EA - All the baggage that this company entails, both good and bad.
BioWare - This also isn't the same BioWare of BG1 & 2, KOTOR1 timeframe either.
It doesn't surprise me at all that EA/BioWare pulled this. I mean, BioWare was doing this as far back as DA1, something I still hold a grudge against them with.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
people really need to stop narrow minding everything and start trying to understand game development.
when a game is released.. its 100% the final product. at the same time of release atleast 2 expansions are finished for the game. to be launched at a later point in the year to incease profit on the game.
does the game need them? no. they are extras like powered door locks or windows on a car.
before the year is out, the company already has 3 XPs ready for the game at launch..
so its not suprising to find DLC on a base game, as the DLC is already done... it was finished with the game then cut to be created in to an XP much like maxis does with the sims...
they spend X years making the whole game then snip out the extra stuff so you have to pay more for it all. then that extra bit is snipped again to create the xp and 1-3 dlc packs for that cycle.. there by increasing the amount you pay even more..
by the time you actually buy the game.. its been snipped 3 times atleast to make the first 3 XPs and dlcs.. then the marketing tards start their rants about how great the base game is with X pack and X dlc cause without them you are just oooh so missing out on the greatness of their game... (stuff they cut out to make you buy it later ....)
funny thing is.. this isnt a new thing games have been doing this sorta thing for years.. EA is just bad at how they go about hiding it much like they are bad at making games now days rofl
given the story line and everything of ME 3 its not suprising at all to find out they cut stuff out and made it DLC when its already in the game "hidden"
If the content was "hidden" on the disc in playable form, then they are definitely crossing a line. Noone can be surprised as the lemmings keep buying their SRPGs on release and supporting them.
Wow, this is shocking. After playing ME and ME2, but holding off to play ME3 seems like a good idea. Maybe I'll pick it up when it gets discounted to nothing in the bargin bin. :
Is anyone noticed that the price of video games have never increased?
In fact with inflation I pay less now for video games then my parents did 20 years.
On the other end of the spectrum the cost of developing a game has gone from thousands of dollars to millions.
To top it off we buy games used, rent them, pirate them and wait for them to drop in price.
Maybe game companies should leave the DLCs in the game and raise the price of the game itself to match inflation and development costs?
I understand you guys are angry but try and see it from someone elses point of view.
Are you joking or what their priced raised like 30% in less than 10 years? In 2k (that's an approximate date) games were all around 40 euro, now they are at 60 minimum, because they obviously go a lot more today if you count bonuses and the collector boxes, actually that's 33% raise, thats not small at all. In fact if i'm not wrong that's the console mania that raised the game box sales from 40 to 60 euro, but i'm not sure when, was it during the PS3 launch? I'm not sure, but it's really not that old and the raise took a year or 2 max to establish.
Why is anyone surprised when a publisher tries this kind of crap. The major publishers have always been "evil" like that.
Bethesda is just as bad.
THE STORY YOU NEED TO KNOW
Anyways, there used to be a time where PC content packs were free...a homage from the developers who really had a passion for the PC game they worked on and try to keep to alive.
Then consoles got more popular.... they got hard drives and internet access.
Publishers rushed to consoles because they thought it was safer, that there was no piracy and more money could be made.
They were mistaken. The console market was far worse. Retailers started selling buying selling buying used games, making tons of profit that the developer and publisher would never see.
So publishers created console based DLC as a means to get back some of that profit loss.
It wasnt enough...
They then began locking content which is only available for free if you bought the game new (you had to buy the content if you got it used). It was already on disc, just needed to be unlocked. This required internet connections.
Profit levels soared, used game buyers were unlocking games (which the idiots should have just bought new to begin with) and then the publishers realized they can apply this approach to both new and used games.
They begin locking content of the games they produce, and even if you buy the game, you still have to pay more to unlock more of what was already developed for it.
This is how the industry begins its own self strangulation...thankfully there are still studios which can self publish like Valve, and places like Blizzard, and the indy games out there, which have resisted such practices...
Its sad that most developers these days don't develop for the joy of making a game other people would likely enjoy playing. It's all for money now.
aaaaaaaaaaand whats wrong with making a living? I don't care why a person makes a game so long as it is quality and finished when i buy it.
SADLY there are no developers these days that finish anything before slapping an over inflated price tag on it and trying to sell it to the public. Which is why i seldom buy games these days at release. I sjut wait 6-12 months by which time msot of the bugs are patched and the game is in the bargin bin then I buy.
I refuse to support shody game development at full price.
AMD Phenum II x4 3.6Ghz 975 black edition 8 gig Ram Nvidia GeForce GTX 760
While I'm aware the Javik isn't 100% critical to the plot overall, I still think was a real jerk move to make a freakin' prothean, who gives so much insight to many things in Mass Effect 1 especially, a DLC. Having watched youtube videos of all his dialogue and story, I felt this guy should have already have come with all copies of the game. Didn't buy it since I feel that strongly about it.
The whole DLC thing is completely slimy and disruptable and is the main reason I have not bought this. After I found out about the literally brain dead ending I was like "Bonus!".
I have to admit I get a little schaudenfraud about the horrible ending.
Granted on the PC I could get the DLC without paying by hacking it a little, which I am fully capable of doing. But its the principle of the thing. The fact that it was released that way is just damning and disgusting and i say Bioware and EA can go to hell.
Comments
Ladies and gents, at ease. Let me say this.
EA - All the baggage that this company entails, both good and bad.
BioWare - This also isn't the same BioWare of BG1 & 2, KOTOR1 timeframe either.
It doesn't surprise me at all that EA/BioWare pulled this. I mean, BioWare was doing this as far back as DA1, something I still hold a grudge against them with.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
people really need to stop narrow minding everything and start trying to understand game development.
when a game is released.. its 100% the final product. at the same time of release atleast 2 expansions are finished for the game. to be launched at a later point in the year to incease profit on the game.
does the game need them? no. they are extras like powered door locks or windows on a car.
before the year is out, the company already has 3 XPs ready for the game at launch..
so its not suprising to find DLC on a base game, as the DLC is already done... it was finished with the game then cut to be created in to an XP much like maxis does with the sims...
they spend X years making the whole game then snip out the extra stuff so you have to pay more for it all. then that extra bit is snipped again to create the xp and 1-3 dlc packs for that cycle.. there by increasing the amount you pay even more..
by the time you actually buy the game.. its been snipped 3 times atleast to make the first 3 XPs and dlcs.. then the marketing tards start their rants about how great the base game is with X pack and X dlc cause without them you are just oooh so missing out on the greatness of their game... (stuff they cut out to make you buy it later ....)
funny thing is.. this isnt a new thing games have been doing this sorta thing for years.. EA is just bad at how they go about hiding it much like they are bad at making games now days rofl
given the story line and everything of ME 3 its not suprising at all to find out they cut stuff out and made it DLC when its already in the game "hidden"
If the content was "hidden" on the disc in playable form, then they are definitely crossing a line. Noone can be surprised as the lemmings keep buying their SRPGs on release and supporting them.
Wow, this is shocking. After playing ME and ME2, but holding off to play ME3 seems like a good idea. Maybe I'll pick it up when it gets discounted to nothing in the bargin bin. :
As much as this shady business disgusts me (there is no excuse for it people) I'm not shocked because its been done before.
Capcom, MVC3 characters already on the disc
Day 1 DLC for me that's just an insult. You release a game fine, if you want to add DLC later fine, but dont make us pay for a 80% of a game.
Are you joking or what their priced raised like 30% in less than 10 years? In 2k (that's an approximate date) games were all around 40 euro, now they are at 60 minimum, because they obviously go a lot more today if you count bonuses and the collector boxes, actually that's 33% raise, thats not small at all. In fact if i'm not wrong that's the console mania that raised the game box sales from 40 to 60 euro, but i'm not sure when, was it during the PS3 launch? I'm not sure, but it's really not that old and the raise took a year or 2 max to establish.
Why is anyone surprised when a publisher tries this kind of crap. The major publishers have always been "evil" like that.
Bethesda is just as bad.
THE STORY YOU NEED TO KNOW
Anyways, there used to be a time where PC content packs were free...a homage from the developers who really had a passion for the PC game they worked on and try to keep to alive.
Then consoles got more popular.... they got hard drives and internet access.
Publishers rushed to consoles because they thought it was safer, that there was no piracy and more money could be made.
They were mistaken. The console market was far worse. Retailers started selling buying selling buying used games, making tons of profit that the developer and publisher would never see.
So publishers created console based DLC as a means to get back some of that profit loss.
It wasnt enough...
They then began locking content which is only available for free if you bought the game new (you had to buy the content if you got it used). It was already on disc, just needed to be unlocked. This required internet connections.
Profit levels soared, used game buyers were unlocking games (which the idiots should have just bought new to begin with) and then the publishers realized they can apply this approach to both new and used games.
They begin locking content of the games they produce, and even if you buy the game, you still have to pay more to unlock more of what was already developed for it.
This is how the industry begins its own self strangulation...thankfully there are still studios which can self publish like Valve, and places like Blizzard, and the indy games out there, which have resisted such practices...
aaaaaaaaaaand whats wrong with making a living? I don't care why a person makes a game so long as it is quality and finished when i buy it.
SADLY there are no developers these days that finish anything before slapping an over inflated price tag on it and trying to sell it to the public. Which is why i seldom buy games these days at release. I sjut wait 6-12 months by which time msot of the bugs are patched and the game is in the bargin bin then I buy.
I refuse to support shody game development at full price.
AMD Phenum II x4 3.6Ghz 975 black edition
8 gig Ram
Nvidia GeForce GTX 760
While I'm aware the Javik isn't 100% critical to the plot overall, I still think was a real jerk move to make a freakin' prothean, who gives so much insight to many things in Mass Effect 1 especially, a DLC. Having watched youtube videos of all his dialogue and story, I felt this guy should have already have come with all copies of the game. Didn't buy it since I feel that strongly about it.
The whole DLC thing is completely slimy and disruptable and is the main reason I have not bought this. After I found out about the literally brain dead ending I was like "Bonus!".
I have to admit I get a little schaudenfraud about the horrible ending.
Granted on the PC I could get the DLC without paying by hacking it a little, which I am fully capable of doing. But its the principle of the thing. The fact that it was released that way is just damning and disgusting and i say Bioware and EA can go to hell.