In a role playing game being unique is important. And in D2 I often used strange builds that was far from perfect but good enough. I think D3 is more action and less RP compared to D2.
In D3:
-Cool build! Wait a sec..I think I will try that myself....OK, ready.
In D2:
-Cool build! Maybe I will try that sometime when I level up a new character.
Typically the action gamer will prefer the D3 alternative.
Well, it does not work exactly like that. A "cool build" in D3 involves stat points changes, it's not just "ok, ready". The massive stat points will come from gear and gems. To "swap" for a "cool build" will mean changing gear, regemming etc. The only things you can easily "change" are the skills. If you roll for example a melee sorc, you'll have to do some planning in terms of gear and gems, it's not gonna be done just from pushing a few buttons. I don't feel it's gonna be trivial to create a viable "non-ordinary" char (a tanking monk for example) which you can solo inferno with.
You can change skills instead of rerolling a char to see how a new build would "feel" - an excellent change if you ask me.
"Diablo II customisation: you get exactly as much STR as the armor that you're targeting to wear (usually around 120 or 220, depending on your aim), you get DEX till you reach 75% block, you take no energy at all, and then you put everything else in VIT. That's a shitty customisation system" - Jay Wilson
Its obvious Jay Wilson is doing everything he can to convince people the new customization system is better. But I dont think it was as bad as he wants people to believe in D2. My Immortal king barbarians had no points in Dex at all(more than base). Sorceress with energy shield and lightning build needed energy. Amazon needed a lot of Dexterity. And so on...
I could be wrong. But I dont think you will always need to change gear if you want to try a new build in D3. I mean more than one build will work with the same set of gear. Of course if you want something like a melee sorcerer you will need different gear. But maybe not if you want to try different ordinary sorcerer builds...
Its obvious Jay Wilson is doing everything he can to convince people the new customization system is better. But I dont think it was as bad as he wants people to believe in D2. My Immortal king barbarians had no points in Dex at all(more than base). Sorceress with energy shield and lightning build needed energy. Amazon needed a lot of Dexterity. And so on...
I could be wrong. But I dont think you will always need to change gear if you want to try a new build in D3. I mean more than one build will work with the same set of gear. Of course if you want something like a melee sorcerer you will need different gear. But maybe not if you want to try different ordinary sorcerer builds...
I've just quoted him, i know he's not 100% accurate (actually he mentions that build with mana shield). And yea probably, regular builds you can try without swapping equipment, it would be natural to be this way. I find the ability to swap skills to be a welcome addition. I can try the build, if i dont like it, then i won't play it in the long term. On the other hand, if i cannot kill a pack of elites, then i might try the build again to see how i do. Still fail? Another skill combination. I feel like the game is giving me more options and it does not punish me for not reading info spreaded on 5 different websites in order to create "perfect" or "almost perfect" builds.
I imagine this scenario, i'm in inferno, i cannot kill a pack, then i try different skillsets, see how it goes etc. Dunno, might not be thrilling for everyone, but for me it's better than running all the way using the same 2-3 skills which you've set in stone. Extrapolate this to a party of 4, the combination possibilities would be huge.
The changes make perfect sense to me. The good "builds" from D2 came from fanatics and all sort of hacks and trainers which allowed people to "try, see how it goes".
In D2, a new player, rolling a sorc and finishing the game on normal focusing on the fire tree, would find his char useless if he maxed fire bolt and used his stat points into energy. The "natural" feeling might lead him to build his char like that - "hey, i'm a sorc, i need mana, plus i've used this fire bolt thing as i've got it on my starting wand, i love it, if i put points in it, it does more damage!!" Now he hits a higher difficulty level which he cannot beat. His chance now is to delete the char, start reading websites, charts, plan ahead, roll new. Even if i'm the kind of player which enjoys doing that (reading charts, websites, plan for the perfect char, with some uniqueness if possible), it is a game, it should be fun, not frustrating. Sure, the die-hard fans might not like it but the new approach makes total sense to me.
Anyways, i'm totally hyped, can't wait for 2 weeks to pass hehe, as many of us here The more i read about the game, the more complex it seems, tons of possibilities and combinations. That was actually the beauty of all Diablo's for me, so simple when you watch someone playing it, so complex when you get into theorycrafting and building a perfect char. Hoping for a good atmosphere, a nice story, awesome items and sets and gems and and... oh cmon, isn't it 15th of May already??
Number of mathematical different builds is not the same as builds that really are different. For example a build that does +1% more damage than another build, but identical in other aspects, would be a mathematicaly different build but that does not make it truly different.
Example of this is Mortal Online where you can define an infinite number of different builds but only a very small fraction of those are viable and actually different from another.
Except in DIII that doesn't really apply because it doesn't have anything in it that improves something by just one 1%. To make a different build you at least need to change a passive or a rune. Doing so can significantly alter a build. This means that when you crunch numbers on DIII you actually get a number close to the real number of different builds that actually matter.
While DIII will have its own stock of non-viable builds, most of them will be illogical ones (i.e., combination strike passive with one spirit generator; conflagaration with only arcane and cold spells; pet passives without pets) and some just plain lazy ones (bad resource management, lack of CC/defense). The amount of builds that are not viable simply for mathematical reasons (such as most builds in DII) will be very low and easily correctable.
being stuck with just one build would be very boring eventually .
Im surprised they are allowing us to change builds since most games dont allow this to force players to make alts which then makes them play for longer usually due to lack of end game .
being stuck with just one build would be very boring eventually .
Im surprised they are allowing us to change builds since most games dont allow this to force players to make alts which then makes them play for longer usually due to lack of end game .
D3 is all about end game now and not leveling. You will be level 60 but Inferno is 61+. You will have to work in Hell to get the equipment (stat gear, armor and weapons) to make it into inferno. And to beat inferno you will have to spend time farmng it again to get better gear to beat it. Some will QQ and quit but the carrot is there for anyone (grouped or solo) (Softcore or Hardcore mode)
Comments
You do realize that if blizzard really wanted to just make money they'd just sell all of the items themselves on their website.
Each class has far more than "1 viable set of 6 buttons to mash".
I will leave it at that.
http://www.wix.com/guardiansofthegarter/home
Its obvious Jay Wilson is doing everything he can to convince people the new customization system is better. But I dont think it was as bad as he wants people to believe in D2. My Immortal king barbarians had no points in Dex at all(more than base). Sorceress with energy shield and lightning build needed energy. Amazon needed a lot of Dexterity. And so on...
I could be wrong. But I dont think you will always need to change gear if you want to try a new build in D3. I mean more than one build will work with the same set of gear. Of course if you want something like a melee sorcerer you will need different gear. But maybe not if you want to try different ordinary sorcerer builds...
I've just quoted him, i know he's not 100% accurate (actually he mentions that build with mana shield). And yea probably, regular builds you can try without swapping equipment, it would be natural to be this way. I find the ability to swap skills to be a welcome addition. I can try the build, if i dont like it, then i won't play it in the long term. On the other hand, if i cannot kill a pack of elites, then i might try the build again to see how i do. Still fail? Another skill combination. I feel like the game is giving me more options and it does not punish me for not reading info spreaded on 5 different websites in order to create "perfect" or "almost perfect" builds.
I imagine this scenario, i'm in inferno, i cannot kill a pack, then i try different skillsets, see how it goes etc. Dunno, might not be thrilling for everyone, but for me it's better than running all the way using the same 2-3 skills which you've set in stone. Extrapolate this to a party of 4, the combination possibilities would be huge.
The changes make perfect sense to me. The good "builds" from D2 came from fanatics and all sort of hacks and trainers which allowed people to "try, see how it goes".
In D2, a new player, rolling a sorc and finishing the game on normal focusing on the fire tree, would find his char useless if he maxed fire bolt and used his stat points into energy. The "natural" feeling might lead him to build his char like that - "hey, i'm a sorc, i need mana, plus i've used this fire bolt thing as i've got it on my starting wand, i love it, if i put points in it, it does more damage!!" Now he hits a higher difficulty level which he cannot beat. His chance now is to delete the char, start reading websites, charts, plan ahead, roll new. Even if i'm the kind of player which enjoys doing that (reading charts, websites, plan for the perfect char, with some uniqueness if possible), it is a game, it should be fun, not frustrating. Sure, the die-hard fans might not like it but the new approach makes total sense to me.
Anyways, i'm totally hyped, can't wait for 2 weeks to pass hehe, as many of us here The more i read about the game, the more complex it seems, tons of possibilities and combinations. That was actually the beauty of all Diablo's for me, so simple when you watch someone playing it, so complex when you get into theorycrafting and building a perfect char. Hoping for a good atmosphere, a nice story, awesome items and sets and gems and and... oh cmon, isn't it 15th of May already??
Except in DIII that doesn't really apply because it doesn't have anything in it that improves something by just one 1%. To make a different build you at least need to change a passive or a rune. Doing so can significantly alter a build. This means that when you crunch numbers on DIII you actually get a number close to the real number of different builds that actually matter.
While DIII will have its own stock of non-viable builds, most of them will be illogical ones (i.e., combination strike passive with one spirit generator; conflagaration with only arcane and cold spells; pet passives without pets) and some just plain lazy ones (bad resource management, lack of CC/defense). The amount of builds that are not viable simply for mathematical reasons (such as most builds in DII) will be very low and easily correctable.
being stuck with just one build would be very boring eventually .
Im surprised they are allowing us to change builds since most games dont allow this to force players to make alts which then makes them play for longer usually due to lack of end game .
D3 is all about end game now and not leveling. You will be level 60 but Inferno is 61+. You will have to work in Hell to get the equipment (stat gear, armor and weapons) to make it into inferno. And to beat inferno you will have to spend time farmng it again to get better gear to beat it. Some will QQ and quit but the carrot is there for anyone (grouped or solo) (Softcore or Hardcore mode)
If you are interested in making a MMO maybe visit my page to get a free open source engine.