Both games have a pretty good scale to thier zones imo. We were all pretty impressed with how large and varied the area's were in GW2. TSW isnt half bad in that dept either, Kingsmouth is actually a fair sized small town with a pier and harbour. It has all the buildings one should expect in such a small town, a sherrif's station, bank, church, post office, general store, cafe, dinner, gas station, lighthouse, bed and breakfast, plenty of actual residential, a skate park, junkyard, even an airport. And many of these landmarks are actually pretty spread out across the map from each other. And just as importantly the places all make sense in context to the location.
Yeah, the environment looked great. My problem with it was that no one seemed to live there. You've got the inanimate mannequin NPCs at the quest hubs, and lots of mobs that spawn in predictable static groups of three. Why isn't the zone more dynamic and alive? NPCs trying surive while fending off the zombies, as they rampage around, or something more like that?
Just seemed to me that there was no sense of anything happening whatsoever. It had that 'frozen in time' feel, a lot like SWTOR, like they focused so much on the dialogue and cutscenes, they neglected the gameworld and gameplay.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I'm a fan of TSW, but the beta news page suggests there are only 8 areas in total (though that could just be poorly worded).
Each individual area is pretty geographically small, if Kingsmouth is typical size. Because of the quest system, they might end up taking much longer than your original zones, but a lot of that time will be spent running around (which doesn't count, imo).
There's a lot going for TSW, and I've enjoyed the game a lot, however, I would saying it has one of the smallest content sets of any themepark in the last 5 years, not the most.
If you count repeatable quests as content then you only need one quest to call it "abundant with content". I don't think it had the most content of any MMO in the past x years. It seemed to have just enough to not feel empty although the content isn't that varied.
Guild WArs 2 easily has more content, Therea re 3 game modes. The map sizes are also 50 percent bigger, and their's no need to put in random people, buildins and cars to take up space, which means more things to kill and find. PLus, threre's underwater combat. Then there's the personal stories...
Both games have a pretty good scale to thier zones imo. We were all pretty impressed with how large and varied the area's were in GW2. TSW isnt half bad in that dept either, Kingsmouth is actually a fair sized small town with a pier and harbour. It has all the buildings one should expect in such a small town, a sherrif's station, bank, church, post office, general store, cafe, dinner, gas station, lighthouse, bed and breakfast, plenty of actual residential, a skate park, junkyard, even an airport. And many of these landmarks are actually pretty spread out across the map from each other. And just as importantly the places all make sense in context to the location.
Yeah, the environment looked great. My problem with it was that no one seemed to live there. You've got the inanimate mannequin NPCs at the quest hubs, and lots of mobs that spawn in predictable static groups of three. Why isn't the zone more dynamic and alive? NPCs trying surive while fending off the zombies, as they rampage around, or something more like that?
Just seemed to me that there was no sense of anything happening whatsoever. It had that 'frozen in time' feel, a lot like SWTOR, like they focused so much on the dialogue and cutscenes, they neglected the gameworld and gameplay.
One of the coolest things to see in a game, is when the circle of life happens. Like in GW2 walking into an area and mobs attacking mobs becuse they've wondered into their eco system. That feels alive. I jut don't get the "threat" or horror feel.
Kingsmouth is very densely packed with quests of many types, you will know every part of the town very well by the end, it may not be the biggest map but it is the most efficiently used I have ever seen. The content may be mostly quests but with cut scenes and open world scripted events it's good quality.
No idea on the total content, I worry it may not be that much at first, and we don't know whether new areas will be added as part of the sub service or in expansions.
I havent seen all that much content at all tbh, and everything I have seen is part of a quest...Its not like its this great big world waiting to be explored.
I'd say each TSW zone takes about 2X longer than a single GW2 zone, but there are some things to note:
Combat takes longer in TSW.
Investigation missions can take a lot of time to complete, especially if you are doing them solo without help.
TSW zones have slightly more MOB density.
There will likely only be 3 major combat areas in TSW at release (not counting dungeons and city hubs): Kingsmouth, Egypt, and Transylvania. GW2 has a lot more "zones".
In terms of size I think TSW's Kingsmouth is still slightly large than GW2's zones available in beta.
A single WvWvW shard (remember there are 4) in GW2 is about as large as TSW's zones.
Going on this information it's safe to assume GW2 will have more content than TSW at release. Both games should offer more than enough content for months of play though, especially if you don't look up guides on TSW's investigation missions. I could be completely wrong, but that's the assumption I'm going to make based on what little data I have to go by from my experiences in both betas. I played GW2's about 60 hours and managed to complete (100%) 4 zones while I played TSW about 20 hours so far and haven't yet completed the first zone, though mostly because I'm now "stuck" so to speak because I'm unsure how to advance several investigation missions.
One of my biggest worries about TSW is that it might not have enough content as it only has 6 (linear unlike GW2's) dungeons and 3 major PvE combat zones on release.
It's worth noting both games feature ways to repeat content. GW2's dynamic events and TSW's mission cooldowns.
You can spend days in the starter area alone. On top of that almost ALL quest a repeatable.
I think making all the quest repatable may show to be just as innovative as the ability wheel and crafting.
what do you think? Any mmo in the past 5 years have more?
Yeah, more of the same in every zone like any other game. Who the hell wants to repeat quests when you'll get the same type in every zone. I didn't repeat any of them.
Another thing, their voice acting for Mainers is way off. They should have given the job to the white trash hillbilly's that live up here. They probably would have done the voices for a carton of those generic white smokes and a bottle of the official drink of Maine, Allens Coffee Brandy.
Usually with mmos if all the quests are repeatable thats a dead give away that its lacking in content greatly. This should be pretty obvious to any mmo player and now I wont be playing tsw until I hear otherwise from a reputable source.
Guild WArs 2 easily has more content, Therea re 3 game modes. The map sizes are also 50 percent bigger, and their's no need to put in random people, buildins and cars to take up space, which means more things to kill and find. PLus, threre's underwater combat. Then there's the personal stories...
Thats why gw2 could fail, Fanboys gonna kill the game. GW2 is a B2P mmo for a reason, wait till the people play it for more than 3 days and you´ll see the truth about the game.
The town is not the only area in Kingsmouth though. There's the isle as well which is only slightly smaller than the town itself. There's also one dungeon per zone. So there's one in Kingsmouth (Polaris), one in the Shattered Coast and one in the Blue Mountains which are all in the Solomon Island region. The thing with TSW is that the zones feel like they're the right size. It's a small town and it looks, feels and is the size of a small town. GW2 on the other hand, seems to have made their maps big just to be big and randomly threw hearts around. Or at least that's the feel of the Norn starting area to me. It wasn't put together as well as Kingsmouth is and didn't make as much "sense".
Kingsmouth, sans dungeon, should take about 12 hours give our take a few hours depending on the player, if they've done it before and if they have help. So if we assume about 12 hours for each zone, and there's 3 regions with 3 zones each so nine zones, that's about 110 hours total without dungeons. There are 9 dungeons, one per zone. Dungeons have 3 difficulties. They basically have normal, heroic and "nightmare" modes. So say we have 2 hours per normal, 4 hours per heroic and 10 hours per nightmare for the first time you put into them before you complete them fully. I say that becase there is most likely no way you can do nightmare on your first try. Anyway so that's 18 hours of normal, 36 hours of heroic and 90 hours of nightmare. So that's about 150 hours of dungeons if you want to complete them all. Now even if we round down that should mean TSW has over 200 hours of content and that's without adding in PvP.
There will likely only be 3 major combat areas in TSW at release (not counting dungeons and city hubs): Kingsmouth, Egypt, and Transylvania. GW2 has a lot more "zones".
This isn't true, is it? I noticed the next portal in Agartha leads to The Savage Coast, which I've seen a trailer for. I also noticed a lot of other portals after that. They were all locked, but wasn't that just because it was a very limited beta?
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
There will likely only be 3 major combat areas in TSW at release (not counting dungeons and city hubs): Kingsmouth, Egypt, and Transylvania. GW2 has a lot more "zones".
This isn't true, is it? I noticed the next portal in Agartha leads to The Savage Coast, which I've seen a trailer for. I also noticed a lot of other portals after that. They were all locked, but wasn't that just because it was a very limited beta?
There are three regions. A region is like Eastern Kingdoms or Northrend in WoW. I'm not sure GW2 has an equivalent. Anyway, there are 3 zones per region. Solomon Island, Egypt and Translyvania are the three regions. The three zones in Solomon Island are Kingsmouth Town, the Savage Coast and the Blue Mountains. The zones for the other two regions have not yet been released.
One of my biggest worries about TSW is that it might not have enough content as it only has 6 (linear unlike GW2's) dungeons and 3 major PvE combat zones on release.
It's worth noting both games feature ways to repeat content. GW2's dynamic events and TSW's mission cooldowns.
TSW will have 8 or 9 major PvE zones, 9 dungeons with three difficulties, 2 minigames and one persistant pvp zone. In addition there will be open world group content in each of the zones targeted at the people who will always look for the "endgame".
This is Tortage all over again. Wait until release and find out that the rest of the game is NOTHING like the starter Island. No content in the rest of the world, completely different.
Welcome to the classic FUNCOM bait and switch.
"Give players systems and tools instead of rails and rules"
One of my biggest worries about TSW is that it might not have enough content as it only has 6 (linear unlike GW2's) dungeons and 3 major PvE combat zones on release.
It's worth noting both games feature ways to repeat content. GW2's dynamic events and TSW's mission cooldowns.
TSW will have 8 or 9 major PvE zones, 9 dungeons with three difficulties, 2 minigames and one persistant pvp zone. In addition there will be open world group content in each of the zones targeted at the people who will always look for the "endgame".
I remember that sales pitch from AOC...we all know how that turned out.
Streaming TSW live this weekend. Click the banner.
"Give players systems and tools instead of rails and rules"
This is Tortage all over again. Wait until release and find out that the rest of the game is NOTHING like the starter Island. No content in the rest of the world, completely different.
Welcome to the classic FUNCOM bait and switch.
Why don't you withhold judgement until you actually know. You do not know it will be like that. Do not act like it is an absolute.
While I can't speak for the whole game, the fact that I finished Kingsmouth in less than 2 days (minus doing repetative daily tasks) doesn't really indicate a high volume of content.
Also, seeing daily quests in a starter area was a bit worrying.
While I can't speak for the whole game, the fact that I finished Kingsmouth in less than 2 days (minus doing repetative daily tasks) doesn't really indicate a high volume of content.
Also, seeing daily quests in a starter area was a bit worrying.
Every quest is repeatable. Did you do the dungeon?
While I can't speak for the whole game, the fact that I finished Kingsmouth in less than 2 days (minus doing repetative daily tasks) doesn't really indicate a high volume of content.
Also, seeing daily quests in a starter area was a bit worrying.
Every quest is repeatable. Did you do the dungeon?
No was hoping to find out where it is here. I did do all the quests and story that I was able to and started to do them all over again. My big problem is this game seems to have the same memory issue AoC had for the first few months after it came out. I can now run AoC on max even in a group and never crash on this I have had complete system crashes and even turned the settings down to lowest settings. To me that games good it plays differant then most mmos in combat the quest are laid out well and there is no real path you have to follow unless you follow the way the quest carry you. I like the deck system and the Skill system alot makes for a more diverse field of play over having 5-10 skill bars like most mmo's.
The areas of the game seem filled with mobs but not over full. The Kingsmouth area is big but it works. The game reminds me of Alone in the dark / Silent hill / and Resident Evil to be honest through in a little HP Lovecraft and you get the idea. My wife even tried it which surprised me cause shes been away from mmos for a year till GW2 beta but she tried it and said its a cool game. Just wish the game didn't crash that much. Other then that bug the only other bug I have found and reported is opening the in game browser can crash the game or has me but only 2 times out of the 8 or 9 times I used it.
Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
This is Tortage all over again. Wait until release and find out that the rest of the game is NOTHING like the starter Island. No content in the rest of the world, completely different.
Welcome to the classic FUNCOM bait and switch.
Please FC drop the NDA...please...or at least let BWE players venture in to Savage Coast next weekend!
Comments
Yeah, the environment looked great. My problem with it was that no one seemed to live there. You've got the inanimate mannequin NPCs at the quest hubs, and lots of mobs that spawn in predictable static groups of three. Why isn't the zone more dynamic and alive? NPCs trying surive while fending off the zombies, as they rampage around, or something more like that?
Just seemed to me that there was no sense of anything happening whatsoever. It had that 'frozen in time' feel, a lot like SWTOR, like they focused so much on the dialogue and cutscenes, they neglected the gameworld and gameplay.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
More than star wars & rift I reckon though
I'm a fan of TSW, but the beta news page suggests there are only 8 areas in total (though that could just be poorly worded).
Each individual area is pretty geographically small, if Kingsmouth is typical size. Because of the quest system, they might end up taking much longer than your original zones, but a lot of that time will be spent running around (which doesn't count, imo).
There's a lot going for TSW, and I've enjoyed the game a lot, however, I would saying it has one of the smallest content sets of any themepark in the last 5 years, not the most.
If you count repeatable quests as content then you only need one quest to call it "abundant with content". I don't think it had the most content of any MMO in the past x years. It seemed to have just enough to not feel empty although the content isn't that varied.
Guild WArs 2 easily has more content, Therea re 3 game modes. The map sizes are also 50 percent bigger, and their's no need to put in random people, buildins and cars to take up space, which means more things to kill and find. PLus, threre's underwater combat. Then there's the personal stories...
One of the coolest things to see in a game, is when the circle of life happens. Like in GW2 walking into an area and mobs attacking mobs becuse they've wondered into their eco system. That feels alive. I jut don't get the "threat" or horror feel.
Kingsmouth is very densely packed with quests of many types, you will know every part of the town very well by the end, it may not be the biggest map but it is the most efficiently used I have ever seen. The content may be mostly quests but with cut scenes and open world scripted events it's good quality.
No idea on the total content, I worry it may not be that much at first, and we don't know whether new areas will be added as part of the sub service or in expansions.
I havent seen all that much content at all tbh, and everything I have seen is part of a quest...Its not like its this great big world waiting to be explored.
I'd say each TSW zone takes about 2X longer than a single GW2 zone, but there are some things to note:
Combat takes longer in TSW.
Investigation missions can take a lot of time to complete, especially if you are doing them solo without help.
TSW zones have slightly more MOB density.
There will likely only be 3 major combat areas in TSW at release (not counting dungeons and city hubs): Kingsmouth, Egypt, and Transylvania. GW2 has a lot more "zones".
In terms of size I think TSW's Kingsmouth is still slightly large than GW2's zones available in beta.
A single WvWvW shard (remember there are 4) in GW2 is about as large as TSW's zones.
Going on this information it's safe to assume GW2 will have more content than TSW at release. Both games should offer more than enough content for months of play though, especially if you don't look up guides on TSW's investigation missions. I could be completely wrong, but that's the assumption I'm going to make based on what little data I have to go by from my experiences in both betas. I played GW2's about 60 hours and managed to complete (100%) 4 zones while I played TSW about 20 hours so far and haven't yet completed the first zone, though mostly because I'm now "stuck" so to speak because I'm unsure how to advance several investigation missions.
One of my biggest worries about TSW is that it might not have enough content as it only has 6 (linear unlike GW2's) dungeons and 3 major PvE combat zones on release.
It's worth noting both games feature ways to repeat content. GW2's dynamic events and TSW's mission cooldowns.
Yeah, more of the same in every zone like any other game. Who the hell wants to repeat quests when you'll get the same type in every zone. I didn't repeat any of them.
Another thing, their voice acting for Mainers is way off. They should have given the job to the white trash hillbilly's that live up here. They probably would have done the voices for a carton of those generic white smokes and a bottle of the official drink of Maine, Allens Coffee Brandy.
Usually with mmos if all the quests are repeatable thats a dead give away that its lacking in content greatly. This should be pretty obvious to any mmo player and now I wont be playing tsw until I hear otherwise from a reputable source.
Thats why gw2 could fail, Fanboys gonna kill the game. GW2 is a B2P mmo for a reason, wait till the people play it for more than 3 days and you´ll see the truth about the game.
The town is not the only area in Kingsmouth though. There's the isle as well which is only slightly smaller than the town itself. There's also one dungeon per zone. So there's one in Kingsmouth (Polaris), one in the Shattered Coast and one in the Blue Mountains which are all in the Solomon Island region. The thing with TSW is that the zones feel like they're the right size. It's a small town and it looks, feels and is the size of a small town. GW2 on the other hand, seems to have made their maps big just to be big and randomly threw hearts around. Or at least that's the feel of the Norn starting area to me. It wasn't put together as well as Kingsmouth is and didn't make as much "sense".
Kingsmouth, sans dungeon, should take about 12 hours give our take a few hours depending on the player, if they've done it before and if they have help. So if we assume about 12 hours for each zone, and there's 3 regions with 3 zones each so nine zones, that's about 110 hours total without dungeons. There are 9 dungeons, one per zone. Dungeons have 3 difficulties. They basically have normal, heroic and "nightmare" modes. So say we have 2 hours per normal, 4 hours per heroic and 10 hours per nightmare for the first time you put into them before you complete them fully. I say that becase there is most likely no way you can do nightmare on your first try. Anyway so that's 18 hours of normal, 36 hours of heroic and 90 hours of nightmare. So that's about 150 hours of dungeons if you want to complete them all. Now even if we round down that should mean TSW has over 200 hours of content and that's without adding in PvP.
This isn't true, is it? I noticed the next portal in Agartha leads to The Savage Coast, which I've seen a trailer for. I also noticed a lot of other portals after that. They were all locked, but wasn't that just because it was a very limited beta?
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
There are three regions. A region is like Eastern Kingdoms or Northrend in WoW. I'm not sure GW2 has an equivalent. Anyway, there are 3 zones per region. Solomon Island, Egypt and Translyvania are the three regions. The three zones in Solomon Island are Kingsmouth Town, the Savage Coast and the Blue Mountains. The zones for the other two regions have not yet been released.
TSW will have 8 or 9 major PvE zones, 9 dungeons with three difficulties, 2 minigames and one persistant pvp zone. In addition there will be open world group content in each of the zones targeted at the people who will always look for the "endgame".
This is Tortage all over again. Wait until release and find out that the rest of the game is NOTHING like the starter Island. No content in the rest of the world, completely different.
Welcome to the classic FUNCOM bait and switch.
I remember that sales pitch from AOC...we all know how that turned out.
Streaming TSW live this weekend. Click the banner.
Why don't you withhold judgement until you actually know. You do not know it will be like that. Do not act like it is an absolute.
While I can't speak for the whole game, the fact that I finished Kingsmouth in less than 2 days (minus doing repetative daily tasks) doesn't really indicate a high volume of content.
Also, seeing daily quests in a starter area was a bit worrying.
Every quest is repeatable. Did you do the dungeon?
No was hoping to find out where it is here. I did do all the quests and story that I was able to and started to do them all over again. My big problem is this game seems to have the same memory issue AoC had for the first few months after it came out. I can now run AoC on max even in a group and never crash on this I have had complete system crashes and even turned the settings down to lowest settings. To me that games good it plays differant then most mmos in combat the quest are laid out well and there is no real path you have to follow unless you follow the way the quest carry you. I like the deck system and the Skill system alot makes for a more diverse field of play over having 5-10 skill bars like most mmo's.
The areas of the game seem filled with mobs but not over full. The Kingsmouth area is big but it works. The game reminds me of Alone in the dark / Silent hill / and Resident Evil to be honest through in a little HP Lovecraft and you get the idea. My wife even tried it which surprised me cause shes been away from mmos for a year till GW2 beta but she tried it and said its a cool game. Just wish the game didn't crash that much. Other then that bug the only other bug I have found and reported is opening the in game browser can crash the game or has me but only 2 times out of the 8 or 9 times I used it.
Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
Channel:http://https//www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
Define "content."
Please FC drop the NDA...please...or at least let BWE players venture in to Savage Coast next weekend!
wow if u htink playing repetitive quests innovativve go play any other mmo out there... they all have it