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For those who haven't seen it yet and are interested in minor things like this (take note that the description of the video said that the video is sped up, and that the actual transition takes about 6 minutes in the game):
http://www.youtube.com/watch?v=Oj2Ghwc7br0
Apparantly there's a moving sun aswell, but you couldn't see it in the vid. Don't know if this is true though.
Also, inb4 "how is this different then other games" or "lol i don't see what's so innovative about this". It's just a vid for those who want to see it guys.
Comments
Last I read it was going to last 2 hours. 80 minutes of day, 40 minutes of night.
I'll try to find the video where I saw moon/planet in the sky, If memory serves, it did move across the sky.
this is what I remember as well
Still think there should be at least a 5-10 minute period at night were it's pitch black unless there is a light sorce(ie torch, nearby town lights, fires, ect) especially for WvW.
While were at it, add in rain with pitchblack only have lightning light up the background.
And giant chupacabras lurking in the bushes
Yeah, I miss that from the early MMOs as well.
I will forever hate having the slightest glare on my monitor while playing daoc when in its night cycle.
Too bad they covered the sound up... you can hear the ambience transition as well, night insects, etc.
Oderint, dum metuant.
How the hell did they do this?! SWTOR forums say it's impossible to achieve this feature, that the programming is tantamount to a mission to Mars. Good for you guys, genuinely meant.
Survivor of the great MMORPG Famine of 2011
Awesome details, of course ArenaNet know what they're doing.
BOYCOTTING EA / ORIGIN going forward.
Impressive video. The city looks real nice. Now, can you show us a video of the loading screen when entering the city?
Oh my gosh i know! close all the blinds! close the doors! NIGHT IS COMING! That was so bad, but it added to the game.
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
Agree. MMOs have taken all the fun of day/night and weather out of the game. When it is raining I want that to affect combat and morale for instance. And when it is night I want shops to be closed, nightime activities to ensue, and the world to be DARK if there is no full moon.
MMOs typically just make these cycles/weather visual only. Basically meaningless.
Not sure how GW2 will handle impact of day/night and weather, but hopefully they add more meaning to it than just graphics.
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
There are events that will run only at night, and there are weapon sets that will react/behave differently at night. Not sure how much else is impacted.
They also said once that certain events will only become available during certain weathertypes, like snowstorms, thunderstorms, etc.
It's generally based on the engine. Unreal uses kismet scripting in order to achieve its day night cycle by essentially moving a light source in a specific direction then changing the skybox textures as the transition progresses. I've done it in Unreal, never understood why it was so difficult in the Hero engine.
My Guild Wars 2 Vids
well it looks awesome
Survivor of the great MMORPG Famine of 2011
Link with proof? Not that i wouldn't like it, but that seems like it would be a lot more work to implement. That would be awesome though! Game of Thrones just poped up in my head! They could make a severe winter hit every year in game, have everyone saying "Winter is coming" and stocking up on supply for it, haha sorry, /rant off
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
I really don't know why more games don't make it more meaningful. I mean, even something as simple as certain monster types are stronger at night than during the day would be trivial to program and add just a little more flavor. Even old school Tolkien they wanted to avoid Orcs/Goblins at night.
Developers should add the small nuances that are easy to program where they can, as a bunch of simple small nuances can together make a difference without really requiring much more development time
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
It does, and it's something I feel every persistant world should have, especially if they nail the ambient sounds/lighting as the cycles progress.
My Guild Wars 2 Vids
NO, no...rant stays on. This is what we should be demanding from devs. Not this petty nonsense of what is or sint a zone or instance. These are the things we need to rant about. MORE immersion!
I don't really remember the link, sorry. I do remember that it was in an interview, but it was a pretty old one (i think it was from 2010, can't remember).
So the only link i can give you is the wiki page on it, if that's of any use to you.
http://wiki.guildwars2.com/wiki/Weather
Bioware took the lazy way out. Many things could have been done in TOR.
I don't find it very impressive at all, you don't really feel as if the sun is going up at all, there is no real night sky with stars, its more as if they are gradually turning on an halogen. Nothing even remotely comparable to some mmo where the whole scenery is changing ambiance with moon phases and the overall color tone of the scenery shift with the sun/moon colors. Also its nice they actually did something, as some mmo today seam to want to avoid this as well.