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Just 1 PvP server Please, whats so hard about giving the players just 1???

WarjinWarjin Member UncommonPosts: 1,216

I'm going to miss the random encounters while out in the open World and for me personally  this is what is holding me back from buying GW2 the lack of World pvp encounters, I understand that we will be given WvWvW zones and I love the idea of that but I still want my random encounters.

My question is where, how and who do I express my concerns to about them just adding 1 server with this type of rule set?

For the last 10 years I have been looking for a  AAA MMO that would at least give me a feel of danger in the World like Asherons' Call 1 did almost a decade ago, I am just sick of waiting and wishing and to tell you the truth I am about at my wits end and just might stop playing MMO's or videos games for that matter all together.

What is so god dam hard about getting it right, Its like they give cool things but then take away other things, why can't a MMO have it all for all types of player, is it that hard to just set up a server with a FFA rule set now days?  One server IMO can only do a MMO good not bad so I fail to see the reason.

I understand that in GW2 we all all trying to kill some dragons but that still lacks reason why someone can't attack a alli or enemy, it;s like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted, I mean really WTF is going on with this industry? 

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Comments

  • XzenXzen Member UncommonPosts: 2,607

    Play EvE.

  • MeleagarMeleagar Member Posts: 407

    Play WoW.

  • Master10KMaster10K Member Posts: 3,065

    What you're asking is for ArenaNet to go against the core design of the game, just to cater to a group that enjoys ganking & being ganked. What next... Raided endgame & PvP with Tiered gear. No thanks. I'd like Guild Wars 2 to remain Guild Wars 2.

     

    Now that that's off my chest. image

    /popcorn

    image

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Master10K

    What you're asking is for ArenaNet to go against the core design of the game, just to cater to a group that enjoys ganking & being ganked. What next... Raided endgame & PvP with Tirered gear. No thanks. I'd like Guild Wars 2 to remain Guild Wars 2.

    This ^

    The game has pleanty of PvP already. It doesn't need a feature to gank others while they are doing DEs. All that would do is waste Anet's resources on a feature most people don't even want.

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Play Tera!

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • KingJigglyKingJiggly Member Posts: 777
    Originally posted by Warjin

    I'm going to miss the random encounters while out in the open World and for me personally  this is what is holding me back from buying GW2 the lack of World pvp encounters, I understand that we will be given WvWvW zones and I love the idea of that but I still want my random encounters.
    My question is where, how and who do I express my concerns to about them just adding 1 server with this type of rule set?
    For the last 10 years I have been looking for a  AAA MMO that would at least give me a feel of danger in the World like Asherons' Call 1 did almost a decade ago, I am just sick of waiting and wishing and to tell you the truth I am about at my wits end and just might stop playing MMO's or videos games for that matter all together.
    What is so god dam hard about getting it right, Its like they give cool things but then take away other things, why can't a MMO have it all for all types of player, is it that hard to just set up a server with a FFA rule set now days?  One server IMO can only do a MMO good not bad so I fail to see the reason.
    I understand that in GW2 we all all trying to kill some dragons but that still lacks reason why someone can't attack a alli or enemy, it;s like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted, I mean really WTF is going on with this industry? 

     

    Answer to your question: maybe on the official forums... Of course they will explain it to you just like the others here did, but better to hear it from an official source I guess.
  • vesuviasvesuvias Member UncommonPosts: 151

    In a world where most of the leveling content is public dynamic events, how exactly do you do PvP? I mean mechanically. I use an AOE skill on the dynamic event boss does it hit every other player that's in range if I am on PvP server. It's completely counter to the games design.

  • KyleranKyleran Member LegendaryPosts: 44,070

    Strangely enough, when MMO's were small, tiny things developers had no issue with creating alternate rules servers and I recall DAOC had at least 3 different rulesets. (Normal, FFA PVP, and Cooperative)

    But now that Developers have an almost limitless budget at their disposal compared to the early titles, they seem unwilling/unable to provide any sort of variety.

    I always was surprised that Blizzard never delivered a FFA ruleset server in WOW with the resources they had, guess it all just came down to not making enough profit for the effort.

    Pity.

     

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  • CorehavenCorehaven Member UncommonPosts: 1,533

    What you mean like getting stabbed in the back while at half health while fighting three mobs at the same time?  Then I rez, run back, kill the guy who killed me, and this process repeats for the next hour and a half while nobody gets anything done. 

     

    Yea I admit Im going to miss that intensly in GW2.  Let me tell ya. 

     

    I guess I'll just have to settle with a gigantic map, consisting of hundreds of players, attempting to capture castles and defend them.  With seige weapons and such.  Its a darn poor substitute but I guess I'll live. 

  • VolkonVolkon Member UncommonPosts: 3,748

    It's simple, really.

     

    You break the game.

     

    No, not trolling, not kidding, fully serious. You'd break the game (for that one server at least). The entire game (PvE) is built around things being mutually cooperative. Dynamic events, cross-profession combos, event scaling, loot sharing, experience and karma, all of it. There's nothing built into PvE to account for (If #ThatGuyOverThere == Hostile). Like was mentioned, you'd have to reconstruct the entire core of the game. At this stage, guess what's not going to happen...

    Oderint, dum metuant.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Master10K

    What you're asking is for ArenaNet to go against the core design of the game, just to cater to a group that enjoys ganking & being ganked. What next... Raided endgame & PvP with Tiered gear. No thanks. I'd like Guild Wars 2 to remain Guild Wars 2.

    Exactly ^

    OP - Every GW2 server is a PvP server.

    Log in, do tutorial, get to level 2, go to Mists or Conquest PvP, never do any PvE.

    Oh, you want the stuff Master10k is talking about OP?

    Find another game.

  • Skarecrow7Skarecrow7 Member UncommonPosts: 339

    Originally posted by Master10K

    What you're asking is for ArenaNet to go against the core design of the game, just to cater to a group that enjoys ganking & being ganked. What next... Raided endgame & PvP with Tiered gear. No thanks. I'd like Guild Wars 2 to remain Guild Wars 2.

     

    Now that that's off my chest. image

    /popcorn

     If you share your popcorn I will share my cheese powder to put on it!

    image

  • AldersAlders Member RarePosts: 2,207

    Plenty of random encounters in WvW.

  • IstavaanIstavaan Member Posts: 1,350

    you can have random encounters in the mists, the maps are huge. but i think what the OP really wants is to gank people when they are pve'ing.

  • KelthiusKelthius Member UncommonPosts: 298

    Originally posted by Istavaan

    you can have random encounters in the mists, the maps are huge. but i think what the OP really wants is to gank people when they are pve'ing.

    I actually enjoy people attempting to gank me while I'm killing mobs. That way I can kill them both and lol to myself. If Anet can keep WvW fresh by expanding the Mists or creating new maps, I'll be fine. WvW will get old if it's the exact same in a couple years.

    image
  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Warjin

    I'm going to miss the random encounters while out in the open World and for me personally  this is what is holding me back from buying GW2 the lack of World pvp encounters, I understand that we will be given WvWvW zones and I love the idea of that but I still want my random encounters.

    My question is where, how and who do I express my concerns to about them just adding 1 server with this type of rule set?

    For the last 10 years I have been looking for a  AAA MMO that would at least give me a feel of danger in the World like Asherons' Call 1 did almost a decade ago, I am just sick of waiting and wishing and to tell you the truth I am about at my wits end and just might stop playing MMO's or videos games for that matter all together.

    What is so god dam hard about getting it right, Its like they give cool things but then take away other things, why can't a MMO have it all for all types of player, is it that hard to just set up a server with a FFA rule set now days?  One server IMO can only do a MMO good not bad so I fail to see the reason.

    I understand that in GW2 we all all trying to kill some dragons but that still lacks reason why someone can't attack a alli or enemy, it;s like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted, I mean really WTF is going on with this industry? 

    The thing is that ANET think you either do something 100% or not at all. Just adding a PvP server would give a rather half @ssed  experience, games with good PvP servers have that in thought from the moment they start on the game.

    The reason they didn't decide to have them when they started is because Jeff Strain, the first lead designer  thought it might hurt the community and went for the mist instead to try to bring each server closer together.

    If and I say if they should add a PvP server they must do it with an expansion, adding something like that good is a lot of work.

  • IPolygonIPolygon Member UncommonPosts: 707

    There is one: It's called WvW.

    There are DE's happening, explorable points of interest and faction pvp.

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by Warjin

    ...For the last 10 years I have been looking for a  AAA MMO that would at least give me a feel of danger in the World...

    ...it's like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted...

    It seems you really don't understand how "dangerous" normal mobs can be, let alone boss mobs.

    Also, trying to have a FFA server would leave the game open to a ton of different ways to grief other players...I kind of get the feeling that you WANT this...GW2 is, at its core, all about players playing with eachother (not against eachother), a playstyle which is incompatible with FFA, which means that the whole point of the server would be to gank, zerg and grief other players.

     

    ...Doesn't sound fun to me.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by Istavaan

    you can have random encounters in the mists, the maps are huge. but i think what the OP really wants is to gank people when they are pve'ing.

    There's a difference between The Mists and the PvE world however. In PvE (unless you have fully always on FFA) you have a situation where you need to determine if that bad guy is an enemy at this point in time or not. In The Mists, everyone not of your server is an enemy. Much easier to code for.

    Oderint, dum metuant.

  • wrathzillawrathzilla Member UncommonPosts: 76

    Originally posted by Warjin

    I'm going to miss the random encounters while out in the open World and for me personally  this is what is holding me back from buying GW2 the lack of World pvp encounters, I understand that we will be given WvWvW zones and I love the idea of that but I still want my random encounters.

    My question is where, how and who do I express my concerns to about them just adding 1 server with this type of rule set?

    For the last 10 years I have been looking for a  AAA MMO that would at least give me a feel of danger in the World like Asherons' Call 1 did almost a decade ago, I am just sick of waiting and wishing and to tell you the truth I am about at my wits end and just might stop playing MMO's or videos games for that matter all together.

    What is so god dam hard about getting it right, Its like they give cool things but then take away other things, why can't a MMO have it all for all types of player, is it that hard to just set up a server with a FFA rule set now days?  One server IMO can only do a MMO good not bad so I fail to see the reason.

    I understand that in GW2 we all all trying to kill some dragons but that still lacks reason why someone can't attack a alli or enemy, it;s like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted, I mean really WTF is going on with this industry? 

    The reason they don't have a PvP server in GW2 is the same reason why (the last i heard) 80% of players were leaving the PvP servers in TERA.

    It's supposed to be "meaningful". It's supposed to make it feel "dangerous". Frankly, it's just annoying.

     

    Let me use TERA as an example. In TERA there is a town called Lumbertown (creative i know, but thats what it's called in game) This town has 2 bridges, and you cannot enter or exit otherwise. One bridge goes to the northern level 10-15 zone, the other goes to the southern 16-20 zone. Now, in TERA, any player can attack any other player, flagged or not, by flagging themselves an "outlaw". The last time I played on a PvP server, I could not get out into my questing zone because of several level 30+'s (as a level 11) hanging out and 1 shotting everyone. Now, in TERA they have a "system" in place that lets you change "channels" (basically different instances of the same zone- think districts in GW1 cities) this system is supposed to cut down on ganking by letting the ganked swap to a channel where there is no gankers.

    However, I left because there were gankers on every channel. Yes. Every. Channel. 1 through 10. Standing and ganking. Ruining the game for everyone who just wanted to level. It ruins the experience for new players, and divides the community in to the "gankers" and the "ganked".

    The above is why a faction-less PvP is horrible, and should be buried in a deep dark hole where noone can find it.

     

    TL;DR: There are too many trolls and griefers on the internet and in-game that get their kicks from 1-shotting and ganking people to have a FFA system work properly. Maybe in the alternate reality of your memories, back when people who played games had the common courtesy to let people actually get to a point where they could compete with them.

    image

  • SoulOfRazielSoulOfRaziel Member UncommonPosts: 405

    I think its because its not what Anet is aiming to do and i really like the way it is, with structured pvp and WvWvW i dont fell the need of a pvp server.

    image

  • KelthiusKelthius Member UncommonPosts: 298

    Originally posted by wrathzilla

    Originally posted by Warjin

     

    The reason they don't have a PvP server in GW2 is the same reason why (the last i heard) 80% of players were leaving the PvP servers in TERA.

     

    Balance plays a huge part in this. Have you seen the video where they showed that 3 levels basically doubles your damage? The way GW2 scales would be great for open PvP.

    image
  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Kyleran

    Strangely enough, when MMO's were small, tiny things developers had no issue with creating alternate rules servers and I recall DAOC had at least 3 different rulesets. (Normal, FFA PVP, and Cooperative)

    But now that Developers have an almost limitless budget at their disposal compared to the early titles, they seem unwilling/unable to provide any sort of variety.

    I always was surprised that Blizzard never delivered a FFA ruleset server in WOW with the resources they had, guess it all just came down to not making enough profit for the effort.

    Pity. 

    Yep. Back then MMORPG devs were mostly visionaries and people who loved creating games just for the sake of creating games. These days MMORPGs are big business so you have the suits and beancounters, calculating how to maximize profits. And yes that is a pity for us who loves games.

  • p_c_sousap_c_sousa Member Posts: 620

    Originally posted by Istavaan

    you can have random encounters in the mists, the maps are huge. but i think what the OP really wants is to gank people when they are pve'ing.

    true. i bless gods that GW2 dont have world open pvp, that isnt even PvP IMO. most of time is kill people much low your lvl or kill someone that is killing mobs or have much worse armour stats so they dont even get a chance to win. this is not PvP this SvS  (stats vs someone)

    ya, in mists can have 1v1 i did, obvious for this we cant follow the groups of 20/30.  

    if people want to prove how they good they are, how much skills they have just go to sPvP. 

    world pvp open will be average if at least when you atack someone you automatic down to is lvl, even than who get the best armour stats will win very easy. 

    if want 1vs1 i bet arenanet will enable some duel options. (arenanet + duel xDD)

  • Arachneus1Arachneus1 Member UncommonPosts: 248

    GW2 would need to force all your equipment to equal your opponents equipment.  The whole game of pvp is based that all gear is the same.  So even with de-leveling, you also need to de-level all stats to level 1 if you choose to attack a level 1 as well.  It can't just delevel per zone. 

     

    Also WvWvW your server should just take a loss as that 1 server should be allowed to attack themselves even in WvW.  Basically that server should not be allowed into the mists at all because they have an inter-server war.

     

    The whole basis of a PvP server makes no sense.

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