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The Secret World: The Freeform Progression System

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  • MargraveMargrave Member RarePosts: 1,371

    This sounds rather interesting, but balancing out 500 skills sounds like a nightmare.

    Also, you know within days there will be cookie cutter builds posted by the min/maxers. And then in the end people that don't use just the right build don't get in guilds or in the events.

    Same song, different verse.

  • DolmongDolmong Member Posts: 515

    I have no doubt about Funcom making innovative MMORPG, especially sci-fi ones....

    They usually came out and did very good job!

    However, is the release of the game I worry about.  Funcom had a history of horrible launch!!

    Please make it work this time !!

  • IAmMMOIAmMMO Member UncommonPosts: 1,462
    Their engine use has not jump forward by any leaps of bounds though, that engine can't do anything new other than nice eye candy. The feel of an engine come through in games, and I don't really like the feel of this engine of theirs. They've not moved forward in the way SOE has developing forgelight,they're using same old tools with same old limitations as 5 years ago, just more eye candy.
  • ConnmacartConnmacart Member UncommonPosts: 723

    Originally posted by bigsmiff

    I am sooo looking forward to this. It has that Supernatural/Grimm feel to it. I know people bash Funcom for AoC's launch, but don't you think they want to avoid that junk this time? I think they have a genuine gem in the making.

    From what I hear AO's launch was just as horrid as AoC. So didn't they want to avoid that with AoC then? Wanting and being able to are different things and I don't think they are capable enough to get it right. Years of playing AoC showed me they screw up more then that they get things right.

  • BlackbrrdBlackbrrd Member Posts: 811

    Originally posted by Connmacart

    From what I hear AO's launch was just as horrid as AoC. So didn't they want to avoid that with AoC then? Wanting and being able to are different things and I don't think they are capable enough to get it right. Years of playing AoC showed me they screw up more then that they get things right.

    The AO launch was much worse than the AoC launch. If they had done the same with TSW as they did with AoC, it would have launched in April. Those two extra months are for polish, not unfinished features. I played TSW for about 5 hours about 6 weeks back and I didn't encounter any bugs. I think the game will give a fresh breath to the mmo-genre.

  • rpgalonrpgalon Member Posts: 430

    Originally posted by IAmMMO

    Their engine use has not jump forward by any leaps of bounds though, that engine can't do anything new other than nice eye candy. The feel of an engine come through in games, and I don't really like the feel of this engine of theirs. They've not moved forward in the way SOE has developing forgelight,they're using same old tools with same old limitations as 5 years ago, just more eye candy.

    Server side PhysX

    Dynamic Lighting in a MMO

    Article in the geforce.com: The Secret World: The Most Technologically Advanced MMO To Date

  • knightprodigknightprodig Member CommonPosts: 14

    Funcom, like SOE is a four letter word to me. Funcom is still a fly-by-night second rate game developer in my book with niche titles.

    With my opinion aside, it still looks very promising. A few sandbox elements and far enough away from WoW, the BS of yesteryear games may not be as prevelant in this one.

    TSW and ArcheAge are at the top of my list now.

  • DaSpackDaSpack Member UncommonPosts: 589

    I have to hand it to FUNCOM. This progression system sounds bloody well thought out. If this works it could fcking change the genre for ever.

    The Ultimate Breakdown

  • DaSpackDaSpack Member UncommonPosts: 589

    Sorry I am so hyped right now :P

    The Ultimate Breakdown

  • ZippyZippy Member, Newbie CommonPosts: 1,412

    It  all sounds nice on paper but its Funcom and that means they will lie , lie and lie again to you because all they want is your box sale money and in return you will get a terrible unfinished product which will not even remotely resemble what they promised you.  Rather than wasting your time following this game, hyping it, buying it, attempting to play it and then quickly quitting it why not simply send Funcom a check. That is all they want just your money. Its simpler and easier to just send them cash that way you you can move on to hyping some other soon to fail game and not waste your time being contioulsy frustrated by Funcoms lies and misrepresentations..

  • YalexyYalexy Member UncommonPosts: 1,058

    It's funny to see the Anti-Funcom-crowd flaming a game they've never seen on their own. Sure, Funcom did badly with AO and AoC at release, but TSW is using the same and improved engine as AoC and the beta is actually quiet good so far besides the character-animations, which are still a bit awkward.

    I'm not saying it's perfect, but TSW won't have the same problems liek AO or AoC at launch. That I can tell you so far.

  • adis5005adis5005 Member UncommonPosts: 46

    Lovecraft meets Silent Hill...... how can this game NOT be totaly badass?!

  • DaSpackDaSpack Member UncommonPosts: 589

    Originally posted by Zippy

    It  all sounds nice on paper but its Funcom and that means they will lie , lie and lie again to you because all they want is your box sale money and in return you will get a terrible unfinished product which will not even remotely resemble what they promised you.  Rather than wasting your time following this game, hyping it, buying it, attempting to play it and then quickly quitting it why not simply send Funcom a check. That is all they want just your money. Its simpler and easier to just send them cash that way you you can move on to hyping some other soon to fail game and not waste your time being contioulsy frustrated by Funcoms lies and misrepresentations..




     

    After the Box money?? Wouldn't it be much higher risk that ArenaNet and GW2 would go for the box Scam? TSW is after all a subscription based game, so they would depend on you finding the progressionsystem meaningfull. And reading this article, it looks like they might be able to pull that off.

    The Ultimate Breakdown

  • ThorkuneThorkune Member UncommonPosts: 1,969

    Originally posted by Blackbrrd



    Originally posted by Connmacart



    From what I hear AO's launch was just as horrid as AoC. So didn't they want to avoid that with AoC then? Wanting and being able to are different things and I don't think they are capable enough to get it right. Years of playing AoC showed me they screw up more then that they get things right.

    The AO launch was much worse than the AoC launch. If they had done the same with TSW as they did with AoC, it would have launched in April. Those two extra months are for polish, not unfinished features. I played TSW for about 5 hours about 6 weeks back and I didn't encounter any bugs. I think the game will give a fresh breath to the mmo-genre.

    Sounds promising

  • IsawaIsawa Member UncommonPosts: 1,051

    Nice write up, this game is sounding and looking pretty good (melee weapons making better contact could be worked on). I watched one of their latest videos from the POV of what appeared to be the group healer, who seemed to only be using 2-3 abilities, which was somewhat disappointing. Didn't really see any awesome magic effects from players.

    Really digging the wheel and being able to build your charcter from such a large skill base.

  • ZippyZippy Member, Newbie CommonPosts: 1,412



    Originally posted by DaSpack








    Originally posted by Zippy







    It  all sounds nice on paper but its Funcom and that means they will lie , lie and lie again to you because all they want is your box sale money and in return you will get a terrible unfinished product which will not even remotely resemble what they promised you.  Rather than wasting your time following this game, hyping it, buying it, attempting to play it and then quickly quitting it why not simply send Funcom a check. That is all they want just your money. Its simpler and easier to just send them cash that way you you can move on to hyping some other soon to fail game and not waste your time being contioulsy frustrated by Funcoms lies and misrepresentations..






















     





    After the Box money?? Wouldn't it be much higher risk that ArenaNet and GW2 would go for the box Scam? TSW is after all a subscription based game, so they would depend on you finding the progressionsystem meaningfull. And reading this article, it looks like they might be able to pull that off.










     





    Funcom is after box sales not long term subs.  That is what they did with AoC making a simplistic game targetted at the juvenile audience emphasiizing immature themes suich as sex, gore nudity and profanity.  They proceeded to ruin their reputation and the games long term health by lying prior to release and treating their customer base very poorly.  They had no interest in subscriptions.  Well little interest.  It was box sales where they made their money and the same will be the case with TSW.  They know they can release a terrible game which they sepnd little developing and will make a huige return on box sales no matter how bad the game is.  All they care about is making a game for their marketing department to sell boxes not one that people will play.  That is what Funcom is about.  Again  its much better to just send Funcom a check and give them the money than waste your time playing TSW.



     

  • DaSpackDaSpack Member UncommonPosts: 589

    @Zippy. AoC is rated Mature content 18 years.

    The Ultimate Breakdown

  • RaysheRayshe Member UncommonPosts: 1,279

    People who hate on funcom can continue to hate on funcom. we really dont want you in the game anyways. wanna say its trash, go for it, we wont sit here and argue with a brick wall that is butt hurt over a passed let down.

     

    TSW is my top pick for whats being released. im excited for june so that i can get a chance to play it. they said they would be doing a open beta before release, im hopeing they get that up and going soon.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • ArconaArcona Member UncommonPosts: 1,182

    this game is pure win

  • hugtime4everhugtime4ever Member UncommonPosts: 38

    im more interested in more information about the cash shop.

    Cash shop + monthly subscription seems kinda meh to me but if there is a way to get cash shop items ingame without spending real money I could be okay with it depending how they implemented it.

     

    But till I see more information about the cash shop I won't get hype over this game. Plenty of good MMO's are coming out so there is plenty of choice.

    Looking forward to uhh.....
    playing: Civ 5, Tony Hawk Pro Skater HD

  • ShakyMoShakyMo Member CommonPosts: 7,207



    Originally posted by Kaocan




    Originally posted by pwain



    As far as I know the PvP in this game is only a side feature  :(

    Not exactly correct - the PvP will be a main part of the game....but not at launch. They have turned down what parts of PvP will be in game when it launches. I do not know the why behind this, but I suspect we will find that out soon enough. It will still have the 3 faction PvP, still have the capturable minigames, and still have at least one persistant goal capture orianted PvP free for all zone. They have stated they plan on double that at least with persistant goal capture type zones around the world. Big plan, might be why they are holding it back at launch. 

    Personaly I never have a problem with holding back some content and releasing as the game goes on in free patch/updates. Help keep the game fresh as time goes by. The only time it becaomes an issue is when they launnch with not enough, and dont keep enough coming as time goes by. Demand and supply need to work themselves out right.






     





    in my opinion it isn't enough at launch.  you have 1 zone supporting what 150 players vs GW2 and its it's 4 zones supporting 500 players each.  Not only that but the zones in gW2 are anytime whereas the TSW zone is "endgame".  They needed to launch with 3 zones with plans to expand to 6

    that said 3 factions > 3 rotating servers

    true persistence > fortnightly tournament

    but theres a real problem withscale with this kind of PVP, just one zone cuts out a lot of the higher level strategy of choosing where to fight.

     

  • cutthecrapcutthecrap Member Posts: 600

    Originally posted by adis5005

    Lovecraft meets Silent Hill...... how can this game NOT be totaly badass?!

    This.

    This is what I was thinking too, this game must have the most awe inspiring setting and theme for its world currently around in MMO's. Definitely something else than generic overdone fantasy or same old or franchise scifi.

     


    Originally posted by Zippy

    They know they can release a terrible game which they sepnd little developing and will make a huige return on box sales no matter how bad the game is.  All they care about is making a game for their marketing department to sell boxes not one that people will play.  That is what Funcom is about.  Again  its much better to just send Funcom a check and give them the money than waste your time playing TSW.

    Shrug. Sounds like a load of BS to me, with a lot of hating on a company and little objectivity. Well, if you don't like a game purely for its company, suit yourself and feel free to stick to your bias game. I intend to buy and enjoy TSW, just like I enjoyed AoC, it's one of the better MMO worlds I've encountered and played in.

     


    Originally posted by ShakyMo

    but theres a real problem withscale with this kind of PVP, just one zone cuts out a lot of the higher level strategy of choosing where to fight.



     

    I agree. What they need is like 3 persistent world pvp zones where players need to fight for control, it'd spread the players out and add an extra layer of strategy to the faction pvp.

  • acidbloodacidblood Member RarePosts: 878

    Now THAT is how to build a character progression system, i.e. with freedom as the main principal. Take note Anet, because as cool as traits are, the trait system has got nothing on this.

    If TSW is decently polished (not just in the newbie area) and the cash shop doesn't ruin it (i.e. is and remains purely cosmetic), then it is definitely shaping up to be a big player in the future of MMOs.

  • ZippyZippy Member, Newbie CommonPosts: 1,412





    Originally posted by DaSpack

    @Zippy. AoC is rated Mature content 18 years.

    18 years old is a child. But we may  have different ideas of maturity.  One poster here once gave a very good definition of maturity.  A 25 year old may think maturity is looking at boobs, profanaity and the abilty to be offensive to other people while an adult thinks maturity is the thought that maybe its better to consider other peoples feelings and not be offensive.  In other words maturity is empathy.  Physilogically a males brain does not full develop where they can develop and understand empathy until at least age 25.

    AOC was an immature game with immature themes targeted towards a young adolescent audience.  It emphasized nudity, gore, blood and profanity over substance and thought.  It was directed at younger one dimensional brains and young peoples hormones. It used a simplistic follow the arrow combat system taht required no thought.  It completely lacked in substance and content but was high in eye candy and flash.  It was a game made for box sales and targetted towards an audience that would not have the attention span to play a MMO longer than a month or two.

    Prior to release Funcom lied to the beta testers and to the genral public saying that the release verion was months ahead of the beta build and contained all kinds of improvements including high level zones full of content and features that would not exiist for 6+ months.  They knew the ship was going down and tried to maximize their box sales by lies and deception (limiting open beta to level 13) all the time knowing they game had no long term future.

    Prior to releasing AoC Funcom said they learned from AO's release and would not do the same to us again.  Now they are telling us hey we learned from AoC's release and believe us we won't screw you over again.  All they have learned is that lying and deception makes them money.

  • DKTuesdayDKTuesday Member UncommonPosts: 15

    Originally posted by rpgalon

    Originally posted by IAmMMO

    Their engine use has not jump forward by any leaps of bounds though, that engine can't do anything new other than nice eye candy. The feel of an engine come through in games, and I don't really like the feel of this engine of theirs. They've not moved forward in the way SOE has developing forgelight,they're using same old tools with same old limitations as 5 years ago, just more eye candy.

    Server side PhysX

    Dynamic Lighting in a MMO

    Article in the geforce.com: The Secret World: The Most Technologically Advanced MMO To Date


     



    Graphics != combat engine.

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