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I think the title says it all. I'm just wondering will people come across DE's and ME's that are so profound in the story that it'll take a whole server to collectively work together to make it progress the positive side of the DE.
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I dunno about entire server-events (can the servers even handle that?), but I do know of at least 1 DE that will have people dying en masse.
There's a DE to kill a shade demon. You may have seen clips from it, and it's actually one of the lower lvl DEs, but the boss has a skill that basically whipes your entire team. If you don't have enough people ressing you get pwned pretty badly. The events that summon dragons are pretty nasty as well. You will need a good sized group to take them on, and they also have some nasty skills that can whipe a whole group.
I'm really hoping that the game has lot's of very difficult encounters so that the game stay's challenging until new content is developed.
One thing I really realized after playing SWTOR's is that trivializing content is damaging to a game in the long run. People may claim that dungeons are too difficult but if you make them easier then everyone just burns through it and there is nothing left to work towards.
Personally I love really difficult 5 man dungeons. I would truly hope that the world bosses will be quite difficult, but we will have to wait and see.
I'm pretty sure ArenaNet has some goodies in store on the high level continent of Orr, which is an area never before seen in the GW games, but referenced to a lot, and recently brought back from the depths of the sea by the dragons. I'd imagine they would have some crazy cool events, anyway, because they have every reason to make Orr crazy cool and exciting in comparison to the rest of the games. Which, admittedly, is already looking to be crazy cool and exciting.
No. The harder group events can be done with 10 people and, while it will scale up with more people involved, it will be easier to do.
The harder max level zones will probably still be hard and fun, but the point of events is that you can do them to make a difference. If you try doing them and you can't make a difference that wouldn't make sense.
I used to TL;DR, but then I took a bullet point to the footnote.
Yet, if you could defeat any event with sheer force of numbers, there wouldn't be a point to having elaborate fail conditions such as The Sunless sending out armies to devastate villages in the surrounding area if you don't defeat him in time, etc.
These events are ment to be completly pugable though so I don't think 50 good people(good being the key word here) are gonna have much of a problem. The real tough stuff is in the explorer mode dungeons not des. I'm sure they'll be some that are harder then normal, but the fact that there made for pugs tells me there not gonna be to tough.
In this new video that Yogscast released, the event boss looked way too easy. I'm hoping A-Net continues to tweak them so it's harder. I don't believe it was a meta-event, and i know it was in the level 1-14 area, but it still looked too easy.
Or not. I of the casual crowd who wishes to partake in events for story sakes and not to experience uber hardmare mode content to give rise to my epeen. If you want super dooper hardcore nightmare mode then partake in the 5 man dungeons. Challenging content that is beatable is much more enjoyable then banging my head on a raid boss for hours on end while continuing to wipe ad-naseum.
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That video was a lesser DE so it only scales to 10 players I believe. Any more than that and its overkill. This is why I think the beginning of the game on release day will be so easy with so many players roaming the low level areas. The major events are supposed to scale from 10 players to 100 players. Those should trigger more often on release day I hope.
Tequatl the Sunless
http://www.youtube.com/watch?v=_1JfSbKjHHI
I hope that there will be some difficult bosses that require a lot of players. I really liked that in older MMO's that I played that some very strong boss was sighted and ppl ask everyone to help. Even if you dont manage to bring that boss down, it is still awesome to take part in such a spontaneous gathering imo.
If there are 50 good players, there will also be atleast 200 players that are not so good. thats basically 250 players.
I hope events will be dynamic in nature, meaning that they are harder one time then the other time..
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didnt they(Anet) say the more people join in the harder the event becomes? you just said the opposite.
2 simple things here that togehter provides the answer NO.
first so far normal DE will not scale to that big number of players. (that is though info from long time ago , could have changed)
Only mega events would have that kind of impakt. But Since there is scaling involved there is NO way 50 good players can loose, but 50 bad players is another story .
I hope that there are large scale DE's that players actually will not always win. I stress win here as if every DE is a push over these events become more a timed cutscene rather than something players have to cosider battle plans for.
More people really means more things to kill it doesn't really make the event harder. This is an older qoute but I haven't heard otherwise.
Edited because I found the qoute i was looking for. From the guild wars 2 page. These are not figure out a strat difficult, thats being left for the eplorer mode dungeons these are ment to be cleared with whatever kind of group is in the area at the same time. I don't expect these events to be any more difficult then say a group quest in your typical mmo once you get good at the game.
The Dynamic Event system in Guild Wars 2 is built to be scalable and encourage impromptu group playwhere players are naturally cooperating together and not worried about encroaching on each other. The more the merrier.
"Because events scale dynamically, when more players run over to an event, more enemies will start showing up to equal out the number of players that are there"
No, because organising a server would be unrealistic.
In the real world, it would be ridiculous.
So, here's a thing - do you know why we haven't emulated the brain yet? It's because every cell in your brain is its own unique life form, which is, at any time, ready to flee or feed depending on what it needs to do. Every cell is a reactive life form. And people are much more complicated than that. You can't expect all of the people on a server to drop what they're doing to your beck and call. So realistically, an event should be completable with a maximum of 10-15 people, and it should never, ever be more than that.
There should be no events which wipe out groups of 50 because that would be so ludiicrous that it would alienate most of the people playing the game. It just wouldn't allow them any sense of achievement, because they'd realise that it would be numbers dictating whether they win or lose, not them. And that's WoW. I'm sorry, but it is. Numbers should never dictate a win or lose situation, becuase if they do then we're back to WoW. It should be a matter of player skill, strategy, and tactics.
Nothing should define the outcome of a battle other than that.
GW2 isn't EvE.
GW2 isn't WoW.
GW2 is GW2.
I, like may, am here because GW2 is GW2.
Can we please just have GW2?
thats not entirely true, more people also add more abilities to the boss and adds. That one dragon, forget the name.. anyways there is lasers.. 10 ppl you dont need the laser, 50 ppl you need the laser.. now those numbers are pulled out of my a$$ but you get the drift. If you don't use the lasers with the larger grp the abilites will kill you before you can kill the dragon.. stuff like that.
But from what I have heard, of course we will have events, especially the big ones, that are hard, and even 50 people, since it is scaling in difficulty, can lose if they are not organized enough to do the things that are called for. For example, with the Sunless whose name I forget now, a dragon with undead hordes. You need people to fight the undead, the maintain the seige weapons, to protect the asura laser, to take down the big explosion guys, and to handle the dragon itself. That's a lot to do, and I would hope it scales such that it won't be a cake walk.
I want GW2 to be unlike WoW because I don't want events like this to be guaranteed victories. It wouldn't be as dynamic if we always won, would it?
I just say this because I want to make it clear that I want the events to be varying in difficulty, so that some are very difficult to defeat. And I feel like discussions on this topic sometimes drift away from the idea that the events should be very hard, but how many people you have shouldn't be the issue. I think this is what you were trying to say as well, but I think it might come off as wanting things easier.
But enoch, this just isn't going to happen. Anet would never do this, and I would never want them to. The whole point of scaling for your dynamic events is that you don't need this. An event that's hard should be hard if I am doing it with ten people or a hundred, but it shouldn't be impossible one way and a breeze the other. That would defeat the purpose. I would like to see events where hundreds of people are there together for a huge events, but It would totally ruin the game if you needed that many people to complete the event.
We really don't want numbers to determine victory or defeat. While that will be a component of PvP, as in actual war, strategy and planning and execution will matter there as well. But in PvE, we should never feel compelled to find an exact or minimum group of people while in the overworld in order to feel like we have a chance at defeating an event.
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I just hope that their are DE's that cater to the hardcore crowd. I remember seeing a video of a DE's that was a timed event. Hopefully their will be some non story-mode DEs bosses that are difficult to kill. You know we have only seen the smaller dragons? We have not seen the bigger Elder dragons yet and their is suppose to be one elder dragons in a dungeon too. Imagine the difficult of that boss.
Well most of my worries about the difficult of DE have been lifted, since I have read/seen a ton of the press beta stuff. Exploration mode dungeon are difficult to the point that arenanet dev's and beta tester have issues with them, 2hrs of wipes to clear one according to TB/Eric Flannum (still waiting for TB video). The low level DE's chains and story mode instances are hard enough to do. Also, the events get harder as you go to the next zone level. We still have not seen all of the stuff that happens at level 80 either.
This is probably my biggest concern about the game, with all the recent press videos doing nothing but enforce it.
I am yet to see evidence of the much mentioned need for skill and how this will trump all. As it stands everyone has the same tools - heal, tank , dps etc. Is this not the very foundation of a zerg? As of the "greater need for communication and strategy" - is that really going to be the case if everyone can effectively "tank" for short times and roll out the way? The end result of this could be people all wailing away on mobs doing their own thing with no concern for who it beats on because it ultimately dosent matter anyway.
It sounds like this could be just a further dissolution of the genre and further pandering to the entitlement crowd. Where nobody can be debarred from any activity on grounds of personal skill as that would just be unfair.
The truely awful gameplay displayed by the majority of the press event people is just a further indication of how this may well turn out to be - those clickers, one skillers and non aoe dodgiers got on just fine it seemed. Granted it was low level but i cant help but worry.
I like difficulty in games and without a degree of it there is little sense of achievement to be had, as in reall life, few things that are easy are actually worthwhile.
r.i.p. c!
my prediction: The Shatterer will go 10-0 on most servers. (he won't be defeated the first 10 times he is spawned on the majority of servers)
Charr: Outta my way.
Human: What's your problem?
Charr: Your thin skin.