Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Will animation lock ever be removed?

1235»

Comments

  • Panther2103Panther2103 Member EpicPosts: 5,779

    Originally posted by rexzshadow

    Originally posted by Sephastus

    Since animation lock has been explained already, I thought I would take a shot at the "5 year old girl" swinging a giant axe.

    Lore: Elin are spiritual creatures (not human), who are inmortal and very powerful. They were made to protect nature, and were also made to look like the animals they were set to protect. So they have distinct bunny, cat, dog, bear features. They are mainly peaceful, but once the Aran (bad guys) started poluting the planet and infecting it with their mechanical strains, they took up arms to defend the planet.

    So, its not a 5 year old girl... it's a couple thousand year old beast/human looking hybrid that is PO and not taking names. So.. yeah, I do see em swinging a giant axe just as easily as I see em uprooting a tree.

    expect people decide to completely ignore the lore because they feel they are 5 year old girls -.- i wonder why there is even lore if everyone just going to want to make up their own preception and total ignore the offical lore =

    Ironicly some of these people are the same one thats say Tera need better story/lore.....

    I'm not against it or anything, I was going to be an Elin, but I'm pretty sure it's because they "Look" like a 5 year old girl. Even if they aren't, they sure look like them. Just like anime's stating characters that are obviously not 18, are 18 so they can show them wearing whatever, or not wearing whatever.

  • KinchyleKinchyle Member Posts: 309

    I don't care what "lore" you read. Just looks silly having a 5 year old girl swinging anything 10 times bigger than her. Special moves maybe, but it just doesn't make sense that they would use anything that big. If they are that powerful, they would still be wasting power not using something balanced to them.

    /meh....this genre does it with every race though. Just watched a FF movie where the main dude (I use that term lightly of course) swung a rediculously sized sword. Whatever floats your imaginary boat I guess.

  • azonic69azonic69 Member UncommonPosts: 103

    I don't post a lot but to all the people saying that removing the animation lock would ruin the game.... please give Continent of the Ninth a try and let me know what you think. The combat is similar in both game but you have a lot more freedom when fighting in C9. Not saying that C9 is better than Tera it is not but in the combat departement C9 wins....

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Originally posted by Kinchyle

    I don't care what "lore" you read. Just looks silly having a 5 year old girl swinging anything 10 times bigger than her. Special moves maybe, but it just doesn't make sense that they would use anything that big. If they are that powerful, they would still be wasting power not using something balanced to them.

    /meh....this genre does it with every race though. Just watched a FF movie where the main dude (I use that term lightly of course) swung a rediculously sized sword. Whatever floats your imaginary boat I guess.

     I think it's a matter of suspending disbelief.  It's the same idea that a person can shoot fireballs out of there hands and not come back with blackened stumps.  It comes down to what you like to see.  I see artistic beauty and imagination when playing games like Aion and TERA.  I have yet to see it replicated here in the west and it surprises me a bit.

     I can see how a more "historically accurate" art style would appeal to some over the high fantasy/anime style as well.  I think it looks rather bland but tastes will be tastes.

    Just not worth my time anymore.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by azonic69

    I don't post a lot but to all the people saying that removing the animation lock would ruin the game.... please give Continent of the Ninth a try and let me know what you think. The combat is similar in both game but you have a lot more freedom when fighting in C9. Not saying that C9 is better than Tera it is not but in the combat departement C9 wins....

    I got a free account for C9 via my hangame account from Ktera.  C9 is kinda a bad game in general but the combat is fun, not sure I would put it over tera though but that a personal taste on my part.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • Laughing-manLaughing-man Member RarePosts: 3,655

    Originally posted by stayontarget

    Originally posted by azonic69

    I don't post a lot but to all the people saying that removing the animation lock would ruin the game.... please give Continent of the Ninth a try and let me know what you think. The combat is similar in both game but you have a lot more freedom when fighting in C9. Not saying that C9 is better than Tera it is not but in the combat departement C9 wins....

    I got a free account for C9 via my hangame account from Ktera.  C9 is kinda a bad game in general but the combat is fun, not sure I would put it over tera though but that a personal taste on my part.

    I agree, it felt like Vindictus or Rusty Hearts, very much a free to play feeling game, with not much customization or options. 

    Combat felt meh, enemies were kinda stupid (their AI) and I found Rusty hearts to be more challenging.

    Comparing TERA to either game does not make sense.

     

  • wyss111wyss111 Member Posts: 3

    Originally posted by Cakeisyummeh

    Is tera destined to always have animation lock? It's the only thing pushing me towards a refund.. It'd make it so much more fluid if it lacked it

     

    First post here. I didn't really read all the replies but first directly reply to the OP about the topic.

    IMO I don't believe the animation lock will be completely removed from TERA. The reasons are :

    1) the game is not really completely under animation-lock. I don't know whether you have played a lancer. Lancers can cancel their attacks by blocking. Berserker's block can also cancel their charging skills. So the so-called animation lock does NOT apply to all the classes and all the skills in TERA. Obviously the BHS had a complete design on what can be canceled and what can't. In such case can you believe they will remove all the current animation locks? Then they have to redesign all the combat system, which is even a bigger change than redoing all the talent system like in WoW. I doubt this can ever happen. I'd rather make a new game if I want a largely different combat system.

    2) At the same time, it is possible to for BHS make some adjustments on some skills in the future. For example, to make you able to cancel some specific skills or introduce some new skill with a long CD to cancel any skill. This might happen if the devs want to balance the PVP in the future. But it's nothing more than a possibility.

    3) I personally don't feel that TERA's animation lock feels very different from WoW. In WoW you spam your key but there's a global cooldown. In TERA in many cases you can do the same thing as a DPS, just spam your skills but need to wait the previous one to finish its animation. Probably the most annoying fact is that warriors can't evade to cancel their skill animation unlike lancers, which makes tanking much more difficult, but also much more challenging and fun.

    Also I see lots of comparisons between no-animation-lock system and animation lock system. Well, I think both might work well if designed decently. But I personally prefer animation lock-on system which make the combat more potential to be skill-based. As following is my personal opinoins. I list the pros or potential pros of the animation-lock system as the following:

    Pros(fighting games have developed this system perfectly):

    -Make the game more skill-based and strategic. Players have to be careful with their choice of casting skills.

    -Make PVP more interesting. Wait or trap your opponents into animation locks and kick them with your chains of attack.

    -Introduce rhythm into your control, not spam your skills. This is true especially when soloing a BAM.

    Cons

    -Maybe make the combat feel less fluid. But I would say it requires skill and rhythm in control to make your move more fluid.

    Just my 2 cents.

  • KinchyleKinchyle Member Posts: 309

    Originally posted by Deron_Barak

    Originally posted by Kinchyle

    I don't care what "lore" you read. Just looks silly having a 5 year old girl swinging anything 10 times bigger than her. Special moves maybe, but it just doesn't make sense that they would use anything that big. If they are that powerful, they would still be wasting power not using something balanced to them.

    /meh....this genre does it with every race though. Just watched a FF movie where the main dude (I use that term lightly of course) swung a rediculously sized sword. Whatever floats your imaginary boat I guess.

     I think it's a matter of suspending disbelief.  It's the same idea that a person can shoot fireballs out of there hands and not come back with blackened stumps.  It comes down to what you like to see.  I see artistic beauty and imagination when playing games like Aion and TERA.  I have yet to see it replicated here in the west and it surprises me a bit.

     I can see how a more "historically accurate" art style would appeal to some over the high fantasy/anime style as well.  I think it looks rather bland but tastes will be tastes.

    I hafta thank you for this reply. Makes me think and it's not the usual rude crap I see.

    As far as suspending belief...I almost could. It stretches like a rubber band though. At some point, it snaps. That's where my post comes in. To each their own...but to me, gets too "out there" sometimes.

    I agree that the West falls short too though. Maybe somewhere...in the middle they will meet?

  • DreamionDreamion Member UncommonPosts: 287

    TERA is meant to be played like this, no need to remove it.

  • SovrathSovrath Member LegendaryPosts: 32,990

    Originally posted by Kinchyle

    I don't care what "lore" you read. Just looks silly having a 5 year old girl swinging anything 10 times bigger than her. Special moves maybe, but it just doesn't make sense that they would use anything that big. If they are that powerful, they would still be wasting power not using something balanced to them.

    /meh....this genre does it with every race though. Just watched a FF movie where the main dude (I use that term lightly of course) swung a rediculously sized sword. Whatever floats your imaginary boat I guess.

    It's certainly not sillier than super heroes flying around in tights. Or  lifting things 70 times their own body weight and chucking them at super villains who also wear their own tights. And makeup in some cases.

    I thik it's a consistency thing. Asian mmo's are about style. They just are. And part of that style is to make weapons an extension of that character's power and personality and having the world around them accept that this is the norm.

    This is why some people have problems with the concept. They want to, have to, take things literally. What's going on in anime or asian games or asian "whatever" is that the characters are concepts. They embody ideas and manifest themselves in a way very similar to super heroes.

    No one questions how retarded The Joker looks or how ridiculous the penguin looks or that Superman's outfit is more revealing than we'd like it to be. But they are accepted because that is the continuity of the world. Sure, people in the world of the super hero might think it strange but they very readily accept the looks and powers of a super hero/villain.

    Same with other Asian games, movies, etc. You as the player buy into the idea of a small girl kicking ass and taking names with a gimongous sword. It makes sense in the context of the world because everything in the world accepts it as being sensible.

    But if you are a player who is looking for "real" then there should be no reason to accept Asian art concepts or even super heroes becaues you are applying rules that just dont' apply. It's like looking at some modern art and complaiing that it doesn't look like anything recognizable. fAct is it's not "about" looking like a care or horse but about conepts, shapes, color, exploring the ideas of design as well as challenging the way we look at the world.

    As far as the combat, regardless of the themes and aesthetic design of the world, we still need to relate to something "relatable". And that is when  you are firing a bow or gun  you need to make it look like you are firing a bow or gun. Not doing a 50 mile dash and hitting everything you point that thing at. Or swinging a sword while your legs are irish step dancing.

    It's about committing to an action and seeing the whole body move and form into the catalyst of that action and seeing it as a natural thing, something that we can relate to. The sword might be 20' long but the body is moving in a way that makes us believe that it's a natural, effortless action.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • sagilsagil Member CommonPosts: 291

    Animation lock is more realistic than tabetting and button smashing like a freak. If this is not for you, you clearly need to adapt to it. Because you played WoW does not mean you need to have simple as it. Learn to change now and then, don't be afraid of new things. 

    In PvP, since all have animation lock, you can just dodge it or think ahead. This is what a game is. Strategic thinking and not giving in to the "I want this now, why can I not have ten hands and do stuff quicker, I need no skill I'm paying to win easy and laugh at my opponent."

     

    I'm sorry but to me you sound like a kid. Wants everything the easy way. More like WoW. This game is not built around your propisition. It's an entirely different game. People should not force every single mmo coming out to be more like WoW. It ruins for the people that have been there, done that and ready to go on.

  • CannyoneCannyone Member UncommonPosts: 267

    Mind you I haven't really played Tera yet... But I don't see the point some of you are complaining about.  Yes there are some skills which engage an animation.  Yet there are, in many cases - though probably not all cases, other skills which can interupt  the animations of other skills.  And there are still other skills that allow you to "charge them up" while moving (it depends on the class).

    The Thing that some people seem to want would be an "FPS MMORPG".  However, that's not what they're trying to achieve in Tera.  And if they were I'd probably not be interested.

    What I am interested in is a system where "tactics and skill" are not completely overshadowed by "Gear Stats and the Random Number Generator".  I want a game where if I duck behind a wall the "arrow, or spell" won't curve around to hit me.  I want a game where the bears aren't "ninjas" capable of "parrying an arrow" (Though I won't mind if the bear jumps out of the way at just the right moment...  Because I can do that as well!)  That kind of combat mechanic is a steaming pile of "Male Bovine Excrement in my opinion, and I'm really tired of it.

    Now that doesn't mean that I'm telling you to quit playing WoW, or not to try GW2.  I really don't care what the rest of you do.  I, and a few of my friends, are going to give Tera a try.  And, from what I've seen on YouTube, I expect to enjoy myself.   Animation Locks and all.  Because I think I'll appreciate the fact that I have to both Aim and Time My Attacks.

Sign In or Register to comment.