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Boss fight in SWTOR vs. Boss fight in TERA

holdenhamletholdenhamlet Member EpicPosts: 3,772

This is the boss from a heroic dungeon in SWTOR.  

http://www.youtube.com/watch?v=hAZW0SYIzbg

Thsi is a boss fight from the first instance in TERA (they get more complex as they go).

http://www.youtube.com/watch?v=0C046U9ZbA0

Things to compare: graphics, excitement, special moves.

I love how the guy is standing in one spot in the SWTOR one for so long because I remember doing that in so many games (the only reason he moves is because they have to knock him over the ledge).  It's going to be really hard to go back to that if TERA fails.

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Comments

  • KostKost Member CommonPosts: 1,975

    So you compare two distinctly different games, with completely opposite combat mechanics,  and then tell the readers to compare "graphics, excitement and special moves" as if they will ignore all the other factors?

    Excitement varies from person to person, for starters.

    Graphics isn't a fair comparison in any way because both games have distinctly different art styles and utilize different engines as the backbone for the game.

    Special moves? seriously, one game is traditional mmorpg combat from a NA IP, and the other is non-traditional mmorpg combat from an Asian IP.

    These absurd comparisons prove nothing. The only real data to be garnered from looking at each is that they are nothing alike, which only further invalidates your initial comparison.

    Come on...

  • escarretaescarreta Member Posts: 99

    Originally posted by holdenhamlet

    This is the boss from a heroic dungeon in SWTOR.  

    http://www.youtube.com/watch?v=hAZW0SYIzbg

    Thsi is a boss fight from the first instance in TERA (they get more complex as they go).

    http://www.youtube.com/watch?v=0C046U9ZbA0

    Things to compare: graphics, excitement, special moves.

    I love how the guy is standing in one spot in the SWTOR one for so long because I remember doing that in so many games (the only reason he moves is because they have to knock him over the ledge).  It's going to be really hard to go back to that if TERA fails.

    [Mod Edit]

  • Horatio_KaneHoratio_Kane Member Posts: 18

    Originally posted by escarreta

    Originally posted by holdenhamlet

    This is the boss from a heroic dungeon in SWTOR.  

    http://www.youtube.com/watch?v=hAZW0SYIzbg

    Thsi is a boss fight from the first instance in TERA (they get more complex as they go).

    http://www.youtube.com/watch?v=0C046U9ZbA0

    Things to compare: graphics, excitement, special moves.

    I love how the guy is standing in one spot in the SWTOR one for so long because I remember doing that in so many games (the only reason he moves is because they have to knock him over the ledge).  It's going to be really hard to go back to that if TERA fails.

    [ModEdit]

     

    I'm the Hero Arborea deserves, but not the one it needs right now.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    Originally posted by Kost

    So you compare two distinctly different games, with completely opposite combat mechanics,  and then tell the readers to compare "graphics, excitement and special moves" as if they will ignore all the other factors?

    Excitement varies from person to person, for starters.

    Graphics isn't a fair comparison in any way because both games have distinctly different art styles and utilize different engines as the backbone for the game.

    Special moves? seriously, one game is traditional mmorpg combat from a NA IP, and the other is non-traditional mmorpg combat from an Asian IP.

    These absurd comparisons prove nothing. The only real data to be garnered from looking at each is that they are nothing alike, which only further invalidates your initial comparison.

    Come on...

    Well, the "opposite mechanics" are what every other MMO has.

    The graphics- I mean come on.  You think that's just a style difference instead of quality difference?  SWTOR's engine makes areas for the devs, that's why they all look the same.  TERA is hand crafted.

    Excitement varies from person to person but when you have to move around or die, I think that's generally going to excite most people rather than standing in one place.

    And yes, that's the point, they are completely different.  

  • NadriellNadriell Member UncommonPosts: 197

    Just because a game goes to a F2P model does not mean it has failed, look at EQ2.. or LOTRO.  and DDO has more subs now as F2P then it did as a sub based game... Korea uses mostly F2P business models for there games. look at kRO..  I love how people attribute a games "Failure" to is subscription model...    A MMO fails when its servers go down for good. and thats the truth no matter how much you twist it.. Look at Tabula Rasa?  Loved by so many yet... it "Failed" .... so please, stop making your "Failure" claims based of the subscription model.

  • ZorgoZorgo Member UncommonPosts: 2,254

    I will support you OP.

    If you listen to the commentator on the SWToR vid, he repeatedly states that the fight isn't difficult. Their healer is in full green save for an epic won on that run. The  commentator didn't even bother to switch out of his pvp gear for goodness sake.

    This is Darth Malgus on heroic. If you know anything about SW lore or even SWToR, it simply shouldn't be a cakewalk.

     

    I understand your point OP.

  • SkuzSkuz Member UncommonPosts: 1,018

    Originally posted by Kost

    So you compare two distinctly different games, with completely opposite combat mechanics,  and then tell the readers to compare "graphics, excitement and special moves" as if they will ignore all the other factors?

    Excitement varies from person to person, for starters.

    Graphics isn't a fair comparison in any way because both games have distinctly different art styles and utilize different engines as the backbone for the game.

    Special moves? seriously, one game is traditional mmorpg combat from a NA IP, and the other is non-traditional mmorpg combat from an Asian IP.

    These absurd comparisons prove nothing. The only real data to be garnered from looking at each is that they are nothing alike, which only further invalidates your initial comparison.

    Come on...

    You nailed it right there, OP is simply trying to "sell the game" by badmouthing another via circuitous means.

    @ OP:

    Apples 'n Oranges sunshine, Apples 'n Oranges.

  • eddieg50eddieg50 Member UncommonPosts: 1,809

    Originally posted by Skuz

    Originally posted by Kost

    So you compare two distinctly different games, with completely opposite combat mechanics,  and then tell the readers to compare "graphics, excitement and special moves" as if they will ignore all the other factors?

    Excitement varies from person to person, for starters.

    Graphics isn't a fair comparison in any way because both games have distinctly different art styles and utilize different engines as the backbone for the game.

    Special moves? seriously, one game is traditional mmorpg combat from a NA IP, and the other is non-traditional mmorpg combat from an Asian IP.

    These absurd comparisons prove nothing. The only real data to be garnered from looking at each is that they are nothing alike, which only further invalidates your initial comparison.

    Come on...

    You nailed it right there, OP is simply trying to "sell the game" by badmouthing another via circuitous means.

    @ OP:

    Apples 'n Oranges sunshine, Apples 'n Oranges.

      He has done this many times before.  They are 2 completely different games , one is a story driven game and the other is combat driven, Tera's story is kind of weak and swtor's combat is your typical wow,eq2 type combat.  In short people who like swtor like it for its story and people who like Tera like it for its combat

  • Eir_SEir_S Member UncommonPosts: 4,440

    Did anyone notice that the TERA boss uploader says the combat is boring?  Why did he even bother recording it?

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Kost

    You're missing one key piece to that puzzle though:

    TERA has already failed in it's native country, GW1 is still going strong these days. GW2 hasn't had a chance to be deemed a success or failure yet.

    Your logic is lacking in substance.

    3rd most played mmorpg in Korea.... Unless you think it has to be 1st to success than GW2 fails too coz it will never beat WoW.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    Originally posted by Skuz

    Originally posted by Kost

    So you compare two distinctly different games, with completely opposite combat mechanics,  and then tell the readers to compare "graphics, excitement and special moves" as if they will ignore all the other factors?

    Excitement varies from person to person, for starters.

    Graphics isn't a fair comparison in any way because both games have distinctly different art styles and utilize different engines as the backbone for the game.

    Special moves? seriously, one game is traditional mmorpg combat from a NA IP, and the other is non-traditional mmorpg combat from an Asian IP.

    These absurd comparisons prove nothing. The only real data to be garnered from looking at each is that they are nothing alike, which only further invalidates your initial comparison.

    Come on...

    You nailed it right there, OP is simply trying to "sell the game" by badmouthing another via circuitous means.

    @ OP:

    Apples 'n Oranges sunshine, Apples 'n Oranges.

    No, actually I'm just point out how different TERA's boss fights are compared to most themeparks.  SWTOR just happens to be the most dumbed down of all the tab-target-based themeparks, so it made for the best example to highlight the contrast.

    I don't think it's nefarious to compare specific elements of games.

  • XiaokiXiaoki Member EpicPosts: 4,050


    Originally posted by Kost

    You're missing one key piece to that puzzle though:TERA has already failed in it's native country, GW1 is still going strong these days. GW2 hasn't had a chance to be deemed a success or failure yet.Your logic is lacking in substance.

    Dear God this is funny.
  • ZorgoZorgo Member UncommonPosts: 2,254

    Originally posted by Eir_S

    Did anyone notice that the TERA boss uploader says the combat is boring?  Why did he even bother recording it?

    Well no one seems to be noting that the SWToR commentator repeatedly talked about how Malgus wasn't that difficult. Except me in an earlier post.

  • fadisfadis Member Posts: 469

    TERA's combat is really good - fun, visceral and interactive.  And this is coming from someone that probably won't even play beyond the first 30 days.... 

     

    I even went back to test GW2 today - and man did combat with my warrior feel clunky and just awful (and I have no doubt that GW2 is an overall much better game). 

     

  • ZierrityZierrity Member UncommonPosts: 242

    Originally posted by Kost

    Originally posted by Horatio_Kane

    Originally posted by escarreta

    Originally posted by holdenhamlet

    This is the boss from a heroic dungeon in SWTOR.  

    http://www.youtube.com/watch?v=hAZW0SYIzbg

    Thsi is a boss fight from the first instance in TERA (they get more complex as they go).

    http://www.youtube.com/watch?v=0C046U9ZbA0

    Things to compare: graphics, excitement, special moves.

    I love how the guy is standing in one spot in the SWTOR one for so long because I remember doing that in so many games (the only reason he moves is because they have to knock him over the ledge).  It's going to be really hard to go back to that if TERA fails.

    Sorry Tera already fail... Between Gw2 win.

    The two games are very different and appeal to different types of people.

    GW2 bound to fail.. TERA win. (That's what I would of wrote if I used your logic)

    You're missing one key piece to that puzzle though:

    TERA has already failed in it's native country, GW1 is still going strong these days. GW2 hasn't had a chance to be deemed a success or failure yet.

    Your logic is lacking in substance.

     I usually stay away from commenting on "the game vs game flame wars" but I just had to comment on this one :P

    if GW2 were to fail (or not) would have nothing to do with GW1 doing well after all these years :P GW1 and GW2 are two very different games, so with that logic I could say that whatever new MMO Blizzard's creating will be the new "King of MMOs"since WoW has done so well all these years :P

    Now, I dont think GW2 will fail at all, but that logic is just...

    And TERA seems to do very well here in the west if you ask me :S and as it hasnt gone free to play or been shut down in the east, I wouldnt say "it's fail"....

    sorry, but all these "my game is win, your game is fail" comments are starting to get on my nerve >.>

     

  • tarestares Member Posts: 381

    I have only tanked up to level 40 in Tera but I tanked everything in SWTOR that was republic side and Tera is better for mechanics.  Underleveled in tera where a boss can one shot you is doable if you block or avoid the damage at the right time. 

    Every boss in SWTOR is killed by bringing enough DPS to beat enrage timers, the bosses are stupidly easy to tank and heal, and the only gear check is for DPS.  WoW was pretty easy as well as long as enchants and gear was on par for had modes but I did get wrecked a few times as a death knight tank queing for dungean finder hardmodes without enchants/and min item level.

    The cool thing about bosses is everyone in tera needs to watch the animations as even when I have agro other people die from projectiles or AoE.  They did in WoW too but in Tera it feels less random than having a vortex span on you and chaining you into 3 other vortexes.

    Tera's instances and BaMs are fun so far.   If this game had random generated loot like diablo 2 and a bunch of end game instances it would dominate as a non raid endgame.  But as it stands now Tera and SWTOR are both to easy to hit the gear cap in.

     

    Oh! forgot, I have been reading the main story which send you to the instance or sidequest that has you kill BaMs, and have no idea why I am killing them in tera, other than BaMs must die and they drop phat loot. SWTOR integrated a story with the instance at least and that was cool but didn't have phat loot.


  • Originally posted by fadis

    TERA's combat is really good - fun, visceral and interactive.  And this is coming from someone that probably won't even play beyond the first 30 days.... 

     

    I even went back to test GW2 today - and man did combat with my warrior feel clunky and just awful (and I have no doubt that GW2 is an overall much better game). 

     

    First off GW2 combat is not based on fighter-style action games.  While the combat is action based in some ways, it is essentially its own animal.  You will always feel awkward and weird when you switch between paradigms.

    I was playing GW1 for the past week before the stress test and I kept hitting the spacebar to start attacking things and was jumping instead.

     

    Anyway the real thing that will differentiate GW2 and TERA is that TERA is a tank and spank game (with action) and GW2 is not.  Their dungeon play should turn out quite different.  I have no idea which will be more popular but TERA's is more traditional.

     

  • XasapisXasapis Member RarePosts: 6,337

    The major difference between the two mmorpgs listed by the OP is on the mechanics of the bosses.


    Tera relies on bosses abilities to provide the challenge. Each boss is given certain abilities, what do do when tanked, when surrounded, when noone is tanking, when to try and take out that healer and so on. These abilities are used in a non linear fashion and are rather more dependant on what the players are doing. There are definitely scripted stuff (for example each X seconds spawn a pillar that must die), but the combat revolves around how the boss is reacting on what the players are doing.


     


    The other big difference is that it's all visually apparent, no need for written clues or bossmods (although first time visitors are given clues in certain dungeons, like enrage timers for bosses or must kill this fast).


     


    SW:TOR is more scripted. No matter what the players are doing, the boss will go through certain routines at set intevals, whether it is time intervals or health intervals. They followed WoW's model in this regard. It's not a bad model and it does make for interesting fights, until you learn the routine that is. After that it's all about execution and coordination.


     


    To sum it up:

    • Tera's boss fights are about reflexes and on the fly decisions

    • SW:TOR boss fights are about execution and coordination

    Nothing wrong with either system, different flavours for different people. Tera's is a rarer flavour though and something that is not as widespread, but that's more due to WoW's dominance and school of mmorpg making than anything else.


     


     


    As for GW2, the game is not out yet, so it's pointless to talk about games in development, unless we're talking about developer's vision (or wishful thinking).

  • PhryPhry Member LegendaryPosts: 11,004

    well after watching the youtube videos i can see why SW;TOR's isnt doing so well, but by the same token, even against SW;TOR video, the Tera one looked.. how can i put it..  boring..  running around and spamming attacks.. seriously?  this looks like just another generic asian game, but thanks for putting the video of the thing up, at least i know now not to bother with it, with any luck TSW and GW2 will have much better gameplay, though hard to see how either one could possibly be any worse image

  • coolcloud368coolcloud368 Member Posts: 57

    I don't think because something is new means it's good.  Tera bosses(and mobs in general) are by no means hard(er).  They repeat the same mechanics, meaning you might die once from lack of knowledge, but everything is avoidable the second time around, they aren't dynamic(to my knowledge) mechanics lol.  I don't think people need to go off glorifying the game for having a "innovative combat system"  when honestly I thought it felt a lot like Age of Conan.  By level 36(and counting) the combat has become the same thing I'm used to in other games.  That shouldn't even be a selling factor, I mean why does making you do all the blocking and dodging make it more fun?  I still zone out, because it's become a habit by now, I know when to dodge, when to move out of the way, when I can use my combos.  I'm not saying the game isn't fun, but you'll be sadly mistaken if you think this combat doesn't get old.  That being said, I like SWTOR as well, if anything it's worth playing to 50 at least once just to see the story through.  Making you do all the "work" by having a semi-active(in my opinion) combat system doesn't keep a game from getting repetitive, I guess some people think it requires more "skill" when all it really requires is the same techniques you would use in other boss fights.  I don't see how knowing you beat a mob by dodging or blocking on your own should lead one to feeling some sort of validation anyway, but I also don't have affection for pixels.  Both good games in my opinion though.

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  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Phry

    well after watching the youtube videos i can see why SW;TOR's isnt doing so well, but by the same token, even against SW;TOR video, the Tera one looked.. how can i put it..  boring..  running around and spamming attacks.. seriously?  

     Well, the SWTOR video was demonstrating a max leveled heroic boss fight, TERAs was the first instance in the game and the boss is just a BAM with no added mechanics.

     

     

    image

  • BeenGamingBeenGaming Member Posts: 44

    Originally posted by coolcloud368

      I don't see how knowing you beat a mob by dodging or blocking on your own should lead one to feeling some sort of validation anyway...

    This is saying in the most literal way possible, that you don't understand the point or appeal of gaming beyond having a graphical chat room or moving picture book. The same logic would lead you to years of confusion about why games have easy medium and hard difficulties.

  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by Pivotelite

    Originally posted by Phry

    well after watching the youtube videos i can see why SW;TOR's isnt doing so well, but by the same token, even against SW;TOR video, the Tera one looked.. how can i put it..  boring..  running around and spamming attacks.. seriously?  

     Well, the SWTOR video was demonstrating a max leveled heroic boss fight, TERAs was the first instance in the game and the boss is just a BAM with no added mechanics.

    That begs the question, what do end game bosses look like in Tera?  I'm honestly interested now.

  • SovrathSovrath Member LegendaryPosts: 32,955

    Originally posted by Eir_S

    Originally posted by Pivotelite


    Originally posted by Phry

    well after watching the youtube videos i can see why SW;TOR's isnt doing so well, but by the same token, even against SW;TOR video, the Tera one looked.. how can i put it..  boring..  running around and spamming attacks.. seriously?  

     Well, the SWTOR video was demonstrating a max leveled heroic boss fight, TERAs was the first instance in the game and the boss is just a BAM with no added mechanics.

    That begs the question, what do end game bosses look like in Tera?  I'm honestly interested now.

    I'm not sure how indicative this video is of an end game boss fight or if it is even current but I did find this:

    http://www.youtube.com/watch?v=Px62iYz4fJI

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  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by Sovrath

    Originally posted by Eir_S


    Originally posted by Pivotelite


    Originally posted by Phry

    well after watching the youtube videos i can see why SW;TOR's isnt doing so well, but by the same token, even against SW;TOR video, the Tera one looked.. how can i put it..  boring..  running around and spamming attacks.. seriously?  

     Well, the SWTOR video was demonstrating a max leveled heroic boss fight, TERAs was the first instance in the game and the boss is just a BAM with no added mechanics.

    That begs the question, what do end game bosses look like in Tera?  I'm honestly interested now.

    I'm not sure how indicative this video is of an end game boss fight or if it is even current but I did find this:

    http://www.youtube.com/watch?v=Px62iYz4fJI

    Cool, it's obvious it has some mechanics other than "big attack", but I wish you could see a UI or hear commentary on what he was doing (ie: flying up in the air like that).  That's what I'm wondering.

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