I am amazed when I read things like this article. New content spread throughout the world that we have to discover, for free. A team devoted to keeping things fresh, for free. I got so used to paying a sub fee for months on end just to access a game that I bought, hoping with every patch every couple of months that developers would add something new to do. It makes it harder and harder for me to justify buying a game that requires a monthly subscription.
So far ANet has delivered on everything they said they would, so I look forward to see how these changes play out.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Ohhhh, so their actual endgame is real content that you have to go out and adventure and explore. Instead of 1 raid every few months that you grind in hopes of getting gear to do the next raid a few months down the line so you can grind for gear to do another raid that will release a few months down the line so you can grind for gear to do another raid that will release a few months down the line...
Well played, Anet, well played.
LoL, another fanboy point of view. Endgame in gw2 is, start over again, maybe you´ll find something new, maybe not and since is all about fast travel, what adventure and exploration are you talking about?, you even have scouts who show you where are everything in a zone.
And another hater point of view, one that is ill-informed and caustic. What other game developer goes to this length to add surprise and adventure in their games? No MMO dev I can think of. Fan or otherwise, you have to admit this is the kind of thing that gets a lot of people excited for the future. If you don't like it and would prefer a raid where the same thing happens that happened last week for the minimal chance of getting a leet purple, I can direct you to some games in particular. How's that sound?
I really hope it works out. But SWTOR burned me. I am hesitant to believe any claims these days.
You shouldn't. The only one that can judge if a game is good for you is of course yourself. There will be a weekend trial for everyone before launch so you will get your chanse to try it out for free and make your own judgement before you decide to buy it.
In my case does it look good, really good. The first days in a beta is usually rather fun but this is past any fun I had the last 10 years in a MMO. But that is my experience, your might differ and I could get tired off it rather soon of course. But so far so good.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Ohhhh, so their actual endgame is real content that you have to go out and adventure and explore. Instead of 1 raid every few months that you grind in hopes of getting gear to do the next raid a few months down the line so you can grind for gear to do another raid that will release a few months down the line so you can grind for gear to do another raid that will release a few months down the line...
Well played, Anet, well played.
LoL, another fanboy point of view. Endgame in gw2 is, start over again, maybe you´ll find something new, maybe not and since is all about fast travel, what adventure and exploration are you talking about?, you even have scouts who show you where are everything in a zone.
God how can you be so ignorant. Scouts only show renown hearts. The vast majority of content is dynamic events which scouts DO NOT TELL YOU ABOUT.
I mean seriously you have to be completely comsumed by hatred or bitterness you make this kind of crap up.
This statement of philosphy is good and I hope it turns out that way. But they phrased in a very wishy washy manner. They have not really commited to any numbers on this and we will have to see how it turns out.
Talk is cheap, whiskey costs money.
If they do what they say I think it will be great. And I am sure they would like to do it. But since no one has done it before we will have to see if their eyes are bigger than their mouths so to speak.
I am a very critical gamer and I have high expectations for Guild Wars 2. I have been waiting neutral on the sidelines since in order to try the beta out you actually have to be commited and purchase a copy of the game. The more videos and reviews I read the more amazing this game sounds. I am VERY tempted to pre-order. I almost did last night but I will try and hold out a little bit longer and hunt for the negatives.
I was wondering about ANET's post-launch philosphy - if they had thought through how to add new content, what kind of new content to add to stay within the philosophy of their manifesto,etc. Looks like ANET isn't going to disappoint.
What is really eye-opening is how long it's been since an MMOG developer not only met expectations, but exceeded them.
Again, thats from a gw fan point of view. In the real world, people have another interpretation of the facts.
Real world, as in unbiased? Always glad to see such perceptions of the game, but don't fool yourself into thinking that applies to the haters who pop into various threads on the forum.
Fans of the game may have a bias, but at least it's born out of a rational love of the game. A hater has a bias as well, but since it's born out of an irrational hate and deliberate obliviousness to fact, their opinions are often worth less than those of the homeless guy in the park who has long conversations with his left shoe.
If a game has level scaling, that prevents one from outleveling content and combines that with a commitment to continually update, add to or replace content in the game with new content, how is that not a very good thing? Does it have great value for those who extend play via alts? Of course it does. However, it also has value for those who have already reached the level cap as well.
The game even adjusts loot based on your true level, to ensure that doing low level content is still rewarding, but not so rewarding that doing lower level content becomes exploitable. (You will always be more productive, as far as gold and loot earning rates, tackling content of your true level, but doing lower level content will be rewarding enough that you won't feel like you have to make a major sacrifice on productivity by partaking of it).
There is no forced dichotomy between the way you play the game on the way to the level cap and what you do once you get there. I know it's a hard concept for some to grasp, espescially those who have gone "all in" to the "end game, endless gear grind" solution to "what do we give players to do once they reach the level cap" problem, but it's a very real and viable alternative to the "end game hole" that developers and players seem determined to dig for themselves.
I was wondering about ANET's post-launch philosphy - if they had thought through how to add new content, what kind of new content to add to stay within the philosophy of their manifesto,etc. Looks like ANET isn't going to disappoint.
What is really eye-opening is how long it's been since an MMOG developer not only met expectations, but exceeded them.
Again, thats from a gw fan point of view. In the real world, people have another interpretation of the facts.
Kind of funny for you to present one side of the argument as being a non real world point of view, while presenting a different point of view as being more real.
Bias is bias, no matter which side of the fence you stand on. The difference is that the fan isnt claiming to speak for anyone else (note that he used the singular pronoun of, "I", whereas you used a plural, "people.")
When all has been said and done, more will have been said than done.
"Three years from now, if someone makes a brand new character in the game, a place that has 100 events in it might have 300 by then.”
Aye... but i think 130 will be closer to the actuall number in 3 years, just lets hope its not 103, as even that would mean they hold their promise.
I think that will depend a lot on the zone. They have added plenty of stuff for GW1and it was done by a handful people with very little money.
I will not guess any number though, since it is rather pointless right now and you might as well roll a dice. But I have played GW over 5 years on and off so I do know some things about how ANET work, they will add stuff and a lot more than 3%.
"Three years from now, if someone makes a brand new character in the game, a place that has 100 events in it might have 300 by then.”
Aye... but i think 130 will be closer to the actuall number in 3 years, just lets hope its not 103, as even that would mean they hold their promise.
I think that will depend a lot on the zone. They have added plenty of stuff for GW1and it was done by a handful people with very little money.
I will not guess any number though, since it is rather pointless right now and you might as well roll a dice. But I have played GW over 5 years on and off so I do know some things about how ANET work, they will add stuff and a lot more than 3%.
None of us have any idea what the will be. Because we have no idea how hard it is for them to make new DE. It may really really easy. They may find adding many in the same place is much harder than they though or possibly offers less value than they thought and is a waste of time.
We have no idea. I think Anet has a decent idea how hard it is to add a new DE but they may not have a great idea if having 20 DE in small area is actually something people think is all that great past some threshold.
Comments
I am amazed when I read things like this article. New content spread throughout the world that we have to discover, for free. A team devoted to keeping things fresh, for free. I got so used to paying a sub fee for months on end just to access a game that I bought, hoping with every patch every couple of months that developers would add something new to do. It makes it harder and harder for me to justify buying a game that requires a monthly subscription.
So far ANet has delivered on everything they said they would, so I look forward to see how these changes play out.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
And another hater point of view, one that is ill-informed and caustic. What other game developer goes to this length to add surprise and adventure in their games? No MMO dev I can think of. Fan or otherwise, you have to admit this is the kind of thing that gets a lot of people excited for the future. If you don't like it and would prefer a raid where the same thing happens that happened last week for the minimal chance of getting a leet purple, I can direct you to some games in particular. How's that sound?
I know they wanted to do something similar in gW. Never worked out. they were too busy producing expansions =P So i don't get my hopes high =p
You shouldn't. The only one that can judge if a game is good for you is of course yourself. There will be a weekend trial for everyone before launch so you will get your chanse to try it out for free and make your own judgement before you decide to buy it.
In my case does it look good, really good. The first days in a beta is usually rather fun but this is past any fun I had the last 10 years in a MMO. But that is my experience, your might differ and I could get tired off it rather soon of course. But so far so good.
How did swtor burn you? Especially you.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
God how can you be so ignorant. Scouts only show renown hearts. The vast majority of content is dynamic events which scouts DO NOT TELL YOU ABOUT.
I mean seriously you have to be completely comsumed by hatred or bitterness you make this kind of crap up.
This statement of philosphy is good and I hope it turns out that way. But they phrased in a very wishy washy manner. They have not really commited to any numbers on this and we will have to see how it turns out.
Talk is cheap, whiskey costs money.
If they do what they say I think it will be great. And I am sure they would like to do it. But since no one has done it before we will have to see if their eyes are bigger than their mouths so to speak.
Aye... but i think 130 will be closer to the actuall number in 3 years, just lets hope its not 103, as even that would mean they hold their promise.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I am a very critical gamer and I have high expectations for Guild Wars 2. I have been waiting neutral on the sidelines since in order to try the beta out you actually have to be commited and purchase a copy of the game. The more videos and reviews I read the more amazing this game sounds. I am VERY tempted to pre-order. I almost did last night but I will try and hold out a little bit longer and hunt for the negatives.
Real world, as in unbiased? Always glad to see such perceptions of the game, but don't fool yourself into thinking that applies to the haters who pop into various threads on the forum.
Fans of the game may have a bias, but at least it's born out of a rational love of the game. A hater has a bias as well, but since it's born out of an irrational hate and deliberate obliviousness to fact, their opinions are often worth less than those of the homeless guy in the park who has long conversations with his left shoe.
If a game has level scaling, that prevents one from outleveling content and combines that with a commitment to continually update, add to or replace content in the game with new content, how is that not a very good thing? Does it have great value for those who extend play via alts? Of course it does. However, it also has value for those who have already reached the level cap as well.
The game even adjusts loot based on your true level, to ensure that doing low level content is still rewarding, but not so rewarding that doing lower level content becomes exploitable. (You will always be more productive, as far as gold and loot earning rates, tackling content of your true level, but doing lower level content will be rewarding enough that you won't feel like you have to make a major sacrifice on productivity by partaking of it).
There is no forced dichotomy between the way you play the game on the way to the level cap and what you do once you get there. I know it's a hard concept for some to grasp, espescially those who have gone "all in" to the "end game, endless gear grind" solution to "what do we give players to do once they reach the level cap" problem, but it's a very real and viable alternative to the "end game hole" that developers and players seem determined to dig for themselves.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Great post!
Kind of funny for you to present one side of the argument as being a non real world point of view, while presenting a different point of view as being more real.
Bias is bias, no matter which side of the fence you stand on. The difference is that the fan isnt claiming to speak for anyone else (note that he used the singular pronoun of, "I", whereas you used a plural, "people.")
When all has been said and done, more will have been said than done.
And you're basing your number on nothing. Congratulations.
I think that will depend a lot on the zone. They have added plenty of stuff for GW1and it was done by a handful people with very little money.
I will not guess any number though, since it is rather pointless right now and you might as well roll a dice. But I have played GW over 5 years on and off so I do know some things about how ANET work, they will add stuff and a lot more than 3%.
None of us have any idea what the will be. Because we have no idea how hard it is for them to make new DE. It may really really easy. They may find adding many in the same place is much harder than they though or possibly offers less value than they thought and is a waste of time.
We have no idea. I think Anet has a decent idea how hard it is to add a new DE but they may not have a great idea if having 20 DE in small area is actually something people think is all that great past some threshold.
Great game design decisions by Anet!
Lowering your level to surrounding zone is very clever, like the gamespot review says - it makes all the zones more relevant for everyone.