I think it's important to realize that the game has more content than simply being 80 and doing progression raids. Take your time, explore, and earn achievements. As I understand, there will be completion metrics showing you how much of the game you've completed. The benefit of the sidekicking system and the associated level modifier is that all content can seem fresh. I understand where you are coming from though. The gaming model is getting old and I think as a culture we are bored.
Agreed.
If you just run to max level as soon as you can you have kinda missed the point with the game.
Try to enjoy it for it's own sake, not for any loot.
I mean we have a lan network at my buddies place where we bring our laptops a day each week, we played many games of all types and in most of themthere aren't really much of rewards, you ply them because it is fun.
Somewhere in the early 00 people forgot that about MMOs and now it is just about getting better and better rewards instead.
And frankly OP, if you play the game a month and max out 2 characters it would still be a good deal for 60 bucks, I rarely play a singleplayer game that long, only game I bought the last 2 years I played more is CIV5.
Thing is, you might find that after two or three months, you have done everything you want to do. How many times have that happened in a game? The only reason anyone sticks around in an MMORPG after they "get all the lootz" is to do busy work till they add more lootz. In the mean time you are spending $15 so the people that help you get that lootz dont replace you. That is just babies if you ask me.
At lest with gw2, if you get burnt out, you arnt guilted into still playing bacause you are still paying (yeah, I know, $15 isnt much, but I HATE to waste money for something I am not using). Play, have fun with it till you dont, leave the computer, go kiss a woman (or a man, or both.. whatever I dont judge), and if you are alone one thursday night and wanna fire guild wars 2 up again, be it a month or a year later, go ahead, and leave your credit card by your bed.
No game can be all things to all people. I think in the case of the OP maybe this is just one to pass on. The focus at 80 will be heavily on PvP.
There are plenty of games out there with a more PvE oriented endgame and raid content. If that's your thing then you're probably best off sticking to those games that aim at providing that type of content.
you are wrong.. my guess is you are either an avid raider or a strict PVPer and cannot see the PVE potential as only PVEers can. I will say it again.. there is more PVE world and content than PVP.
No game can be all things to all people. I think in the case of the OP maybe this is just one to pass on. The focus at 80 will be heavily on PvP.
There are plenty of games out there with a more PvE oriented endgame and raid content. If that's your thing then you're probably best off sticking to those games that aim at providing that type of content.
you are wrong.. my guess is you are either an avid raider or a strict PVPer and cannot see the PVE potential as only PVEers can. I will say it again.. there is more PVE world and content than PVP.
No, sorry, you've got me all wrong. I'm not an avid raider nor focused only on PvP. I can see that the opportunity exits to go back to pve content you haven't seen and still have a challenge due to scaling. I agree with you completely. The PvE potential in GW2 is huge IF you consider your personal story, Dynamic Events and 5 man content sufficient to meet your PvE needs. My point is that the OP sounds like an avid raider, and I doubt he will see this as worth his while, as avid raiders are all about the next "big boss" or next tier of the gear grind.
I don't think this is the game the OP is looking for.
That being said I still believe the main focus for most people in GW2 will be the PvP, be it structured or world v world. I think a lot of folks see this as the true successor to DAoC in that regard. That's just my opinion and is open to debate. But for the Raid oriented players out there, they can find other games that will suit them better.
No, sorry, you've got me all wrong. I'm not an avid raider nor focused only on PvP. I can see that the opportunity exits to go back to pve content you haven't seen and still have a challenge due to scaling. I agree with you completely. The PvE potential in GW2 is huge IF you consider your personal story, Dynamic Events and 5 man content sufficient to meet your PvE needs. My point is that the OP sounds like an avid raider, and I doubt he will see this as worth his while, as avid raiders are all about the next "big boss" or next tier of the gear grind.
I don't think this is the game the OP is looking for.
That being said I still believe the main focus for most people in GW2 will be the PvP, be it structured or world v world. I think a lot of folks see this as the true successor to DAoC in that regard. That's just my opinion and is open to debate. But for the Raid oriented players out there, they can find other games that will suit them better.
I've got to agree with jmc... Type of games are simply not meant for some people. In this cash I just don't see avid raidiers, who raid and only raid, getting into GW2 that much. Sure they may have fun levelling and exploring the world a bit, they may even dip their toes into WvW and end up enjoying that. But sooner or later they will get that itch for some regimented raiding and GW2 won't be able to scratch that itch (I've been in a progression raiding guild so I know).
That isn't an issue the game needs to resolve and the great thing about GW2 is that it can easily get away without ever appeasing the avid raider. Since anyone can simply put down money for the box and enjoy the game for what it is; then put the game away, with no obgligation to return and simply just get back to raiding.
Well I'm certainly looking forward to this game for its PvP, because there needs to be a tleast one good new MMORPG for us PvP'ers. However I do see a lot of PvE'ers having a blast in the game's WvW. Hopefully someone like MikeB got a lot of good WvW footage to share.
Like every MMO that comes from Asian comany, it lack story depth, lack of PvE content, not so interesting mechanics in proffesions/gathering.
They are more INSTANT MMO, like geting to max level in a flash and going straight to PvP.
I guess GW 2 will be heaven for PvP oriented players, but with D3 and MOP coming don`t think PvE players will stick to GW2 on the regular base.
Arenanet are not Asian. The founders all came from Blizzard and worked on the original Diablo and Diablo 2, so I'm a little confused by this statement. NCSoft may be asian but they're just the publisher/parent company. They have no input to development. Not when it comes to content or game mechanics anyway.
And saying GW2 lacks PvE content is clearly wrong. It may lack raid content in the traditional sense but it has a lot of PvE content. It just won't necessarily appeal to endgame raiders that are used to WoW type gameplay.
The leveling process is rather pleasant and feels better than most MMOs. As for the end-game, I don't think there's much to do - unless you enjoy playing without a real sense of progression. Certainly, it's not about gear or "power" - and they apparently think that the "fun" will come from somewhere else. I haven't seen or heard any concrete information about what that actually means. If it means "exploring" the world hunting for skill points or just repeating dynamic events until you're blue in the face, that's not my idea of fun.
The WvWvW is probably great if you want the sort of PvP where you're just one face in a hundred - with little or no way to truly stand out. It's not a PvP game about individual performance - but a game about working together as a team, and what you actually DO in combat is relatively simplistic. You'll be spamming 2-3 skills 90% of the time, with a few situationals that don't feel like game changers. You just follow the crowd and do what they do.
It's a casual MMO in every sense of the word - albeit a very pretty and competent one.
Not for me, personally, but if you're into this sort of thing - it represents great value for money.
Why use the header 'Max level and bored already'...when you have not even played it. Its posts like these that spread negativity, where there is none in the first place.
Get a grip and post the same header when you have played it.
The dynamic events sound like fun but there is only so many ways you can program a game before it repeats and I assume that just like they did in Rift they will get old after a bit as well. I am finding it hard to really sell this game to my friends as I have really nothing to tell them that is different from other games. They all want to know, myself included, what will people do when they hit level 80? All of the videos I have seen show people under max level which is great or atleast as great as those videos were for AOC, Warhammer, SWTOR etc but just like in those other games I worry that the devs are only showing people what they want to show them.(Tortage in AOC is a good example)
Thanks for any input.
What you have seen people doing "under max level" is the same type of thing you will see once at max level, only with greater complexity and difficulty. If the dynamic events don't really interest you, nothing happens once you hit 80 that will shift the game into some other style. The game continues to throw new DEs at you along with more dungeons, which themselves can be run in different ways so they aren't an identical experience every time you go through them.
As for repeating the Tortage sleight-of-hand, we've also been shown content up to level 50-ish so far (perhaps even higher), so it doesn't look like the game goes downhill at some early point like AoC.
But seriously, if what you have seen so far isn't enough to interest you in the game, don't bother with it. What you've seen is what you will get. It should stand on it's own without anyone here having to sell you on it. If it doesn't, you'd probably be happier somewhere else.
well duh, of course they will repeat, but so will normal quests. Oh wait, they don't repeat since you can't repeat them or go back to play the content you missed. In GW2 you can. Thanks to leveling down features and sidekicking you can play the content you missed (eg. other races starting areas) and the game is supposed to level you down so that the content still remains challenging (not oneshotting mobs). I think this will be huge for the "max lvl and bored" problem, because in other MMOs while rushing to level cap you easily miss 50% of content or even more.
Guild Wars 2 is a $60 title that offers a ton of content that they're trying very hard to make fun. There's potentially thousands of hours that can be spent on this game doing the 30 or so activities, the 1500 dynamic events, achievement hunting (which was a huge time sink in the first game for those who enjoy optional grinding), exploring like the jumping puzzle video, 24 explorable mode dungeons that are being made to be extremely difficult and branching personal story that's unique to each character. And this is all without WvWvW and Competetive PvP.
Their focus is on giving you enjoyable gameplay experiences. It may be likely you fall in love with one of the meta events in Guild Wars 2, that chains across the map and has cascading impact around the zone, and you want to repeat that over and over a few times.
Likewise, you may become an epic title hunter or activity leaderboard player who enjoys the timesinks or gaming opportunites that ArenaNet tried to actually make enjoyable.
The thing to remember is that they are not trying to keep you playing with artificial carrot content that doesn't amount to much but repepetive grinding.
Both fans and gaming companies should go easy when hyping a MMO which is still to release because if history is a proof statements like these always come back to bite you in the butt.
GW2 seems like a game that is "endgame" from the get go. You can pretty much do anything in the beginning that is waiting for you in the "endgame". So for a PvE player you pretty much roam the areas (events, skill points and such), finish your personal story and then you have the exploration versions of the dungeons. Once you've done all of the above you can reroll another toon (all the 8 seem rather interesting) and do it all again. However it might be little different with the events being dynamic and being another race. But don't be fooled, this game will not have steady endgame that will keep PvE'ers playing. PvE boils down to beating new challenges and acquiring better gear, there won't be a grind for that.
RvR (WvWvW) is a tricky question since it's really something people love or love to hate. The mechanics of RvR really involve around waiting, poking, waiting, attacking, EPIC FIGHT, running, waiting, poking, waiting, EPIC FIGHT... and it takes really different kind of approach to actually enjoy RvR. Sure you should definately give a chance for WvWvW but don't force it, some people just can't stand RvR :J
Structured PvP is pretty much like playing Battlefield 3. You go from random game to random game or create your own games. The twist is that you can customize youre build quite a lot and it makes the PvP suprising since you don't know how the opponent is packed up this time.
The real question here is that whether or not GW2 is worth your money?
If you are a PvE player, the answer is YES.
Levelling experience/Storyline/Replayablity will be worth the 60$'s.
If you are a PvP player, the answer is YES.
RvR offers more RPGish unbalanced open world PvP.
Structured offers the more eSports/Competitive kind of instanced PvP.
Like every MMO that comes from Asian comany, it lack story depth, lack of PvE content, not so interesting mechanics in proffesions/gathering.
They are more INSTANT MMO, like geting to max level in a flash and going straight to PvP.
I guess GW 2 will be heaven for PvP oriented players, but with D3 and MOP coming don`t think PvE players will stick to GW2 on the regular base.
While I am still undecided on GW2 and will take the wait and see approach the story is not one of my worries for this game. I liked the story arc in GW1, I know some skipped through it, that's ok too. But to say this company is unable to make a story that lacks depth due to where you think they come from is perhaps more then a little unfair. I can only guess you are speaking from your own experiences on other games you have played. I cannot speak for those so I don't know.
First, I want to say, before you post a "review" on a game, have a little more fact than "so I hear this and that..."
In Guild Wars 2:
There will be no raiding(who knows maybe ANet will add it in later).
There is no gear treadmill like WoW, Rift, etc etc.
Because there is no gear treadmill, dungeons do not become obsolete. You will never out gear them. They will always be a challange, unlike WoW, Rift, etc.
Gear is cosmetic.
There are dungeons at low levels, and max level alike.
If you are grouping with friends, they can sidekick you up, or down, to the appropriate level for the dungeon or dynamic event.
Dynamic events are a bit more dynamic than Rits/Invasions. They require you to do XYZ for a town, planting shrubs, killing mobs, gathering wood so they can rebuild, etc. In Rift, its just kill off the invaders.
I do not fancy PVP either, but WvWvW sounds interesting.
I encourage you not to give up on the game. The combat looks amazing, the graphics, artstyle , and world look utterly stunning. It is an explorers paradise. Each play thruogh the game will be different. So do not give up. And I am sure they will be adding content to the game after a while.
Like every MMO that comes from Asian comany, it lack story depth, lack of PvE content, not so interesting mechanics in proffesions/gathering.
They are more INSTANT MMO, like geting to max level in a flash and going straight to PvP.
I guess GW 2 will be heaven for PvP oriented players, but with D3 and MOP coming don`t think PvE players will stick to GW2 on the regular base.
Please don't say anything if you haven't done ANY research. ArenaNet is not Asian, they're located in Seattle, America. So all your points are invalid.
I think you are basically correct. GW 2 is not designed to cater to people who want to get to end game as fast as possible then do a raid to get gear to be able to do another raid to get more gear.... The focus of PvE is on the journey to 80. Which is not to say there won't be epic encounters at release and more added later. But if that's the main thing you're looking for, this likely isn't the game for you. OTOH since there's no monthly subscription, there's nothing stopping you from buying it, enjoying the journey to level 80, then taking a break until they add more PvE content. Or give WvW a try. You might enjoy it more than you think.
I would partly agree, I enjoy a game where it takes time and actual effort to reach max lvl, instead of reaching max lvl and having nothing much to do then.
Theirs something to be said for the expeience of working hard to lvl up
In all my honesty i will say that i think that many that are used to "level cap racing" and "GS racing" will find this game boring, which will result in lacking of those two making the game's "con" rather than "pro", from these kind of players. So, at launch, we are about to see many topics with this exact Headline (but other type of text though).
I recomend them to stay from GW2, or they will be dissapointed by "Lacking of Endgame Content".
Main MMO at the moment: Guild Wars 2 Waiting for: Pathfinder Online
Comments
Agreed.
If you just run to max level as soon as you can you have kinda missed the point with the game.
Try to enjoy it for it's own sake, not for any loot.
I mean we have a lan network at my buddies place where we bring our laptops a day each week, we played many games of all types and in most of themthere aren't really much of rewards, you ply them because it is fun.
Somewhere in the early 00 people forgot that about MMOs and now it is just about getting better and better rewards instead.
And frankly OP, if you play the game a month and max out 2 characters it would still be a good deal for 60 bucks, I rarely play a singleplayer game that long, only game I bought the last 2 years I played more is CIV5.
There are always those who rush to max level only to find the game "sucks".
Of course there are, but i wonder if they really play the right genre of games.
And there I am talking about themepark MMOs, Sandbox games are different, not better or worse, but you need to find the type of games that fits you.
Thing is, you might find that after two or three months, you have done everything you want to do. How many times have that happened in a game? The only reason anyone sticks around in an MMORPG after they "get all the lootz" is to do busy work till they add more lootz. In the mean time you are spending $15 so the people that help you get that lootz dont replace you. That is just babies if you ask me.
At lest with gw2, if you get burnt out, you arnt guilted into still playing bacause you are still paying (yeah, I know, $15 isnt much, but I HATE to waste money for something I am not using). Play, have fun with it till you dont, leave the computer, go kiss a woman (or a man, or both.. whatever I dont judge), and if you are alone one thursday night and wanna fire guild wars 2 up again, be it a month or a year later, go ahead, and leave your credit card by your bed.
you are wrong.. my guess is you are either an avid raider or a strict PVPer and cannot see the PVE potential as only PVEers can. I will say it again.. there is more PVE world and content than PVP.
No, sorry, you've got me all wrong. I'm not an avid raider nor focused only on PvP. I can see that the opportunity exits to go back to pve content you haven't seen and still have a challenge due to scaling. I agree with you completely. The PvE potential in GW2 is huge IF you consider your personal story, Dynamic Events and 5 man content sufficient to meet your PvE needs. My point is that the OP sounds like an avid raider, and I doubt he will see this as worth his while, as avid raiders are all about the next "big boss" or next tier of the gear grind.
I don't think this is the game the OP is looking for.
That being said I still believe the main focus for most people in GW2 will be the PvP, be it structured or world v world. I think a lot of folks see this as the true successor to DAoC in that regard. That's just my opinion and is open to debate. But for the Raid oriented players out there, they can find other games that will suit them better.
I've got to agree with jmc... Type of games are simply not meant for some people. In this cash I just don't see avid raidiers, who raid and only raid, getting into GW2 that much. Sure they may have fun levelling and exploring the world a bit, they may even dip their toes into WvW and end up enjoying that. But sooner or later they will get that itch for some regimented raiding and GW2 won't be able to scratch that itch (I've been in a progression raiding guild so I know).
That isn't an issue the game needs to resolve and the great thing about GW2 is that it can easily get away without ever appeasing the avid raider. Since anyone can simply put down money for the box and enjoy the game for what it is; then put the game away, with no obgligation to return and simply just get back to raiding.
Well I'm certainly looking forward to this game for its PvP, because there needs to be a tleast one good new MMORPG for us PvP'ers. However I do see a lot of PvE'ers having a blast in the game's WvW. Hopefully someone like MikeB got a lot of good WvW footage to share.
Like every MMO that comes from Asian comany, it lack story depth, lack of PvE content, not so interesting mechanics in proffesions/gathering.
They are more INSTANT MMO, like geting to max level in a flash and going straight to PvP.
I guess GW 2 will be heaven for PvP oriented players, but with D3 and MOP coming don`t think PvE players will stick to GW2 on the regular base.
Arenanet are not Asian. The founders all came from Blizzard and worked on the original Diablo and Diablo 2, so I'm a little confused by this statement. NCSoft may be asian but they're just the publisher/parent company. They have no input to development. Not when it comes to content or game mechanics anyway.
And saying GW2 lacks PvE content is clearly wrong. It may lack raid content in the traditional sense but it has a lot of PvE content. It just won't necessarily appeal to endgame raiders that are used to WoW type gameplay.
The leveling process is rather pleasant and feels better than most MMOs. As for the end-game, I don't think there's much to do - unless you enjoy playing without a real sense of progression. Certainly, it's not about gear or "power" - and they apparently think that the "fun" will come from somewhere else. I haven't seen or heard any concrete information about what that actually means. If it means "exploring" the world hunting for skill points or just repeating dynamic events until you're blue in the face, that's not my idea of fun.
The WvWvW is probably great if you want the sort of PvP where you're just one face in a hundred - with little or no way to truly stand out. It's not a PvP game about individual performance - but a game about working together as a team, and what you actually DO in combat is relatively simplistic. You'll be spamming 2-3 skills 90% of the time, with a few situationals that don't feel like game changers. You just follow the crowd and do what they do.
It's a casual MMO in every sense of the word - albeit a very pretty and competent one.
Not for me, personally, but if you're into this sort of thing - it represents great value for money.
If you dont pvp play GW2 as a secondary mmo if you enjoy it, the focus (I hope) is PvP
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
Why use the header 'Max level and bored already'...when you have not even played it. Its posts like these that spread negativity, where there is none in the first place.
Get a grip and post the same header when you have played it.
What you have seen people doing "under max level" is the same type of thing you will see once at max level, only with greater complexity and difficulty. If the dynamic events don't really interest you, nothing happens once you hit 80 that will shift the game into some other style. The game continues to throw new DEs at you along with more dungeons, which themselves can be run in different ways so they aren't an identical experience every time you go through them.
As for repeating the Tortage sleight-of-hand, we've also been shown content up to level 50-ish so far (perhaps even higher), so it doesn't look like the game goes downhill at some early point like AoC.
But seriously, if what you have seen so far isn't enough to interest you in the game, don't bother with it. What you've seen is what you will get. It should stand on it's own without anyone here having to sell you on it. If it doesn't, you'd probably be happier somewhere else.
"Like every MMO that comes from Asian comany, it lack story depth, lack of PvE content, not so interesting mechanics in proffesions/gathering.
They are more INSTANT MMO, like geting to max level in a flash and going straight to PvP."
please tell me that's a joke. Asian games are famous for being painful meaningless exp/crafting grinds from lvl 1 to max.
@up
well duh, of course they will repeat, but so will normal quests. Oh wait, they don't repeat since you can't repeat them or go back to play the content you missed. In GW2 you can. Thanks to leveling down features and sidekicking you can play the content you missed (eg. other races starting areas) and the game is supposed to level you down so that the content still remains challenging (not oneshotting mobs). I think this will be huge for the "max lvl and bored" problem, because in other MMOs while rushing to level cap you easily miss 50% of content or even more.
Both fans and gaming companies should go easy when hyping a MMO which is still to release because if history is a proof statements like these always come back to bite you in the butt.
GW2 seems like a game that is "endgame" from the get go. You can pretty much do anything in the beginning that is waiting for you in the "endgame". So for a PvE player you pretty much roam the areas (events, skill points and such), finish your personal story and then you have the exploration versions of the dungeons. Once you've done all of the above you can reroll another toon (all the 8 seem rather interesting) and do it all again. However it might be little different with the events being dynamic and being another race. But don't be fooled, this game will not have steady endgame that will keep PvE'ers playing. PvE boils down to beating new challenges and acquiring better gear, there won't be a grind for that.
RvR (WvWvW) is a tricky question since it's really something people love or love to hate. The mechanics of RvR really involve around waiting, poking, waiting, attacking, EPIC FIGHT, running, waiting, poking, waiting, EPIC FIGHT... and it takes really different kind of approach to actually enjoy RvR. Sure you should definately give a chance for WvWvW but don't force it, some people just can't stand RvR :J
Structured PvP is pretty much like playing Battlefield 3. You go from random game to random game or create your own games. The twist is that you can customize youre build quite a lot and it makes the PvP suprising since you don't know how the opponent is packed up this time.
The real question here is that whether or not GW2 is worth your money?
If you are a PvE player, the answer is YES.
Levelling experience/Storyline/Replayablity will be worth the 60$'s.
If you are a PvP player, the answer is YES.
RvR offers more RPGish unbalanced open world PvP.
Structured offers the more eSports/Competitive kind of instanced PvP.
While I am still undecided on GW2 and will take the wait and see approach the story is not one of my worries for this game. I liked the story arc in GW1, I know some skipped through it, that's ok too. But to say this company is unable to make a story that lacks depth due to where you think they come from is perhaps more then a little unfair. I can only guess you are speaking from your own experiences on other games you have played. I cannot speak for those so I don't know.
the poster formerly known as melangel :P
First, I want to say, before you post a "review" on a game, have a little more fact than "so I hear this and that..."
In Guild Wars 2:
There will be no raiding(who knows maybe ANet will add it in later).
There is no gear treadmill like WoW, Rift, etc etc.
Because there is no gear treadmill, dungeons do not become obsolete. You will never out gear them. They will always be a challange, unlike WoW, Rift, etc.
Gear is cosmetic.
There are dungeons at low levels, and max level alike.
If you are grouping with friends, they can sidekick you up, or down, to the appropriate level for the dungeon or dynamic event.
Dynamic events are a bit more dynamic than Rits/Invasions. They require you to do XYZ for a town, planting shrubs, killing mobs, gathering wood so they can rebuild, etc. In Rift, its just kill off the invaders.
I do not fancy PVP either, but WvWvW sounds interesting.
I encourage you not to give up on the game. The combat looks amazing, the graphics, artstyle , and world look utterly stunning. It is an explorers paradise. Each play thruogh the game will be different. So do not give up. And I am sure they will be adding content to the game after a while.
Please don't say anything if you haven't done ANY research. ArenaNet is not Asian, they're located in Seattle, America. So all your points are invalid.
This is the dumbest thing I have read in quite some time.
Agree ^
That's funny...I said the same thing about SWTOR and was tarred and feathered.
OP:
I think you are basically correct. GW 2 is not designed to cater to people who want to get to end game as fast as possible then do a raid to get gear to be able to do another raid to get more gear.... The focus of PvE is on the journey to 80. Which is not to say there won't be epic encounters at release and more added later. But if that's the main thing you're looking for, this likely isn't the game for you. OTOH since there's no monthly subscription, there's nothing stopping you from buying it, enjoying the journey to level 80, then taking a break until they add more PvE content. Or give WvW a try. You might enjoy it more than you think.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
I would partly agree, I enjoy a game where it takes time and actual effort to reach max lvl, instead of reaching max lvl and having nothing much to do then.
Theirs something to be said for the expeience of working hard to lvl up
In all my honesty i will say that i think that many that are used to "level cap racing" and "GS racing" will find this game boring, which will result in lacking of those two making the game's "con" rather than "pro", from these kind of players. So, at launch, we are about to see many topics with this exact Headline (but other type of text though).
I recomend them to stay from GW2, or they will be dissapointed by "Lacking of Endgame Content".
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online