How about the ability to sit in a chair? ... still no? ok...
It's funny but they treat things like sitting as an unlock, if they get it in the game at all. "Well characters sitting requires (describes process of neurons in the programmer firing and the cosmic ramifications, approval by congress, calling Microsoft for advice, years of research) so you see maybe in 1.8 we might have some chairs that are designed as seats. It's a feature we are really excited about."
How about the ability to sit in a chair? ... still no? ok...
It's funny but they treat things like sitting as an unlock, if they get it in the game at all. "Well characters sitting requires (describes process of neurons in the programmer firing and the cosmic ramifications, approval by congress, calling Microsoft for advice, years of research) so you see maybe in 1.8 we might have some chairs that are designed as seats. It's a feature we are really excited about."
Or, maybe, the Bioware devs are thinking this:
EA made us push the game out the gate before xmas so we'd have 1.7 subscribers in December -- so we could afford to drop to 1.4M in April and still be afloat, instead of launching with in April 2012 1.2 which should have been properly our version 1.0 and getting a half mil subs to begin all of which would have jumped to Tera, GW, and Diablo3 after month one.
So 1.4M looks pretty good right now. Let the freaking game press snark all they want. Let the fans call doom. On a business basis, EA was right. On an artistic basis, and a community basis, yeah, they totally suck. But we were waaaaaay behind, and so, um. We sucked. And they had to come down like Darths.
But sitting? We're still working on getting from what should have been our 1.0 to what should have been our 1.1, tyvm, and sitting is one of those damned RP things that is just not going to make it onto the scrum until we get function into the warzones and endgame crap, the group finder, and other stuff that's going to keep us revenue so the EA execs don't roast our gonads. SORRY. We make RPGs. We just can't *sell* them with EA breaking our balls.
Does anyone anywhere on this site, including the columnists, know anything about the actual game industry *business?*
<dons kevlar, flame retardant...thinks better of it, and just unchecks "watch thread" -- have fun kids>
This seems to be a very underwhelming update. The lfg tool should be essential in any MMO from the absolute beginning if not in beta and yet it seems like more and more MMORPGs are shipping without (Rift is another example). I do not understand this. MMORPGs are really only as good as their community. I run around with the current lfg thing on, and spam general, but it is so hard to find a group in this game that it is unfun. I only managed to do a 4-man heroic once. No one groups up on planets and it is harder and harder to do flashpoints as well.
Also, it makes recruiting for new guilds all that much more difficult since one good way to get a feel for new recruits is of course by grouping up with them.
The legacy thing is just a nice add-on, but that is all it is. Though I don't begrudge them working on it, but they need to get the community aspects sorted first and fast!
How about the ability to sit in a chair? ... still no? ok...
It's funny but they treat things like sitting as an unlock, if they get it in the game at all. "Well characters sitting requires (describes process of neurons in the programmer firing and the cosmic ramifications, approval by congress, calling Microsoft for advice, years of research) so you see maybe in 1.8 we might have some chairs that are designed as seats. It's a feature we are really excited about."
Or, maybe, the Bioware devs are thinking this:
EA made us push the game out the gate before xmas so we'd have 1.7 subscribers in December -- so we could afford to drop to 1.4M in April and still be afloat, instead of launching with in April 2012 1.2 which should have been properly our version 1.0 and getting a half mil subs to begin all of which would have jumped to Tera, GW, and Diablo3 after month one.
So 1.4M looks pretty good right now. Let the freaking game press snark all they want. Let the fans call doom. On a business basis, EA was right. On an artistic basis, and a community basis, yeah, they totally suck. But we were waaaaaay behind, and so, um. We sucked. And they had to come down like Darths.
But sitting? We're still working on getting from what should have been our 1.0 to what should have been our 1.1, tyvm, and sitting is one of those damned RP things that is just not going to make it onto the scrum until we get function into the warzones and endgame crap, the group finder, and other stuff that's going to keep us revenue so the EA execs don't roast our gonads. SORRY. We make RPGs. We just can't *sell* them with EA breaking our balls.
Does anyone anywhere on this site, including the columnists, know anything about the actual game industry *business?*
I'm quite disapointed that it sounds like the group finder is following WoWs auto matching design and not a more advanced tool like in Dungeon and Dragons Online. I was really hoping they would be giving us tools that helped us form our own groups more easily rather than something automatic that doesnt give us a say in who we group with.
With DDO the group tools helped build community, you'd see names on the list frequently and in time knew who was good and who you didnt like and should avoid. Auto tools take that power out of your hands.
This seems to be a very underwhelming update. The lfg tool should be essential in any MMO from the absolute beginning if not in beta and yet it seems like more and more MMORPGs are shipping without (Rift is another example). I do not understand this. MMORPGs are really only as good as their community. I run around with the current lfg thing on, and spam general, but it is so hard to find a group in this game that it is unfun. I only managed to do a 4-man heroic once. No one groups up on planets and it is harder and harder to do flashpoints as well.
Also, it makes recruiting for new guilds all that much more difficult since one good way to get a feel for new recruits is of course by grouping up with them.
The legacy thing is just a nice add-on, but that is all it is. Though I don't begrudge them working on it, but they need to get the community aspects sorted first and fast!
100% agree, it amazes me that grouping seems to be so far down the priority list of so many multiplayer games. Group forming tools should be in the game during beta so the community forms around them and develops by using them.
How about the ability to sit in a chair? ... still no? ok...
It's funny but they treat things like sitting as an unlock, if they get it in the game at all. "Well characters sitting requires (describes process of neurons in the programmer firing and the cosmic ramifications, approval by congress, calling Microsoft for advice, years of research) so you see maybe in 1.8 we might have some chairs that are designed as seats. It's a feature we are really excited about."
Or, maybe, the Bioware devs are thinking this:
EA made us push the game out the gate before xmas so we'd have 1.7 subscribers in December -- so we could afford to drop to 1.4M in April and still be afloat, instead of launching with in April 2012 1.2 which should have been properly our version 1.0 and getting a half mil subs to begin all of which would have jumped to Tera, GW, and Diablo3 after month one.
So 1.4M looks pretty good right now. Let the freaking game press snark all they want. Let the fans call doom. On a business basis, EA was right. On an artistic basis, and a community basis, yeah, they totally suck. But we were waaaaaay behind, and so, um. We sucked. And they had to come down like Darths.
But sitting? We're still working on getting from what should have been our 1.0 to what should have been our 1.1, tyvm, and sitting is one of those damned RP things that is just not going to make it onto the scrum until we get function into the warzones and endgame crap, the group finder, and other stuff that's going to keep us revenue so the EA execs don't roast our gonads. SORRY. We make RPGs. We just can't *sell* them with EA breaking our balls.
Does anyone anywhere on this site, including the columnists, know anything about the actual game industry *business?*
Once the 30 days frre run out I wonder how many people will stay.
Me. Playing since day 1 and guess will be in for at least few months. As altholic I have always enough to do in this incredible sw saga world. Before release i could never imagine anything weill come even close to wow. But now swtor is my best ever game. wow close second, rift 3rd. Then for long long long ... nothing and then maybe Aoc, Co, ...
But is true i can not judge anything about pvp because is last thing in this world that i would enjoy. I'm only in pve.
And can not say anything about endgame as will start that only I guess after leveling all my 8 rep alts to max (now I have 4 lv. 50 and rest around 40-45) and my 4 emp alts.
Is swtor solo game? Nope. I'm just happy that I CAN solo all content up to end game if I want so. Otherwise I have plenty of group work.
But I think no other game except wow has generated in such short time so much haters. Not people that dislike game. No, pure haters. That have similar attitude in theri lives to rest of things I'm pretty sure. But I do never bother with such examples of homo sapiens. :-)
Oh, yes, ... game is incredibly fun, incredible sw feeling, every button, every mouse click does exactly what it is supposted to, no serious bugs, probably best bugless release ever, they listen to players and they implement very fast what is needed. After 1 day unplanned problems with servers subscribers got automaticali 1 day added to sub time. They are very correct. And for many many other things I really love swtor, I enjoy every single minute just staying in game. Has not happened since my start in wow.
As long as there is decent sub base so game can evolve, I will be happy. In meantime haters will be busy with hathred. If they enjoy. There is jedi. There is sith. :-))
When the bloody hell are they planning on fixing PvP in this game??
Honestly ? I think they have abandoned ever truly getting any sort of large scale galactic war/Illum working again.
Their engine can't handle 50vs 50 much less 100 vs 100 in one place.
Every patch they broke Illum worse , and the planets are so segmented that PVP servers are pointless.
I think PVP is beyond fixable for them now , and don't see EA pumping in the resources it would take to overhaul the game enough to make it actually have a galactic war.
I would agree with that. Open World PvP was a no-go from the beginning due to the world design. And Ilum was a mess because the game engine is so bad.
To give you an example of that, when I played the game, I played a shadow specced Consular on a PvP server. Out in the open world, on the RARE ocassion that I would bump into a member of the opposite faction, I would always be alerted to them being in the area ahead of time because if even ONE OTHER PLAYER came within a certain distance from me, the game would lag for a brief second. These "hiccups" would give me plenty of advance notice to slip into stealth immediately and be prepared for the other player to cross my path so I could gank him. The game engine's poor optimization should never be a tool used by players to be more effective in Open World PvP.
So yeah, Ilum is dead. Open World PvP was never a part of this game in any real sense. Time to just accept that the only thing Bioware will be doing to add PvP into this game for the forseeable future is just to add more warzones until your eyes bleed.
Sadly I think this is true and what makes SW:TOR dead for me. No point in returning as I dont care much for PvE.
LOLZ......maybe we need to read between the lines here.....its EA right, and when EA says "update" its just that.....a free update of the game.....BUT when EA says "packs" i think wallets need to open b4 you get that content tough.
Just speculation but i dont have a good feeling about this........quit SWTOR for TERA and having no regrets what so ever atm.
all your comments must be brilliant arguments but i just want to add they should collapse the dead servers moving the intact guilds + players to more populated servers this simple but yet difficult thing im sure you will all agree on this as the population is dwindling
i'm on Tarro blood
ive got a guild called Republic Vanguards
we also have a sith guild on the same server called Code- zero
with guild bank
& have teamspeak + website
i welcome all classes + lvls
if your one of the few left on a low population server message alpha we will be more than happy to welcome you
When the bloody hell are they planning on fixing PvP in this game??
Honestly ? I think they have abandoned ever truly getting any sort of large scale galactic war/Illum working again.
Their engine can't handle 50vs 50 much less 100 vs 100 in one place.
Every patch they broke Illum worse , and the planets are so segmented that PVP servers are pointless.
I think PVP is beyond fixable for them now , and don't see EA pumping in the resources it would take to overhaul the game enough to make it actually have a galactic war.
I would agree with that. Open World PvP was a no-go from the beginning due to the world design. And Ilum was a mess because the game engine is so bad.
To give you an example of that, when I played the game, I played a shadow specced Consular on a PvP server. Out in the open world, on the RARE ocassion that I would bump into a member of the opposite faction, I would always be alerted to them being in the area ahead of time because if even ONE OTHER PLAYER came within a certain distance from me, the game would lag for a brief second. These "hiccups" would give me plenty of advance notice to slip into stealth immediately and be prepared for the other player to cross my path so I could gank him. The game engine's poor optimization should never be a tool used by players to be more effective in Open World PvP.
So yeah, Ilum is dead. Open World PvP was never a part of this game in any real sense. Time to just accept that the only thing Bioware will be doing to add PvP into this game for the forseeable future is just to add more warzones until your eyes bleed.
Sadly I think this is true and what makes SW:TOR dead for me. No point in returning as I dont care much for PvE.
This was my experience too. I was on a PvP server and I only experienced one good fight in 38 levels.
I prefer Eve Online because when you get bored, there are more options and people are unpredictable. There is no 'emergent behaviour' in SWTOR.
Wow a whole update for a group finder when there is no content to do. Even worse, as soon as you do a PVP round you lose your group.. unless they fix that too.
This might actually be useful if there were enough content that required more than 1 person. Now that everyone is already 50 though it seems rather pointless.
They need a reason for me to come back. This would require a significant revamp of the worlds so there is a reason for open PVP like overlapping quests - attack the rebels, rebels defend the outpost etc.
Ea bod 1 "hmmm cloning wow didn't give us 10 million subs, any ideas?" Ea bod 2 "its obvious, we need to clone wow more, let's put a dungeon finder in"
6 months later
Ea bod 1 "hmm we are still on 1.7 million subs obviously, but we haven't sold enough, any ideas?" Ea bod 2 "well I know its not strictly star wars, but I've come up with this idea for a new player race, I call them space cow people,"
Originally posted by ShakyMo Ea bod 1 "hmmm cloning wow didn't give us 10 million subs, any ideas?"Ea bod 2 "its obvious, we need to clone wow more, let's put a dungeon finder in"6 months laterEa bod 1 "hmm we are still on 1.7 million subs obviously, but we haven't sold enough, any ideas?"Ea bod 2 "well I know its not strictly star wars, but I've come up with this idea for a new player race, I call them space cow people,"
Why was this patch even worth mentioning? It has things in it that most mmos now have at launch...
Exactly!
Server mergers aside; I do realize the servers are an issue, but group finder... Why did they fight it tooth and nail? They fought it just for the sake of having something different from WoW.
They didn't want to add it because it "destroys communities" no... EA/Bioware is doing a fine job of it themselves. Now look at them scrambling to put the feature into the game. The vocal minority were/are the ones against dugeon finder. It's a feature that is now expected in a game.
I said when I left SWTOR I would come back if they put in a group finder. Spamming LFG is no longer on the list of things I will put up with in an mmo. However, with the ammount of server merger QQ I see I don't think I'll return.
They hyped up 1.2 and look what happened. Are they that desperate that they need to announce every insignificant patch they release for this game? This game is as good as dead. It's a perfect example of how you should not do an MMO. It doesn't even qualify as one.
This seems to be a very underwhelming update. The lfg tool should be essential in any MMO from the absolute beginning if not in beta and yet it seems like more and more MMORPGs are shipping without (Rift is another example). I do not understand this. MMORPGs are really only as good as their community. I run around with the current lfg thing on, and spam general, but it is so hard to find a group in this game that it is unfun. I only managed to do a 4-man heroic once. No one groups up on planets and it is harder and harder to do flashpoints as well.
Also, it makes recruiting for new guilds all that much more difficult since one good way to get a feel for new recruits is of course by grouping up with them.
The legacy thing is just a nice add-on, but that is all it is. Though I don't begrudge them working on it, but they need to get the community aspects sorted first and fast!
100% agree, it amazes me that grouping seems to be so far down the priority list of so many multiplayer games. Group forming tools should be in the game during beta so the community forms around them and develops by using them.
Sad but true fact: the majority of todays Massively MULTIPLAYER Online players do not enjoy grouping for most of the game. It is a solo affair for them, with the occasional group quest. Grouping is for "end game content" only. If you made an MMO like the old school, where grouping is pretty much required for at least 75% of the game, most would not play it. Sad but true.
I did not buy the game at launch because it was Bioware's first MMO and I wanted to give them six months to a year to fix the inevitable problems before buying. But it really does not sound as if buying it now is a good idea at all.
When all has been said and done, more will have been said than done.
100% agree, it amazes me that grouping seems to be so far down the priority list of so many multiplayer games. Group forming tools should be in the game during beta so the community forms around them and develops by using them.
Sad but true fact: the majority of todays Massively MULTIPLAYER Online players do not enjoy grouping for most of the game. It is a solo affair for them, with the occasional group quest. Grouping is for "end game content" only. If you made an MMO like the old school, where grouping is pretty much required for at least 75% of the game, most would not play it. Sad but true.
Most classic games had 50/50 solo vs. group content. I know that they were not as successful in raw numbers as today's MMOs are, but for the time, they were successful considering how many people could afford a powerful-enough computer and the internet connection to go with it. Outside of EQ1 and FFXI, most of the other games had solo and group play (even EQ1 had solo play depending on what class you played).
Why is it that so many people bring up classic games when they talk about degree of fun in MMOs? Almost everyone who was around since 2004ish have said that games were overall better back then than they are now. I do not think it is an issue of forcing people to group up in order to be able to play. I think one of the magic elements is getting the balance right between group and solo play. Being forced to do either one or the other is not fun. Soloing gets boring, grouping up is not an option if you do not have time to wait around for a tank or healer to log on, etc.
The big problem with ToR, and also Rift to a smaller degree, is that they almost force you to solo. Single player games rarely, if ever, have the long-term appeal of multiplayer games because there isn't that human element.
But it is not just solo and grouping that is the root cause of the problem. It is also the fact that there is no real support for the community, there is no way to develope it beyond guilds. I only really interact with my guild (and not from lack of trying to interact with other players) but my guild has not interacted with other guilds or with other players. There are no social hubs, not even fleet seems to be used as a social hub. I never saw a place with 30+ players so quiet in all of my time gaming.
An aside: I think people of today enjoy grouping up more often than they think they do. I do not put WoW in the same category as ToR and Rift because actually most people are grouped up most of the time for dungeons and PvP. The solo portion of the game is far emptier. That tells me that a good portion of today's players do in fact enjoy grouping up.
Once the 30 days frre run out I wonder how many people will stay.
I will for sure. Playing since day 1, even before was available in my country. Never played better game, but as i understand main problem are pvp and end game where I do not have problems. i do not care for pvp and I'm still few months far from end game with all my alts. Have fun for now just leveling my alts.
I can't help but think that the influx of updates and changes is way too slow. Important stuff like ranked warzones has been postponed and is still probably months away, not to speak of the many other things. Didn't Daniel Erickson say, they have plenty of stuff almost ready to bring soon after launch? And what did we get? Another warzone and an almost useless Legacy update, where I now can buy my own postbox in my entirely superfluous starship for one million credits or so. Yeah. Makes sense. And even THAT took them almost half a year. Or that we now can unlock races. Wow. Those handful of meager things took them so long? I mean, what the heck were their 400-600 employees doing? What were they doing with those 150-200 million dollars???
Somehow I begin to wonder if they were washing more or what and it's all one big hoax, because I really wonder what they did with all the money, all those employees all that time??
Oh wait, they made a few more ugly robes. How could I forget. I am sure that keeps 500 programmers busy for 6 months...
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Comments
It's funny but they treat things like sitting as an unlock, if they get it in the game at all. "Well characters sitting requires (describes process of neurons in the programmer firing and the cosmic ramifications, approval by congress, calling Microsoft for advice, years of research) so you see maybe in 1.8 we might have some chairs that are designed as seats. It's a feature we are really excited about."
Survivor of the great MMORPG Famine of 2011
Or, maybe, the Bioware devs are thinking this:
EA made us push the game out the gate before xmas so we'd have 1.7 subscribers in December -- so we could afford to drop to 1.4M in April and still be afloat, instead of launching with in April 2012 1.2 which should have been properly our version 1.0 and getting a half mil subs to begin all of which would have jumped to Tera, GW, and Diablo3 after month one.
So 1.4M looks pretty good right now. Let the freaking game press snark all they want. Let the fans call doom. On a business basis, EA was right. On an artistic basis, and a community basis, yeah, they totally suck. But we were waaaaaay behind, and so, um. We sucked. And they had to come down like Darths.
But sitting? We're still working on getting from what should have been our 1.0 to what should have been our 1.1, tyvm, and sitting is one of those damned RP things that is just not going to make it onto the scrum until we get function into the warzones and endgame crap, the group finder, and other stuff that's going to keep us revenue so the EA execs don't roast our gonads. SORRY. We make RPGs. We just can't *sell* them with EA breaking our balls.
Does anyone anywhere on this site, including the columnists, know anything about the actual game industry *business?*
<dons kevlar, flame retardant...thinks better of it, and just unchecks "watch thread" -- have fun kids>
This seems to be a very underwhelming update. The lfg tool should be essential in any MMO from the absolute beginning if not in beta and yet it seems like more and more MMORPGs are shipping without (Rift is another example). I do not understand this. MMORPGs are really only as good as their community. I run around with the current lfg thing on, and spam general, but it is so hard to find a group in this game that it is unfun. I only managed to do a 4-man heroic once. No one groups up on planets and it is harder and harder to do flashpoints as well.
Also, it makes recruiting for new guilds all that much more difficult since one good way to get a feel for new recruits is of course by grouping up with them.
The legacy thing is just a nice add-on, but that is all it is. Though I don't begrudge them working on it, but they need to get the community aspects sorted first and fast!
Playing MUDs and MMOs since 1994.
You talking about sitting in chairs? Cause I was.
Survivor of the great MMORPG Famine of 2011
I'm quite disapointed that it sounds like the group finder is following WoWs auto matching design and not a more advanced tool like in Dungeon and Dragons Online. I was really hoping they would be giving us tools that helped us form our own groups more easily rather than something automatic that doesnt give us a say in who we group with.
With DDO the group tools helped build community, you'd see names on the list frequently and in time knew who was good and who you didnt like and should avoid. Auto tools take that power out of your hands.
100% agree, it amazes me that grouping seems to be so far down the priority list of so many multiplayer games. Group forming tools should be in the game during beta so the community forms around them and develops by using them.
Reading comprehension quiz.
++ like
Me. Playing since day 1 and guess will be in for at least few months. As altholic I have always enough to do in this incredible sw saga world. Before release i could never imagine anything weill come even close to wow. But now swtor is my best ever game. wow close second, rift 3rd. Then for long long long ... nothing and then maybe Aoc, Co, ...
But is true i can not judge anything about pvp because is last thing in this world that i would enjoy. I'm only in pve.
And can not say anything about endgame as will start that only I guess after leveling all my 8 rep alts to max (now I have 4 lv. 50 and rest around 40-45) and my 4 emp alts.
Is swtor solo game? Nope. I'm just happy that I CAN solo all content up to end game if I want so. Otherwise I have plenty of group work.
But I think no other game except wow has generated in such short time so much haters. Not people that dislike game. No, pure haters. That have similar attitude in theri lives to rest of things I'm pretty sure. But I do never bother with such examples of homo sapiens. :-)
Oh, yes, ... game is incredibly fun, incredible sw feeling, every button, every mouse click does exactly what it is supposted to, no serious bugs, probably best bugless release ever, they listen to players and they implement very fast what is needed. After 1 day unplanned problems with servers subscribers got automaticali 1 day added to sub time. They are very correct. And for many many other things I really love swtor, I enjoy every single minute just staying in game. Has not happened since my start in wow.
As long as there is decent sub base so game can evolve, I will be happy. In meantime haters will be busy with hathred. If they enjoy. There is jedi. There is sith. :-))
Sadly I think this is true and what makes SW:TOR dead for me. No point in returning as I dont care much for PvE.
My gaming blog
LOLZ......maybe we need to read between the lines here.....its EA right, and when EA says "update" its just that.....a free update of the game.....BUT when EA says "packs" i think wallets need to open b4 you get that content tough.
Just speculation but i dont have a good feeling about this........quit SWTOR for TERA and having no regrets what so ever atm.
all your comments must be brilliant arguments but i just want to add they should collapse the dead servers moving the intact guilds + players to more populated servers this simple but yet difficult thing im sure you will all agree on this as the population is dwindling
i'm on Tarro blood
ive got a guild called Republic Vanguards
we also have a sith guild on the same server called Code- zero
with guild bank
& have teamspeak + website
i welcome all classes + lvls
if your one of the few left on a low population server message alpha we will be more than happy to welcome you
cheer's Peeps
This was my experience too. I was on a PvP server and I only experienced one good fight in 38 levels.
I prefer Eve Online because when you get bored, there are more options and people are unpredictable. There is no 'emergent behaviour' in SWTOR.
Wow a whole update for a group finder when there is no content to do. Even worse, as soon as you do a PVP round you lose your group.. unless they fix that too.
This might actually be useful if there were enough content that required more than 1 person. Now that everyone is already 50 though it seems rather pointless.
They need a reason for me to come back. This would require a significant revamp of the worlds so there is a reason for open PVP like overlapping quests - attack the rebels, rebels defend the outpost etc.
Ea bod 2 "its obvious, we need to clone wow more, let's put a dungeon finder in"
6 months later
Ea bod 1 "hmm we are still on 1.7 million subs obviously, but we haven't sold enough, any ideas?"
Ea bod 2 "well I know its not strictly star wars, but I've come up with this idea for a new player race, I call them space cow people,"
Dont forget the pandas. Dark Jedi Pandas.
Exactly!
Server mergers aside; I do realize the servers are an issue, but group finder... Why did they fight it tooth and nail? They fought it just for the sake of having something different from WoW.
They didn't want to add it because it "destroys communities" no... EA/Bioware is doing a fine job of it themselves. Now look at them scrambling to put the feature into the game. The vocal minority were/are the ones against dugeon finder. It's a feature that is now expected in a game.
I said when I left SWTOR I would come back if they put in a group finder. Spamming LFG is no longer on the list of things I will put up with in an mmo. However, with the ammount of server merger QQ I see I don't think I'll return.
They hyped up 1.2 and look what happened. Are they that desperate that they need to announce every insignificant patch they release for this game? This game is as good as dead. It's a perfect example of how you should not do an MMO. It doesn't even qualify as one.
Sad but true fact: the majority of todays Massively MULTIPLAYER Online players do not enjoy grouping for most of the game. It is a solo affair for them, with the occasional group quest. Grouping is for "end game content" only. If you made an MMO like the old school, where grouping is pretty much required for at least 75% of the game, most would not play it. Sad but true.
sounds like a pretty weak update.
Wow, this bad ?
I did not buy the game at launch because it was Bioware's first MMO and I wanted to give them six months to a year to fix the inevitable problems before buying. But it really does not sound as if buying it now is a good idea at all.
When all has been said and done, more will have been said than done.
Most classic games had 50/50 solo vs. group content. I know that they were not as successful in raw numbers as today's MMOs are, but for the time, they were successful considering how many people could afford a powerful-enough computer and the internet connection to go with it. Outside of EQ1 and FFXI, most of the other games had solo and group play (even EQ1 had solo play depending on what class you played).
Why is it that so many people bring up classic games when they talk about degree of fun in MMOs? Almost everyone who was around since 2004ish have said that games were overall better back then than they are now. I do not think it is an issue of forcing people to group up in order to be able to play. I think one of the magic elements is getting the balance right between group and solo play. Being forced to do either one or the other is not fun. Soloing gets boring, grouping up is not an option if you do not have time to wait around for a tank or healer to log on, etc.
The big problem with ToR, and also Rift to a smaller degree, is that they almost force you to solo. Single player games rarely, if ever, have the long-term appeal of multiplayer games because there isn't that human element.
But it is not just solo and grouping that is the root cause of the problem. It is also the fact that there is no real support for the community, there is no way to develope it beyond guilds. I only really interact with my guild (and not from lack of trying to interact with other players) but my guild has not interacted with other guilds or with other players. There are no social hubs, not even fleet seems to be used as a social hub. I never saw a place with 30+ players so quiet in all of my time gaming.
An aside: I think people of today enjoy grouping up more often than they think they do. I do not put WoW in the same category as ToR and Rift because actually most people are grouped up most of the time for dungeons and PvP. The solo portion of the game is far emptier. That tells me that a good portion of today's players do in fact enjoy grouping up.
Playing MUDs and MMOs since 1994.
I will for sure. Playing since day 1, even before was available in my country. Never played better game, but as i understand main problem are pvp and end game where I do not have problems. i do not care for pvp and I'm still few months far from end game with all my alts. Have fun for now just leveling my alts.
I can't help but think that the influx of updates and changes is way too slow. Important stuff like ranked warzones has been postponed and is still probably months away, not to speak of the many other things. Didn't Daniel Erickson say, they have plenty of stuff almost ready to bring soon after launch? And what did we get? Another warzone and an almost useless Legacy update, where I now can buy my own postbox in my entirely superfluous starship for one million credits or so. Yeah. Makes sense. And even THAT took them almost half a year. Or that we now can unlock races. Wow. Those handful of meager things took them so long? I mean, what the heck were their 400-600 employees doing? What were they doing with those 150-200 million dollars???
Somehow I begin to wonder if they were washing more or what and it's all one big hoax, because I really wonder what they did with all the money, all those employees all that time??
Oh wait, they made a few more ugly robes. How could I forget. I am sure that keeps 500 programmers busy for 6 months...
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert