The official forums are jus like any other mmo beta or release with forums in Negative. Every game has this issue even wow. To the people saying its positive open the threads and read them. I can pickout 20% of comments that are psoitive right now.
Does this mean the game is bad no, every mmo and game deals with this. This game is not made for everyone and never will be. Its casual to the extreme.
Casual games is where most of the money is and i believe GW2 is infact for everyone.
Guild Wars I is a much more casual friendly game than Guild Wars 2. Frankly, I was very disappointed in how harsh the game was.
The best MMO since WoW?, Thats a wish, but far away from the facts and the truth, and is your point of view btw. And if you really believe that, you should say the same about warhammer online, bc gw2 is ¨copy and paste¨ of warhammer.
Warhammer had zero end game PvE content outside of a couple dungeons.
It also had gamebreaking abilities in endgame PVP. Don get me wrong I found low level PvP fun in Warhammer. However at endgame the game was broken for PvP. It was trivialized by two broken abilities that should have never gotten through beta testing.
GW2 in beta runs smoother and better are my computer, than Warhammer did at launch.
I did everything there was do to in WAR.
GW2 has nothing to do with WAR.
People that play GW2 like they would WAR will be on the bottom chain of WvW.
Yawn, they have stuff to fix and add, the "structure" is there in WVw its up to them to flesh it out and make it work, they can do it. Whether they want to, that's another story.
They need to add something more rewarding to world pvp and the 2 week fights might be too long when you're losing by a lot for the crappier worlds.
Heh. All these poor trolls. You guys gotta step it up.
Beta was a blast and Anet is getting tons of feedback in the official forums. Basically the official forums are mostly positive and full of observations and input regarding things that need tweaking and fixes.
Have to admit Anet is a class act.
Tried all aspects of the game and really liked all of them. WvW is the best pvp I have ever experienced. WvW needs a few tweaks. Most of the negative thread posts about PvP is because of the adjustment needed by the WoW crowd.
Played a warrior and engi in WvW and managed over 150 kills between the two of them.
This was never a real beta if it was you wouldnt have had to buy the game to get in to try it out... Open you're eyes this game will release this summer and is no where near ready.
Melee combat is gimped compared to ranges
Its not optimized not even close
Server side lag in WvW was the down fall to warhammer.
Aoe dmg is completly out of control like warhammer
Melee getting one shot at DE's
Framerate loss with great vid cards
These are all real issues.
Wrong, wrong, wrong!
That is YOUR opinion. Everybody who pre-purchased knew exactly what they were buying.
So my friends and I who are melee who are using ranged weapons are lying? and the thread mentioned earlier on the original forums with the same exact complaint are also lying? Screen shot was included,
I did fine with melee at higher levels. You need to trait appropriately. I'm guessing they did it at a low level with poor situational awareness. And yes, sometimes you will need to switch to ranged during a portion of a fight. Thats inevitable, noone can play melee 100% in this game due to the way combat works... and I am pretty sure that is working as intended.
mostly negative. Many of the threads you see me posting over here, are similar to over there.
I'm sorry...but you guys are just going to have to accept it. GW2 is a great game. Is it the second coming? Is it perfect? No, of course not. But it's still a great game, and probably (IMO) the best MMO to come out since WoW.
Yes, I know it can be hard to accept this...just take it one day at a time I guess...
EXACTLY, and below is one of those people that's going to have to suck it up and just deal with the fact that loads of people like GW2 and will be PLAYING GW2. Hard to accept, I know, but....it's a fact.
Originally posted by hikaru77
The best MMO since WoW?, Thats a wish, but far away from the facts and the truth, and is your point of view btw. And if you really believe that, you should say the same about warhammer online, bc gw2 is ¨copy and paste¨ of warhammer.
No, Darling, it's not a "copy and paste" of WAR. For your information, I played WAR. It was the last game I pre-ordered before THIS one. It was terrible. The PQs did not scale like they do in GW2, first of all, and the game also did not scale YOU down for the PQs if you were too high. PQs were entirely static and did not BRANCH OUT into other events depending on whether you failed them or succeeded. You either didn't play WAR or you didn't play GW2. Which is it? Or have you just forgotten because it's been so long?
mostly negative. Many of the threads you see me posting over here, are similar to over there.
I'm sorry...but you guys are just going to have to accept it. GW2 is a great game. Is it the second coming? Is it perfect? No, of course not. But it's still a great game, and probably (IMO) the best MMO to come out since WoW.
Yes, I know it can be hard to accept this...just take it one day at a time I guess...
Ever heard about 'different strokes for different folks' ? yes GW2 for me personally is a good game (only when it is not crashing and lagging) but i wouldn't be foolish enough to go around telling people 'it is a great game so you just have to accept it'.
A lot of people might not like or enjoy GW2, i am fine with that really. That is how world works, not everyone likes the same thing. Great, good; nice is all matter of preference so you can't just tell people that you have to 'accept' it.
mostly negative. Many of the threads you see me posting over here, are similar to over there.
I'm sorry...but you guys are just going to have to accept it. GW2 is a great game. Is it the second coming? Is it perfect? No, of course not. But it's still a great game, and probably (IMO) the best MMO to come out since WoW.
Yes, I know it can be hard to accept this...just take it one day at a time I guess...
Ever heard about 'different strokes for different folks' ? yes GW2 for me personally is a good game (only when it is not crashing and lagging) but i wouldn't be foolish enough to go around telling people 'it is a great game so you just have to accept it'.
A lot of people might not like or enjoy GW2, i am fine with that really. That is how world works, not everyone likes the same thing. Great, good; nice is all matter of preference so you can't just tell people that you have to 'accept' it.
I'm not talking about people that don't like GW2 because it's just not their style. I'm talking about people who seemed convinced that it will fail, or be another WAR, or whatever. And believe me, there are plenty of them.
I, for example, don't like Eve. But I realize this is due to my personal preference and not due to the quality or objective crappiness of the game.
mostly negative. Many of the threads you see me posting over here, are similar to over there.
I'm sorry...but you guys are just going to have to accept it. GW2 is a great game. Is it the second coming? Is it perfect? No, of course not. But it's still a great game, and probably (IMO) the best MMO to come out since WoW.
Yes, I know it can be hard to accept this...just take it one day at a time I guess...
Ever heard about 'different strokes for different folks' ? yes GW2 for me personally is a good game (only when it is not crashing and lagging) but i wouldn't be foolish enough to go around telling people 'it is a great game so you just have to accept it'.
A lot of people might not like or enjoy GW2, i am fine with that really. That is how world works, not everyone likes the same thing. Great, good; nice is all matter of preference so you can't just tell people that you have to 'accept' it.
I'm not talking about people that don't like GW2 because it's just not their style. I'm talking about people who seemed convinced that it will fail, or be another WAR, or whatever. And believe me, there are plenty of them.
I, for example, don't like Eve. But I realize this is due to my personal preference and not due to the quality or objective crappiness of the game.
Can't categorize haters now can we? see either you like the game or you don't. Rest is just an excuse to indulge in forum PVP. People dislike a game for various reasons, it is possible it is not there style or that it reminds them of pvp of WAR which they don't like.. and for some it could be simply that GW2 didn't have that 'hook' for them.
There are lots of great games in market but then again it is matter of taste and preference. What is great for others could be garbage for me and vice versa. You can never win in a situation like this.I know my friends who wouldn't even touch GW2 but would play Tera without a second thought..but i won't tell them 'hey guys stop havign fun and just accept it that GW2 is a great game.' And yes one of them also said that GW2 is not their style of game.
The consenus on the forums are this as close to DAOC that we've been given since daoc, even more than WAR... It's just some adjustments are needed, and we'll be in for gasp
Ive just read the beta forums again, yes i am a beta tester too believe it or not, and its pretty much all possitive. The only returning if you can call it negative i see is that pve is to hard and many people's response to it is its fine. Me personally i think its fine too. Finally a bit of a challenge instead of the babycrap other mmopgs always give.
Anyway so yes its 95% possitive threads and people talking about things that could be improved but overal they are possitive about the game too.
how surprising. fanboys liking GW2 on official forums. did u really expect anything different?
oh and ingame chat: a huge amount of those people chatting already payed for this game and additionally for this beta and ofc they all are in denial of how dire the situation really is.
better try the game urself and get ur own opinion.
i asked a friend to lend me his accoutn for a few hours to test it abit and boy am i glad i saved myself 70€.
you can't judge an MMO like GW2 after 'several hours', that's just asinine. Give it time, have an open mind, and it'll grow on you. It isn't the type of game that immediately sucks you in
I understand your point but it is very important for any MMO, or mobile game, to suck the player in immediately.
mostly negative. Many of the threads you see me posting over here, are similar to over there.
I'm sorry...but you guys are just going to have to accept it. GW2 is a great game. Is it the second coming? Is it perfect? No, of course not. But it's still a great game, and probably (IMO) the best MMO to come out since WoW.
Yes, I know it can be hard to accept this...just take it one day at a time I guess...
The best MMO since WoW?, Thats a wish, but far away from the facts and the truth, and is your point of view btw. And if you really believe that, you should say the same about warhammer online, bc gw2 is ¨copy and paste¨ of warhammer.
how surprising. fanboys liking GW2 on official forums. did u really expect anything different?
oh and ingame chat: a huge amount of those people chatting already payed for this game and additionally for this beta and ofc they all are in denial of how dire the situation really is.
better try the game urself and get ur own opinion.
i asked a friend to lend me his accoutn for a few hours to test it abit and boy am i glad i saved myself 70€.
you can't judge an MMO like GW2 after 'several hours', that's just asinine. Give it time, have an open mind, and it'll grow on you. It isn't the type of game that immediately sucks you in
I really don't understand these types of post that claim you need to give a mmo time before you like it. The first lvls of a MMO should INSTANTLY grab the players attention and make him / her want to play even more. Honestly I like GW2 but I havent had the same need to play feeling like I had when I first started playing WoW. Hopefully the issues get fixed and the game gets better tho.
I'll explain it to you. It's because you need to settle into the game for 2-3 weeks before you really start getting a feel for it. I had the opposite issue with SWTOR. The first couple days I thought I was going to love the game, but after getting two weeks in, I couldn't stand it anymore. A lot of people had this issue, and for some it took longer.
I've learned over the years that I need to play a game for at least a few weeks. I typically buy them with a plan of getting out before the first month's subscription cost if I don't like it. Obviously the sub fee isn't an issue here.
I honestly don't know if I will or won't like GW2 after launch. I'll have to give it some time and let the whole game sink in a little before I make that call. Maybe you can make that decision after one beta weekend, but I sure won't.
I also believe that game companies are going to have to start re-thinking open betas. I hate to say this, but most people are too damned stupid to understand that they are playing, nay, testing, an unfinished game and they treat it like the launch product.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
how surprising. fanboys liking GW2 on official forums. did u really expect anything different?
oh and ingame chat: a huge amount of those people chatting already payed for this game and additionally for this beta and ofc they all are in denial of how dire the situation really is.
better try the game urself and get ur own opinion.
i asked a friend to lend me his accoutn for a few hours to test it abit and boy am i glad i saved myself 70€.
you can't judge an MMO like GW2 after 'several hours', that's just asinine. Give it time, have an open mind, and it'll grow on you. It isn't the type of game that immediately sucks you in
I really don't understand these types of post that claim you need to give a mmo time before you like it. The first lvls of a MMO should INSTANTLY grab the players attention and make him / her want to play even more. Honestly I like GW2 but I havent had the same need to play feeling like I had when I first started playing WoW. Hopefully the issues get fixed and the game gets better tho.
I'll explain it to you. It's because you need to settle into the game for 2-3 weeks before you really start getting a feel for it. I had the opposite issue with SWTOR. The first couple days I thought I was going to love the game, but after getting two weeks in, I couldn't stand it anymore. A lot of people had this issue, and for some it took longer.
I've learned over the years that I need to play a game for at least a few weeks. I typically buy them with a plan of getting out before the first month's subscription cost if I don't like it. Obviously the sub fee isn't an issue here.
I honestly don't know if I will or won't like GW2 after launch. I'll have to give it some time and let the whole game sink in a little before I make that call. Maybe you can make that decision after one beta weekend, but I sure won't.
I also believe that game companies are going to have to start re-thinking open betas. I hate to say this, but most people are too damned stupid to understand that they are playing, nay, testing, an unfinished game and they treat it like the launch product.
I would argue that no game should require anyone to settle into it for 2 to 3 weeks. The very idea of this is appalling to developers and gamers alike. WoW players would never tolerate a game that requires 2 to 3 weeks of settling in and most other gamers would not either. There is clearly a factual niche market for Eve Online, quite a few people play that game, but that game can take months to get the skills to accomplish anything, not for the faint of heart. So there are those types of personalities out there, but it is not the majority. I would add that I am not in favor of the majority opinion that is just how the money flows these days.
What you posted here makes me think about the mentality that to strive for end game content and waiting to see that content is appropriate while grinding your way through levels. WoW style online games have content all the way up to level cap that is almost completely pointless. Furthermore, there is literally no reason to go back to any of the previous content later on. Thus, players have to be interested in the game right away, so the content from 1 to 85, or not even that far, more or less 1 to level 20 is about hooking the player, but right off the bat WoW hooks the players. At least in 2005, they did.
These games that take 2 to 3 weeks to sink in are typically not like that, with Eve Online being one exception. In a few weeks it would become abundantly clear that the goal in WoW is to reach the end, and instances, and content up to that point is irrelevant, but in the first ten minutes the player has to be pulled in. This is a one time deal too, people do not play WoW now because of the introduction, they play for a plethora of other reasons because it became popular, but that initial grab at the player is a one-shot, permanent, effort from the developers. If they miss, the game misses.
In conclusion, WoW's stories are typically end game content Blizzard had to come up with a way to keep players interested from the moment they set foot in the game. Not two to three weeks in... Not enough people would play it, they would lose interest too quickly, but almost instantly if we looked at it from the mentality of typical WoW players...
This preorder to beta was not an open beta... just a gimmick... much like, if a company calls their online game an MMORPG but doesn't include persistence or a living breathing world it's just a gimmick, it's not really an MMORPG... there's very few MMORPGs out there at the moment... most are just online games.
an unfinished game and they treat it like the launch product.
Judge it like a launch (plus a decade) product, after a two hour beta test? Yah, they do. The "why" part is a little baffling sometimes.
Is it a rush to get to message board first? Does the first recorded prediction of doooom get a free prize? Need to get the argument started, or you'll miss it?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
People with complaints tend to rush to the forums to get their voices heard. People who are satisfied with the game are usually much more content to keep to themselves. As such one would expect a high level of negativity on every game ever's beta forums; indeed, this is usually the case.
how surprising. fanboys liking GW2 on official forums. did u really expect anything different?
oh and ingame chat: a huge amount of those people chatting already payed for this game and additionally for this beta and ofc they all are in denial of how dire the situation really is.
better try the game urself and get ur own opinion.
i asked a friend to lend me his accoutn for a few hours to test it abit and boy am i glad i saved myself 70€.
you can't judge an MMO like GW2 after 'several hours', that's just asinine. Give it time, have an open mind, and it'll grow on you. It isn't the type of game that immediately sucks you in
I really don't understand these types of post that claim you need to give a mmo time before you like it. The first lvls of a MMO should INSTANTLY grab the players attention and make him / her want to play even more. Honestly I like GW2 but I havent had the same need to play feeling like I had when I first started playing WoW. Hopefully the issues get fixed and the game gets better tho.
I'll explain it to you. It's because you need to settle into the game for 2-3 weeks before you really start getting a feel for it. I had the opposite issue with SWTOR. The first couple days I thought I was going to love the game, but after getting two weeks in, I couldn't stand it anymore. A lot of people had this issue, and for some it took longer.
I've learned over the years that I need to play a game for at least a few weeks. I typically buy them with a plan of getting out before the first month's subscription cost if I don't like it. Obviously the sub fee isn't an issue here.
I honestly don't know if I will or won't like GW2 after launch. I'll have to give it some time and let the whole game sink in a little before I make that call. Maybe you can make that decision after one beta weekend, but I sure won't.
I also believe that game companies are going to have to start re-thinking open betas. I hate to say this, but most people are too damned stupid to understand that they are playing, nay, testing, an unfinished game and they treat it like the launch product.
I would argue that no game should require anyone to settle into it for 2 to 3 weeks. The very idea of this is appalling to developers and gamers alike. WoW players would never tolerate a game that requires 2 to 3 weeks of settling in and most other gamers would not either. There is clearly a factual niche market for Eve Online, quite a few people play that game, but that game can take months to get the skills to accomplish anything, not for the faint of heart. So there are those types of personalities out there, but it is not the majority. I would add that I am not in favor of the majority opinion that is just how the money flows these days.
What you posted here makes me think about the mentality that to strive for end game content and waiting to see that content is appropriate while grinding your way through levels. WoW style online games have content all the way up to level cap that is almost completely pointless. Furthermore, there is literally no reason to go back to any of the previous content later on. Thus, players have to be interested in the game right away, so the content from 1 to 85, or not even that far, more or less 1 to level 20 is about hooking the player, but right off the bat WoW hooks the players. At least in 2005, they did.
These games that take 2 to 3 weeks to sink in are typically not like that, with Eve Online being one exception. In a few weeks it would become abundantly clear that the goal in WoW is to reach the end, and instances, and content up to that point is irrelevant, but in the first ten minutes the player has to be pulled in. This is a one time deal too, people do not play WoW now because of the introduction, they play for a plethora of other reasons because it became popular, but that initial grab at the player is a one-shot, permanent, effort from the developers. If they miss, the game misses.
In conclusion, WoW's stories are typically end game content Blizzard had to come up with a way to keep players interested from the moment they set foot in the game. Not two to three weeks in... Not enough people would play it, they would lose interest too quickly, but almost instantly if we looked at it from the mentality of typical WoW players...
This preorder to beta was not an open beta... just a gimmick... much like, if a company calls their online game an MMORPG but doesn't include persistence or a living breathing world it's just a gimmick, it's not really an MMORPG... there's very few MMORPGs out there at the moment... most are just online games.
I can't speak for everyone, but as someone who's been gaming online (not counting prior to online since the 70's), I have found that there is a transition I have to go through when I start a new MMO, especially if I'm coming off another MMO. Part of that is letting go of the things I was used to in the previous game. Sure in a few hours time you can start getting a feel for the mechanics, and how the game generally functions, but to judge something of the scale of GW2 (or any MMO) with only one weekend of *beta* playtime is like judging a book before finishing the first chapter. I've read plenty of books over the years that failed to hook me in the first one, two or three chapters but turned out to be amazing reads. The opposite is true as well, and that's what happened to me with SWTOR. I was hooked inside of the first week, but by week 2 and 3 I was starting to see all the problems and missing things in the game. I didn't make it a month before I quit. I even jumped the gun and came here writing a glowing review shortly after launch, only to realize I was just overly excited to play the game.
As has been talked about many times on this site, there is a growing need for instant gratification in games, and in my opinion that flies in the face of what a large MMORPG should stand for. Casual player (which I am) or not, these games are meant to have an investment of time. There's just no way you are going to get a full picture of the game in such a short amount of time. You can argue that for marketing reasons an MMO should really hook people early on, but I would also say that this is a nearly impossible task if we are talking about experienced MMO gamers. Let's face it, no MMO game is going to come out and just blow your mind. GW2 is the most innovative game we have seen in several years, and it's still cannot measure up to fan-induced hype. (ANet has never hyped this game. Any hype people see came from the public).
It's your call to make, but if you are going to be writing MMO games off because they fail to blow your mind or hook you inside of three days, especially during beta, then I don't think you are likely to find much satisfaction from any past or future MMO.
I believe GW2 will be successful by today's measure, which has nothing at all to do with what I call the WoW "perfect storm" or "anomaly". We may see another WoW-sized success in the future, but I think these are more likely to be flukes with a decade or more between them. Then again, we may not ever again simply because there are so many more games on the market these days.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
how surprising. fanboys liking GW2 on official forums. did u really expect anything different?
oh and ingame chat: a huge amount of those people chatting already payed for this game and additionally for this beta and ofc they all are in denial of how dire the situation really is.
better try the game urself and get ur own opinion.
i asked a friend to lend me his accoutn for a few hours to test it abit and boy am i glad i saved myself 70€.
you can't judge an MMO like GW2 after 'several hours', that's just asinine. Give it time, have an open mind, and it'll grow on you. It isn't the type of game that immediately sucks you in
I really don't understand these types of post that claim you need to give a mmo time before you like it. The first lvls of a MMO should INSTANTLY grab the players attention and make him / her want to play even more. Honestly I like GW2 but I havent had the same need to play feeling like I had when I first started playing WoW. Hopefully the issues get fixed and the game gets better tho.
I'll explain it to you. It's because you need to settle into the game for 2-3 weeks before you really start getting a feel for it. I had the opposite issue with SWTOR. The first couple days I thought I was going to love the game, but after getting two weeks in, I couldn't stand it anymore. A lot of people had this issue, and for some it took longer.
I've learned over the years that I need to play a game for at least a few weeks. I typically buy them with a plan of getting out before the first month's subscription cost if I don't like it. Obviously the sub fee isn't an issue here.
I honestly don't know if I will or won't like GW2 after launch. I'll have to give it some time and let the whole game sink in a little before I make that call. Maybe you can make that decision after one beta weekend, but I sure won't.
I also believe that game companies are going to have to start re-thinking open betas. I hate to say this, but most people are too damned stupid to understand that they are playing, nay, testing, an unfinished game and they treat it like the launch product.
I would argue that no game should require anyone to settle into it for 2 to 3 weeks. The very idea of this is appalling to developers and gamers alike. WoW players would never tolerate a game that requires 2 to 3 weeks of settling in and most other gamers would not either. There is clearly a factual niche market for Eve Online, quite a few people play that game, but that game can take months to get the skills to accomplish anything, not for the faint of heart. So there are those types of personalities out there, but it is not the majority. I would add that I am not in favor of the majority opinion that is just how the money flows these days.
What you posted here makes me think about the mentality that to strive for end game content and waiting to see that content is appropriate while grinding your way through levels. WoW style online games have content all the way up to level cap that is almost completely pointless. Furthermore, there is literally no reason to go back to any of the previous content later on. Thus, players have to be interested in the game right away, so the content from 1 to 85, or not even that far, more or less 1 to level 20 is about hooking the player, but right off the bat WoW hooks the players. At least in 2005, they did.
These games that take 2 to 3 weeks to sink in are typically not like that, with Eve Online being one exception. In a few weeks it would become abundantly clear that the goal in WoW is to reach the end, and instances, and content up to that point is irrelevant, but in the first ten minutes the player has to be pulled in. This is a one time deal too, people do not play WoW now because of the introduction, they play for a plethora of other reasons because it became popular, but that initial grab at the player is a one-shot, permanent, effort from the developers. If they miss, the game misses.
In conclusion, WoW's stories are typically end game content Blizzard had to come up with a way to keep players interested from the moment they set foot in the game. Not two to three weeks in... Not enough people would play it, they would lose interest too quickly, but almost instantly if we looked at it from the mentality of typical WoW players...
This preorder to beta was not an open beta... just a gimmick... much like, if a company calls their online game an MMORPG but doesn't include persistence or a living breathing world it's just a gimmick, it's not really an MMORPG... there's very few MMORPGs out there at the moment... most are just online games.
I can't speak for everyone, but as someone who's been gaming online (not counting prior to online since the 70's), I have found that there is a transition I have to go through when I start a new MMO, especially if I'm coming off another MMO. Part of that is letting go of the things I was used to in the previous game. Sure in a few hours time you can start getting a feel for the mechanics, and how the game generally functions, but to judge something of the scale of GW2 (or any MMO) with only one weekend of *beta* playtime is like judging a book before finishing the first chapter. I've read plenty of books over the years that failed to hook me in the first one, two or three chapters but turned out to be amazing reads. The opposite is true as well, and that's what happened to me with SWTOR. I was hooked inside of the first week, but by week 2 and 3 I was starting to see all the problems and missing things in the game. I didn't make it a month before I quit. I even jumped the gun and came here writing a glowing review shortly after launch, only to realize I was just overly excited to play the game.
As has been talked about many times on this site, there is a growing need for instant gratification in games, and in my opinion that flies in the face of what a large MMORPG should stand for. Casual player (which I am) or not, these games are meant to have an investment of time. There's just no way you are going to get a full picture of the game in such a short amount of time. You can argue that for marketing reasons an MMO should really hook people early on, but I would also say that this is a nearly impossible task if we are talking about experienced MMO gamers. Let's face it, no MMO game is going to come out and just blow your mind. GW2 is the most innovative game we have seen in several years, and it's still cannot measure up to fan-induced hype. (ANet has never hyped this game. Any hype people see came from the public).
It's your call to make, but if you are going to be writing MMO games off because they fail to blow your mind or hook you inside of three days, especially during beta, then I don't think you are likely to find much satisfaction from any past or future MMO.
I believe GW2 will be successful by today's measure, which has nothing at all to do with what I call the WoW "perfect storm" or "anomaly". We may see another WoW-sized success in the future, but I think these are more likely to be flukes with a decade or more between them. Then again, we may not ever again simply because there are so many more games on the market these days.
I generally have a series of basic qualifications for online games when determining whether I personally like them, but that is netiher here nor there... Typically if an online game does not hook the average gamer within ten minutes they uninstall it.
"Let's face it, no MMO game is going to come out and just blow your mind."
This statement is shocking... Isn't that what you want? A game that is mind blowing, or fascinating or really interesting? Not some grindfest with static mobs and npc's, boring story lines, if any, and no lore? Don't you want a book to shock you and blow your mind at how awesome of a read it was? Or a movie? Not an MMO?
I think if GW2 meets some basic functionality and quality it'll do fine... I wish there was an easy way to see how much these games make so judgement on financial success could be easier. Anyway, I wasn't particularly talking about me personally I am far too strict personally when it comes to these things.
As far as a WoW-sized success in the future, I think we will see it soon enough but it will be the sandbox community, or an online game similar to Skyrim if the sales of Skyrim, beating out two of the most popular FPS in history, is any indication. I would also like to point out that FPSs, especially console, have famously been the leaders in game sales since the mid-90s and to see Skyrim blatantly and handedly sell more than Battlefield 3 and MW3 is a testament to the number of players that want to 'see' that kind of game. It is still in the top ten on Steam.
Originally posted by chaintm A: Where are the actual numbers to millions being pre-ordered? stop making bs statements. B: Where does it say the game sucks? C: where does it say the game is great?What I see is a bunch of people with actual legit concerns to which they have taken guild wars 2 and from reading what is here, that is definitely something that worried me. Claustrophobic environments, useless melee combat and mass zerg fest never equaled a good time in my book no matter how you look at it. While they obviously seemed to do something unique and keep the players constantly active, they over-looked what I can see from again these postings the basic fun of a fantasy hero class. I want to be unique, I want to melee to be fun, I want to explore and more. I realize we will never get what we all want. But from reading what is there, many of these concerns definitely seem like major flags too me. I won't even get into the comments given about pvp itself which guild wars is based all around. From my standpoint those issues listed would be definite complaints, but then to a fan they would be constructive criticism, let's just agree to disagree in those respects, in the end to me thou, from just those small snibits of info seen, I have to be among others here saying "glad I didn't pre-order".
And still you base this on others opinions about the game.
If you go over to all the gamesites or youtube channels from totalbuscuit-yogscast-gamebreaker-massively-pc gamer and all the betaweekend players you can see most are enthousiastic and super positive about game.
Your glad you did not pre purchase but only becouse you listend to those who prolly also not have prepurchase the game or just can't step away from there previous lininear themeparks they have played.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77 CPU:Intell Icore7 3770k GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now)) MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB PSU:Corsair AX1200i OS:Windows 10 64bit
mostly negative. Many of the threads you see me posting over here, are similar to over there.
I've just gotta ask... which part of the forums did you screeny that from? It looks an awful lot like the suggestions & feedback section... Here's a screenshot of the general discussion and:
None are really negative. Some have suggestions. Some, like 'GW2 One BWE Per Month Scares Me' have a deceptive title, but when you open it up, you get 'because it seems as though this game won't launch anytime soon, and I want to play it now!' Some are asking about features we didn't really see ingame (something about a marriage feature).
Really not seeing this mass of 'negative' you're talking about.
I've read through quite a bit of the official forums. Overall I found them to have a few negative threads with mostly positive threads. There is a lot of fair feedback about some of the negative aspects of beta too, which Arenanet at least seems to be actively trying to address which I find positive too. There were very few "hater" threads (less than you see pop up here at MMORPG.com), but overall I'd say it's about equivalent to the negativity here where the positive feedback is far outweighing the negativity. Still, take Rift for example the vibe after the first beta was actually far more negative than I've seen on the Guild Wars 2 forums, you are always going to have people who don't like a game and show their frustration on the forums.
mostly negative. Many of the threads you see me posting over here, are similar to over there.
I'm sorry...but you guys are just going to have to accept it. GW2 is a great game. Is it the second coming? Is it perfect? No, of course not. But it's still a great game, and probably (IMO) the best MMO to come out since WoW.
Yes, I know it can be hard to accept this...just take it one day at a time I guess...
The best MMO since WoW?, Thats a wish, but far away from the facts and the truth, and is your point of view btw. And if you really believe that, you should say the same about warhammer online, bc gw2 is ¨copy and paste¨ of warhammer.
Guess you cannot handle the truth, bro.
Its indeed " The best MMO since WoW ".
copy and paste of warhammer? I can't tell if your being serious here. I understand if you don't like the game. But don't lie.
That is such a stretch of the imagination anyone who has played the game will obviously see the difference immediately.
The only thing I could possibly see resembling that game is the server wars, which play out entirely differently and don't feel even remotely similar.
how surprising. fanboys liking GW2 on official forums. did u really expect anything different?
oh and ingame chat: a huge amount of those people chatting already payed for this game and additionally for this beta and ofc they all are in denial of how dire the situation really is.
better try the game urself and get ur own opinion.
i asked a friend to lend me his accoutn for a few hours to test it abit and boy am i glad i saved myself 70€.
you can't judge an MMO like GW2 after 'several hours', that's just asinine. Give it time, have an open mind, and it'll grow on you. It isn't the type of game that immediately sucks you in
I really don't understand these types of post that claim you need to give a mmo time before you like it. The first lvls of a MMO should INSTANTLY grab the players attention and make him / her want to play even more. Honestly I like GW2 but I havent had the same need to play feeling like I had when I first started playing WoW. Hopefully the issues get fixed and the game gets better tho.
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I generally have a series of basic qualifications for online games when determining whether I personally like them, but that is netiher here nor there... Typically if an online game does not hook the average gamer within ten minutes they uninstall it.
"Let's face it, no MMO game is going to come out and just blow your mind."
This statement is shocking... Isn't that what you want? A game that is mind blowing, or fascinating or really interesting? Not some grindfest with static mobs and npc's, boring story lines, if any, and no lore? Don't you want a book to shock you and blow your mind at how awesome of a read it was? Or a movie? Not an MMO?
I think if GW2 meets some basic functionality and quality it'll do fine... I wish there was an easy way to see how much these games make so judgement on financial success could be easier. Anyway, I wasn't particularly talking about me personally I am far too strict personally when it comes to these things.
As far as a WoW-sized success in the future, I think we will see it soon enough but it will be the sandbox community, or an online game similar to Skyrim if the sales of Skyrim, beating out two of the most popular FPS in history, is any indication. I would also like to point out that FPSs, especially console, have famously been the leaders in game sales since the mid-90s and to see Skyrim blatantly and handedly sell more than Battlefield 3 and MW3 is a testament to the number of players that want to 'see' that kind of game. It is still in the top ten on Steam.
Shocking, yes, but when you consider that these guys basically have to develop for the masses, and all the variables that come with it, it makes sense.
Imagine what they could do if the average user's hardware was much better. As it is now, they have to develop for 4+ year old consumer-grade machines. Then you have to deal with incremental innovations so you don't alienate the masses who are scared to death of change.
It's also true that more MMO developers need to start looking into better/faster ways to develop these games, such as procedural generation. Time to market and development costs are just insane. It still blows me away that it can take five years or more to get a full MMO out to market.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Comments
Guild Wars I is a much more casual friendly game than Guild Wars 2. Frankly, I was very disappointed in how harsh the game was.
I did everything there was do to in WAR.
GW2 has nothing to do with WAR.
People that play GW2 like they would WAR will be on the bottom chain of WvW.
Yawn, they have stuff to fix and add, the "structure" is there in WVw its up to them to flesh it out and make it work, they can do it. Whether they want to, that's another story.
They need to add something more rewarding to world pvp and the 2 week fights might be too long when you're losing by a lot for the crappier worlds.
Maybe once a week for the first 3 months
Heh. All these poor trolls. You guys gotta step it up.
Beta was a blast and Anet is getting tons of feedback in the official forums. Basically the official forums are mostly positive and full of observations and input regarding things that need tweaking and fixes.
Have to admit Anet is a class act.
Tried all aspects of the game and really liked all of them. WvW is the best pvp I have ever experienced. WvW needs a few tweaks. Most of the negative thread posts about PvP is because of the adjustment needed by the WoW crowd.
Played a warrior and engi in WvW and managed over 150 kills between the two of them.
Arrow carts definately need tweaking.
Life IS Feudal
I did fine with melee at higher levels. You need to trait appropriately. I'm guessing they did it at a low level with poor situational awareness. And yes, sometimes you will need to switch to ranged during a portion of a fight. Thats inevitable, noone can play melee 100% in this game due to the way combat works... and I am pretty sure that is working as intended.
EXACTLY, and below is one of those people that's going to have to suck it up and just deal with the fact that loads of people like GW2 and will be PLAYING GW2. Hard to accept, I know, but....it's a fact.
No, Darling, it's not a "copy and paste" of WAR. For your information, I played WAR. It was the last game I pre-ordered before THIS one. It was terrible. The PQs did not scale like they do in GW2, first of all, and the game also did not scale YOU down for the PQs if you were too high. PQs were entirely static and did not BRANCH OUT into other events depending on whether you failed them or succeeded. You either didn't play WAR or you didn't play GW2. Which is it? Or have you just forgotten because it's been so long?
President of The Marvelously Meowhead Fan Club
Ever heard about 'different strokes for different folks' ? yes GW2 for me personally is a good game (only when it is not crashing and lagging) but i wouldn't be foolish enough to go around telling people 'it is a great game so you just have to accept it'.
A lot of people might not like or enjoy GW2, i am fine with that really. That is how world works, not everyone likes the same thing. Great, good; nice is all matter of preference so you can't just tell people that you have to 'accept' it.
I'm not talking about people that don't like GW2 because it's just not their style. I'm talking about people who seemed convinced that it will fail, or be another WAR, or whatever. And believe me, there are plenty of them.
I, for example, don't like Eve. But I realize this is due to my personal preference and not due to the quality or objective crappiness of the game.
Are you team Azeroth, team Tyria, or team Jacob?
Can't categorize haters now can we? see either you like the game or you don't. Rest is just an excuse to indulge in forum PVP. People dislike a game for various reasons, it is possible it is not there style or that it reminds them of pvp of WAR which they don't like.. and for some it could be simply that GW2 didn't have that 'hook' for them.
There are lots of great games in market but then again it is matter of taste and preference. What is great for others could be garbage for me and vice versa. You can never win in a situation like this.I know my friends who wouldn't even touch GW2 but would play Tera without a second thought..but i won't tell them 'hey guys stop havign fun and just accept it that GW2 is a great game.' And yes one of them also said that GW2 is not their style of game.
The consenus on the forums are this as close to DAOC that we've been given since daoc, even more than WAR... It's just some adjustments are needed, and we'll be in for gasp
Daoc 2 .0
Ive just read the beta forums again, yes i am a beta tester too believe it or not, and its pretty much all possitive. The only returning if you can call it negative i see is that pve is to hard and many people's response to it is its fine. Me personally i think its fine too. Finally a bit of a challenge instead of the babycrap other mmopgs always give.
Anyway so yes its 95% possitive threads and people talking about things that could be improved but overal they are possitive about the game too.
I understand your point but it is very important for any MMO, or mobile game, to suck the player in immediately.
Guess you cannot handle the truth, bro.
Its indeed " The best MMO since WoW ".
Pardon my English as it is not my 1st language
I'll explain it to you. It's because you need to settle into the game for 2-3 weeks before you really start getting a feel for it. I had the opposite issue with SWTOR. The first couple days I thought I was going to love the game, but after getting two weeks in, I couldn't stand it anymore. A lot of people had this issue, and for some it took longer.
I've learned over the years that I need to play a game for at least a few weeks. I typically buy them with a plan of getting out before the first month's subscription cost if I don't like it. Obviously the sub fee isn't an issue here.
I honestly don't know if I will or won't like GW2 after launch. I'll have to give it some time and let the whole game sink in a little before I make that call. Maybe you can make that decision after one beta weekend, but I sure won't.
I also believe that game companies are going to have to start re-thinking open betas. I hate to say this, but most people are too damned stupid to understand that they are playing, nay, testing, an unfinished game and they treat it like the launch product.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I would argue that no game should require anyone to settle into it for 2 to 3 weeks. The very idea of this is appalling to developers and gamers alike. WoW players would never tolerate a game that requires 2 to 3 weeks of settling in and most other gamers would not either. There is clearly a factual niche market for Eve Online, quite a few people play that game, but that game can take months to get the skills to accomplish anything, not for the faint of heart. So there are those types of personalities out there, but it is not the majority. I would add that I am not in favor of the majority opinion that is just how the money flows these days.
What you posted here makes me think about the mentality that to strive for end game content and waiting to see that content is appropriate while grinding your way through levels. WoW style online games have content all the way up to level cap that is almost completely pointless. Furthermore, there is literally no reason to go back to any of the previous content later on. Thus, players have to be interested in the game right away, so the content from 1 to 85, or not even that far, more or less 1 to level 20 is about hooking the player, but right off the bat WoW hooks the players. At least in 2005, they did.
These games that take 2 to 3 weeks to sink in are typically not like that, with Eve Online being one exception. In a few weeks it would become abundantly clear that the goal in WoW is to reach the end, and instances, and content up to that point is irrelevant, but in the first ten minutes the player has to be pulled in. This is a one time deal too, people do not play WoW now because of the introduction, they play for a plethora of other reasons because it became popular, but that initial grab at the player is a one-shot, permanent, effort from the developers. If they miss, the game misses.
In conclusion, WoW's stories are typically end game content Blizzard had to come up with a way to keep players interested from the moment they set foot in the game. Not two to three weeks in... Not enough people would play it, they would lose interest too quickly, but almost instantly if we looked at it from the mentality of typical WoW players...
This preorder to beta was not an open beta... just a gimmick... much like, if a company calls their online game an MMORPG but doesn't include persistence or a living breathing world it's just a gimmick, it's not really an MMORPG... there's very few MMORPGs out there at the moment... most are just online games.
Judge it like a launch (plus a decade) product, after a two hour beta test? Yah, they do. The "why" part is a little baffling sometimes.
Is it a rush to get to message board first? Does the first recorded prediction of doooom get a free prize? Need to get the argument started, or you'll miss it?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Very positive overall, always few exceptions but most real negative are deleted anyway some where realy absurd.
Majority so excited that they can't play other games anymore(me included)so arenanet is very pleased majority enjoyed the weekend.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
I can't speak for everyone, but as someone who's been gaming online (not counting prior to online since the 70's), I have found that there is a transition I have to go through when I start a new MMO, especially if I'm coming off another MMO. Part of that is letting go of the things I was used to in the previous game. Sure in a few hours time you can start getting a feel for the mechanics, and how the game generally functions, but to judge something of the scale of GW2 (or any MMO) with only one weekend of *beta* playtime is like judging a book before finishing the first chapter. I've read plenty of books over the years that failed to hook me in the first one, two or three chapters but turned out to be amazing reads. The opposite is true as well, and that's what happened to me with SWTOR. I was hooked inside of the first week, but by week 2 and 3 I was starting to see all the problems and missing things in the game. I didn't make it a month before I quit. I even jumped the gun and came here writing a glowing review shortly after launch, only to realize I was just overly excited to play the game.
As has been talked about many times on this site, there is a growing need for instant gratification in games, and in my opinion that flies in the face of what a large MMORPG should stand for. Casual player (which I am) or not, these games are meant to have an investment of time. There's just no way you are going to get a full picture of the game in such a short amount of time. You can argue that for marketing reasons an MMO should really hook people early on, but I would also say that this is a nearly impossible task if we are talking about experienced MMO gamers. Let's face it, no MMO game is going to come out and just blow your mind. GW2 is the most innovative game we have seen in several years, and it's still cannot measure up to fan-induced hype. (ANet has never hyped this game. Any hype people see came from the public).
It's your call to make, but if you are going to be writing MMO games off because they fail to blow your mind or hook you inside of three days, especially during beta, then I don't think you are likely to find much satisfaction from any past or future MMO.
I believe GW2 will be successful by today's measure, which has nothing at all to do with what I call the WoW "perfect storm" or "anomaly". We may see another WoW-sized success in the future, but I think these are more likely to be flukes with a decade or more between them. Then again, we may not ever again simply because there are so many more games on the market these days.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I generally have a series of basic qualifications for online games when determining whether I personally like them, but that is netiher here nor there... Typically if an online game does not hook the average gamer within ten minutes they uninstall it.
"Let's face it, no MMO game is going to come out and just blow your mind."
This statement is shocking... Isn't that what you want? A game that is mind blowing, or fascinating or really interesting? Not some grindfest with static mobs and npc's, boring story lines, if any, and no lore? Don't you want a book to shock you and blow your mind at how awesome of a read it was? Or a movie? Not an MMO?
I think if GW2 meets some basic functionality and quality it'll do fine... I wish there was an easy way to see how much these games make so judgement on financial success could be easier. Anyway, I wasn't particularly talking about me personally I am far too strict personally when it comes to these things.
As far as a WoW-sized success in the future, I think we will see it soon enough but it will be the sandbox community, or an online game similar to Skyrim if the sales of Skyrim, beating out two of the most popular FPS in history, is any indication. I would also like to point out that FPSs, especially console, have famously been the leaders in game sales since the mid-90s and to see Skyrim blatantly and handedly sell more than Battlefield 3 and MW3 is a testament to the number of players that want to 'see' that kind of game. It is still in the top ten on Steam.
And still you base this on others opinions about the game.
If you go over to all the gamesites or youtube channels from totalbuscuit-yogscast-gamebreaker-massively-pc gamer and all the betaweekend players you can see most are enthousiastic and super positive about game.
Your glad you did not pre purchase but only becouse you listend to those who prolly also not have prepurchase the game or just can't step away from there previous lininear themeparks they have played.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
I've just gotta ask... which part of the forums did you screeny that from? It looks an awful lot like the suggestions & feedback section... Here's a screenshot of the general discussion and:
None are really negative. Some have suggestions. Some, like 'GW2 One BWE Per Month Scares Me' have a deceptive title, but when you open it up, you get 'because it seems as though this game won't launch anytime soon, and I want to play it now!' Some are asking about features we didn't really see ingame (something about a marriage feature).
Really not seeing this mass of 'negative' you're talking about.
copy and paste of warhammer? I can't tell if your being serious here. I understand if you don't like the game. But don't lie.
That is such a stretch of the imagination anyone who has played the game will obviously see the difference immediately.
The only thing I could possibly see resembling that game is the server wars, which play out entirely differently and don't feel even remotely similar.
http://www.wix.com/guardiansofthegarter/home
Shocking, yes, but when you consider that these guys basically have to develop for the masses, and all the variables that come with it, it makes sense.
Imagine what they could do if the average user's hardware was much better. As it is now, they have to develop for 4+ year old consumer-grade machines. Then you have to deal with incremental innovations so you don't alienate the masses who are scared to death of change.
It's also true that more MMO developers need to start looking into better/faster ways to develop these games, such as procedural generation. Time to market and development costs are just insane. It still blows me away that it can take five years or more to get a full MMO out to market.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.