No ability delay is "back" from what I've observed, from myself or any other person in my guild[mod edit]
It was never gone, its just a matter how much it manifested.
This game has (for now, before GW2 and Tera are released) the most fluid combat gameplay after WoW. And I've played every single MMORPG since UO beta.
That combat delay was something started by some troll during beta, and of course the worse part of the community flocked onto that imaginary complain and made it grow, making a mountain out of an inexisting molehill.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
It exists and actually is far more noticeable in pvp than in PVE, but can be seen there on occassion too. I think a large part of the problem stems from the amount of CC in the game. And by using 'CC', I'm referring to not only mez's, but stuns, snares, knockbacks, everything. The game doesn't handle anythning more than 8v8 very well (and it can be argued it struggles with that). When you add in near continuous CC abilities, the engine just melts. I think the bug where if you're jumping when you get stunned, you continue to move around while in the mid-jump animation is related. Same for the bugs where if there's a DoT on you when you die, you rez with the DoT still applying damage and in some cases, people who die while stunned and DoT'd rez and can't move out of the safe area in WZ's and get kicked because the game thinks they're afk.
They just 'fixed' a problem where debuffs were interacting with damage abilities in an unexpected manner which many people claim is the culprit for most of the decreased TTK post 1.2. I happen to mostly agree, but I also think dear old Georg and Gabe tweaked mechanics to OVER emphasize Expertise.
No ability delay is "back" from what I've observed, from myself or any other person in my guild.[mod edit]
It was never gone, its just a matter how much it manifested.
This game has (for now, before GW2 and Tera are released) the most fluid combat gameplay after WoW. And I've played every single MMORPG since UO beta.
That combat delay was something started by some troll during beta, and of course the worse part of the community flocked onto that imaginary complain and made it grow, making a mountain out of an inexisting molehill.
The negativity you're expressing could also be construed as "trolling", and it doesn't explain away the fact that I and my guild mates experienced this same issue, and I had never once read about the issue in any forums until now.
It was merely something I noticed, and I tried just about every option in the Settings to try and remedy the situation. Changing the Ability Queue timer didn't do anything for me, but I suggested it to the OP anyway just in case.
It was one of several issues that made my gameplay experience unpleasant, and influenced my decision to leave the game, along with buggy Operation mechanics that would lock you out of further progression until the instance reset, and a laundry list of other issues.
No ability delay is "back" from what I've observed, from myself or any other person in my guild.[mod edit]
It was never gone, its just a matter how much it manifested.
This game has (for now, before GW2 and Tera are released) the most fluid combat gameplay after WoW. And I've played every single MMORPG since UO beta.
That combat delay was something started by some troll during beta, and of course the worse part of the community flocked onto that imaginary complain and made it grow, making a mountain out of an inexisting molehill.
No ability delay is "back" from what I've observed, from myself or any other person in my guild. Don't feed the troll.
It was never gone, its just a matter how much it manifested.
This game has (for now, before GW2 and Tera are released) the most fluid combat gameplay after WoW. And I've played every single MMORPG since UO beta.
That combat delay was something started by some troll during beta, and of course the worse part of the community flocked onto that imaginary complain and made it grow, making a mountain out of an inexisting molehill.
I can't tell if you're joking, but ability delay was openly discussed by BW after extensive investigation. They acknowledged the issue and their attempted solution was a major part of a patch. You can always find several interviews with Erickson, Reid and Zoeller all seperately acknowledging the issues, the impact of said issues, and the efforts taken to resolve them.
And when people refute bug complaints by saying "I haven't experienced them" it does nothing but provide insight into your understanding (or lack thereof) of differences in computer specs. The rest of us know that issues of performance rarely impact every person's system. When swine flu became a pandemic in our country and you were healthy, did you point out that it's not real because you aren't sick?
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
what did mmorpg.com score this game out of 10 again? talk about misleading your community.
Much as I enjoy coming here and their info in articles at times is great their reviews are worthless and lack any objectivity whatsoever. I highly doubt many take their reviews the least bit seriously unless they're new to this site or are simply looking for a good laugh.
They write great articles at times on other matters but their reviews simply suck. No other way to put it.
Here's the deal. These game companies spend BILLIONS on advertising. EA spent $747 million for the FYE 03/31/2011. Probably more this year. Battlefield 3 alone, according the the CEO, cost $25 million to make and $50 million to advertise. SWTOR was between $35 and $50 million. You know Madden's budget will be at least $50 million.
Now, if your livlihood depends on this money, can you be objective? I'll be honest, I've never seen a ratings magazine that took money really come down hard. Music reviews... There's never a bad album, even by Courtney Love... Car reviews... A few 'minor' things, but that Yugo is a great car for the money! And it goes on and on and on... Plus, it's no secret that game reviewers have been fired for giving AAA dogs 'bad' reviews and companies, like Sony and EA have threatened to pull future advertising dollars from critical review sites.
Upton Sinclair said it best: 'It is difficult to get a man to understand something, when his salary depends on his not understanding it.' In this case, it's difficult to get a man to see the flaws in the products of the man who, ultimately, pays his salary. So we get the courtier's reply -- the bigger the advertising budget, the better the review relative to product quality the developer gets.
The ONLY professional review service I ever trust is Consumer Reports because they are independent. The only game reviews I trust only come from fans who spend time to really give an indepth, well-reasoned review at GameFAQs and a few other sites. (Not the gushy fanboy ones, if you can't find a flaw in a game and it's all 10/10, you're full of crap or a viral marketer.)
No ability delay is "back" from what I've observed, from myself or any other person in my guild[mod edit]
It was never gone, its just a matter how much it manifested.
This game has (for now, before GW2 and Tera are released) the most fluid combat gameplay after WoW. And I've played every single MMORPG since UO beta.
That combat delay was something started by some troll during beta, and of course the worse part of the community flocked onto that imaginary complain and made it grow, making a mountain out of an inexisting molehill.
Hi everyone; I wanted to give you all an update on the ability delay situation.
Thanks to constructive feedback from the community, including some great videos, we were able to identify an issue that could cause abilities on global cooldown to appear available to the player, resulting in unresponsive/ignored player input. A fix for the issue is currently scheduled to go to the public test server with our next update.
Additionally, we have located an issue that would cause player input for certain instant abilities to fail in frantic combat situations, resulting in unpredictable and frustrating gameplay issues for the affected player. A fix for the issue is currently scheduled to go to the public test server with our next update.
Finally, our engineers have identified an issue introducing a significant delay between player input and ability execution in certain game situations, most notably (but not limited to) fast paced PvP. The magnitude of the delay varies with a number of factors, including processor hardware, but can, especially on dual core CPUs, result in a very perceivable reduction in game responsiveness. We are in the later stages of testing a fix for the problem and hope to be able to roll it out to the servers very soon.
We're still investigating a number of additional issues, along with some usability and quality of life improvements for responsiveness regarding player input, but the above mentioned developments should provide a very measurable improvement in combat responsiveness.
Thanks again for your patience and support and we hope to see you on the public test server to help us validate these improvements before pushing them to the live servers.
That pretty much sums it up unfortunately. Sad, I was really hoping for a real Star Wars experience. Guess I'll have to wait for the next attempt, if there is one.
I think we have to be realistic..... there won't be.
SWG was a successful MMO when it was made. Their problem was they were from a different era, and got crushed by the behemoth that was World of Warcraft. They panicked, and removed what would've been some very good changes, for a cheap WoW clone in the CU. When that failed, they did the thing that will be talked about in the future of MMOs about what not to do in an MMO.
TOR won't be viewed a success. When you talk about server mergers after just 6 months, it isn't successful.
The original ability delay bug with skills simply not firing off at all was the primary reason I immediately canceled my sub. Although the game is bad enough that any of a hundred reasons would have been reason enough to cancel, for me that particular bug makes for a broken, unplayable MMO. If its truly back, then Bioware are truly the worst "AAA" MMO developers in the industry. Makes Cryptic look like consumate professionals.
When swine flu became a pandemic in our country and you were healthy, did you point out that it's not real because you aren't sick?
Obviously yes. Reality doesn't exist without me. In fact, the only reason you could even ask that question was because I willed it into existence.
Completely kidding btw. Just in case it wasn't obvious. I experienced ability delay, particularly in PvP and even PvE grouping. The healer I ran with (I was a vanguard) said he had to predict heals because they would take longer to cast than they were supposed to, then they didn't apply for a few extra seconds. I imagine it was kind of hard to play a healer.
One of the problems is that when you kick of a skill, you have to wait for that skill to cool down before you can kick of any skill. If your spamming the mouse button for a skill and you hit one of your other skills you got to wait for whatever you had in the skill chain to cool down before that skill kicks off.
For healers you don't spam the mouse button t keep this from being a problem. If your a juggernaut, or a marauder you just spam you 2 quick melee attacks and try to get skills of in-between.
I guess what I should really say is there is a skill que, and you have to wait for those skills to cool down and go out of your skill que, its kind of like the old days of swg, except you actually had a place to where you could see what you had in your skill que that youhad kicked off.
That.
But I do get "Not behind target" messages a lot when I try to Maul and I stand behind target. But thats something else.
Comments
No ability delay is "back" from what I've observed, from myself or any other person in my guild. [mod edit]
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
No-one you quoted said it was ok..........did you misquote?
Expresso gave me a Hearthstone beta key.....I'm so happy
It was never gone, its just a matter how much it manifested.
Apparently, there's an ability delay on you actually pasting a link
http://www.youtube.com/watch?v=PIjfgcMZioQ&hd=1
Fixed it for you.
This game has (for now, before GW2 and Tera are released) the most fluid combat gameplay after WoW. And I've played every single MMORPG since UO beta.
That combat delay was something started by some troll during beta, and of course the worse part of the community flocked onto that imaginary complain and made it grow, making a mountain out of an inexisting molehill.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
It exists and actually is far more noticeable in pvp than in PVE, but can be seen there on occassion too. I think a large part of the problem stems from the amount of CC in the game. And by using 'CC', I'm referring to not only mez's, but stuns, snares, knockbacks, everything. The game doesn't handle anythning more than 8v8 very well (and it can be argued it struggles with that). When you add in near continuous CC abilities, the engine just melts. I think the bug where if you're jumping when you get stunned, you continue to move around while in the mid-jump animation is related. Same for the bugs where if there's a DoT on you when you die, you rez with the DoT still applying damage and in some cases, people who die while stunned and DoT'd rez and can't move out of the safe area in WZ's and get kicked because the game thinks they're afk.
They just 'fixed' a problem where debuffs were interacting with damage abilities in an unexpected manner which many people claim is the culprit for most of the decreased TTK post 1.2. I happen to mostly agree, but I also think dear old Georg and Gabe tweaked mechanics to OVER emphasize Expertise.
The negativity you're expressing could also be construed as "trolling", and it doesn't explain away the fact that I and my guild mates experienced this same issue, and I had never once read about the issue in any forums until now.
It was merely something I noticed, and I tried just about every option in the Settings to try and remedy the situation. Changing the Ability Queue timer didn't do anything for me, but I suggested it to the OP anyway just in case.
It was one of several issues that made my gameplay experience unpleasant, and influenced my decision to leave the game, along with buggy Operation mechanics that would lock you out of further progression until the instance reset, and a laundry list of other issues.
Riiiiiiiiiiiiight.
Deny everything!
No wonder nothing got fixed in, well, beta.
I can't tell if you're joking, but ability delay was openly discussed by BW after extensive investigation. They acknowledged the issue and their attempted solution was a major part of a patch. You can always find several interviews with Erickson, Reid and Zoeller all seperately acknowledging the issues, the impact of said issues, and the efforts taken to resolve them.
And when people refute bug complaints by saying "I haven't experienced them" it does nothing but provide insight into your understanding (or lack thereof) of differences in computer specs. The rest of us know that issues of performance rarely impact every person's system. When swine flu became a pandemic in our country and you were healthy, did you point out that it's not real because you aren't sick?
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Here's the deal. These game companies spend BILLIONS on advertising. EA spent $747 million for the FYE 03/31/2011. Probably more this year. Battlefield 3 alone, according the the CEO, cost $25 million to make and $50 million to advertise. SWTOR was between $35 and $50 million. You know Madden's budget will be at least $50 million.
Now, if your livlihood depends on this money, can you be objective? I'll be honest, I've never seen a ratings magazine that took money really come down hard. Music reviews... There's never a bad album, even by Courtney Love... Car reviews... A few 'minor' things, but that Yugo is a great car for the money! And it goes on and on and on... Plus, it's no secret that game reviewers have been fired for giving AAA dogs 'bad' reviews and companies, like Sony and EA have threatened to pull future advertising dollars from critical review sites.
Upton Sinclair said it best: 'It is difficult to get a man to understand something, when his salary depends on his not understanding it.' In this case, it's difficult to get a man to see the flaws in the products of the man who, ultimately, pays his salary. So we get the courtier's reply -- the bigger the advertising budget, the better the review relative to product quality the developer gets.
The ONLY professional review service I ever trust is Consumer Reports because they are independent. The only game reviews I trust only come from fans who spend time to really give an indepth, well-reasoned review at GameFAQs and a few other sites. (Not the gushy fanboy ones, if you can't find a flaw in a game and it's all 10/10, you're full of crap or a viral marketer.)
I think we all know that's not true:
01.20.2012 , 03:41 PM | #1
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Hello everyone! We've posted a new blog from Georg that talks more about ability delay. Click here to read the blog!
Allison Berryman | Senior Community Coordinator
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http://www.swtor.com/community/showthread.php?t=211150
Which gets us, through the link, to here:
Hi everyone; I wanted to give you all an update on the ability delay situation.
Thanks to constructive feedback from the community, including some great videos, we were able to identify an issue that could cause abilities on global cooldown to appear available to the player, resulting in unresponsive/ignored player input. A fix for the issue is currently scheduled to go to the public test server with our next update.
Additionally, we have located an issue that would cause player input for certain instant abilities to fail in frantic combat situations, resulting in unpredictable and frustrating gameplay issues for the affected player. A fix for the issue is currently scheduled to go to the public test server with our next update.
Finally, our engineers have identified an issue introducing a significant delay between player input and ability execution in certain game situations, most notably (but not limited to) fast paced PvP. The magnitude of the delay varies with a number of factors, including processor hardware, but can, especially on dual core CPUs, result in a very perceivable reduction in game responsiveness. We are in the later stages of testing a fix for the problem and hope to be able to roll it out to the servers very soon.
We're still investigating a number of additional issues, along with some usability and quality of life improvements for responsiveness regarding player input, but the above mentioned developments should provide a very measurable improvement in combat responsiveness.
Thanks again for your patience and support and we hope to see you on the public test server to help us validate these improvements before pushing them to the live servers.
Georg Zoeller
I think we have to be realistic..... there won't be.
SWG was a successful MMO when it was made. Their problem was they were from a different era, and got crushed by the behemoth that was World of Warcraft. They panicked, and removed what would've been some very good changes, for a cheap WoW clone in the CU. When that failed, they did the thing that will be talked about in the future of MMOs about what not to do in an MMO.
TOR won't be viewed a success. When you talk about server mergers after just 6 months, it isn't successful.
The original ability delay bug with skills simply not firing off at all was the primary reason I immediately canceled my sub. Although the game is bad enough that any of a hundred reasons would have been reason enough to cancel, for me that particular bug makes for a broken, unplayable MMO. If its truly back, then Bioware are truly the worst "AAA" MMO developers in the industry. Makes Cryptic look like consumate professionals.
Obviously yes. Reality doesn't exist without me. In fact, the only reason you could even ask that question was because I willed it into existence.
Completely kidding btw. Just in case it wasn't obvious. I experienced ability delay, particularly in PvP and even PvE grouping. The healer I ran with (I was a vanguard) said he had to predict heals because they would take longer to cast than they were supposed to, then they didn't apply for a few extra seconds. I imagine it was kind of hard to play a healer.
That.
But I do get "Not behind target" messages a lot when I try to Maul and I stand behind target. But thats something else.