Aim based pushes a huge portion of your player base away. Maybe you like playing in an empty world, I don't. There's a lot more that goes into picking the best PvP system to date than just PvP and what you like.
Source? exactly... don't comment on stuff you know nothing about. OP asked for peoples opinions... not their critique on other posts.
And ofcourse we have Darkfall 2.0 on the horizon
My source is what we call subscription numbers of the above mentioned game. It's a combat system that pushes away players who do not have a twitch skill set when it comes to video games, so my other source is common sense. I've played nearly every single combat system out there, I know plenty about it. What do you know? Exactly.
I gave my opinion. Just because you don't agree with it doesn't mean that it is not an opinion.
And do you honestly believe 2.0 will do much of anything for that game? It won't, I hope it does, but I know it won't.
You're wrong in everything you say.
And bless I was probably playing Kesmai when you wasn't even born lol.
Having said that... please keep this thread on topic, and I will allow you to have you're own opinion... for now.
EVE is good. But far away from perfect. With most ships PVP is about skill in EVE but lately t3 and supers appeared which are major game spoilers. Solo PVP is rare so you need a good group of friends. Hit and run is still fun but major alliance pvp is lag and blob fest all the way down.
EVE is slowly dying unless ccp wakes up. But it's still best non-solo pvp around in my opinion.
No fate but what we make, so make me a ham sandwich please.
I absolutely loved Shadowbane. So many class/race combos. Team skill builds and ninja raids early on in the game.
My second choice would of been DAoC, was just a unique and fun experience at the time.
While fun but no where near as good as the above was World of Warcraft before the battlegrounds. Nothing like the server creaking and moaning as Tauren Mill filled up.
personaly the funnest most thrilling pvp i ever had was in Mortal Online, even dispite all the buggs and exploit.
the "elder scrolls" first person view, especially with melee weappons, is one of the most realistic and immersive settings for a pvp game. you feel like you are the one swinging that weappon, no 3rd person game can do that. i also like how no weappon/magic had insane range, and there is absolutely no crowd control. mounted combat was also some of the funnest ever.
EVE is good. But far away from perfect. With most ships PVP is about skill in EVE but lately t3 and supers appeared which are major game spoilers. Solo PVP is rare so you need a good group of friends. Hit and run is still fun but major alliance pvp is lag and blob fest all the way down.
EVE is slowly dying unless ccp wakes up. But it's still best non-solo pvp around in my opinion.
I think for CCP group PvP was the point of making nullsec. Its just that its gotten a bit out of hand, the natural response to zerging is to zerg your opponents back because everyone wants to win.
Planetside by far although going by standard mmorpgs then Ultima Online by far...the fear of seeing red named players just off screen and then when the faction system was introduced i thought it was pretty awsome...join one of 7? factions and be able to attack other factions anywhere and steal that item from their base and try take it to your own base across the land...really enjoyed that non-forced pvp..you didnt want to pvp you didnt join a faction - really like that form of pvp where you choose somewhere down the road who you wish to fight for
Without question, DAOC. Realm vs Realm iin is hey-day was the most phun u could have.
The frontier was so chaotic, were a 5 vs 5, could easily turn into a full blown affair, & that was just one battle going on, with hundreds more all over.
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
UO- Pre Carebear land crap. DAOC was good when it was full. I still actually enjoyed Shadowbane pvp when odds were not completely lopsided. And jumping into open pvp cities in SB and open world in SB and UO was always fun.
Daoc (Dark Age of Camelot) for being not only the most advanced pvp system ever developed, but for being so advanced that not 1 copy paste of their mmo has ever existed - and it's been 11 years. Three factions, 44 classes, 24 races. No instancing, no crossover questing in your land where you see an enemy by level 15 because the developers are too lazy to actually invest in different lands.
Shadowbane - hands down best city system for siege warfare. Loved it. Miss it terribly. And they as well had a faction server which was just as fun as DAoC (for me). I am not so retarded that I can accept killing races and classes that mirror my guilds. Laziness on the part of the developers there.
That's it for me for the FANTASY MMORPG. Everything is either a buggy free for all sandbox with terribad graphics and hoppity hop mage tank pvp and poorly done FPS bow/spell firing, or 2 factions (yawn!), or just guild wars type like Age of Conan where lore took a major dump.
Definitely EvE, when you break into a total sweat and your shaking as you click warp to in your shiny new rig which took you a month to collect the money with missions/ratting,, and land on grid with stuff blowing up listening to the FC call out targets, there has been no PVP experience like it. Now if it wasn't for all the other stupid stuff that doesn't work i'd still be playing.
DAOC for me had the best pvp, reaction based skills, sieges, 3 sided faction pvp, relics to take and hold.... to qualify before expansions mostly ToA which was pretty good from a raid based pve aspect but the skills and gear horribly unbalanced pvp in it forced you to do a good forsaken amount of pve if you wanted to pvp and none wanted that. It does seem every company makes pvp worse rather than better as time goes on.
GW1 was not bad either for instance based pvp as it was based on player skill not levels and gear like most games.
My best open world PvP experience was with Lineage 2 early days. Those castle sieges were epic fun and controlling levelling territory was also rather interesting in a non faction game, where your friends, guilds and alliances were more important than artificial factions.
Best MMO pvp, that has to be for me Planetside 1. Why? Because 3 empire at war on huge maps on land water (for vanu) and air. I've never experienced anything like it since. That's why I wait for PS2 with baited breath,no others MMO's pvp is even in the ball park of Planetside 2.
1st place: World War 2 Online: Battleground Europe
(for those who don't know it: it's an mmofps with one large map containing parts of Germany, England, France and Belgium)
For the following reason:
Requires player skill.
Thinking, aiming, sneaking, taking enemies out in the right order, estimating the distance for a shot, taking cover.. it's very realistic. Nothing gives me the same adrenaline rush. M
2nd place: Eve Online
For the following reason:
Meaningful death, valuable loot.
Con: The fights mainly happen in the fitting hangar.
Darkfall (despite the hacker assholes). Took skill to aim spells, arrows and weapon swings for maximum effect. Huge, huge battles which worked well enough even with *hundreds* of players taking part. It only became a problem when numbers really zerged up then you got a 300 player+ slideshow, but there isn't any game out there which came close to having the kind of epic numbers and fights which Darkfall had. Full loot, huge numbers, *skill*/aim based combat.
Eve - prebattleship era, pre-blob fleets. Battles were intense, rewarding fun.
UO - pretrammel. Nothing quite like never knowing quite what would be wrong the next corner, a real sense of exploration and adventure. Again, hacker assholes one-shotting people and speedhacking were a noticeable problem which people tend to have forgotten, but it sure was fun despite that at the time.
Comments
You're wrong in everything you say.
And bless I was probably playing Kesmai when you wasn't even born lol.
Having said that... please keep this thread on topic, and I will allow you to have you're own opinion... for now.
www.daneslaw.com
@GamerKurisu
Awaiting Darkfall Unholy Wars
EVE is good. But far away from perfect. With most ships PVP is about skill in EVE but lately t3 and supers appeared which are major game spoilers. Solo PVP is rare so you need a good group of friends. Hit and run is still fun but major alliance pvp is lag and blob fest all the way down.
EVE is slowly dying unless ccp wakes up. But it's still best non-solo pvp around in my opinion.
No fate but what we make, so make me a ham sandwich please.
I absolutely loved Shadowbane. So many class/race combos. Team skill builds and ninja raids early on in the game.
My second choice would of been DAoC, was just a unique and fun experience at the time.
While fun but no where near as good as the above was World of Warcraft before the battlegrounds. Nothing like the server creaking and moaning as Tauren Mill filled up.
EVE
Solo PVP
Small gang PVP (100+)
Large fleet PVP (1000+)
Trading market orders PVP
Crafting PVP
Resource gathering PVP
Mining PVP
PVP for PVE goals
Meta gaming politics PVP
Forum wars PVP
Am I missing something?
personaly the funnest most thrilling pvp i ever had was in Mortal Online, even dispite all the buggs and exploit.
the "elder scrolls" first person view, especially with melee weappons, is one of the most realistic and immersive settings for a pvp game. you feel like you are the one swinging that weappon, no 3rd person game can do that. i also like how no weappon/magic had insane range, and there is absolutely no crowd control. mounted combat was also some of the funnest ever.
I think for CCP group PvP was the point of making nullsec. Its just that its gotten a bit out of hand, the natural response to zerging is to zerg your opponents back because everyone wants to win.
Planetside by far although going by standard mmorpgs then Ultima Online by far...the fear of seeing red named players just off screen and then when the faction system was introduced i thought it was pretty awsome...join one of 7? factions and be able to attack other factions anywhere and steal that item from their base and try take it to your own base across the land...really enjoyed that non-forced pvp..you didnt want to pvp you didnt join a faction - really like that form of pvp where you choose somewhere down the road who you wish to fight for
Active Game: EVE
Inactive Game: Shadowbane.
Currently bored with MMO's.
DaoC by far was the best! Loved capturing dungeons! Seiges were great, we would just crash the server with so many people online for the seige.
Not sure if it counts since its a dead game.But SWG was always the best pvp to me.
UO post-Trammel/Felucca split with the Factions warfare.
The grand daddy of open world, faction based, territorial control/capture PvP.
It even had full player looting, and it actually "worked" because of how gear/crafting worked in UO.
The frontier was so chaotic, were a 5 vs 5, could easily turn into a full blown affair, & that was just one battle going on, with hundreds more all over.
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
I have to agre, i think UO had the best PvP.
MMORPG PVP is bad overall, but if I had to choose I'd go with WOW because the non-skill factors are kept relatively minimal.
If I can cheat like the other guy, I'd go with Planetside. But really that's a MMOFPS not a MMORPG.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
UO- Pre Carebear land crap. DAOC was good when it was full. I still actually enjoyed Shadowbane pvp when odds were not completely lopsided. And jumping into open pvp cities in SB and open world in SB and UO was always fun.
Daoc (Dark Age of Camelot) for being not only the most advanced pvp system ever developed, but for being so advanced that not 1 copy paste of their mmo has ever existed - and it's been 11 years. Three factions, 44 classes, 24 races. No instancing, no crossover questing in your land where you see an enemy by level 15 because the developers are too lazy to actually invest in different lands.
Shadowbane - hands down best city system for siege warfare. Loved it. Miss it terribly. And they as well had a faction server which was just as fun as DAoC (for me). I am not so retarded that I can accept killing races and classes that mirror my guilds. Laziness on the part of the developers there.
That's it for me for the FANTASY MMORPG. Everything is either a buggy free for all sandbox with terribad graphics and hoppity hop mage tank pvp and poorly done FPS bow/spell firing, or 2 factions (yawn!), or just guild wars type like Age of Conan where lore took a major dump.
Definitely EvE, when you break into a total sweat and your shaking as you click warp to in your shiny new rig which took you a month to collect the money with missions/ratting,, and land on grid with stuff blowing up listening to the FC call out targets, there has been no PVP experience like it. Now if it wasn't for all the other stupid stuff that doesn't work i'd still be playing.
DAOC for me had the best pvp, reaction based skills, sieges, 3 sided faction pvp, relics to take and hold.... to qualify before expansions mostly ToA which was pretty good from a raid based pve aspect but the skills and gear horribly unbalanced pvp in it forced you to do a good forsaken amount of pve if you wanted to pvp and none wanted that. It does seem every company makes pvp worse rather than better as time goes on.
GW1 was not bad either for instance based pvp as it was based on player skill not levels and gear like most games.
GW1 especially their GvG. I've not come across any good open world PvP yet.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
My best open world PvP experience was with Lineage 2 early days. Those castle sieges were epic fun and controlling levelling territory was also rather interesting in a non faction game, where your friends, guilds and alliances were more important than artificial factions.
Eve Online. I've tried other PvP games and one way or the other they range from being ineptly implemented to being sheer crap.
Best MMO pvp, that has to be for me Planetside 1. Why? Because 3 empire at war on huge maps on land water (for vanu) and air. I've never experienced anything like it since. That's why I wait for PS2 with baited breath,no others MMO's pvp is even in the ball park of Planetside 2.
1st place: World War 2 Online: Battleground Europe
(for those who don't know it: it's an mmofps with one large map containing parts of Germany, England, France and Belgium)
For the following reason:
Requires player skill.
Thinking, aiming, sneaking, taking enemies out in the right order, estimating the distance for a shot, taking cover.. it's very realistic. Nothing gives me the same adrenaline rush. M
2nd place: Eve Online
For the following reason:
Meaningful death, valuable loot.
Con: The fights mainly happen in the fitting hangar.
Darkfall (despite the hacker assholes). Took skill to aim spells, arrows and weapon swings for maximum effect. Huge, huge battles which worked well enough even with *hundreds* of players taking part. It only became a problem when numbers really zerged up then you got a 300 player+ slideshow, but there isn't any game out there which came close to having the kind of epic numbers and fights which Darkfall had. Full loot, huge numbers, *skill*/aim based combat.
Eve - prebattleship era, pre-blob fleets. Battles were intense, rewarding fun.
UO - pretrammel. Nothing quite like never knowing quite what would be wrong the next corner, a real sense of exploration and adventure. Again, hacker assholes one-shotting people and speedhacking were a noticeable problem which people tend to have forgotten, but it sure was fun despite that at the time.
DAoC, although the volume of zerginess was annoying..