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So does anyone actually want to fail DEs on purpose just so you can see where they go or what the results/consequences will be? I'll give an example - beyond the beginning zone of the norn area in the "higher" zone theres a town or outpost. Next to this town/outpost are a couple of norn engineers that want to build a bridge over a large ravine. After listening to their leader talk, a couple of the NPC norn went off to collect wood for their bridge, DE starts. Protect them from the dredge, I did that but I didn't continue with the DE (stupid me). So instead, I went back into explorer mode and went the long way around this canynon. Later in my journey, I stumbled on a group of people defending a bridge against the Sons of Svanir and I realize that this bridge was a completed version of the bridge that the norn engis were trying to build. Well, we defeated the SoS and now the bridge was safe to use and travel across.
So where am I going with this? You might know this bridge from the official GW2 MMO Manifesto trailer, the one that blows up. I was thinking about this, wouldn't it be awesome to be on the bridge when you fail to defend it? Then I was thinking about other events, instead of the win scenario that takes to straight to the main boss DE, would you just let some DEs fail and see where it takes you?
I'm trying to remember an event like this where some centaurs are building (?) a bridge and if you fail they assault a town with siege weapons and if you fail that they occupy(?) the town? However, if you win at each stage it just leads to fighting a boss mob, win at the bridge and you go straight to the boss. Failing seems like a more interesting option. Someone had a wiki link to it but I can't find it.
Although most of the events that you fail just lead to some occupation of X until you retake X or nothing happens at all, I hope there are some more interesting things out there.
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some of the smaller ones aren't so interesting, but there was this big demon boss that i fought once, and i always did wonder what would have happened if we hadn't beaten him. i suspect though, that since we triggered him, he would have just stayed in the swamp forever. maybe de spawned at some point. there was one DE that i failed, and later on i was in a nearby town and there was this npc shouting about how someone should run down to his farm (the location of the failed DE) and clear out the baddies. honestly i don't think failing the DEs has too many consequences, but it would be interesting to see.
I don't see any direct harm in maybe the smaller ones but i guess it depends on how bad it makes things for the world itself? No one ever stopped to think that they're might be some DE's that are "world changing."
Think back to FFIV when kefka succeeded and wrecked the world... I'm sure your only thinking about the village or centaur like small DE's but as wiseguy photographer once said.
"With great power comes great responsibility..." But hey you only live once right?
One of my top concerns going in was A) that Dynamic Events would be so easy that DE chains would perpetually linger near one end, only toggling back and forth between the final two stages as players beat them over and over again. So yes, I feared that players would never get to see a whole lot of event content, the stuff that occurs should players fail events. Fortunately, I found that some events were actually quite overwhelming, and players failed--usually ones that required players to complete a task before some timer expired. I'm now a little more confident that Anet will keep important events balanced so that they will be failed every so often, and players will get to see the resulting content.
Naturally, you can decide.
I've thought about it but honestly, I've had a lot of DE's fail on their own. Failed to protect the towns, failed to save the water supply, failed to protect the Bear totem, failed failed failed. It seems easiest to fail, ironically, when there are MORE people, because players as a whole haven't quite yet grasped how to stay alive when an army is coming at you. The die, and before long the enemies are outnumbering the surviving players, even when there are others trying to get them up.
Really unless you're planning to be part of the wiki that picks these events apart, I don't see the point in failing the events. You're bound to do it naturally at some point.
Also that bridge from the Manifesto trailer? I ~was~ on it when it exploded. You die ;3 It's a very long fall. The event for that is the 15+ Norn area, near the middle of the map just northeast of the town the Dredge keep trying to take over, iirc. It was getting bombed by Svanir and I went chasing after one holding a bomb, and didn't realize there was another trailing just behind him. You'd need more than one person to do that event successfully I think, or be super fast and heavy-hitting, because it's a long bridge and bombers come in from both sides.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
so if you choose to not participate in a certain DE it wont just automatically fail?
cuz thats what i figured when i saw that thing he was talkin about with that bridge that like got destroyed cuz i saw that in some article or somethin.it looked like if you came acrossed a DE and choose not to do it then it would just fail
but i dont know,it kinda seems like from videos ive watched the DE's dont actually start until you choose to start them
i think that bridge thing from the trailor is what i was lookin at and got the idea that if you ignored a DE it just failed.cuz it showed it before,and i guess the guy eather ignored it,or it failed and it showed the bridge destroyed afterwords
Failing DE's is ok, but what I would NOT like to see is a social scene where people are intimidated into failing a DE.
/tell "You @ss. You're supposed to let them win the first 3. If you EVER do that again our guild will be adding you to our blackball list".
so pretty much,if i was walkin around.and saw some DE that didnt really interest me,it wouldnt really do any harm to just say "meh,forget it"and keep walkin along
You can't choose to start a DE. It just happens. There's no way to start them, at least not that's known of. There may be some breaking point in the number of people in the area or something, and if there is I'm sure people will figure it out eventually. But there's no way to just turn them on and off. What you might have seen is something starting a Heart, but those aren't DEs.
And yes, if you don't participate, it will fail, unless there are others participating then it just won't include you and thus won't scale to include you, until you start helping.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
hmm,well.what was the guy doing in the video i watched where he was walkin up to someone.and clicked on him and was readin some stuff and afterwords it looked like a DE started
i saw it in a video.figured thats how DE's started.or was that a heart,i could try to find the video
http://www.youtube.com/watch?v=6CyqGJHTjes
there,it looked like it didnt actually start until the dude started movin.kinda like,if i clicked on something and did somethin it would start,i figured dynamic events were always going and you just happened to see one and was like "this looks cool i think ill check it out"
He wasn't triggering the events. He was showing how the event chain goes. After first event he went to follow the NPC to see what happens with the stuff he had to collect for previous one. If he didn't walk along the events would happen naturally anyway because that's how the chain works. You help NPC A on a hill, that NPC then goes back to village, and suddenly new event that is consequence of first one starts.
There are however some minor events that You may trigger. Every now and then you might run into NPC standing somewhere out of place and when you talk witht hem they might ask you for help with some task, which usually means it will spawn an event tied to that NPC.
Like near Ascalon Catacombs entrance there was an Asura that was on research mission but since the area was dangerious he asked whenever he should go north or south. After you pick the direction he will run in that direction and after reaching his destination there will be an event starting.
That's an event chain. Many events do that, he was just there when it happened. In that particular event, there's a Dredge mine, and that NPC is who you give the pieces of metal to. You see the timer counting down in the beginning of the video, in the upper right corner? That's how long is left till the event ends, they do that so people who still haven't turned in their items have a chance to run in and get points for contributing. Then, the next event in the chain starts, which if I remember correctly, are the dredge attempting to repair the towers outside the mine. Afterward is the next part in the chain, where that npc needs to make it into the mine, and thus has to be escorted, ending with the final piece of the chain with a group-only Dredge boss. At least I think it's group only, he hits pretty damn hard, I don't see him being soloed.
I might have the order of that chain mixed up a bit, but you get the idea. The correlation between the actions of the player in that video and the starting of the events are coincidental only.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Some events can be player triggered. I know I triggered a NPC start an event where I followed her into a cave to farm materials for fishing. And I think as a result of me being in that cave a troll boss spawn, but I digress. This event with the NPC led me back to her fishing post where another event trigger that required me to kill a boss that was scaring her.
so they are player triggered events, you can tell by the litle run circle thing on their head NOT to e confused with hearts.
i don't think that we should NEED to purposely fail DE's - i jsut think ArenaNet already do monitor how often each DE succeds and ramp up difficulties until all DE's are in a state where they also fails often enough.
Do these DE upscale with participation?
Is there an option to not participate in the DE? For example does it ask "an event is happening, do you want to participate (Yes/No)"?
Just curious on the mechanical side of these.
Nice, automatic works.
There is some events that are more so like activities, like open world arenas where people choose what species they want to fight.
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some events are actually pretty damned hard. there was one i remember in the norn area where sons of svanir are trying to take a little town and we failed it with 5-7 people and we had to retake it, so i don't think u need to "purposely" fail an event just to see the consequence.
to the OP - Great idea.. seriously your right.
But this also got me thinking - as a server quietens down with less new char's being made does that mean that the enemy will start to advance more on the frindly towns etc meaning their will be a different landscape of ownership and things going on in lower level zones on a GW2 server after say 1 year?
Yeah, I can see that would be a problem. Cool info, thank-you.
yes and no the NPC that want the pieces of metal has nothing to do with the events to repair the tower they are two differnt events but the event to go after the boss is part of the tower event. i post a vid soon of that event still need to edit it out of the 5 hours of vid i took as soon as i find and editor to do it for free
This was actually one of my first questions when I initially heard about the Dynamic Event system, the potential flaw I saw with an otherwise excellent idea.
After playing in the BWE and Stress Test, though, I'm not so worried about it anymore. I was on the losing side of quite a few events even at lower levels, and I figure that if difficulty scales up over levels, we might have to worry more about only ever seeing the losers' side of an event chain.
Hopefull some will fail on their own, but really, hopefully, they will ramp of the difficulty of events that don't fail every so often, both so that the challenge is greater, and so that everything feels fresher and we see the consequences.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman