The catch is, aiming isn't hard, it simply requires that the player has hands. Seriously, how much skill do you really think it takes to point at something?
It's not like it took some massive amount of skill to point at where I wanted my attacks to go off. I simply put the cross hair over the target. Done. That's all there was to it. Then use the standard MMO ability hotbar (make sure you're very close as a caster or bow user - missile weapons can't travel more than 20 feet or so). Let's not pretend there's some massive challenge involved in that, unless you're of course drunk or possibly using your tongue to direct your mouse.
To me it just felt forced, disjointed and gimmicky. As if there was no other draw for stolen Lineage 3 assets and a run of the mill task grind, so they tacked this on to lure in the gullible. Only, they didn't manage to get it quite right as the animation lock felt in conflict with what was supposed to be a more action oriented combat system.
Anyway, removing Tab targetting didn't add enough to distract me from how mediocre the rest of this Alganon clone was. If they couldn't achieve what they wanted without such heavy range and movement restrictions while attempting an action based combat system, they should have re-evaluated and tried again instead of saying 'Meh, good enough'.
Luckily, Terable is probably one of the last big clones we'll have to endure.
Yeah, I hated it. I had low expectations and it still sucked. I'm sick of half-assed attempts hoping that mimicking WoW and tacking on a gimmick is a recipe for success. It's 2012, move on already.
If lack of tab targetting is what makes this game attractive to some, then I can see why I was unimpressed. I don't have a hard time pointing at things.
LMAO at Alganon. Sorry. Anyway that was good. I'm a supporter of both GW2 and Tera but Tera is much better than Alganon. That still cracks me up.
Wait, did that person call Tera an Alganon clone? Holy geez, i've heard some interesting analogies, but that one was a real knee slapper.
Wasnt Alganon the game where the Devs said that they deliberately tried to mimic WoW as closely as they could?
The catch is, aiming isn't hard, it simply requires that the player has hands. Seriously, how much skill do you really think it takes to point at something?
It's not like it took some massive amount of skill to point at where I wanted my attacks to go off. I simply put the cross hair over the target. Done. That's all there was to it. Then use the standard MMO ability hotbar (make sure you're very close as a caster or bow user - missile weapons can't travel more than 20 feet or so). Let's not pretend there's some massive challenge involved in that, unless you're of course drunk or possibly using your tongue to direct your mouse.
To me it just felt forced, disjointed and gimmicky. As if there was no other draw for stolen Lineage 3 assets and a run of the mill task grind, so they tacked this on to lure in the gullible. Only, they didn't manage to get it quite right as the animation lock felt in conflict with what was supposed to be a more action oriented combat system.
Anyway, removing Tab targetting didn't add enough to distract me from how mediocre the rest of this Alganon clone was. If they couldn't achieve what they wanted without such heavy range and movement restrictions while attempting an action based combat system, they should have re-evaluated and tried again instead of saying 'Meh, good enough'.
Luckily, Terable is probably one of the last big clones we'll have to endure.
Yeah, I hated it. I had low expectations and it still sucked. I'm sick of half-assed attempts hoping that mimicking WoW and tacking on a gimmick is a recipe for success. It's 2012, move on already.
If lack of tab targetting is what makes this game attractive to some, then I can see why I was unimpressed. I don't have a hard time pointing at things.
LMAO at Alganon. Sorry. Anyway that was good. I'm a supporter of both GW2 and Tera but Tera is much better than Alganon. That still cracks me up.
Wait, did that person call Tera an Alganon clone? Holy geez, i've heard some interesting analogies, but that one was a real knee slapper.
Wasnt Alganon the game where the Devs said that they deliberately tried to mimic WoW as closely as they could?
Ya, I played some Alganon and it was almost an exact copy of WoW. It is still up and running but I quit because of the notorious Derek Smart.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I honestly think they dropped the ball with the animation lock, if they had gone with ability use while moving, and still having to aim, and no tab targetting, it would have been better, and it would be true action combat.
kinda like GW2 combat.
Sorry but Tera was a misrable failure in Korea. With only 11 servers in NA and less than half at capacity it is a niche game. If your enjoying it awesome. I hope more people buy it to improve its shaky situation. Considering levelling speed and lack of endgame I fear the worst for you guys. Maybe the battlegrounds and the political thingy will get in soon and help your population stabilize and grow.
I would like to point out here that the "failure" of Tera in Korea was due to factors that actually improve it's odds in NA. Although whether or not it's actually a failure is yet to be determined since it is actually the 2nd most played MMO in PCBangs after Aion, ahead of games like Lineage and WoW.
A) Subscription costs where sky high in both Korea and Japan to the tune of more than 40 USD a month. This is prohibitively expensive for obvious reasons and didn't do much to bring players in. NA version is a much more reasonable 15 bucks a month which is fairly standard for p2p MMOs like Eve, WoW, SWTOR, etc.
The most common complaint in Korea was that Tera didn't have ENOUGH grind. They actually had to lower loot drop rates and make the enchantment system less forgiving in Korea to make it appeal more to Korean gamers. Suffice to say these changes are not present in NA, and a levelling process that does not take 6 months per character is usually a boon to westerners.
C) Many cafes in Korea did not carry Tera due to it's sub model and that really hurt it's growth, since in Korea a large portion of players do not game at home due to a combination of social and economic factors.
Regardless I don't expect Tera to be a runaway success or anything, but nowadays few to any games are due to the huge amount of choices in MMO's both free and paid . If it can get a solid base and grow slowly from there ala Rift (and make no mistake in today's day and age Rift is doing just fine) then Tera is in a good position, and honestly as long as En Masse keeps up the good work with timely updates then it should have no problems.
Yeah, not really trying to talk about other games. Dont care much really, I mean fuck I used to play WOW for years....But on GW2 dont get me wrong looks like great game, cool ideas, love idea of leveling thru pvp from lvl 1. However, they still do use tab target, and the "action" combat just doesnt compare to that of Tera.
Correction and get your facts straight.. You do not... and I say again ...YOU DO NOT HAVE TO USE TAB TARGET IN ORDER TO HIT YOUR OPPNOINT.. You can use if if you want to but it is not mandatory. You can still fire off your skills and they will fire.. Of course you have to be in range for it to hit... That is a no brainer... And yes it is action based as well, you HAVE TO DODGE ATTACKS.. YOU HAVE TO MOVE OUT OF THE WAY... DON'T STAND IN THE FREAKIN FIRE. DON'T STAND IN RANGE OF THE ICE BREATH! Get my drift? In my opinion the action combat of Kingdoms of Amalur: Reckoning is a lot better than Tera's.
I honestly think they dropped the ball with the animation lock, if they had gone with ability use while moving, and still having to aim, and no tab targetting, it would have been better, and it would be true action combat.
kinda like GW2 combat.
Sorry but Tera was a misrable failure in Korea. With only 11 servers in NA and less than half at capacity it is a niche game. If your enjoying it awesome. I hope more people buy it to improve its shaky situation. Considering levelling speed and lack of endgame I fear the worst for you guys. Maybe the battlegrounds and the political thingy will get in soon and help your population stabilize and grow.
I would like to point out here that the "failure" of Tera in Korea was due to factors that actually improve it's odds in NA. Although whether or not it's actually a failure is yet to be determined since it is actually the 2nd most played MMO in PCBangs after Aion, ahead of games like Lineage and WoW.
Sorry but no, TERA isn't the 2nd most played MMO in PCBangs. TERA is behind both Lineage games and Maple Story.
LOL do people still say that TERA's combat is like GW2's? holyshit How stupid do you have to be to say that? What part of Aim and dodge dont you udnerstand? GW2's AOEs are like Freaking League of legends, now a single AOE in tera is like that, Hate on TERA all you want sadly this site doesn't represent even 1% of the MMO community. Wow unbelievable, I won't even bother with these stupid remarks, This is pretty much getting out of hand here lol. At least play the game before talking shit so your lies can be sugarcoated a little better.
LOL do people still say that TERA's combat is like GW2's? holyshit How stupid do you have to be to say that? What part of Aim and dodge dont you udnerstand? GW2's AOEs are like Freaking League of legends, now a single AOE in tera is like that, Hate on TERA all you want sadly this site doesn't represent even 1% of the MMO community. Wow unbelievable, I won't even bother with these stupid remarks, This is pretty much getting out of hand here lol. At least play the game before talking shit so your lies can be sugarcoated a little better.
It's no surprise that the general people will prefer the more 'arcade' style of GW2 combat. It's fun in its own right - Less restrictions, more freedom to do what you want when you want with little consequence for your actions other than a mere cooldown. Doing what you want, when you want it - Distinctive features of the latest generation of gamers. Just look at WoW for proof.
TERA will definitely be a niche game, there's no denying that. Simply eliminating the option of skill-clickers and keyboard-lookers shuts out quite a large group of general MMOers.
I think the best way to describe the difference in GW2 combat and TERA combat is that GW2 resembles more of an arcade style, while TERA goes for more of a simulation approach.
Lots of instant-casts, casting while running at full speed, no resource management, little if any aiming, self-sufficient classes, everyone gets dodging capabilities, everyone can do ranged or melee, circle-strafing opponents/bunny hopping - More arcade style.
Almost complete Aiming, trade-offs of vulnerability for large attacks, resource management, role-specific classes, Class specific dodging/mobility restrictions. - More simulation.
Now before GW2 fanboys rage on me for saying that (I don't know why they would, it seems like an honest assesment) please consider the following:
Imagine taking a weapon and swing it against someone as hard as you can. Now tell me you can accomplish even a fraction of the might and precision necessary when you're running around at full speed jumping up and down. Please tell me you feel you could fire a bow and arrow as accurate running around at full speed.
Now before you get carried away with that last paragraph - It's not about complete realism in combat. It's about capturing the elements that make for competitive combat. That's connecting the hit (aiming) and strategy and trade-off involved in throwing a hit.
Just look at boxing or MMA. These are the best fighters in the world. Do you see them running around in circles throwing half-assed punches? No, they plant themselves and deliver powerful punches. When is a fighter most vulnerable? When they have thrown a haymaker or some other strong attack.
It's funny because for every hater of the 'animation lock' on these forums there are handfuls of people in-game that absolutely love it. I feel like my MMO combat experience has been ruined because of it.
I like the PvE interdepenedence of GW2, but I feel like TERA combat has ruined my ability to enjoy that game. GW2 isn't out yet, so it's entirely possible that things may change. But for now, I can honestly say that, FOR ME, TERA combat has kept me from pre-ordering GW2. The game has ZERO bunny hopping. I'm grateful for that. I can't stand how awful constant circle-strafing and bunny hopping looks to me.
Abilitites do not auto hit, you must aim, and you cant spam TAB and just hit whatever the **** want.
Whats most important to me, with NO TAB TARGETING comes NO ASSIST BUTTON, or no autoassist addon. Also healers must target targets of their healing spells to, and there is no standing in place and spamming one aoe heal (like WP in Warhammer). There are also no frames with player names that you can klick on and your spells start to fly automatically and heal everyone around without even knowing where they are.
Bodyblocking and using obstacles is also great. As a dedicated pvp player i like this combat system a lot.
Ps. Hope anyone understands what i write, my english is so bad
and lets face it pvp in this game is lvl,gear>skill
Emm let me see now thats a tuff one to awnser,counterstrik with tab target,battlefield 3 with tab target haha, tab headshot tab headshot lol you see where im going here .
I love Tera too, for what it is, but pvp was wayyyy better in gw2 where tab targeting is optional. I predict Tera will be a ghost town when gw2 gets into full swing. Idk, I'll prob resub it when I'm bored and they actually release an endgame.
and lets face it pvp in this game is lvl,gear>skill
Emm let me see now thats a tuff one to awnser,counterstrik with tab target,battlefield 3 with tab target haha, tab headshot tab headshot lol you see where im going here .
emmmm let ME see how you do that headshot in tera ^^
conan had non tabbed based combat for ages, did you play it too?
just curious. you should have if that's what's important for you, no?
"I'll never grow up, never grow up, never grow up! Not me!"
and lets face it pvp in this game is lvl,gear>skill
Emm let me see now thats a tuff one to awnser,counterstrik with tab target,battlefield 3 with tab target haha, tab headshot tab headshot lol you see where im going here .
emmmm let ME see how you do that headshot in tera ^^
conan had non tabbed based combat for ages, did you play it too?
just curious. you should have if that's what's important for you, no?
Nothing against GW2 and will say it will be a great game.... however, the combat in TERA gets boring a lot less quickly than GW2, imo. Why? Becaue GW2 PvP is degraded to circles on the ground and who range dps specs better. Why was WAR pvp so broken again? Didn't it have something to do with too many aoe? TERA has aoe but the damage begins to fall off the moment more than 1 target is hit to a very managable amount if a large group is hit by a single spell. TERA pvp is focused around the ability to single out and burst other players instead of spamming ranged aoes as you see in GW2 pvp BUT granted that when not in large pvp gw2 does have other options than spamming aoe mindlessly.
In the end no matter which can you like, you can't really say GW2 has a higher skill cap given the nature of it's combat system and class balance.
Obviously, like all other threads out there, this will ultimately turn into something chaotic, something hateful, or whatever.
Either way, the fact of the matter is simple, reason being why this game is good IMO, and why its fighting - pvp will be better than anything else coming out (not mentioning anything specific) is because of
NO TAB TARGETING
Abilitites do not auto hit, you must aim, and you cant spam TAB and just hit whatever the **** want.
This reason is why, anyone who is hardcore PVP should pick up this game, end of story.
Having taken a Lancer to 40 and an archer to 20 the lack of tab targeting is a bit of an illusion.
Combat isn't exactly fast paced and many abilities have you rooted until the animation finishes. This is important because unless your target isn't attacking you the lack of a tab targeting is pretty meaningless. The targeting system is very forgiving and there are a number of abilities that home in if used while target is in reticle.
Many attacks are more of an AoE attack meaning that lack of tab targeting is even less meaningful.
In any case I found the lack of a tab targeting to be something that felt more or less as something not very note worthy because the game plays in such a way that things would pretty much be the same with or without it.
The slower pace of combat, the AoE nature of most attacks, the fact that targets are rooted for most of there ability uses, and the fact that I have come across many abilities that seem to become homing missles regardless all adds up to make the absence of tab targeting negligible as the game plays largely as if there were a tab targeting system. It doesn't function at all like a FPS or TPS game does.
Again, I feel alot of people are missing the point. Tab targeting is incredibly lame. Look at any game that has it. For instance, my warlock in WOW, spam tab, spam seed of corruption, game over, spam any other dot accross the board, auto hits no matter where I am or where I am looking.
Again all this talk about not action combat. What is really action combat then? If i swing a massive axe twice the size of my body, should i be able to run around and swing it with one hand? The roots are there for a reason, they make you think. Games that are not like this are easy mode, you can use any ability and have no regrets. Here if you use a move that requires full body movement and roots character movement and you miss you get fucked up. That is true combat, you have to be looking at the person, you ahve to how and when to use abilities. Honestly too, we need not say more, because the people that complain are the people that will just revert back to old games, or wait for for more WOW clones to play. Those that actually see the challenge and the fluidtiy of this combat system will be PVPing and those are the ones I want to be playing with.
People who say Tera's combat is great and refershing, guess what WoW nerds, it's not. it's old and copied from alot of other korean mmos. The only big difference between Tera vs other is U3 engine graphics. Please get your facts straight. Thanks you Bai.
Comments
Wait, did that person call Tera an Alganon clone? Holy geez, i've heard some interesting analogies, but that one was a real knee slapper.
Wasnt Alganon the game where the Devs said that they deliberately tried to mimic WoW as closely as they could?
The Animation Lock, Latency and the weird Hitbox are an issue in PvP. That's why Stuns are essential. IMO the PvP in C9 is more balanced.
Ya, I played some Alganon and it was almost an exact copy of WoW. It is still up and running but I quit because of the notorious Derek Smart.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I would like to point out here that the "failure" of Tera in Korea was due to factors that actually improve it's odds in NA. Although whether or not it's actually a failure is yet to be determined since it is actually the 2nd most played MMO in PCBangs after Aion, ahead of games like Lineage and WoW.
A) Subscription costs where sky high in both Korea and Japan to the tune of more than 40 USD a month. This is prohibitively expensive for obvious reasons and didn't do much to bring players in. NA version is a much more reasonable 15 bucks a month which is fairly standard for p2p MMOs like Eve, WoW, SWTOR, etc.
The most common complaint in Korea was that Tera didn't have ENOUGH grind. They actually had to lower loot drop rates and make the enchantment system less forgiving in Korea to make it appeal more to Korean gamers. Suffice to say these changes are not present in NA, and a levelling process that does not take 6 months per character is usually a boon to westerners.
C) Many cafes in Korea did not carry Tera due to it's sub model and that really hurt it's growth, since in Korea a large portion of players do not game at home due to a combination of social and economic factors.
Regardless I don't expect Tera to be a runaway success or anything, but nowadays few to any games are due to the huge amount of choices in MMO's both free and paid . If it can get a solid base and grow slowly from there ala Rift (and make no mistake in today's day and age Rift is doing just fine) then Tera is in a good position, and honestly as long as En Masse keeps up the good work with timely updates then it should have no problems.
Correction and get your facts straight.. You do not... and I say again ...YOU DO NOT HAVE TO USE TAB TARGET IN ORDER TO HIT YOUR OPPNOINT.. You can use if if you want to but it is not mandatory. You can still fire off your skills and they will fire.. Of course you have to be in range for it to hit... That is a no brainer... And yes it is action based as well, you HAVE TO DODGE ATTACKS.. YOU HAVE TO MOVE OUT OF THE WAY... DON'T STAND IN THE FREAKIN FIRE. DON'T STAND IN RANGE OF THE ICE BREATH! Get my drift? In my opinion the action combat of Kingdoms of Amalur: Reckoning is a lot better than Tera's.
Sorry but no, TERA isn't the 2nd most played MMO in PCBangs. TERA is behind both Lineage games and Maple Story.
source : http://translate.google.com/translate?hl=en&sl=ko&tl=en&u=http%3A%2F%2Fwww.gametrics.com%2F
read title, faceplam til i die
LOL do people still say that TERA's combat is like GW2's? holyshit How stupid do you have to be to say that? What part of Aim and dodge dont you udnerstand? GW2's AOEs are like Freaking League of legends, now a single AOE in tera is like that, Hate on TERA all you want sadly this site doesn't represent even 1% of the MMO community. Wow unbelievable, I won't even bother with these stupid remarks, This is pretty much getting out of hand here lol. At least play the game before talking shit so your lies can be sugarcoated a little better.
It's no surprise that the general people will prefer the more 'arcade' style of GW2 combat. It's fun in its own right - Less restrictions, more freedom to do what you want when you want with little consequence for your actions other than a mere cooldown. Doing what you want, when you want it - Distinctive features of the latest generation of gamers. Just look at WoW for proof.
TERA will definitely be a niche game, there's no denying that. Simply eliminating the option of skill-clickers and keyboard-lookers shuts out quite a large group of general MMOers.
I think the best way to describe the difference in GW2 combat and TERA combat is that GW2 resembles more of an arcade style, while TERA goes for more of a simulation approach.
Lots of instant-casts, casting while running at full speed, no resource management, little if any aiming, self-sufficient classes, everyone gets dodging capabilities, everyone can do ranged or melee, circle-strafing opponents/bunny hopping - More arcade style.
Almost complete Aiming, trade-offs of vulnerability for large attacks, resource management, role-specific classes, Class specific dodging/mobility restrictions. - More simulation.
Now before GW2 fanboys rage on me for saying that (I don't know why they would, it seems like an honest assesment) please consider the following:
Imagine taking a weapon and swing it against someone as hard as you can. Now tell me you can accomplish even a fraction of the might and precision necessary when you're running around at full speed jumping up and down. Please tell me you feel you could fire a bow and arrow as accurate running around at full speed.
Now before you get carried away with that last paragraph - It's not about complete realism in combat. It's about capturing the elements that make for competitive combat. That's connecting the hit (aiming) and strategy and trade-off involved in throwing a hit.
Just look at boxing or MMA. These are the best fighters in the world. Do you see them running around in circles throwing half-assed punches? No, they plant themselves and deliver powerful punches. When is a fighter most vulnerable? When they have thrown a haymaker or some other strong attack.
It's funny because for every hater of the 'animation lock' on these forums there are handfuls of people in-game that absolutely love it. I feel like my MMO combat experience has been ruined because of it.
I like the PvE interdepenedence of GW2, but I feel like TERA combat has ruined my ability to enjoy that game. GW2 isn't out yet, so it's entirely possible that things may change. But for now, I can honestly say that, FOR ME, TERA combat has kept me from pre-ordering GW2. The game has ZERO bunny hopping. I'm grateful for that. I can't stand how awful constant circle-strafing and bunny hopping looks to me.
Emm let me see now thats a tuff one to awnser,counterstrik with tab target,battlefield 3 with tab target haha, tab headshot tab headshot lol you see where im going here .
I love Tera too, for what it is, but pvp was wayyyy better in gw2 where tab targeting is optional. I predict Tera will be a ghost town when gw2 gets into full swing. Idk, I'll prob resub it when I'm bored and they actually release an endgame.
emmmm let ME see how you do that headshot in tera ^^
conan had non tabbed based combat for ages, did you play it too?
just curious. you should have if that's what's important for you, no?
"I'll never grow up, never grow up, never grow up! Not me!"
Nothing against GW2 and will say it will be a great game.... however, the combat in TERA gets boring a lot less quickly than GW2, imo. Why? Becaue GW2 PvP is degraded to circles on the ground and who range dps specs better. Why was WAR pvp so broken again? Didn't it have something to do with too many aoe? TERA has aoe but the damage begins to fall off the moment more than 1 target is hit to a very managable amount if a large group is hit by a single spell. TERA pvp is focused around the ability to single out and burst other players instead of spamming ranged aoes as you see in GW2 pvp BUT granted that when not in large pvp gw2 does have other options than spamming aoe mindlessly.
In the end no matter which can you like, you can't really say GW2 has a higher skill cap given the nature of it's combat system and class balance.
Aoe damage is capped to 5 people in GW2, so no, AOE is not the end of all things in PvE or PvP.
Having taken a Lancer to 40 and an archer to 20 the lack of tab targeting is a bit of an illusion.
Combat isn't exactly fast paced and many abilities have you rooted until the animation finishes. This is important because unless your target isn't attacking you the lack of a tab targeting is pretty meaningless. The targeting system is very forgiving and there are a number of abilities that home in if used while target is in reticle.
Many attacks are more of an AoE attack meaning that lack of tab targeting is even less meaningful.
In any case I found the lack of a tab targeting to be something that felt more or less as something not very note worthy because the game plays in such a way that things would pretty much be the same with or without it.
The slower pace of combat, the AoE nature of most attacks, the fact that targets are rooted for most of there ability uses, and the fact that I have come across many abilities that seem to become homing missles regardless all adds up to make the absence of tab targeting negligible as the game plays largely as if there were a tab targeting system. It doesn't function at all like a FPS or TPS game does.
This is all of course just IMO.
Again, I feel alot of people are missing the point. Tab targeting is incredibly lame. Look at any game that has it. For instance, my warlock in WOW, spam tab, spam seed of corruption, game over, spam any other dot accross the board, auto hits no matter where I am or where I am looking.
Again all this talk about not action combat. What is really action combat then? If i swing a massive axe twice the size of my body, should i be able to run around and swing it with one hand? The roots are there for a reason, they make you think. Games that are not like this are easy mode, you can use any ability and have no regrets. Here if you use a move that requires full body movement and roots character movement and you miss you get fucked up. That is true combat, you have to be looking at the person, you ahve to how and when to use abilities. Honestly too, we need not say more, because the people that complain are the people that will just revert back to old games, or wait for for more WOW clones to play. Those that actually see the challenge and the fluidtiy of this combat system will be PVPing and those are the ones I want to be playing with.
People who say Tera's combat is great and refershing, guess what WoW nerds, it's not. it's old and copied from alot of other korean mmos. The only big difference between Tera vs other is U3 engine graphics. Please get your facts straight. Thanks you Bai.