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What makes Dynamic Events so different? One... we've been doing it wrong.

13

Comments

  • Four0SixFour0Six Member UncommonPosts: 1,175

    To many many many players it will just be a random NPC "appear and give quest".

    Many many many players will have"bad timing" and arive at the wrong time.

    Untill the completion of a "DE" never resets, they will be the children of PQ's (WAR) and Invasions (Rift).

     

     

    I do think GW2 looks good, and fun to play. I got to do one of the CBTs and enjoyed myself. I did not like GW1 much at all though.

    I will be sure to put it on my X-Mas list for 2012, but 2011 brought me ToR and we all know how that turned out. :)

  • ariboersmaariboersma Member Posts: 1,802

    wow.. I had no idea it was THIS in depth.. I mean I knew about chains.. did some chains but nothing like this.. sooo gonna spend more time next BWE watching NPCs instead of ignoring there chattter. I actually did the bear one.. but came in at the end so didn't see the rest of it.

    image

  • RequiamerRequiamer Member Posts: 2,034

    Originally posted by Amjoco

    Another DE just fun to watch. http://www.youtube.com/watch?v=1AS48dmtXhs

    Ye this boss was putting aoe all over the place, was really a hard event :p you really needed to be a pro dodger especially because you could dodge a circle but ended up in an other one.

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Originally posted by Requiamer

    Originally posted by Amjoco

    Another DE just fun to watch. http://www.youtube.com/watch?v=1AS48dmtXhs

    Ye this boss was putting aoe all over the place, was really a hard event :p you really needed to be a pro dodger especially because you could dodge a circle but ended up in an other one.

    Blah I didn't do any of that area! I will try it next BWE. I need a fix man I got the shakes really bad!

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • heartlessheartless Member UncommonPosts: 4,993

    This is why I have a problem with people saying that DEs are nothing more than glirified PQs or rifts. Because they simply rushed through the event and moved on to the next one, without sticking around and seeing NPCs interact with one another and build up to the next event.

    This is why GW2 is different. ArenaNet created an amazing illusion of a living world. But if you rush from one event to the next, you won't notice it. If you rush through the game, you'll think that all these events just magically appear when in actuality they do not.

    Everyone is always rushing to level up and reach the endgame in MMOs, stop and look around every once in a while and you'll notice some really amazing things that ANet added to GW2.

    image

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Originally posted by heartless

    This is why I have a problem with people saying that DEs are nothing more than glirified PQs or rifts. Because they simply rushed through the event and moved on to the next one, without sticking around and seeing NPCs interact with one another and build up to the next event.

    This is why GW2 is different. ArenaNet created an amazing illusion of a living world. But if you rush from one event to the next, you won't notice it. If you rush through the game, you'll think that all these events just magically appear when in actuality they do not.

    Everyone is always rushing to level up and reach the endgame in MMOs, stop and look around every once in a while and you'll notice some really amazing things that ANet added to GW2.

    I agree! I never doubted what they accomplished but I have to admit I did ignore a couple npc's that ran right up to me needing help. As everyone else has stated, I need to slow down and not worry so much about leveling. Anet has provided us with a wonderful foundation to play on. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • ihatepugsihatepugs Member Posts: 61

    Loved most of the DEs, there was one where I was destroying pillars against the dredge, and when that event was over, everyone nearby got tossed out of the mines, totally confused by what had happened until they read the chat.  

    There were a few chaotic ones where there were too many monsters fighting things without me having a good idea why I'm fighting.  The description only told me how much killing was left before it was over.  The problem that I felt about the chaotic events was that there was not a preface giving me an idea why I was in an event.  

    The DEs do feel a lot more exciting than the skill point and personal story.  I wish those two would take a page from the dynamic event's story organization.  

    I think I played a lot of the above mentioned DEs throughout the weekend in varying stages.  I recalled tossing snowballs at kids, killing antelopes and bears, but I did not stay for more.  

     

     

  • OldManFunkOldManFunk Member Posts: 894

    Originally posted by Four0Six

    To many many many players it will just be a random NPC "appear and give quest".

    Many many many players will have"bad timing" and arive at the wrong time.

    Untill the completion of a "DE" never resets, they will be the children of PQ's (WAR) and Invasions (Rift).

    It's true that lots of people who prepurchased for beta access didn't understand how the system worked and probably missed a ton of content... but it's also true that GW2 is still in beta and lacked tutorials. I'm positive that ANet will add tutorials to explain the many, many, many changes to MMO gameplay that people will need to adjust to in order to enjoy GW2. It was poor planning to expect people to research the game before purchasing it early for beta access.

  • omegadethh7omegadethh7 Member Posts: 29

    i luv this game.

  • LIOKILIOKI Member UncommonPosts: 421

    SWTOR put the nail in the mmo coffin for me, but this video is making that skeleton claw and fight its way back out again. CURSE YOU GW2!

  • dreldrel Member Posts: 918

    Originally posted by OldManFunk

    Originally posted by Four0Six

    To many many many players it will just be a random NPC "appear and give quest".

    Many many many players will have"bad timing" and arive at the wrong time.

    Untill the completion of a "DE" never resets, they will be the children of PQ's (WAR) and Invasions (Rift).

    It's true that lots of people who prepurchased for beta access didn't understand how the system worked and probably missed a ton of content... but it's also true that GW2 is still in beta and lacked tutorials. I'm positive that ANet will add tutorials to explain the many, many, many changes to MMO gameplay that people will need to adjust to in order to enjoy GW2. It was poor planning to expect people to research the game before purchasing it early for beta access.

    I agree, tutorials would have helped. Being just thrown into the game was interesting if a bit frustrating to figure everything out, which I still have yet to do-anxiously waiting the next BETA!

  • dreldrel Member Posts: 918

    Originally posted by Deolus

    I'm beginning to think I could level to 80 in the newbie zone and still not see everything..

    Yea-my feeling exactly-there is SO much to see!

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by LIOKI

    SWTOR put the nail in the mmo coffin for me, but this video is making that skeleton claw and fight its way back out again. CURSE YOU GW2!

    Guild Wars 2 - Creating hordes of undead ex-SWTOR players.

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by colddog04

    Originally posted by LIOKI

    SWTOR put the nail in the mmo coffin for me, but this video is making that skeleton claw and fight its way back out again. CURSE YOU GW2!

    Guild Wars 2 - Creating hordes of undead ex-SWTOR players.

    GW2 does have a necromancer class.

    image

  • HomituHomitu Member UncommonPosts: 2,030

    Originally posted by Requiamer

    Originally posted by Amjoco

    Another DE just fun to watch. http://www.youtube.com/watch?v=1AS48dmtXhs

    Ye this boss was putting aoe all over the place, was really a hard event :p you really needed to be a pro dodger especially because you could dodge a circle but ended up in an other one.

    lol great event, very frustrating video to watch.  They were so oblivious to almost everything.  I especially loved the part where he ran away to an engineer's healing turret because he was almost dead, got healed to full because he had been out of combat for an extended period of time, and exclaimed, "healing turrets are amazing!"


  • Originally posted by Amjoco

    Originally posted by heartless

    This is why I have a problem with people saying that DEs are nothing more than glirified PQs or rifts. Because they simply rushed through the event and moved on to the next one, without sticking around and seeing NPCs interact with one another and build up to the next event.

    This is why GW2 is different. ArenaNet created an amazing illusion of a living world. But if you rush from one event to the next, you won't notice it. If you rush through the game, you'll think that all these events just magically appear when in actuality they do not.

    Everyone is always rushing to level up and reach the endgame in MMOs, stop and look around every once in a while and you'll notice some really amazing things that ANet added to GW2.

    I agree! I never doubted what they accomplished but I have to admit I did ignore a couple npc's that ran right up to me needing help. As everyone else has stated, I need to slow down and not worry so much about leveling. Anet has provided us with a wonderful foundation to play on. 

    I want Arena Net to allow me to remove my progress bar from the screen.

  • RequiamerRequiamer Member Posts: 2,034

    Originally posted by Homitu

    Originally posted by Requiamer


    Originally posted by Amjoco

    Another DE just fun to watch. http://www.youtube.com/watch?v=1AS48dmtXhs

    Ye this boss was putting aoe all over the place, was really a hard event :p you really needed to be a pro dodger especially because you could dodge a circle but ended up in an other one.

    lol great event, very frustrating video to watch.  They were so oblivious to almost everything.  I especially loved the part where he ran away to an engineer's healing turret because he was almost dead, got healed to full because he had been out of combat for an extended period of time, and exclaimed, "healing turrets are amazing!"

    Haha, the fast healing outside of combat was really nice between, no more sit down to regen, what a release! ho man and casters have no mana, jez i totally overlooked this, your comment just made me realize! my elementalist had no mana management, wow its like you just gave me a slap during my sleep or something...

     

    Also the event was easier to us, but i think we were a lot more than in the vid, probably at least 3 time more people. But ye a lot of people died never the less.

  • HomituHomitu Member UncommonPosts: 2,030

    Originally posted by Requiamer

    Originally posted by Homitu


    Originally posted by Requiamer


    Originally posted by Amjoco

    Another DE just fun to watch. http://www.youtube.com/watch?v=1AS48dmtXhs

    Ye this boss was putting aoe all over the place, was really a hard event :p you really needed to be a pro dodger especially because you could dodge a circle but ended up in an other one.

    lol great event, very frustrating video to watch.  They were so oblivious to almost everything.  I especially loved the part where he ran away to an engineer's healing turret because he was almost dead, got healed to full because he had been out of combat for an extended period of time, and exclaimed, "healing turrets are amazing!"

    Haha, the fast healing outside of combat was really nice between, no more sit down to regen, what a release! ho man and casters have no mana, jez i totally overlooked this, your comment just made me realize! my elementalist had no mana management, wow its like you just gave me a slap during my sleep or something...

     

    Also the event was easier to us, but i think we were a lot more than in the vid, probably at least 3 time more people. But ye a lot of people died never the less.

    It does seem rather impossible for people not to die on that one.  Melee really looked like they had it rough.  I rewatched parts of the event several times--most of times the melee got destroyed there was no red aoe circle indicator over the area, and the boss did not perform a noticeable animation to indicate players should flee (at least from what I could discern through the barrage of player spell effects.)  Perhaps it was just a lesson to teach players to swap to ranged weapons, or to get players to start rezzing each other.  

  • OmnifishOmnifish Member Posts: 616

    Originally posted by Volkon

    Originally posted by Omnifish


    Originally posted by colddog04

    All a hater would have to say is the the content is unoriginal and cheesy. If the dynamic event stories are this bad, then what is the point of being a part of them at all?

     

    Of course this event is in the starter zone and is supposed to express a cetain playful charm that many players will find interesting. Add to that the fact that there are 1500 of these freaking things, all with varying scope and difficulty and I think you can pretty much throw the complaint out the window.

     

    Just based on my experience, I saw there was a definitely tonal difference to the DEs as you progressed further and further into the game.

    You nailed it really but that wasn't your intention.

    It is rather chessy and slightly twee, as GW1 was really.  I think that's the problem with some of the early DE's anyway, it's not always something you can buy into as a player, it's just seems like something to do for the xp.  WoW did this rather well, the world itself was a mash of fantasy cliches and pop culture references but when it came to the overall objective, i.e. the big threat, you could buy into it.

    If GW2 can, 'grab', people with this, then with the skill system, they'll have something truely special IMO.  

    That would not be cheesy if you were Norn little human.

    suck my charzuka hairy giant one!

    This looks like a job for....The Riviera Kid!

  • OmnifishOmnifish Member Posts: 616

    Originally posted by colddog04

    Originally posted by Omnifish


    Originally posted by colddog04

    All a hater would have to say is the the content is unoriginal and cheesy. If the dynamic event stories are this bad, then what is the point of being a part of them at all?

     

    Of course this event is in the starter zone and is supposed to express a cetain playful charm that many players will find interesting. Add to that the fact that there are 1500 of these freaking things, all with varying scope and difficulty and I think you can pretty much throw the complaint out the window.

     

    Just based on my experience, I saw there was a definitely tonal difference to the DEs as you progressed further and further into the game.

    You nailed it really but that wasn't your intention.

    It is rather chessy and slightly twee, as GW1 was really.  I think that's the problem with some of the early DE's anyway, it's not always something you can buy into as a player, it's just seems like something to do for the xp.  WoW did this rather well, the world itself was a mash of fantasy cliches and pop culture references but when it came to the overall objective, i.e. the big threat, you could buy into it.

    If GW2 can, 'grab', people with this, then with the skill system, they'll have something truely special IMO.  

    I've never read the word twee before. So thank you.

     

    It's the way that some of these things ramp up that really has an effect on you as a player. This specific one was good at showing how the DEs tend to have a lot of moving parts, but it isn't very good at showing the epic scope that some of these things can possess. Because of that, it leaves them open to the same type of criticisms that you outline (or I tried to with the first sentence of my last post).

     

    They have "happy cow feeding time" and "swamp monster from hell" stuff. The sheer variety and scope is what I think separates their system from the "just get xp from it" mentality you find in most other themepark MMOs.

    I feel I've done you a diservice as I should have taken everything in context, apologises there. highlighting bits and bobs isn't really fair.

    Like you say and as the video demonstrates maybe I should invest more time in being patient and seeing what happens as things pan out, reminds me of the old days in a roundabout way :D 

     

    This looks like a job for....The Riviera Kid!

  • ictownictown Member Posts: 123

    The dynamic events are different are really different from Warhammer events. I'll also agree with others, I rushed as well and didn't pay attention with npcs..next beta weekend, I'll take time to follow and dot the npcs.

    This isn't about DE, but I feel this should be relevant. Role players exploring divinity's reach.

    [part 1][there's multiple parts of the video]

    the asthetics of the game is really grand. Before watchin those videos, I didn't know doors could close, sliding down the rails, concept arts in wall paintings, if you character is near a sitting bench, your character will left their leg and lean on the bench and soooo much more. The attention to detail is top notch and only wished swtor followed this design than its static world.

    Of course the game has its gripes, but the game is truely worth $60. I might actually buy the CE, but I don't know if I want two accounts.

  • atziluthatziluth Member UncommonPosts: 1,190

    Originally posted by Amjoco

    Another DE just fun to watch. http://www.youtube.com/watch?v=1AS48dmtXhs

    I did this one twice... there are two or three extra steps leading up to the part that the video cuts in. This is just one of 2 or 3 events in this (lv10 - 16) area of about the same scope. This is a warm up to world boss and large world DEs at later level which we have already seen at conventions. I always chuckle when people come into GW2 threads complaining about no 24 - 40 man raids... That was a low level 20+ player raid event which there are a ton of once you get past level 10 (and a couple for levels before that). How anyone can say there is no end game or big event content is just beyond me.

    In the same zone (further north) there is an event just as big where you have to take a tower and then fight a warlord. I ran it from start to finish and it was epic. EPIC. I rezzed about 20 people during that event and others rezzed just as much as I did. There were about 25 - 30 of us and the warlord took a good 5 minutes to take down. The whole chain took about 30 minutes. For a low level DE that is quite a taste of things to come.

    TY for posting this video... Next beta weekend I want to fraps an entire epic chain... so many though it is hard to repeat them as at least I was stumbling into a new one almost every 2 minutes. 

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • k-damagek-damage Member CommonPosts: 738

    That's awesome. I went into this village and didn't even see that I was travelling between several branches of this chain (including of course the bear army lol).

     

    Another meta event which enbranched with a nearby event and created a very impressive macro story : http://www.mmorpg.com/discussion2.cfm/post/4946813#4946813

    ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  • VaultarVaultar Member Posts: 339

    Wow!! Nice one OP! That is one awesome video :D. I shared it on fb hehe. Thanks!!!

    Looking forward to EQL and EQN.

  • ValkaernValkaern Member UncommonPosts: 497

    Once we'd caught on to how what we thought were familiar events branched or carried on, we hung around after every step of everything we were involved with, and we were not disappointed.

    The only downside is other people need to catch on and not run away after just one stage of a DE thinking it's over, I personally felt the more people involved the better. Plus they missed out on some great stories, which were even more impressive when you'd realise how they relate to other events you've seen in the area, not to mention that some events seem to have a hell of a lot of stages, and a ton of various paths. And all without ever once being told to go there.

    Finally an open ended, exploration pays off, zero task hub grind MMO. I haven't been able to play a game with this much freedom since, who knows, DAoC/EQ/UO era. Sure you could go off the very recommended path in other themeparks, but you were shooting yourself in the foot as you'd miss out on loot, xp, faction and other unlocks required to advance along the preplanned route as the games were simply not designed to be played in any way other than exactly as the devs intended. No matter what direction we ran in in GW2, we encountered something worth doing, and from there, always seemed to easily stumble into something else equally as enjoyable. Brilliant.

     

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