you're panicking.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • steeler989steeler989 Member UncommonPosts: 665

    WHAT YOU TALKIN BOUT WILLIS?

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  • IPolygonIPolygon Member UncommonPosts: 707

    Buffing your outgoing heal doesn't mean you magically become a dedicated healer. You still cannot outheal damage. Those who rather play healer will like the system.

  • itgrowlsitgrowls Member Posts: 2,951

    Originally posted by nomss

    So with the attribute system they went from something like: "We want you to experiment with the system" to back to, "Yea sorry, got to have the trinity".

    What's coming next, subs?

    Don't you just love when people make things up on the fly? I know i don't

    no you can't max out every aspect of your toon, no the holy trinity is not in this game, sorry if you wanted to look at bars all day there are other games for that, no they are adamently against subs because they too recognize the lies told to us about maintenance costs when really all it is is a money hole, and finally you need to do more research ..... oh wait i see that you are a rabid TOR fan I'm sorry i forgot that research is completely out of the question in this case.

  • 77lolmac7777lolmac77 Member UncommonPosts: 492
    Wow first I hear GW2 is revolutionizing MMOs by removing the trinity

    Now that everyone sees they just slightly altered it everyone is going to act like they never said it was being removed completely

    Nothing against GW2, I might buy it if Im not playing another game when it releases. But the double standard for this game and the thought that it can do no wrong is gonna die out real fast come release
  • wartyxwtwartyxwt Member Posts: 172

    Originally posted by 77lolmac77

    Wow first I hear GW2 is revolutionizing MMOs by removing the trinity



    Now that everyone sees they just slightly altered it everyone is going to act like they never said it was being removed completely



    Nothing against GW2, I might buy it if Im not playing another game when it releases. But the double standard for this game and the thought that it can do no wrong is gonna die out real fast come release

    See GW2Hipster quote a couple of posts above.

  • bleyzwunbleyzwun Member UncommonPosts: 1,087

    Originally posted by 77lolmac77

    Wow first I hear GW2 is revolutionizing MMOs by removing the trinity



    Now that everyone sees they just slightly altered it everyone is going to act like they never said it was being removed completely



    Nothing against GW2, I might buy it if Im not playing another game when it releases. But the double standard for this game and the thought that it can do no wrong is gonna die out real fast come release

    It's obvious they are definitely going to get something wrong.  I just hope it does less wrong than other games from these few years.

  • itgrowlsitgrowls Member Posts: 2,951

    Originally posted by 77lolmac77

    Wow first I hear GW2 is revolutionizing MMOs by removing the trinity



    Now that everyone sees they just slightly altered it everyone is going to act like they never said it was being removed completely



    Nothing against GW2, I might buy it if Im not playing another game when it releases. But the double standard for this game and the thought that it can do no wrong is gonna die out real fast come release

    having to dodge and heal yourself instead of relying on another player who's only duty is to stand there and click on bars all day is not what i'd call slightly altered, and no melee classes aren't the only classes that can tank for short periods (because all classes can tank for short periods) however, you don't HAVE to tank, and that's the difference.

    Another debunk reply to a biobot completed.

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