Originally posted by butter1011Stop doing things that you don't want to do.
Actually there is truth to this.OP, find a way of playing that you actually enjoy. If you can't then move on.If you are levelling for the purpose of "max level end game" then i might suggest you are doing it wrong. Also, are you on a pvp server? That might add a bit of flavor to the game because you are actually levelling with purpose in that case.
how so?
Yeah, I want to hear this one too Sov.
When I think of purpose in MMO PVP I'm normally thinking fo things such as territory control (a la EVE), Castle/Keep ownership (a la Lineage 2/DAOC) or specific bonus abilities from successful PVP (again DAOC and some other games).
I haven't seen any plans for TERA to include any of the above, much to my disappointment.
I will say, I ground my Mystic up to 50 last evening, and I did feel a bit of burn out settle in, decided to take a break since I've probably been grinding a bit too hard in the dungeons recently, time to get out and group up for BAMS and dungeons more I think.
That's my purpose in leveling. That is the only thing still driving me to level. To hit 60 and pvp against opponents that arent higher level than me.
I don't need battlegrounds or rewards or territory control as long as the combat is good ill be more than satisfied. Anything extra is just a perk. Now what I find completely unacceptable is battlegrounds that give rewards and people sit there afking and slacking off like in WoW.
I fight for cause, you fight for pleasure, both ways are good.
But you'll get no disagreement from me, I don't care for WOW style BG's which is why I'll probably end up rerolling on a PVP server eventually unless enMasse finds an acceptable way to bring guild wars to the PVE server I'm on.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
OP, find a way of playing that you actually enjoy. If you can't then move on.
If you are levelling for the purpose of "max level end game" then i might suggest you are doing it wrong.
Also, are you on a pvp server? That might add a bit of flavor to the game because you are actually levelling with purpose in that case.
how so?
Yeah, I want to hear this one too Sov.
When I think of purpose in MMO PVP I'm normally thinking fo things such as territory control (a la EVE), Castle/Keep ownership (a la Lineage 2/DAOC) or specific bonus abilities from successful PVP (again DAOC and some other games).
I haven't seen any plans for TERA to include any of the above, much to my disappointment.
I will say, I ground my Mystic up to 50 last evening, and I did feel a bit of burn out settle in, decided to take a break since I've probably been grinding a bit too hard in the dungeons recently, time to get out and group up for BAMS and dungeons more I think.
Well, I'm going back to Lineage 2 where there was territory control but not control that the game enforced.
For instance, a clan or alliance might camp out a dungeon or hunting spot that was popular or required and players would have to contend with them.
Levelign insured that you were powerful enough to hold that area.
Same with Tera. A guild can take or hunt in a particular area and other guilds will have to contend with them. Same for World Bosses.
Leveling means something becasue even though skill does play some role in fighting (i.e. I was able to hold off a pk'er many levels above me until I neglected to block an attack, was stunned and bit it) you still need levels to even the battle ground.
But with pve games it really is more about levelign to do dungeons and instances and how many of those can one do before one gets the "been there/done that" feeling.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
OP, find a way of playing that you actually enjoy. If you can't then move on.
If you are levelling for the purpose of "max level end game" then i might suggest you are doing it wrong.
Also, are you on a pvp server? That might add a bit of flavor to the game because you are actually levelling with purpose in that case.
how so?
Yeah, I want to hear this one too Sov.
When I think of purpose in MMO PVP I'm normally thinking fo things such as territory control (a la EVE), Castle/Keep ownership (a la Lineage 2/DAOC) or specific bonus abilities from successful PVP (again DAOC and some other games).
I haven't seen any plans for TERA to include any of the above, much to my disappointment.
I will say, I ground my Mystic up to 50 last evening, and I did feel a bit of burn out settle in, decided to take a break since I've probably been grinding a bit too hard in the dungeons recently, time to get out and group up for BAMS and dungeons more I think.
Well, I'm going back to Lineage 2 where there was territory control but not control that the game enforced.
For instance, a clan or alliance might camp out a dungeon or hunting spot that was popular or required and players would have to contend with them.
Levelign insured that you were powerful enough to hold that area.
Same with Tera. A guild can take or hunt in a particular area and other guilds will have to contend with them. Same for World Bosses.
Leveling means something becasue even though skill does play some role in fighting (i.e. I was able to hold off a pk'er many levels above me until I neglected to block an attack, was stunned and bit it) you still need levels to even the battle ground.
But with pve games it really is more about levelign to do dungeons and instances and how many of those can one do before one gets the "been there/done that" feeling.
without real incentives a lot of poeple will just go to another area... I mean I'm all for open GvG PVP but it's a ton better with some other actual purpose to it.. game really needs implemented territory control or something.. I'm playing right now because it was only 25 bucks and I have nothing better to do but honestly not a whole lot going for this game other than the combat.. problem is the classes themselves are pretty generic and uninteresting people are getting bored before even hitting max level.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
without real incentives a lot of poeple will just go to another area... I mean I'm all for open GvG PVP but it's a ton better with some other actual purpose to it.. game really needs implemented territory control or something.. I'm playing right now because it was only 25 bucks and I have nothing better to do but honestly not a whole lot going for this game other than the combat.. problem is the classes themselves are pretty generic and uninteresting people are getting bored before even hitting max level.
I would agree that many people requiire a more concrete incentive.
However, it is important to note that in L2 we pvp'ed for years "just because".
But tying open world pvp to terriroty control would be a step in the right directions.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
without real incentives a lot of poeple will just go to another area... I mean I'm all for open GvG PVP but it's a ton better with some other actual purpose to it.. game really needs implemented territory control or something.. I'm playing right now because it was only 25 bucks and I have nothing better to do but honestly not a whole lot going for this game other than the combat.. problem is the classes themselves are pretty generic and uninteresting people are getting bored before even hitting max level.
I would agree that many people requiire a more concrete incentive.
However, it is important to note that in L2 we pvp'ed for years "just because".
But tying open world pvp to terriroty control would be a step in the right directions.
And how many alternatives were there during that time?
without real incentives a lot of poeple will just go to another area... I mean I'm all for open GvG PVP but it's a ton better with some other actual purpose to it.. game really needs implemented territory control or something.. I'm playing right now because it was only 25 bucks and I have nothing better to do but honestly not a whole lot going for this game other than the combat.. problem is the classes themselves are pretty generic and uninteresting people are getting bored before even hitting max level.
I would agree that many people requiire a more concrete incentive.
However, it is important to note that in L2 we pvp'ed for years "just because".
But tying open world pvp to terriroty control would be a step in the right directions.
And how many alternatives were there during that time?
^ I agree i dunno why people always bring up stuff like well 10 years ago we did this and that.. it's the same argument with SWTOR people made against wow saying well you can't expect swtor to have all the content wow has because it's been out forever.. thing is in a new game you need to make whats actually there stand out enough to make people want to play. For a lot of people just the combat really isn't enough considering how generic the rest of the game actually is.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
without real incentives a lot of poeple will just go to another area... I mean I'm all for open GvG PVP but it's a ton better with some other actual purpose to it.. game really needs implemented territory control or something.. I'm playing right now because it was only 25 bucks and I have nothing better to do but honestly not a whole lot going for this game other than the combat.. problem is the classes themselves are pretty generic and uninteresting people are getting bored before even hitting max level.
I would agree that many people requiire a more concrete incentive.
However, it is important to note that in L2 we pvp'ed for years "just because".
But tying open world pvp to terriroty control would be a step in the right directions.
And how many alternatives were there during that time?
Perhaps this requires a pardigm shift but I would suggest that people shouldn't do things they dont' find enjoyable. I didn't play L2 because there weren't any alternatives. I played it because I enjoyed it.
Perhaps this is a case of two different modes of thought on the subject?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Perhaps this requires a pardigm shift but I would suggest that people shouldn't do things they dont' find enjoyable. I didn't play L2 because there weren't any alternatives. I played it because I enjoyed it.
Perhaps this is a case of two different modes of thought on the subject?
in a way but back then like said above you didn't have many options for competative or incentive based PVP.. same reasno I don't play Morrowind anymore or EQ1 I just find there is better alternatives out there that cater to the same basic gameplay but improved upon it in many ways.. problem with this game is a lot of people love the artwork, love the combat, but then really wish there was more to it like so many other games out their. If TERA incorporated a lot of what we see in other MMOs it would be one hell of a game
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Perhaps this requires a pardigm shift but I would suggest that people shouldn't do things they dont' find enjoyable. I didn't play L2 because there weren't any alternatives. I played it because I enjoyed it.
Perhaps this is a case of two different modes of thought on the subject?
in a way but back then like said above you didn't have many options for competative or incentive based PVP.. same reasno I don't play Morrowind anymore or EQ1 I just find there is better alternatives out there that cater to the same basic gameplay but improved upon it in many ways.. problem with this game is a lot of people love the artwork, love the combat, but then really wish there was more to it like so many other games out their. If TERA incorporated a lot of what we see in other MMOs it would be one hell of a game
Agreed.
I feel bad for MMO developers. It is quite a task to develop an MMO. It is a tedious and long process, then by the time they release their game, the genre has evolved just a bit more into another direction.
This is an important lesson developers need to heed in order to have their game evolve along with current sentiment and stay relevant.
Its not like people werent warning everyone about how bad the game is.
When your story is...horrible...the reason for doing the quests decreases greatly. When mobs are generic...killing them repeadly becomes old faster. When quests are mundane people start to lose interest before endgame...and then when they get there they realize that endgame is very thin for a game that has been live for well over a year.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Perhaps this requires a pardigm shift but I would suggest that people shouldn't do things they dont' find enjoyable. I didn't play L2 because there weren't any alternatives. I played it because I enjoyed it.
Perhaps this is a case of two different modes of thought on the subject?
in a way but back then like said above you didn't have many options for competative or incentive based PVP.. same reasno I don't play Morrowind anymore or EQ1 I just find there is better alternatives out there that cater to the same basic gameplay but improved upon it in many ways.. problem with this game is a lot of people love the artwork, love the combat, but then really wish there was more to it like so many other games out their. If TERA incorporated a lot of what we see in other MMOs it would be one hell of a game
Your point is well made but in looking at your examples I had to laugh.
I find Morrowind to be a superior game and I still play it. I played it for 2 years when it first came out and after Oblvion I started it up again.
To be honest I would prefer Tera to incorporate more old school thinking than "new school". keep in mind I said "more".
There's still some "new school" stuff that is very good and in some cases getting better. But at heart I prefer the old school games.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Originally posted by cesmode8 I am thinking that, but is it a 20 minute hike to the next starter area? And would my XP gain/money gain be the same if I am doing DEs for level 5 when I am 10? I know the game bumps you down, but how does that effect xp gain
As soon as you hit level 2, as in as soon as you finish the intro DE, you can port to the mists, and you'll see 3 or 4 (can't remember right now) Asura gates. They take you to each capital city and there's one for Lion's arch. Wait now that I think about it I think there's one gate that goes to Lion's Arch and there you get the other gates. Regardless, you take port through each gate and then you can port from one area right to the other and it's only a loading screen between each zone obviously and you don't ever have to grind anything.
Its not like people werent warning everyone about how bad the game is.
When your story is...horrible...the reason for doing the quests decreases greatly. When mobs are generic...killing them repeadly becomes old faster. When quests are mundane people start to lose interest before endgame...and then when they get there they realize that endgame is very thin for a game that has been live for well over a year.
Why are you still here? Do you enjoy torturing yourself been on the forum of a game you don't even like?
Terriorty control is nice but problem is it all goes to the zerg guild. Who ever gets the largest zerg hold the area and i think thats the real reason blue hole isn't doing OWPVP with territory control. Is to avoid that zerg guild control everything. Although i find the voting retarded, i what they should have went was either you won by massive pvp, like castle seize or something for certain provience. Those are for your large zerg guilds (just like the guild who wins most votes are the large zerg guilds) and the rest be battle ground so smaller guilds with elite 5 or 10 man group can have power. I think that would have been a much better way to break up the political system than voting. Hell if they really wanted it split it 3 way between, vote, open world pvp, and battleground.
Originally posted by Reas43 I've actually made friends with people I met in the LFG. I sure bet if you are mostly soloing while occasionally looking over the chat window that monotony will get you. But I decided to actually being more socially proactive and doing things with friends is so much more fun and rewarding.
1) bantering with each other takes away any monotony and gives meaning to the time online. 2) can spontaneously take any BAMS in your way withou resorting to look for groups or spend 15 shaving it's health. 3) I think there's an XP bonus when grouping. I've been noting significantly faster progression when duping than soloing - but that might be explained by increased efficiency?
Anyway, if it's not for you it's not for you. Happy trails. But you will run into the exact same complaint in any other MMO if you remain solo. It's like playing D&D PNP by yourself O.o
Well the mobs exp is divided in half when with a person, but you get a slight group bonus plus you complete quests quicker and get the same exp for the quest turn in.
Grouping in this game is much, much faster and a lot more fun because you can also efficiently tackle BAMs and socialize. I am usually in area chat finding groups for BAM quests, most people are extremely nice i've partied with and some i've stuck with for a whole zone before.
TERA is the only game where half the time someone is questing near me either they or I throw an invite at eachother and join up for a quest or two.
Im not bashing GW2, but I dont think its as dynamic as people think it is. Maybe I am playing the game wrong, which Ive never played an MMO or a game wrong, I thought there was no correctway. But I keep doing the same dynamic events, twice or even three times before I can move into a higher lvl area.
You are playing it wrong :P
Move to another area you haven't done before, even if its below your level, instead of repeating the same event. Due to autoscaling GW2 plays diferently than other MMO's so for example doing all 3 starter regions is the correct thing to do.
Also, keep in mind while on release there might be relatively few variations on DE, ANet has said they will be adding new events often all over the place, and in a year or two the number might double or tripple, and chances of finding the same event twice will lessen significantly. It is the perfect expansion system for a living world.
What he said. Just change zones, or if you are interested in PvP just go into WvWvW. You can level and gain gear from PvP. OP, I'd really recommend just pre-purchasing Guild Wars 2. If you buy the game now, you gain access to all the beta events. If you are bored with the questing system of most MMOs, GW2 has done a great job of fixing the grind.
Looking back, I have been using exactly the same mechanic on mobs for the last 40+ levels - send thrall in to group mobs - run in - aeo - run in - aoe - run in - aoe.............................
This looks like the first mmo where I have'nt taken at least one character to the cap lvl. Mind you, from what I'm hearing about end game, that may not be a bad thing at the moment.
You are playing an action game, and you are complaining that the caster class is dull.
Try a melee? You know what the game was designed for?
Its not like people werent warning everyone about how bad the game is.
When your story is...horrible...the reason for doing the quests decreases greatly. When mobs are generic...killing them repeadly becomes old faster. When quests are mundane people start to lose interest before endgame...and then when they get there they realize that endgame is very thin for a game that has been live for well over a year.
Why are you still here? Do you enjoy torturing yourself been on the forum of a game you don't even like?
Terriorty control is nice but problem is it all goes to the zerg guild. Who ever gets the largest zerg hold the area and i think thats the real reason blue hole isn't doing OWPVP with territory control. Is to avoid that zerg guild control everything. Although i find the voting retarded, i what they should have went was either you won by massive pvp, like castle seize or something for certain provience. Those are for your large zerg guilds (just like the guild who wins most votes are the large zerg guilds) and the rest be battle ground so smaller guilds with elite 5 or 10 man group can have power. I think that would have been a much better way to break up the political system than voting. Hell if they really wanted it split it 3 way between, vote, open world pvp, and battleground.
That could be fixed with allowing alliances.
Remember, in Lineage 2 some of the larger guilds, even with alliances, were toppled by many smaller and medium guilds joining together.
It's very doable.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
You know, I have played a lot of toons in this game and discovered one thing - leveling support solo is about as fun as watching my mold samples grow in the lab. It takes forever and not much happens, but the final product is a pretty, fluffly, orange fungus. Leveling a support is slow due to a lack of overall damage, but being able to heal a dungeon is crazy fun and active in this game... especially as a mystic.
Chances are if you rolled up a dps, or grouped up with a dps, you would already be at cap. My suggestion (if you absolutely must, or have to, solo) would be to roll up alts. Although the mobs might look the same, how you kill them is markedly different between classes and that really takes the edge off of any potential burn out.
Just to give you an example (and I love this one), if you roll a warrior, and feel like it is getting old, but do not want to lose mobility, rolling a slayer might be a good choice. The slayer will hit way harder with fewer swings, and remains mobile. If you simply want to hit like a train and don't mind moving slow so long as you can take out half a mob's health in one swing, berserker would be a good choice (LOLTHUNDERSTRIKE). The list goes on, but you get the idea (I hope).
Why are you still here? Do you enjoy torturing yourself been on the forum of a game you don't even like?
I am just floating all over the MMORPG site to all topics that pop up...I think its safe to say you are the one with issues.
I mean, is your hold on the game so weak that you feel threatened by other peoples opinions? Kinda sad you know...I love seeing people give their opposing opinons on what I enjoy. But I DO thank you for not actually addressing my points made, you would think the troll would be the one floating around the entire site instead of the one sticking to a "terroritory".
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
I am thinking that, but is it a 20 minute hike to the next starter area? And would my XP gain/money gain be the same if I am doing DEs for level 5 when I am 10? I know the game bumps you down, but how does that effect xp gain
You get the appropriate amount of experience and rewards for your actual level (not the level you were bumped down to).
Why are you still here? Do you enjoy torturing yourself been on the forum of a game you don't even like?
I am just floating all over the MMORPG site to all topics that pop up...I think its safe to say you are the one with issues.
I mean, is your hold on the game so weak that you feel threatened by other peoples opinions? Kinda sad you know...I love seeing people give their opposing opinons on what I enjoy. But I DO thank you for not actually addressing my points made, you would think the troll would be the one floating around the entire site instead of the one sticking to a "terroritory".
Well if i don't like a game i avoid it, i don't see if the point of constantly going on the thread of a game you don't like and posting negative comments? What do you want out of it to be exact? i mean if it was constructive than yes your engaging in a converstaion or debate and thats fun and i'm all for that. But all you do is post the same negative comments over and over and over thats been stated for month? Is there a point to repeating it?
Wise words - advice already taken with sub cancellation - roll on GW2 or Secret World ?
I don't think he ment another mmo.
You sure? Selecting another MMO is reflexive, even for people who's attitudes refect hatred of the entire genre.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Looking back, I have been using exactly the same mechanic on mobs for the last 40+ levels - send thrall in to group mobs - run in - aeo - run in - aoe - run in - aoe.............................
This looks like the first mmo where I have'nt taken at least one character to the cap lvl. Mind you, from what I'm hearing about end game, that may not be a bad thing at the moment.
You are playing an action game, and you are complaining that the caster class is dull.
Try a melee? You know what the game was designed for?
Quit your damn crying and whining and play the damn game. If you dont like the class you had then switch up. You should have known how this class was going to be when you started leveling. And now you want to complain. I swear people whine and criticized games of silly things.
Comments
I fight for cause, you fight for pleasure, both ways are good.
But you'll get no disagreement from me, I don't care for WOW style BG's which is why I'll probably end up rerolling on a PVP server eventually unless enMasse finds an acceptable way to bring guild wars to the PVE server I'm on.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Well, I'm going back to Lineage 2 where there was territory control but not control that the game enforced.
For instance, a clan or alliance might camp out a dungeon or hunting spot that was popular or required and players would have to contend with them.
Levelign insured that you were powerful enough to hold that area.
Same with Tera. A guild can take or hunt in a particular area and other guilds will have to contend with them. Same for World Bosses.
Leveling means something becasue even though skill does play some role in fighting (i.e. I was able to hold off a pk'er many levels above me until I neglected to block an attack, was stunned and bit it) you still need levels to even the battle ground.
But with pve games it really is more about levelign to do dungeons and instances and how many of those can one do before one gets the "been there/done that" feeling.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
without real incentives a lot of poeple will just go to another area... I mean I'm all for open GvG PVP but it's a ton better with some other actual purpose to it.. game really needs implemented territory control or something.. I'm playing right now because it was only 25 bucks and I have nothing better to do but honestly not a whole lot going for this game other than the combat.. problem is the classes themselves are pretty generic and uninteresting people are getting bored before even hitting max level.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I would agree that many people requiire a more concrete incentive.
However, it is important to note that in L2 we pvp'ed for years "just because".
But tying open world pvp to terriroty control would be a step in the right directions.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
And how many alternatives were there during that time?
^ I agree i dunno why people always bring up stuff like well 10 years ago we did this and that.. it's the same argument with SWTOR people made against wow saying well you can't expect swtor to have all the content wow has because it's been out forever.. thing is in a new game you need to make whats actually there stand out enough to make people want to play. For a lot of people just the combat really isn't enough considering how generic the rest of the game actually is.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Perhaps this requires a pardigm shift but I would suggest that people shouldn't do things they dont' find enjoyable. I didn't play L2 because there weren't any alternatives. I played it because I enjoyed it.
Perhaps this is a case of two different modes of thought on the subject?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
in a way but back then like said above you didn't have many options for competative or incentive based PVP.. same reasno I don't play Morrowind anymore or EQ1 I just find there is better alternatives out there that cater to the same basic gameplay but improved upon it in many ways.. problem with this game is a lot of people love the artwork, love the combat, but then really wish there was more to it like so many other games out their. If TERA incorporated a lot of what we see in other MMOs it would be one hell of a game
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Agreed.
I feel bad for MMO developers. It is quite a task to develop an MMO. It is a tedious and long process, then by the time they release their game, the genre has evolved just a bit more into another direction.
This is an important lesson developers need to heed in order to have their game evolve along with current sentiment and stay relevant.
Its not like people werent warning everyone about how bad the game is.
When your story is...horrible...the reason for doing the quests decreases greatly. When mobs are generic...killing them repeadly becomes old faster. When quests are mundane people start to lose interest before endgame...and then when they get there they realize that endgame is very thin for a game that has been live for well over a year.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Your point is well made but in looking at your examples I had to laugh.
I find Morrowind to be a superior game and I still play it. I played it for 2 years when it first came out and after Oblvion I started it up again.
To be honest I would prefer Tera to incorporate more old school thinking than "new school". keep in mind I said "more".
There's still some "new school" stuff that is very good and in some cases getting better. But at heart I prefer the old school games.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
As soon as you hit level 2, as in as soon as you finish the intro DE, you can port to the mists, and you'll see 3 or 4 (can't remember right now) Asura gates. They take you to each capital city and there's one for Lion's arch. Wait now that I think about it I think there's one gate that goes to Lion's Arch and there you get the other gates. Regardless, you take port through each gate and then you can port from one area right to the other and it's only a loading screen between each zone obviously and you don't ever have to grind anything.
Why are you still here? Do you enjoy torturing yourself been on the forum of a game you don't even like?
Terriorty control is nice but problem is it all goes to the zerg guild. Who ever gets the largest zerg hold the area and i think thats the real reason blue hole isn't doing OWPVP with territory control. Is to avoid that zerg guild control everything. Although i find the voting retarded, i what they should have went was either you won by massive pvp, like castle seize or something for certain provience. Those are for your large zerg guilds (just like the guild who wins most votes are the large zerg guilds) and the rest be battle ground so smaller guilds with elite 5 or 10 man group can have power. I think that would have been a much better way to break up the political system than voting. Hell if they really wanted it split it 3 way between, vote, open world pvp, and battleground.
Well the mobs exp is divided in half when with a person, but you get a slight group bonus plus you complete quests quicker and get the same exp for the quest turn in.
Grouping in this game is much, much faster and a lot more fun because you can also efficiently tackle BAMs and socialize. I am usually in area chat finding groups for BAM quests, most people are extremely nice i've partied with and some i've stuck with for a whole zone before.
TERA is the only game where half the time someone is questing near me either they or I throw an invite at eachother and join up for a quest or two.
What he said. Just change zones, or if you are interested in PvP just go into WvWvW. You can level and gain gear from PvP. OP, I'd really recommend just pre-purchasing Guild Wars 2. If you buy the game now, you gain access to all the beta events. If you are bored with the questing system of most MMOs, GW2 has done a great job of fixing the grind.
My Guild Wars 2 Blog can be found here: Divinity's Reach
You are playing an action game, and you are complaining that the caster class is dull.
Try a melee? You know what the game was designed for?
:-(
That could be fixed with allowing alliances.
Remember, in Lineage 2 some of the larger guilds, even with alliances, were toppled by many smaller and medium guilds joining together.
It's very doable.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You know, I have played a lot of toons in this game and discovered one thing - leveling support solo is about as fun as watching my mold samples grow in the lab. It takes forever and not much happens, but the final product is a pretty, fluffly, orange fungus. Leveling a support is slow due to a lack of overall damage, but being able to heal a dungeon is crazy fun and active in this game... especially as a mystic.
Chances are if you rolled up a dps, or grouped up with a dps, you would already be at cap. My suggestion (if you absolutely must, or have to, solo) would be to roll up alts. Although the mobs might look the same, how you kill them is markedly different between classes and that really takes the edge off of any potential burn out.
Just to give you an example (and I love this one), if you roll a warrior, and feel like it is getting old, but do not want to lose mobility, rolling a slayer might be a good choice. The slayer will hit way harder with fewer swings, and remains mobile. If you simply want to hit like a train and don't mind moving slow so long as you can take out half a mob's health in one swing, berserker would be a good choice (LOLTHUNDERSTRIKE). The list goes on, but you get the idea (I hope).
I am just floating all over the MMORPG site to all topics that pop up...I think its safe to say you are the one with issues.
I mean, is your hold on the game so weak that you feel threatened by other peoples opinions? Kinda sad you know...I love seeing people give their opposing opinons on what I enjoy. But I DO thank you for not actually addressing my points made, you would think the troll would be the one floating around the entire site instead of the one sticking to a "terroritory".
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
You get the appropriate amount of experience and rewards for your actual level (not the level you were bumped down to).
Oderint, dum metuant.
Well if i don't like a game i avoid it, i don't see if the point of constantly going on the thread of a game you don't like and posting negative comments? What do you want out of it to be exact? i mean if it was constructive than yes your engaging in a converstaion or debate and thats fun and i'm all for that. But all you do is post the same negative comments over and over and over thats been stated for month? Is there a point to repeating it?
I find discussions about grinding nonsense. All persistent world games will be grindy if you stay long enough. It's just like real life.
WOW,eq2,Vanguard,WAR,LOTRO,AOC,Rift Aion, SWTOR, TERA.
Currently playing GW2.
You sure? Selecting another MMO is reflexive, even for people who's attitudes refect hatred of the entire genre.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I don't see a hatred for the genre in his post. Don't mistake a dislike for stale conventions within a genre for a dislike of the genre as a whole.
Edgar F Greenwood