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Would you support Raids with just cosmetic rewards

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  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by wowfan1996

    But certain people in this thread tried to to tell us about how GW2 would be better with gear progression and how everyone who didn't want to put up with their favorite treadmill was lazy and overall inferior.

    Like I said: read the thread.

    Don't worry; at the opening of GW1 there was an effort to convert the game to WoW too.  Anet resisted most of the "do it just like wow does it" ideas fairly well.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • megera23megera23 Member UncommonPosts: 239

    I have nothing against providing fun challenging (instanced) content for groups larger than 5 people, that only offers cosmetic rewards. So I guess that's a yes.

  • Asuran24Asuran24 Member Posts: 517

    YrOriginally posted by wowfan1996

    Asuran, I do know what "vanity gear" means and again: I have nothing against raids as long as rewards are cosmetic. :) But certain people in this thread tried to to tell us about how GW2 would be better with gear progression and how everyone who didn't want to put up with their favorite treadmill was lazy and overall inferior.

    Like I said: read the thread.

    Yet regardless of what many are suggesting that is against the actual meaning of what the thread is about should not really matter, as having gear based progression that is not mirrored in other parts of the game is faulty anyways. The thead topic is about would you raiding with vanity gear as a reward being somethgin you would support. As has been said gw devs have had a history of never stepping out of their prefered style, outside of what is actually desired by players they have, and also would work with their style as well. A grind is a grind weither it be pve based, or pvp based, and so in some ways you will have a raiding grind in that if you want the gear from the raiding you willl have to grind raids, just like if you want the gear from pve or pvp content you would need to grind them as wel. Those seeking to put stat progression into game are realy blind to the fact of what gw is about, not to mention most likely part of the group most of the people seeking for vantity based raiding content are seeking to get away from. I would have no issues with lore based ways of baring or attuning to content such as rads, in that when you finsih a certain amount of quests or dungeons you gain access or knowledge of the raid, and which would be the way to conclude the events of the zone for those want to feel a much more final conclusion. In my opinion raiding should be a much more used part of pve, and not solely a end game feature as it is.

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by Asuran24Those seeking to put stat progression into game are realy blind to the fact of what gw is about, not to mention most likely part of the group most of the people seeking for vantity based raiding content are seeking to get away from.

    Hell, I've been answering things theoretically as an ex-raider; had no idea we were supposed to be speaking in advance as anet fans.

    When you guess at other people's motivations, you're going to be wrong frequently.  Raiding in GW2?  I'd fall back on the default 'unecessary, I'm ok with the games remaining distinct from each other and doing some things differently' position I've held since the first week of GW1.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    Originally posted by Sephiroso

    Originally posted by heavyhebrew


    Originally posted by Boatsmate

    You mean like heal a group for 3 hours through 10 hard bosses,dying 20 times, and get a, "Easter Bonnet" as a reward? No.

    Or in a more sinister light, grinding those bosses, week in, week out. Only to watch your one piece never drop. Until that week you took off, then it dropped.

    Sometimes I thought WoW loot system was ran by Mephistopholes.

    shit happened to me in WoW, week after week i had perfect attendance to raids in icc, the ONE  week i don't go, sword drops, i was pissed. to make matters worst, chest dropped that no one else needed(but i did) too. soooo pissed.

    I wonder if you will do that in guild wars 2. Farm a dungeon for weeks for a certain cosmetic item.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • Asuran24Asuran24 Member Posts: 517

    Originally posted by Icewhite

    Originally posted by Asuran24Those seeking to put stat progression into game are realy blind to the fact of what gw is about, not to mention most likely part of the group most of the people seeking for vantity based raiding content are seeking to get away from.

    Hell, I've been answering things theoretically as an ex-raider; had no idea we were supposed to be speaking in advance as anet fans.

    When you guess at other people's motivations, you're going to be wrong frequently.  Raiding in GW2?  I'd fall back on the default 'unecessary, I'm ok with the games remaining distinct from each other and doing some things differently' position I've held since the first week of GW1.

    YEt having raiding in the game that is merely about vantity, and lore, with no actual stat gear incentive would be vary different from the normal compeltely. It would give pvers that want to have actvites on or near par with the mists for the sizeof the groups being used, and yet would be different from other games in the genre for the fact you would raid for the challenge, lore, and for vanity gear that is in them. That is a larrge way of doing raiding content differently from the normal raiding mentality, also it would bring in more like minded players that seek to play what they enjoy, and scare away those with a elitist raiding mentality as they have little or nothign to lord over others. How you do somethign makes more difference, then if you do it. Since in not doing raiding you merely shrink your playerbase, whiledoing raiding in a difference fashion with different types of rewards machanics, and such allows those that actually enjoy raiding to find the game more appealing to them.

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by DeserttFoxx

    I wonder if you will do that in guild wars 2. Farm a dungeon for weeks for a certain cosmetic item.

    Depends on the other question; is the encounter fun in its own right?

    Hell, when I was doing it as a full-time thing, we'd raid for boredom relief. 

    Friday night, you're already on--what else is there to do?  Let's go run Kara again.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • holifeetholifeet Member Posts: 532

    A, there are no raids in GW2,

    B, there doesn't need to be raids in GW2. People can live without them.

    It is my honest opinion that every game of the last 7 or 8 years that has failed has done so partly because of the expectation of available endgame and expectations of raiders. The expectation is that raids will be designed to cater for those who like to eat up content as fast as possible. These people put undue pressure on developers to make content for them and their game devouring friends. Developers then always seem to do that and it ends up to the detriment of the game.

    Without raids that circle will hopefully move elsewhere and make the game a better place.

    For sure there will still be people who sail through the game and swallow up all the beautiful content that has been developed. But hopefully then they won't be shouting about how they're in the best damn guild on the planet and how they beat the biggest abd arsed raid boss faster than anyone else.

    I've tried raiding. I really don't see where the enjoyment is in it. GW2 will be better without it.

    I will galdly have raiding tossed out with quests. Thank you Arena Net for having the courage and please don't bow to pressure.

    All hail the Pixel, for it is glorious Orange!
    .
  • holifeetholifeet Member Posts: 532

    Originally posted by Cinge

    You are going to get blasted by the GW2 white knights and the mob mentality on these boards.

     

    Btw I would answer yes, more choices is better. If its cosmetic, like all gear in GW2 is, you don't have to do it if you do not want too. No different then any other aspect of the game.

    Why is it whenever there are a group of people that disagree with something that they will be labelled white knights?

    Get rid of this notion of white knights battling the people who want something. It's old, it's weak and it shows a distinct lack of intelligence to formulate a counter argument.

    All hail the Pixel, for it is glorious Orange!
    .
  • Asuran24Asuran24 Member Posts: 517

    Originally posted by DeserttFoxx

    Originally posted by Sephiroso


    Originally posted by heavyhebrew


    Originally posted by Boatsmate

    You mean like heal a group for 3 hours through 10 hard bosses,dying 20 times, and get a, "Easter Bonnet" as a reward? No.

    Or in a more sinister light, grinding those bosses, week in, week out. Only to watch your one piece never drop. Until that week you took off, then it dropped.

    Sometimes I thought WoW loot system was ran by Mephistopholes.

    shit happened to me in WoW, week after week i had perfect attendance to raids in icc, the ONE  week i don't go, sword drops, i was pissed. to make matters worst, chest dropped that no one else needed(but i did) too. soooo pissed.

    I wonder if you will do that in guild wars 2. Farm a dungeon for weeks for a certain cosmetic item.

    I won't seak for them, but i can say i would. I  farmed both new, as well as outdated instances in many games for what would be vanity gear (most of which was used for rping, and such,). I ran black temple many times when the warglaives actually were allowed to be used by Dks, farmed the legendaries from re-bc when we found out they were being discontinued, and many more items from many other games. Raiding for vanity is more about those collector types, lore nuts, and such that enjoy that style, and feeling of pve over pvp content.

  • TalinTalin Member UncommonPosts: 923

    For the people who treat raids as achievements, I imagine this would be fine. For those who want the best loot in the game, this is not going to be acceptable.

    I don't like raiding - I tried it years ago when I could have had the time for it - but I do respect it as a viable form of progression in terms of experience and loot. However, as a non-raider, I always want an alternate way to achieve the same loot as this aspect of any game is not attractive to me. If that is through 5-man dungeons, PVP, etc, it is fine, as long as people are given options to obtain comparable equipment.

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by Asuran24

    Raiding for vanity is more about those collector types, lore nuts, and such that enjoy that style, and feeling of pve over pvp content.

    And the people who still have locker space.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • Asuran24Asuran24 Member Posts: 517

    I would not say that raiding is the worst fact in mmos, or even in playerbases, but that it is the mentality that the game starts at end game(weither it be via raiding, arenas, or other forms of pvp or pve content.). This mentality rushes the content in both style  into production, and so you get the pirana effect, as the content is a bleeding fish put into the water with piranas aka players, since the  devs have no time to fine tune or create trully challenging content in the time needed. IT is the mentality of getting to end game that destroys mmos, not the fact of one style or antoher that does it, content is created for fun, but badly made or shoody content is like a home. THe players rip thru it with ease finsihing what took months to create in hours or weeks, but go back to older games with raiding, it took much longer to fnsih such content making the experinces much more rewarding when it was fisnihed. Even when wow launched much of their content took most guilds vastly longer to finsih compared to newer raids, but they were much more challenging than mordern raids too, but the fact that much of the best items beign at the end did not kill the game till raiding content got progressively easier later on.

  • KalferKalfer Member Posts: 779

    Originally posted by Asuran24

    Originally posted by heartless


    Originally posted by Asuran24


    Originally posted by heartless

    GW2 already has raids of sorts--the zone bosses. And that's just how I like it. Big bad boss appears and everyone in the zone bands together to defeat him. What I don't support are WoW-like raids with 10, 25 or 40 people basically running a dungeon together.

    It cheapens the experience, when you farm the same raid over and over and over again until you finally execute the strategy you read on wowhead.com to the tee.

    So a zone grouping up to kill a boss in a zone when it pops up is fine, but having something that would be more like the dungeons in gw now, except larger  giving the players more complexty to the dungeons comparitively. Now if it were somethign like how wow does the fights with them being made for a trinity that would be an issue, but if they built the raids around the ideas of their own systems they have now it would not be raiding in wow or other games at all. In this fashion only the fact that the content is built with the idea of having much larger numbers of players in the content, but the machanics or the styles of the encounters in the content woould be different from wow raids merely by the fact you do not have deticated roles in the game.

    You and me both know that the raid dungeons do not offer more complexity. They are basically small group content that was buffed for a large amount of players and they don't fit in with GW2 or GW1 philosophy. I can understand huge zone bosses requiring a lot of people to kill but most of these raids have trash mobs which require the same amout of players to kill, make no sense.

    GW1 and 2 are always about small group PvE content. If you want to whack on big mobs with 25+ people, you have WoW and a whole bunch of other games that tried to copy it. Leave GW2 to those who do not want the extreme minority to dominate the whole game.

    It depends on what era of raiding you are talking about really for how complex the content was, if you take raiding back in standard wow then yes it was more complex then most other conent in that everyone had to do their jobs nearly perfect, but complared to what raiding has become no the complexity s not the same but that is more of a change in how many of the raiding base play then the idea of what raiding should be. I prefered when roles had specific jobs to do other then merely being tanking, healing, and dpsing. Now withoout needing to have certain roles in a raid you could have trully complex encounters in the raids that would be more like how raiding was made prior to modern raiding.

     

    To me it sounds like you are taking WoW mentalities and applying it to the idea that the only difference is the lack of holy trinity.

    Seen any videos of the dungeons lately? people wont stop complaining how confusing it looks with all the things going on. thats just 4 players. its absolute mayham because unlike wow - you have multiple roles, everyone must heal themselves and keep themselves alive, which was something you had glorified healbots doing for you in WoW. 

    Has it occured to you that the way aggro works in this game and the action combat system might not translate well to an instanced raid?

     

     

    It's a silly argument that because people want it, they should add it. Thats how you ruin your own game - by trying to please everyone. Id rather see Anet just specializing on what I would call TRUE MMO content, which is open world content. 

     

    Dynamic events are not perfect. TotalBiscuit said recently that some events he tried in the last beta build didnt scale well, and with a certain number of players, no matter how many enemies the game spawned, the players just became too powerful in mass and zerged the living jebus out of it. Who knows how tight the balance will really be? But I hope it will be.

     

     

     

    Do you know why instanced raids were developed? Because they were a compromise. Why? Because people got frustrated over having other guilds steal their raid bosses. so they developed instanced raids so people wouldnt be able to grief each other.

     

    the down side - it was instanced, and had less impact and made it more single playerish and away from the virtual world. GW2 has solved this issue because nobody can kill steal or grief. furthermore the system in theory behind scaling is supposed to make an adequette challange regardless of the amount of players who participate. 

    Open world raids is what it is about. instancing is primarily used for structured pvp and telling the story as well as a players house hub. 

     

    So I will argue that adding instanced raids - itemization or power loot is a moot point. instanced raids are simply counter-intuitive to the idea of overcoming massive obsticales in a shared community with strangers and friends alike.

    we already have dungeons for those that really, really want a hardcore challange. it will take years for them (if ever) to really nail it I think. adding more kinds of content means having less improvement on each of them seperately.

     

    so let us just get great DE and great dungeons, and have them work on that along with pvp. That way there is a higher chance of significantly higher quality content than if they started designing for massive raids. 

  • Asuran24Asuran24 Member Posts: 517

    Originally posted by Icewhite

    Originally posted by Asuran24

    Raiding for vanity is more about those collector types, lore nuts, and such that enjoy that style, and feeling of pve over pvp content.

    And the people who still have locker space.

    eh if you need to find space, than your either not looking hard enouph, or your not one of those. I have guild banks, alt banks, and what not all put up to support my habit.

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    I fully support this idea. I know there are a lot of players that like the cosmetic rewards, and even though I PvP mostly, I like to do dungeon crawls sometimes, especially with guildies.

    As long as they dont do what WoW did, and forget the PvP part of the game.

    image
  • VorthanionVorthanion Member RarePosts: 2,749

    Originally posted by Asuran24

    Originally posted by Vorthanion


    Originally posted by Asuran24

    Is that a bad thigns to reward players with loot, lore, and more info for playing thru content in the game? Gear will always play into the desire to play raids, dungeons, or other content, but the fun or challenge is what makes you want to play it. You also have many raiders that will go back thru pror content that is completely outdated for lore, as well as loot that they want (most that go for loot are collectors not looking for better gear.). Looking at pvping players revel in being the best pvper, getting titles, even fighting against other players of equal skill to them, but the gear you can get gives an added incentive to keep it feeling worthwhile to do longer than otherwise might be. It is the same with dungeons in games you might be quests, and content in the game the first time thru for the fun as well as challenge, but it is the rewards you gain or can gain that makes it worthwhile to play thru it more. Now if they made the raiding like a version of DE's in that the encounters can actually change, scale, and such things the players would need less of a incentive to replay content. Yet you also do not need the loot to give the players in any cotent any kind of advantage, but merely show they have played thru this or that, and give them a feeling of acomplishment when they finsih content. Getting unique vanity gear in raids, pvp, and open world activities is not a bad idea to give distinition to players for achiving things in their chosen playstyle, i know many players that could careless hwo good or bad a item is if it looks amazing or in a style they like.

    It's a very bad thing when it's exclusive to one play style.  If a game is going to include multiple play styles, then it need to offer not only multiple types of content, but equitable rewards for their efforts.  Too many developers may offer the variety in content, but then they compare the difficulty rather than making it relative to the play style in determining rewards, let alone the usualy disparity in the quality of said content compared to what raiders get.  How many games out there wrap up gear / AA or high level crafting progression into the raiding game while offering nothing in comparison to other play styles?  Virtually all of them do at this point.  I find it very disturbing that a niche audience that is addicted to niche game play has and is currently dominating the genre.

    First that is only if the game makes raiding the best way to progress in content (via leveling or gearing without stat gear, or gear differnce in strength then no need.),  but with how gw works that would be moot as gear will be either vanity based or largely interchangable. In a system of gearing where gear would be largely interchangable with each other, and only the looks of said gear would be tied to the content, then it would be merely the desire to get a look of gear not a better item that would propel people into content. One of the reasns the main mmos that do raiding have raiding as a main feature of end game is that the best stat gear is gained from it, but gw is not a stat gear game as such raiding could be a set of content for those that like that. Yet would having better look or unique looks make pvpers or small group pvers want to raid for that looks? Yes it would, btu the difficulty would be merely from how well you play, not from having inferior gear that bars you from the raid. One of the major factors fo disallowing players from raiding is the gear needed to raid, but gw at it's core has done away with that factor, and so even having parts of the crafting or other parts of the game attatched to raiding would not deter anyone but those that hate to raid or pve, and yet having anythign tethered to a frm of content does the same like for pvping it makes those that hate pvping being detered then. The quality is more based off of the fact of how many players you have in the content as paying customers, not the fact of how good the gear is, and in gw not having a sub this is less of an issue as what we pay is only paid once till an expantion come out.

    It would not remain that way.  There isn't a game running that started with or added raiding content later in the development cycle that didn't cave to raider whining about having the best gear progression in game and screwing every other play style.  It happened in EQ and EQ2 and WoW and even DAoC.  Once they get their greedy little hands into a game's direction, forever do they dominate it's destiny.

    image
  • BadSpockBadSpock Member UncommonPosts: 7,979

    I voted "yes" because I do like instanced raiding, but it is yet unclear to me if I personally will get my "fix" for the same level of satisfaction I get from raiding with things like the open-world elite dynamic events and large scale meta events.

     

  • mainvein33mainvein33 Member Posts: 406

    I answered yes since I have benn doing basically just that in dcuo for the past few months. Running raids for style alone (which in a round about way does help my toon get stronger) either or way I realize that style can be a very important aspect of the meta game and there is still a rewarding feeling in getting a style that is rare/unique.

  • dontadowdontadow Member UncommonPosts: 1,005

    Anet has said that the story of the game will come out in Dungeons.  Again, I hope they have a far more advanced version ofdungeons, but I"d like for them to stick with keeping the story stuff in one place.  

    Again, this is the diselusion we need to wipe ourselves from.  Initially there were no "raids" only ways to bring more than one party into a dungeon.  

    This was so lower level parties could still do higher level stuff with mroe people.  The raid content was what companies did to mutate this concept and make it about consistent gear grind.  

    Anet has hte potential to improve on the process.  Multi-teared dungeons that revolve around 2 or 3 teams of dungioneers in communication would rock.  Like story centric dynbamic content events. 

  • RoybeRoybe Member UncommonPosts: 420

    I voted no since, I do not believe the reason for the existence of raids is needed in this game.  Raids exist for one reason, to keep subscriptions of the top 1-5% of players rolling in. 

    If you were provided with a gaming experience valued at or above the asking price, particularly in BtP, then you should be happy and will probably purchase your next bit of content.  If not you won't.  If you aren't hanging around and utilizing assets while you  are waiting, even better.  So again, 'working' in instanced dungeons, killing sprites, as uber leet players scream that others suck isn't in any part of my dictionaries definition of 'fun'.

  • Asuran24Asuran24 Member Posts: 517

    Originally posted by Vorthanion

    Originally posted by Asuran24


    Originally posted by Vorthanion


    Originally posted by Asuran24

    Is that a bad thigns to reward players with loot, lore, and more info for playing thru content in the game? Gear will always play into the desire to play raids, dungeons, or other content, but the fun or challenge is what makes you want to play it. You also have many raiders that will go back thru pror content that is completely outdated for lore, as well as loot that they want (most that go for loot are collectors not looking for better gear.). Looking at pvping players revel in being the best pvper, getting titles, even fighting against other players of equal skill to them, but the gear you can get gives an added incentive to keep it feeling worthwhile to do longer than otherwise might be. It is the same with dungeons in games you might be quests, and content in the game the first time thru for the fun as well as challenge, but it is the rewards you gain or can gain that makes it worthwhile to play thru it more. Now if they made the raiding like a version of DE's in that the encounters can actually change, scale, and such things the players would need less of a incentive to replay content. Yet you also do not need the loot to give the players in any cotent any kind of advantage, but merely show they have played thru this or that, and give them a feeling of acomplishment when they finsih content. Getting unique vanity gear in raids, pvp, and open world activities is not a bad idea to give distinition to players for achiving things in their chosen playstyle, i know many players that could careless hwo good or bad a item is if it looks amazing or in a style they like.

    It's a very bad thing when it's exclusive to one play style.  If a game is going to include multiple play styles, then it need to offer not only multiple types of content, but equitable rewards for their efforts.  Too many developers may offer the variety in content, but then they compare the difficulty rather than making it relative to the play style in determining rewards, let alone the usualy disparity in the quality of said content compared to what raiders get.  How many games out there wrap up gear / AA or high level crafting progression into the raiding game while offering nothing in comparison to other play styles?  Virtually all of them do at this point.  I find it very disturbing that a niche audience that is addicted to niche game play has and is currently dominating the genre.

    First that is only if the game makes raiding the best way to progress in content (via leveling or gearing without stat gear, or gear differnce in strength then no need.),  but with how gw works that would be moot as gear will be either vanity based or largely interchangable. In a system of gearing where gear would be largely interchangable with each other, and only the looks of said gear would be tied to the content, then it would be merely the desire to get a look of gear not a better item that would propel people into content. One of the reasns the main mmos that do raiding have raiding as a main feature of end game is that the best stat gear is gained from it, but gw is not a stat gear game as such raiding could be a set of content for those that like that. Yet would having better look or unique looks make pvpers or small group pvers want to raid for that looks? Yes it would, btu the difficulty would be merely from how well you play, not from having inferior gear that bars you from the raid. One of the major factors fo disallowing players from raiding is the gear needed to raid, but gw at it's core has done away with that factor, and so even having parts of the crafting or other parts of the game attatched to raiding would not deter anyone but those that hate to raid or pve, and yet having anythign tethered to a frm of content does the same like for pvping it makes those that hate pvping being detered then. The quality is more based off of the fact of how many players you have in the content as paying customers, not the fact of how good the gear is, and in gw not having a sub this is less of an issue as what we pay is only paid once till an expantion come out.

    It would not remain that way.  There isn't a game running that started with or added raiding content later in the development cycle that didn't cave to raider whining about having the best gear progression in game and screwing every other play style.  It happened in EQ and EQ2 and WoW and even DAoC.  Once they get their greedy little hands into a game's direction, forever do they dominate it's destiny.

    Yet still the fact is that in gw there is really no gear progression, and so that is a large factor os the game being in a different standard compared to any other game that is based around gear progression. Every game prior to gw2 has had some form of gear progression, that had a raiding set up, and in that fact that they haad a gear progresion it made sense to give some or the best rewards to those playing the highest tier of content. Yet in a game without gear progression the fact is that either the gear will have a interchangeable usage with other gear from the rest of the game, or would be completely vanity as such only the fact that some of the most unique or different styles of gear looks would what might be dominated by needing to raid. All of tthe games you stated have that fetal flaw that they use a gear based progression, which makes the game lop sides at the end with certain playstyles giving the best rewards, but ggw2 does not have that flaw at all as gear would most likely be either interchangable or compeltely vanity based. Also most companies that cave to a group are caving to a majority of the playerbase that seek something, and so are cattering to their dominate playerbasse (or most vocal.) which is how it should be that the majority in a game that you pay for are being appealed to, or you fail as a developer/company plain as day. They would also need to make a huge overhaul to their gear system to use a gear progression based system in raiding thaat actually uses stat based gear that would actually make it the best method of getting the best gear in game.

  • goldiewilsongoldiewilson Member Posts: 90

    I hate to burst your bubble, but it doesn't matter what you support, there is no loot gear progression in GW2, if you  are looking for that then TORtanic awaits you, all you raiders said TOR was your game, go play it  because the only thing you will get on GW2 is constant beat downs in WvWvW. We do have some story mode dungeons so you can feel like you matter, but you dont.

  • ClerigoClerigo Member UncommonPosts: 400

    Great poll OP.

    But you forgot to include more poll options.

    Currently i would not run a dungeon or raid, unless i would need it to level up, or to have fun with my friends, in wich i would accept beer and pizza in exchange for having to go through that pain.

    Thats a used up formula, a tired old man beaten too many times by his old lady, just to convince her to let him watch the sports channel instead of going out to feed the ducklings.

    The mmo concept of dungeon and raid has to evolve. This tired old formula should had stopped in WoW pre-TBC, where it bloomed and grew to its full splendor. But it didnt. It spread like the plague of Zul´Gurub onto all the other forthcoming mmos.

    Is gear scaling the only reason you will put yourself over and over and over inside the same scenario just to see a shinny drop and hope its your turn to get it?? When you get to end game and you kill the final baddie, thats the only reason that makes you do that all over again...gear???? No one finds that annoying? Silly?

    I do.

  • KalferKalfer Member Posts: 779

    This dynamic events boss looks fun. Starts at 33:22 : http://www.youtube.com/watch?v=7jmTJj-NX4g&feature=channel&list=UL

     

    It also seems like there is some complex secondary objectives (the thing with closing the portals and taking care of the trash mobs) but its hard to tell since this is from the french beta.

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