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Star Wars: The Old Republic: Game Update 1.2 – Legacy Preview

124

Comments

  • NMStudioNMStudio Member Posts: 376

    Originally posted by crysent

    I can't imagine anyone other then roleplayers and young children finding it a worthy timesink or game goal to be able to play different races as different classes.  Enough motivation to re-role when you hit 50?  I don't think so.

    When this was first announced I was thinking wow! maybe unlockable races like Wookie, Ewoks?  I dunno, that sounded sweet, not just allowing players to play all their stupid different colored human skin races...




     

    There will be a mad rush to create Chiss and Sith Jedi, coming from all types of players.  People don't like class/race restrictions in general, and they've added a creative way to get rid of it.  It certainly encourages people to play alts, which I think a lot of people will enjoy a lot more than they would have thought.  The playability for alts on this game is unmatched on any other game that I've played.

    image

  • NergleNergle Member UncommonPosts: 253

    Let me know when they put in Rodians, Weequay and Nautolans as playable races. This 1.2 junk won't sucker me into paying them 1 red cent until I see more races and less non sense put into this game.

    SWG was more star warsy than this game, A smuggler throwing force lightning around is #$%ing rediculous.

  • trash656trash656 Member UncommonPosts: 361

    Originally posted by Nergle

    Let me know when they put in Rodians, Weequay and Nautolans as playable races. This 1.2 junk won't sucker me into paying them 1 red cent until I see more races and less non sense put into this game.

    SWG was more star warsy than this game, A smuggler throwing force lightning around is #$%ing rediculous.

    ^

    +10 We are wise my friend and I sense the force in you. We need more gamers like you around.

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by noncley

    "things have been ticking along nicely in Star Wars: The Old Republic of late"

    Is this blog a paid announcement?

    Was wondering the same thing.

     

    Few things to note about 1.2

    - UI is a good start but nothing to vent yourself on regarding WoW and Rift

    - High res textures are there still shadows looks like 10 years old

    - Legacy sucks on many points:


    • BobaFett using force choke and Papatine a flame thrower. 

    • My Sith character can be the son on a Twilek and a Zabrack...

    • Capping a character specie unlock this specie for all classes. Yeah as if I'd make an alt with the exact same specie. Please feel free to pay a couple of millions to unlock something else it then.

    • New features in the space ship but you can't recall to your ship AND you almost always pass next to mail box vendor when going to your thip.

    • We still can't have separate last names for our characters and you are still obliged to write down a legacy name even if you don't want any.

    • All in all the it's mostly reusing existing assets and not even in a good way

    PvP enthusiasts are let down: world PvP has been put to rest for a few (months?) and you still can't queue for specific Warzones. Going to hate HuttBall even more!

    The 1.2 gear look is really poor and won't be fixed soon.

    You can remove mods from epic sets but you can't remove the set bonus. The UI to manage mods is stil a pain and it's going to cost you an arm to do so.

    Brace yourself for the nerd rage incoming... now along the (needed?) NERFS and no AC to AC nor free respecs.

    No server merges nor even characters transfers and most of the shards are quite emtpy.

  • M1sf1tM1sf1t Member UncommonPosts: 1,583

    Sorry but this carrot and stick grind feature called "Legacy" does notthing for me period. Neither does it allivate the grind of playing through their game at all for the second time around. 


     




     

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • headphonesheadphones Member Posts: 611

    Originally posted by Soandsoso



    Originally posted by evicton






    Originally posted by pags411



    It's great to see these changes coming soon to the game.  I was really excited for this game as I watched its development.  I wanted to love the game for many different reasons, and there are a number of innovations that I hope to see incorporated into the MMO RPG genre (i.e. companions, player ships).  Sadly, it seems apparent that this game was gutted and forced onto shelves well before it was ready to be released.  This is going on the 5th month of live servers for TOR, and they're finally adding QOL features that most games launch with or patch in after a few weeks.  While the server stability and overall game performance was above average for a new title in this genre, the design philosophy and content fall incredibly short.

    I empathize with people who defend this game, but eventually you have to come to terms with reason by understanding that TOR launched in the post-WoW and Rift eras.  There are features that these games have and new games need.  It goes without saying that this game has some great ideas.  People will play and enjoy this game for a long time if BW is able to swallow their pride and consolidate down to a handful of servers.  Nevertheless, this game probably won't see wipespread popularity and adoration considering EAs approach to the industry, and the deflated first impression this game made with the MMO community.  Your first major content patch mainly consists of things that should have launched in the game and an incomprehensible rich system for leveling alts?  Raiding guilds and pvp guilds are looking for a game with end game.  Bioware is making a KOTOR 3 online.

    While you make some good points you miss the biggest point when you say raiding guild and pvp guild are looking for end game.

    Tor launched in this era with 2 raids, both wow and rift launched with 0

    Patch 1.2 for rift was when they added their first raid. 1.2 for Tor is implemented their 3rd raid. The 2nd post launch flashpoint added.

    Wow's adding raid timelines was even worse at launch 1.1 gave us ony and Molten Core. It wasn't until 1.6 that Black Wing Lair was added almost 8 months after release.

    Tor has alot of faults, adding raid content for end game raiding guilds is not one of them.






     

    You didn't level to cap in a week when WoW launched so there was no need to have a ton of endgame content at release.

     

    But I gather that you never played WoW at launch and think the leveling curve is the same as it is now.

    took me and my wife months to level. but we took our time, looked around. explored. fished. and generally had fun. i feel sorry for people who level quickly, because they miss a lot. and i don't mean the grindy quests. i mean the look and feel of different areas, because often they'll get capped members of their guilds to run them around to level and skip so much content.

    my wife, on the other hand, loves people like that. because they never really got the hang of all the little things about their toon and get their "mad skillz" from websites giving them their rotations. she thinks these kids are great, because in pvp she just mows them down.

    you know what?

    it's funny because it's true.

  • dontadowdontadow Member UncommonPosts: 1,005

    I have to applaud the SWTOR marketing team.  Pushing a system that forces yo to play through the same game multiple times must be grueling. I am looking at the family tree. Who is playing this game with 10 or 15 alts, especially considering how the level grind catches up to you in your  20s and 30s. 

    This game really needed to have 10 to 15 more actual planets with content ready before it launched if it was going to ride this system.   Instead we get the same quests slightly altered 8 different ways.  

  • haibanehaibane Member Posts: 178

    There are still people that actually play this game ? Oo

    You're a Hardcore Survivor!

    You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!

  • albaficassalbaficass Member Posts: 101

    Originally posted by crysent

     

    3)  Lastly I'm not so sure I would claim 'things have been ticking along nicely' for ToR...logged into the servers lately?




     

    YEP and they are mostly standar-heavy

  • melapibusmelapibus Member Posts: 1

    I am an expert player, with 30 years MMORPG Experience and I have a Phd. Until they include Darth Vader and Yoda this will game is failing. 

  • Yuk0raYuk0ra Member UncommonPosts: 35

    Originally posted by toljar

    Honestly, I'm enjoying SWTOR to the fullest. I have a community that keeps things fresh and interesting every step of the way. I have noticed a lot of the people who complain that they are leaving the game either did not belong to part of a competent group/community able to run things beyond the basics or they think everything should be spoon fed to them and not have to earn up to anything.

    SWTOR has its rough edges there is no doubt on that; however, I do feel that 1.2 will have some of the stuff that players are craving. Legacy system, yes this has been beaten into the ground by every website out there but everyone needs to remember that this is just a small thing of what is yet to come. World of Warcraft, Rift, Asheron's Call, Everquest and every other great game didn't get developed over night and everyone fell in love with them eventually down the road. (Actually Asheron's Call and Everquest being in the pre-golden era of MMO's where fantastic games with lost of stuff to do pretty early on.)

    So every troll that sees SWTOR in the tag somewhere and feels the need to just come around and try to talk crap on it. Go ahead, the numbers you see do not lie the game has lost population and subscription. You however are not missed and I hope you enjoy sitting around not playing a game while waiting on "the next bg game" (thats going to flop just as hard with all these demands the gamer populations put on developers now days).




     

    Have you played the europe servers? I'm guessing not, since there's no such thing as community there (One server with High population out of 20 server, if you didn't start there gl). See how you like paying 15 a month to be stuck on a huge planet with about ~3 other people (same on each other planet). Just try to get a group for a fp/heroic, I'd enjoy watching you spamming the channels all day with no answer. Another nice thing is to level your class to 50 just to discover the pure dps class (being its only purpose) is actually the lowest dps in the game, nice balance. Then there's the 50 cap, when you get there the only pvp you'd be doing is against 50's which are geared perfectly, each slot purple whilist you barely have any gear being a fresh 50, it's like being lvl 1 in a lvl 50 pvp, but guess what, to get all the good gear you need to pvp, ALOT, so fun to lose each time because you're undergeared. For short, no point to play that **** until they fix it.

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    Originally posted by crysent

    A couple points:

     

    1)  Hasn't this 1.2 legacy system been beaten into the ground?  Who cares if you can make your other chars siblings?  I get it, it's for roleplayers, that's great but really pretty uninspiring.  Nothing real ground breaking going on here..you can be blue skinned people as jedi now..cool.

    2) they are basically removing race/class restrictings purchasable with legacy points...again..really uninspiring, really only a big deal if you are a roleplayer.

    ...


     

    I've always thought that swtor's focus was always role playing. Just look at the quest system and large number of cut scenes and talking options...

  • jeremyjodesjeremyjodes Member, Newbie CommonPosts: 679

    I just got back on ToR. my server is teaming with peeps. and I must admit choosing the story arc and becoming a dark jedi has been a thrill to experience. I think they need to loose the whole idea of PVP and focus on the PVE. PVP and the whiners who are rage quiting every 2nd post on the forums is getting kind of annyoing.

    Legacy a good start. I think as for raids OPS/FP they need to focus on those more then adding new warzones. PVPers are notorius for attaching the word "skill" to everyhting which means some class in PVE gets a hard nerf. they pulled back rated battlegrounds and thats a smart move.

    Add more chapters and romance options and get to work on PVE all i will die playing this game a happy camper.

    image

  • Yuk0raYuk0ra Member UncommonPosts: 35

    Originally posted by jeremyjodes

    I just got back on ToR. my server is teaming with peeps. and I must admit choosing the story arc and becoming a dark jedi has been a thrill to experience. I think they need to loose the whole idea of PVP and focus on the PVE. PVP and the whiners who are rage quiting every 2nd post on the forums is getting kind of annyoing.

    Legacy a good start. I think as for raids OPS/FP they need to focus on those more then adding new warzones. PVPers are notorius for attaching the word "skill" to everyhting which means some class in PVE gets a hard nerf. they pulled back rated battlegrounds and thats a smart move.

    Add more chapters and romance options and get to work on PVE all i will die playing this game a happy camper.




     

    If it was all about PvE they could've just released a single player with multiplayer option. Also if you haven't noticed those PvP'ers make up most of the community of your beloved game and is a part that draws more players then anything else, who doesn't want to show them jedi who's the baws. For short, losing the PvP would leave this game even more dead then it is.

  • Yuk0raYuk0ra Member UncommonPosts: 35

    Oops double

  • Matt_UKMatt_UK Member Posts: 420

    I just found the legacy system totally bizarre,  my Sith Sorcerer and Twi-Lek Sentinel are from the same family?! Why? It was the last straw for me.

    image
  • koljanekoljane Member UncommonPosts: 171

    All this features are cool but one of the most important things that should be implemented long time ago (like at the very beggining) is "Flash Point Finder (Dungeon Finder system in WOW)".

    You can Q from any spot in the universe for PvP but for PvE you need to sit in Fleet and spam. If you are tank or healer it will go fast but as a DPS you can just faceroll. 

    You wanna do FP but in the same time you wanna do daily quests. You can`t. So it is up to you, do you feel lucky and you` ll wait short (30 min is uber fast) or leave it and go do daily quests and get back to fleet and again be disapointed that you still cant find a group. 

     

  • TiggeTigge Member Posts: 35

    The  UI rewrite was the best addition in this patch, but something that should be taken for granted to have at launch. It is 2012 after all, you can't have static xbox360 menu in an MMO. Sheez.

    I won't be going back though.

    Guild Wars2 is next!

    I want development in the MMO genre, not the same old crap.

  • Impulse47Impulse47 Member UncommonPosts: 159

    Legacy system sounds awesome.  I have always wanted to draw lines between portraits of my characters.

  • ChicagoCubChicagoCub Member UncommonPosts: 381

    Originally posted by noncley

    "things have been ticking along nicely in Star Wars: The Old Republic of late"

    Is this blog a paid announcement?




     

    If course it is.  MMORPG.com has a contributor and a blog solely devoted to one game.  A game with a very large gap (and increasing) between their own rating the user's rating.  I don't think there's any doubt at this point that they are invested in the games success, for whatever reason.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Impulse47

    Legacy system sounds awesome.  I have always wanted to draw lines between portraits of my characters.

     

    Lol
  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Matt_UK

    I just found the legacy system totally bizarre,  my Sith Sorcerer and Twi-Lek Sentinel are from the same family?! Why? It was the last straw for me.

     

    I asked the same question a day or two ago from an RP perspective, apparantly adopted family members and "allies" can pick up the genetic traits. I think the fellow who responded might have been a creationist though.
  • ChicagoCubChicagoCub Member UncommonPosts: 381

    Originally posted by RefMinor

    Originally posted by Matt_UK

    I just found the legacy system totally bizarre,  my Sith Sorcerer and Twi-Lek Sentinel are from the same family?! Why? It was the last straw for me.

     

    I asked the same question a day or two ago from an RP perspective, a partly adopted family members and "allies" can pick up the genetic traits. I think the fellow who responded might have been a creationist though.

    Willful suspension of disbelief is a major RP component of this game.  Whether its the dark/light side choices, the equipment restrictions, or now the legacy system.  The developers really didn't seem to care if something just didn't make sense.

  • ButtskiButtski Member UncommonPosts: 187

    It won't stop the slow and agonizing death of tor.

  • Mordred1Mordred1 Member UncommonPosts: 84

    Originally posted by Mackeh

    MMORPG, IGN, GAMESPOT

    Good for

    release news and finding out what is in the pipeline of up and coming games. 

    Bad for

    Any form of review, their opinions are so deluded from what most of us know as reality you would think they were receiving backhanders from publishers.  *cough*

     


     

    +1

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