I think it was the flickering torches in the city and the realistic shadows cast by them. It gave me a feeling of really being in that city, taking in all the wonders of it. Never did finish seeing it all.
The mail system. I thought it was such a cool concept, using the bird and all. It was a little thing but made a big impression on me. That's when I knew the devs really took their time to make a great game.
I loved everything about the trading post, but specifically how things could be sold on it or purchased from any location. It was really convenient for freeing up bagspace. I guess things like crafting items can be put in the bank from anywhere too. I never noticed that, but I've heard it.
...in Gw1 when we stood or sat on slopes or uneven terrain, our our body parts were either inside the Geometry or Floating above it. In Gw2 posing looks a lot more natural and makes for more immersive screen shots.
My elementalist was my only character that ended up naked, reminded an older mmo, i found that pretty funny. And it was like "your are so bad your are naked", which was even funnier.
I loved everything about the trading post, but specifically how things could be sold on it or purchased from any location. It was really convenient for freeing up bagspace. I guess things like crafting items can be put in the bank from anywhere too. I never noticed that, but I've heard it.
I was going to mention this as well. Being able to buy/sell on the trading post at any time, any where is sooo win. I noticed as more and more people caught on to this it drove the prices on lowbie items way down.
Also, here's something I didn't notice until the last day of the BWE... when you open your inventory there is a check box in the top right corner that makes all of your bags into one big bag (was that in GW1 as well?).
in one of the houses in the starting zone of humans, one of the houses had a children room, with a little puppet stage in it with cute asuran puppets placed nearby, it was really well detailed and i stopped for a moment to check it, it felt warm
I really like the combination of visuals and audio. The game is so damn immersive with both systems working together and drawing you in this virtual world. I rarely play game that is top notch in both departments. Most of them stand out in one (visuals). You remember most of the stuff you see on screen, but quickly forget the music or sound.
I was so tired at the time that this has been buried in memory since the event, but after fighting a couple big battles in the main charr outpost in the area just after the noob zone, one of the NPCs recognized my character in idle chatter.
Charr: Outta my way. Human: What's your problem? Charr: Your thin skin.
I supose the biggest little touch (so to speak) was not anything in the game in particular but something it's done to me. I must say I wasn't absolutely blown away by the game when playing it. It was fun but it wasn't the 'wildly new and different' game I'd been reading about. So, I thought, meh, I probably amn't that bothered. Till the weekend beta ended. And I found it impossible to play anything else. LOTRO - login, run in moria circles for 1 min, logout. Eve - login, check the markets, undock, redock, logout. Same for the other five games I'd been jumping between in the last few years. Now I tend to use my gaming time sitting at my computer staring longingly at the GW2 icon, watching you tube gameplay vids and trying to understand how it got under my skin so much. You win arenanet, damn you, you win, now gimme the bloody game you harlot!
A hoe. In particular, I was helping fight back to take this small farmland area overrun by centaurs and found a hoe. I was a able to pick it up, which equipped it as a weapon and allowed me to beat down a few centaurs with it. That was awesome! A mage-type Elementalist beating a centaur to death with a hoe.
Comments
I think it was the flickering torches in the city and the realistic shadows cast by them. It gave me a feeling of really being in that city, taking in all the wonders of it. Never did finish seeing it all.
Bunnies and ARMADILLOS! Freaking ARMADILLOS!
I was at the Norn capitol and some Norn chick talked about how she cannot find her husband and the other guy gave her advices.
After 5 minutes i catched myself still listening to that conversation. oO
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
The mail system. I thought it was such a cool concept, using the bird and all. It was a little thing but made a big impression on me. That's when I knew the devs really took their time to make a great game.
Cow racing and asskicking:
http://www.youtube.com/watch?v=UBMtdGM0mJI&feature=relmfu
Quests rewards via mail !!! so much win !
I loved everything about the trading post, but specifically how things could be sold on it or purchased from any location. It was really convenient for freeing up bagspace. I guess things like crafting items can be put in the bank from anywhere too. I never noticed that, but I've heard it.
Inverse Kinematics
...in Gw1 when we stood or sat on slopes or uneven terrain, our our body parts were either inside the Geometry or Floating above it. In Gw2 posing looks a lot more natural and makes for more immersive screen shots.
My elementalist was my only character that ended up naked, reminded an older mmo, i found that pretty funny. And it was like "your are so bad your are naked", which was even funnier.
I was going to mention this as well. Being able to buy/sell on the trading post at any time, any where is sooo win. I noticed as more and more people caught on to this it drove the prices on lowbie items way down.
Also, here's something I didn't notice until the last day of the BWE... when you open your inventory there is a check box in the top right corner that makes all of your bags into one big bag (was that in GW1 as well?).
The sound design. The way the armor sounds when it bashes against other armor pieces: http://www.youtube.com/watch?v=4TSssY4hzaQ&feature=related
in one of the houses in the starting zone of humans, one of the houses had a children room, with a little puppet stage in it with cute asuran puppets placed nearby, it was really well detailed and i stopped for a moment to check it, it felt warm
I really like the combination of visuals and audio. The game is so damn immersive with both systems working together and drawing you in this virtual world. I rarely play game that is top notch in both departments. Most of them stand out in one (visuals). You remember most of the stuff you see on screen, but quickly forget the music or sound.
I was so tired at the time that this has been buried in memory since the event, but after fighting a couple big battles in the main charr outpost in the area just after the noob zone, one of the NPCs recognized my character in idle chatter.
Charr: Outta my way.
Human: What's your problem?
Charr: Your thin skin.
Can't believe I missed that.
Casting my spells the grass/plants would sway in the wake of my magic....
a small thing but just so nice
I supose the biggest little touch (so to speak) was not anything in the game in particular but something it's done to me. I must say I wasn't absolutely blown away by the game when playing it. It was fun but it wasn't the 'wildly new and different' game I'd been reading about. So, I thought, meh, I probably amn't that bothered. Till the weekend beta ended. And I found it impossible to play anything else. LOTRO - login, run in moria circles for 1 min, logout. Eve - login, check the markets, undock, redock, logout. Same for the other five games I'd been jumping between in the last few years. Now I tend to use my gaming time sitting at my computer staring longingly at the GW2 icon, watching you tube gameplay vids and trying to understand how it got under my skin so much. You win arenanet, damn you, you win, now gimme the bloody game you harlot!
A hoe. In particular, I was helping fight back to take this small farmland area overrun by centaurs and found a hoe. I was a able to pick it up, which equipped it as a weapon and allowed me to beat down a few centaurs with it. That was awesome! A mage-type Elementalist beating a centaur to death with a hoe.