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Just 1 PvP server Please, whats so hard about giving the players just 1???

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  • wowfan1996wowfan1996 Member UncommonPosts: 719

    Originally posted by Amjoco

    Play Tera!

    By the way, why not? A new game with PvP servers and lots of world PvP (no battlegrounds). Pure win. So just buy TERA and gank to your heart's content.

    I honestly don't understand the purpose of these threads. It's like going to FNV forums and arguing that the next installment of the Fallout series should be in space. Why? Because Fallout is sci-fi and sci-fi should be in space. This makes about as much sense as open world PvP in GW2, mind you.

    P.S. Something like arranged large scale guild vs. guild battles I'd welcome.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • p_c_sousap_c_sousa Member Posts: 620

    Originally posted by Kelthius

    Originally posted by wrathzilla


    Originally posted by Warjin

     

    The reason they don't have a PvP server in GW2 is the same reason why (the last i heard) 80% of players were leaving the PvP servers in TERA.

     

    Balance plays a huge part in this. Have you seen the video where they showed that 3 levels basically doubles your damage? The way GW2 scales would be great for open PvP.

    no, you know why? armour stats will do the all work, even if you down your lvl.  than you have traits that make a huge huge diference and because GW2 is about help each other against mobs. 

     lvl30 (scaled down to 10) agains a guy lvl10, lvl30(10) will kill the other very easy. elite skill + utility skills + trait points....he will kill lvl10 even if he was a bad player.

    people are not just tired of wow combat mechanic are tired how most of pvp work on MMORPG. most of them you dont even need any skilll, just need farm best armours / weapon.

     

  • wrathzillawrathzilla Member UncommonPosts: 76

    Originally posted by Kelthius

    Originally posted by wrathzilla


    Originally posted by Warjin

     

    The reason they don't have a PvP server in GW2 is the same reason why (the last i heard) 80% of players were leaving the PvP servers in TERA.

     

    Balance plays a huge part in this. Have you seen the video where they showed that 3 levels basically doubles your damage? The way GW2 scales would be great for open PvP.

    No. It wouldn't. A level 80 scaled down to a level 1 is still going to be much stronger than the level 1. Take several level 80s camping and you have yourself a starting zone that everyone is leaving because the Elementalist trio is aoe 1-shotting everyone.

    image

  • jdnewelljdnewell Member UncommonPosts: 2,237

    I would not play on it myself. But would have to problem with them having a PvP server for people that enjoy it.

    Mordred PvP server in DAoC was very popular. It was a gankfest server lol, but some people like that.

    Why not ( shrugs )

  • BaniscoBanisco Member Posts: 240

    Well just think of this:

    One guy PvP flagged runs into an event and gets the AoE of 40 players who get flagged , and then they start killing each other with their AoE and projectiles, then this havoc would spread across all the server and it would be the END OF THE WORLD.

  • ZylaxxZylaxx Member Posts: 2,574

    Will never happen.  If you want the thrill of being ganked at every corner then roam around the WvW areas from level 2 on.  If you dont like it play another game.

     

    I might even agree with you if they added a PvE only server for DarkFall or Mortal Online.  Until lthey do that we have nothing further to discuss.

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  • KelthiusKelthius Member UncommonPosts: 298

    Originally posted by p_c_sousa

    Originally posted by Kelthius


    Originally posted by wrathzilla


    Originally posted by Warjin

     

    The reason they don't have a PvP server in GW2 is the same reason why (the last i heard) 80% of players were leaving the PvP servers in TERA.

     

    Balance plays a huge part in this. Have you seen the video where they showed that 3 levels basically doubles your damage? The way GW2 scales would be great for open PvP.

    no, you know why? armour stats will do the all work, even if you down your lvl.  than you have traits that make a huge huge diference and because GW2 is about help each other against mobs. 

    people are not just tired of wow combat mechanic are tired how most of pvp work on MMORPG. most of them you dont even need any skilll, just need farm best armours / weapon.

     

    They could tweak it to where it would work, you can't deny that. Limit the amount of traits to the level you're scaled down to, hell you could limit the bonus gear provides. The only thing stopping them is they don't want to do PvP that way. I'm fine with that as long as WvW stays fresh.

    image
  • DerpybirdDerpybird Member Posts: 991

    No, just no.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • SoulOfRazielSoulOfRaziel Member UncommonPosts: 405

    Originally posted by Zylaxx

    Will never happen.  If you want the thrill of being ganked at every corner then roam around the WvW areas from level 2 on.  If you dont like it play another game.

    This might sound a little sad for u OP but its the truth.

    image

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by Kelthius

    Originally posted by p_c_sousa


    Originally posted by Kelthius


    Originally posted by wrathzilla


    Originally posted by Warjin

     

    The reason they don't have a PvP server in GW2 is the same reason why (the last i heard) 80% of players were leaving the PvP servers in TERA.

     

    Balance plays a huge part in this. Have you seen the video where they showed that 3 levels basically doubles your damage? The way GW2 scales would be great for open PvP.

    no, you know why? armour stats will do the all work, even if you down your lvl.  than you have traits that make a huge huge diference and because GW2 is about help each other against mobs. 

    people are not just tired of wow combat mechanic are tired how most of pvp work on MMORPG. most of them you dont even need any skilll, just need farm best armours / weapon.

     

    They could tweak it to where it would work, you can't deny that. Limit the amount of traits to the level you're scaled down to, hell you could limit the bonus gear provides. The only thing stopping them is they don't want to do PvP that way. I'm fine with that as long as WvW stays fresh.

    Yes, I deny it. It would require changes to nearly every aspect of the game, right to the very core. That would require two versions of the same code being maintained at all times. It's a bad idea, it goes against the design, it won't happen.

    Oderint, dum metuant.

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by Kyleran

    Strangely enough, when MMO's were small, tiny things developers had no issue with creating alternate rules servers and I recall DAOC had at least 3 different rulesets. (Normal, FFA PVP, and Cooperative)

    But now that Developers have an almost limitless budget at their disposal compared to the early titles, they seem unwilling/unable to provide any sort of variety.

    I always was surprised that Blizzard never delivered a FFA ruleset server in WOW with the resources they had, guess it all just came down to not making enough profit for the effort.

    Pity.

     

    DAoC didnt have FFA servers untill years after release and they had 2 of them when it happened.  Within a year they were merged into one because the population of the GREATEST PvP game in history could barely support ONE FFA Server.  Pretty telling if you ask me.

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  • bookworm438bookworm438 Member Posts: 647

    Originally posted by Warjin

    I'm going to miss the random encounters while out in the open World and for me personally  this is what is holding me back from buying GW2 the lack of World pvp encounters, I understand that we will be given WvWvW zones and I love the idea of that but I still want my random encounters.

    My question is where, how and who do I express my concerns to about them just adding 1 server with this type of rule set?

    For the last 10 years I have been looking for a  AAA MMO that would at least give me a feel of danger in the World like Asherons' Call 1 did almost a decade ago, I am just sick of waiting and wishing and to tell you the truth I am about at my wits end and just might stop playing MMO's or videos games for that matter all together.

    What is so god dam hard about getting it right, Its like they give cool things but then take away other things, why can't a MMO have it all for all types of player, is it that hard to just set up a server with a FFA rule set now days?  One server IMO can only do a MMO good not bad so I fail to see the reason.

    I understand that in GW2 we all all trying to kill some dragons but that still lacks reason why someone can't attack a alli or enemy, it;s like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted, I mean really WTF is going on with this industry? 

    To do such a thing would go against their core design elements. GW2 is built around the concept of teamwork and cooperation, just like GW1 is. It's not being 'carebear', or giving into 'pansies', it's an important design decision they made when they built their game. Open-world FFA PvP just does not work in GW2 with the current systems. 

    Open-world FFA PvP goes against the concept of cooperation that Anet's trying to build. Just because x game has it doesn't mean it will work in GW2. If they were to do that, they would have to completely redesign their systems just to satisfy a group of people. For one, you wouldn't be able to have resing the way it is. Then the dynamic events would have to be changed, as you'd have mass confusion. You're trying to kill centaurs for the event, but someone's trying to kill you. The PvE world in GW2 is not built around this concept of competition

    No MMO can satisfy every group of players, as to do so they would have to design multiple games in one. I'll repeat again, the current systems in GW2 do not lend themselves well to FFA PvP. When you build a game, or design any product, you first have to designate your who intended audience is, and then design for that audience. GW2 is not targeting players like you. But you know what? There are plenty of other games out there to try. No game can target every single audience out there. 

  • Eir_SEir_S Member UncommonPosts: 4,440

    Tera's out right now.  Came out last week, so there's an alternative for people who like OWPVP.  GW2 is fine as it is.

  • L0C0ManL0C0Man Member UncommonPosts: 1,065

    They would have to change the game a lot as it is if they wanted to create a PvP server.

    Dynamic events and boss fights are chaotic enough as it is, imagine if people could hit and kill each other as well. Plus a big part of their philosophy behind the game is for you to want to play around other people instead of being annoyed by there being other people around.

    If you want full PvP, you could level up all the way in WvW, they did say in an interview that their goal is that the rewards (XP, loot, karma and money) to be around the same whether you're playing in PvE or WvW, so you could do either one exclusively without missing anything in the rewards.

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  • IstavaanIstavaan Member Posts: 1,350

    the only way it could work is by winning in the mists which would let you invade the other server for a period of time

  • DarkPonyDarkPony Member Posts: 5,566

    I feel you very well OP .. but alas. It is not to be.

    V_V

    GW2 would rise with a factor 2 on my interest list if they would cater for people who like a main game world with a sense of delicious, unpredictable player danger. And that's from a ganker's as well as a gankee's perspective.

    It simply makes all PVE and crafting related activities much more exciting because you never know when pvp will happen. It's my favorite cup of mmorpg tea and I have always opted to play on pvp servers when I could. The one game I played where this wasn't an option was Lotro ... and the total predictable gameworld with only shallow ai and agro mechanics to worry about bored me to death in a couple of months. A damn shame because the game was great in many other aspects. I fear it won't be much different for the likes of me in GW2.

     

  • wowfan1996wowfan1996 Member UncommonPosts: 719

    Originally posted by Zylaxx

    Will never happen.  If you want the thrill of being ganked at every corner then roam around the WvW areas from level 2 on.  If you dont like it play another game.

    Actually it might happen. I mean a designated FFA server. FFA seems to be about the only way to have open world PvP in a factionless game.

    But it won't happen just because there's a topic about it on mmorpg.com forums. So far it's not even clear how many people actually support the idea (support as in "we're going to play there").

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by wowfan1996

    P.S. Something like arranged large scale guild vs. guild battles I'd welcome.

    I agree on this, tbh.

    I get that they want structured PvP to be easy to understand and capable of e-sport hosting. However, I don't think structured PvP should be limited to that. Given that they have a server 'browser' for the structured PvP, I really hope they start adding more custom PvP modes, one of which being a GvG option.

  • sapheroithsapheroith Member Posts: 116

    Originally posted by Warjin

    I'm going to miss the random encounters while out in the open World and for me personally  this is what is holding me back from buying GW2 the lack of World pvp encounters, I understand that we will be given WvWvW zones and I love the idea of that but I still want my random encounters.

    My question is where, how and who do I express my concerns to about them just adding 1 server with this type of rule set?

    For the last 10 years I have been looking for a  AAA MMO that would at least give me a feel of danger in the World like Asherons' Call 1 did almost a decade ago, I am just sick of waiting and wishing and to tell you the truth I am about at my wits end and just might stop playing MMO's or videos games for that matter all together.

    What is so god dam hard about getting it right, Its like they give cool things but then take away other things, why can't a MMO have it all for all types of player, is it that hard to just set up a server with a FFA rule set now days?  One server IMO can only do a MMO good not bad so I fail to see the reason.

    I understand that in GW2 we all all trying to kill some dragons but that still lacks reason why someone can't attack a alli or enemy, it;s like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted, I mean really WTF is going on with this industry? 

    For me, world pvp is for losers. Hey, there is a guy afk, i shall kill him. Look, this guy is in quest green, i will own him with my epics. Oh, this guys is lower lvl than me, gg.

    Does those examples make you more skilled than others? No.

    Can't you guys face your opponents when they are both mentally ready and equally geared?

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  • heartlessheartless Member UncommonPosts: 4,993

    Open world PvP server? I can imagine it now.

    Player 1 is minding his own business trying to do a DE.

    Player 2 kills Player 1.

    Player 2 Resurects Player 1.

    Player 2 kills Player 1.

    Player 2 Resurects Player 1.

    Player 2 kills Player 1.

    Player 2 Resurects Player 1.

    Player 2 kills Player 1.

    Player 2 Resurects Player 1.

    Player 2 kills Player 1.

    Player 2 Resurects Player 1...

     

    How would you even make attacks work in this game anyway? Since you attack in an arc in front of your character, doing a DE with another player would mean that you're attacking each other as much as you're attacking the mobs. Nothing would ever get accomplished since ever DE would just turn into a huge FFA.

    Yes, an open world PvP server would work just fine in GW2. image

    image

  • Eir_SEir_S Member UncommonPosts: 4,440

    It's not going to work and it's not going to happen, I feel 5 pages are already too many to explain why.  It's just another deja vu thread.

  • ThorbrandThorbrand Member Posts: 1,198

    Well I will be mostly leveling in WvWVW so I don't see the issue here. PvE will be for a break for WvWvW and Skill Books.

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Originally posted by wrathzilla

    The reason they don't have a PvP server in GW2 is the same reason why (the last i heard) 80% of players were leaving the PvP servers in TERA.

    It's supposed to be "meaningful". It's supposed to make it feel "dangerous". Frankly, it's just annoying.

     

     

    TL;DR: There are too many trolls and griefers on the internet and in-game that get their kicks from 1-shotting and ganking people to have a FFA system work properly. Maybe in the alternate reality of your memories, back when people who played games had the common courtesy to let people actually get to a point where they could compete with them.

    Good point. Watch this video. I'm not dogging Tera! I just am using that video as an example! I wanna play Tera. :) Probably not the pvp server though! :)

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  • wowfan1996wowfan1996 Member UncommonPosts: 719

    Originally posted by heartless

    How would you even make attacks work in this game anyway? Since you attack in an arc in front of your character, doing a DE with another player would mean that you're attacking each other as much as you're attacking the mobs. Nothing would ever get accomplished since ever DE would just turn into a huge FFA.

    Well, technically this isn't a problem because this is exactly how FFA is supposed to work (friendly fire and all that). Still it'd be a mess and again it's not clear how many people would tolerate this mess and for how long. Even regular PvP servers in most MMOs aren't known for their longevity.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • RizelStarRizelStar Member UncommonPosts: 2,773

    When people ask for this feature, why is it that, they never explain each feature of the Guild Wars 2 PVE and then give us readers why OWPVP would benefit?

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