You know the devs themselves have stated they have a soft trinity right?
They're also trying to use terminology people used to the archaic trinity model are used to. In practice, there is no trinity in GW2. The damage, control and support aspects are tied to your skills, with most skills having multiple aspects on them. For example, Chaos Storm damages enemies, applies random conditions to enemies (control) and random boons to allies (support). As such, you'll be using skills by what's needed at the time... a cripple on that mob over there, a boon application to some allies in a tough fight, burning down a mob someone else has snared, things like that. Basically, since you'll be using damage, control and support all at the same time the "role" concept is pretty well removed.
Not all that interested, but I do hope it is successful.
Every MMORPG is AWESOME, until it's released! I don't want a game so much as I want a WORLD! -- o·pin·ion noun 1. a belief or judgment that rests on grounds insufficient to produce complete certainty. 2. a personal view, attitude, or appraisal.
You know the devs themselves have stated they have a soft trinity right?
They're also trying to use terminology people used to the archaic trinity model are used to. In practice, there is no trinity in GW2. The damage, control and support aspects are tied to your skills, with most skills having multiple aspects on them. For example, Chaos Storm damages enemies, applies random conditions to enemies (control) and random boons to allies (support). As such, you'll be using skills by what's needed at the time... a cripple on that mob over there, a boon application to some allies in a tough fight, burning down a mob someone else has snared, things like that. Basically, since you'll be using damage, control and support all at the same time the "role" concept is pretty well removed.
Tanking, DPS and healing is covered by all team members. Its a wecomed change but for the trinity to really be dead then there would never be any of the rolls, everyone would be DPS like in console games. Sure its not the standard way its set up in most MMOs but the trinity is very much alive and well in this game, just dressed in aa new set of duds. If it wasnt, no one would tank or heal even if only for a short duration and they do every time you team. Like already stated even the devs say its a soft trinity.
You know the devs themselves have stated they have a soft trinity right?
They can call it whatever they want.
You can't target team members. There are no agro skills.
No one will tank. At all. That alone removes trinity from the equation. There are classes with more armor that tend to be melee and take more damage because they tend to eat AoE. Heals are AoE/passive or you use them on yourself. You do not target anyone and heal them.
There is no trinity here. I've watched so much gameplay. I used to think in a group MMORPG setting it wasn't going to be possible. Well, I now know it is. And I think it's going to be the first thing that pisses off the consumers.
They're also trying to use terminology people used to the archaic trinity model are used to. In practice, there is no trinity in GW2. The damage, control and support aspects are tied to your skills, with most skills having multiple aspects on them. For example, Chaos Storm damages enemies, applies random conditions to enemies (control) and random boons to allies (support). As such, you'll be using skills by what's needed at the time... a cripple on that mob over there, a boon application to some allies in a tough fight, burning down a mob someone else has snared, things like that. Basically, since you'll be using damage, control and support all at the same time the "role" concept is pretty well removed.
Tanking, DPS and healing is covered by all team members. Its a wecomed change but for the trinity to really be dead then there would never be any of the rolls, everyone would be DPS like in console games. Sure its not the standard way its set up in most MMOs but the trinity is very much alive and well in this game, just dressed in aa new set of duds. If it wasnt, no one would tank or heal even if only for a short duration and they do every time you team. Like already stated even the devs say its a soft trinity.
This is false. There is no "tanking", for example. There's control... you can kite mobs, block an attack, put up walls, things of that nature. You cannot, however, taunt a mob and absorb the damage it can give. Just like there are no healers. You can apply boons, you can apply ground targetting effects, but you can't target an ally and heal him. The basic fact that you have damage, control and support abilities on you at all times in a single build demonstrates that there's no intent for you to play a "role", at least in the archaic sense. Instead your apparent role with change with every next skill you use or spell you cast. A ranger will go from control (with shots that cripple, for example) to damage to support (healing rain, for example) with three presses of the keys. It's using the right skills at the right times for the best effect.
You'll see when you experience it in practice. Roles as you know them are pretty well defunct.
Tanking, DPS and healing is covered by all team members. Its a wecomed change but for the trinity to really be dead then there would never be any of the rolls, everyone would be DPS like in console games. Sure its not the standard way its set up in most MMOs but the trinity is very much alive and well in this game, just dressed in aa new set of duds. If it wasnt, no one would tank or heal even if only for a short duration and they do every time you team. Like already stated even the devs say its a soft trinity.
What... no.
No one is tanking AT ALL. Everyone takes damage. You can't just say because everyone takes damage that they are all tanks in their own special way. That is bullplop.
Never played the beta but i still think this forum game is fun..here are some more 3 word descriptions..that might or might not describe GW2..I wouldnt know....I never played it b(<>)
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Comments
Massive Multiple Online-gasms
cash shop hub
Winter is coming.
Irrelevant, I know, but I just watched the series for the first time last weekend.
still the trinity
hasn't seen gameplay
lacks a brain.
You know the devs themselves have stated they have a soft trinity right?
Creates Giant Sausages
Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
I will play no more MMORPGs until somethign good comes out!
Are we there ...?
They're also trying to use terminology people used to the archaic trinity model are used to. In practice, there is no trinity in GW2. The damage, control and support aspects are tied to your skills, with most skills having multiple aspects on them. For example, Chaos Storm damages enemies, applies random conditions to enemies (control) and random boons to allies (support). As such, you'll be using skills by what's needed at the time... a cripple on that mob over there, a boon application to some allies in a tough fight, burning down a mob someone else has snared, things like that. Basically, since you'll be using damage, control and support all at the same time the "role" concept is pretty well removed.
Oderint, dum metuant.
Poor Man's MMO
Super Epic Series!
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
Do Not Want.
Not all that interested, but I do hope it is successful.
Every MMORPG is AWESOME, until it's released!
I don't want a game so much as I want a WORLD!
--
o·pin·ion noun
1. a belief or judgment that rests on grounds insufficient to produce complete certainty.
2. a personal view, attitude, or appraisal.
Tanking, DPS and healing is covered by all team members. Its a wecomed change but for the trinity to really be dead then there would never be any of the rolls, everyone would be DPS like in console games. Sure its not the standard way its set up in most MMOs but the trinity is very much alive and well in this game, just dressed in aa new set of duds. If it wasnt, no one would tank or heal even if only for a short duration and they do every time you team. Like already stated even the devs say its a soft trinity.
They can call it whatever they want.
You can't target team members. There are no agro skills.
No one will tank. At all. That alone removes trinity from the equation. There are classes with more armor that tend to be melee and take more damage because they tend to eat AoE. Heals are AoE/passive or you use them on yourself. You do not target anyone and heal them.
There is no trinity here. I've watched so much gameplay. I used to think in a group MMORPG setting it wasn't going to be possible. Well, I now know it is. And I think it's going to be the first thing that pisses off the consumers.
what happened to three words?
always
something
new
Guild Wars 2 Youtube Croatian Maniacs
My Guild Wars titles
This is false. There is no "tanking", for example. There's control... you can kite mobs, block an attack, put up walls, things of that nature. You cannot, however, taunt a mob and absorb the damage it can give. Just like there are no healers. You can apply boons, you can apply ground targetting effects, but you can't target an ally and heal him. The basic fact that you have damage, control and support abilities on you at all times in a single build demonstrates that there's no intent for you to play a "role", at least in the archaic sense. Instead your apparent role with change with every next skill you use or spell you cast. A ranger will go from control (with shots that cripple, for example) to damage to support (healing rain, for example) with three presses of the keys. It's using the right skills at the right times for the best effect.
You'll see when you experience it in practice. Roles as you know them are pretty well defunct.
Oderint, dum metuant.
What... no.
No one is tanking AT ALL. Everyone takes damage. You can't just say because everyone takes damage that they are all tanks in their own special way. That is bullplop.
Devistates the Competition
Competition, What Competition?
TAKE. MY. MONEY.
(Oh wait, they already have)
RYTLOCK IS MINE!
Accessible, evolutionary and fluid.
Three words that reflect how I felt about the demo.
No social life.
Steaming donkey turd
Better than Sex
Punched in balls
The New Crack
Someone's aborted fetus
Pretty beyond words
Never played the beta but i still think this forum game is fun..here are some more 3 word descriptions..that might or might not describe GW2..I wouldnt know....I never played it b(<>)
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Wife Will Hate
Wife, What Wife?