I just don't think animations are a big deal like some. I can't imagine not playing a game solely due to lacking/poor animations.
I've been thinking about this, because it makes sense to me, a game shouldn't be judged so much on its animations, but after seeing TSW's, I went from thinking it'd be a AAA contender, to thinking it'll be an indie niche game like Fallen Earth.
My number one gripe with it was how story-centric it is, but the animations are a close second. If it were only one issue or the other, I'd probably buy it, sad as that may be. Guess animations are that important to me.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Running could be a little more faster (in and out of combat).
But one thing people don't notice, that most praised thing in TSW - enviroment. Later in game, especially in instances, you have to move, run a lot, because mobs are quite challenging. They set up stuff on fire, electricity. Even some
Even tho I didn't play AoC, people that played, compared both games and said that TSW is much better regarding dungeons and endgame content. And I suppose that this was strong feature of AoC.
Some things... Hell Fallen, Hell Raised, they don't hit like 'lifeless combat', even though they kill you a lot. Some mobs later in game, they cast 3-4 second skill that just simply kills you - so you have to interrupt or break line of sight. Or die. Also, mobs run a lot, you have to be very precise in some places, where mobs run in circles but you (and ur group) can only kill one at time, cause they are too strong. So please, there is much, much difference between Kingsmouth The Starting Zone and later game. I just hope a bit that they will let us in to Savage Coast, where people simply aren't supposed to solo mobs at 2-3 tier of stuff. Wonder if combat will be more 'exciting' then...
Kingsmouth is easy-peasy, so people weren't much challenged. This is where complaints about 'easy, boring combat' comes from. Polaris, first instance which is not availble in beta weekends (hope will be), is harder... but still it will be easy - as first instance. Please, look at bigger picture, and this comes from a me, player who have some TSW history in the past... (like December...) and I'm not allowed to say much more.
This doesn't look so bad. I mean he use a shotgun it should take some time to fire. But the legs move a bit wierd. Thats the only thing I found bad in that video.
And some say SWTOR have great animations? Sure, some look great but do they follow the attacks right? No. So many times my character did animation and then speed jumps over to next animation making it look very bad... plus that game have so many bugs it's silly.
Animations can be fixed. Just hope Funcom know that people don't like them that much and maybe they work on it before the game is out.
Running could be a little more faster (in and out of combat).
But one thing people don't notice, that most praised thing in TSW - enviroment. Later in game, especially in instances, you have to move, run a lot, because mobs are quite challenging. They set up stuff on fire, electricity. Even some
Even tho I didn't play AoC, people that played, compared both games and said that TSW is much better regarding dungeons and endgame content. And I suppose that this was strong feature of AoC.
Some things... Hell Fallen, Hell Raised, they don't hit like 'lifeless combat', even though they kill you a lot. Some mobs later in game, they cast 3-4 second skill that just simply kills you - so you have to interrupt or break line of sight. Or die. Also, mobs run a lot, you have to be very precise in some places, where mobs run in circles but you (and ur group) can only kill one at time, cause they are too strong. So please, there is much, much difference between Kingsmouth The Starting Zone and later game. I just hope a bit that they will let us in to Savage Coast, where people simply aren't supposed to solo mobs at 2-3 tier of stuff. Wonder if combat will be more 'exciting' then...
Kingsmouth is easy-peasy, so people weren't much challenged. This is where complaints about 'easy, boring combat' comes from. Polaris, first instance which is not availble in beta weekends (hope will be), is harder... but still it will be easy - as first instance. Please, look at bigger picture, and this comes from a me, player who have some TSW history in the past... (like December...) and I'm not allowed to say much more.
Thing is, this is all stuff done in other MMOs, add in great graphic engines and great animations and they are done better. Breaking line of site, interupting attacks, all done the exact same way they are done in every other MMO, but with better graphics and animation.
You can't buy a game hoping something major will be improved.
Thing is, this is all stuff done in other MMOs, add in great graphic engines and great animations and they are done better. Breaking line of site, interupting attacks, all done the exact same way they are done in every other MMO, but with better graphics and animation.
You can't buy a game hoping something major will be improved.
If you look at it like that, then everything has been done before in other MMO's. Heck, even shooter mechanics have been done before now in Planetside and APB, and in a semi shooter aim based way in Fallen Earth and Tabula Rasa and Darkfall. If you wanna be strict about it, the same can be said about any mechanic or feature in any upcoming MMO, in some way or another something resembling it will have been done in former MMO's.
As for 'better', that's all a matter of taste. Personally I think the environment and monster graphics beats what is seen in most other MMO's, as for the skill&combat mechanics, I think there's more depth and subtlety to it than people are giving it credit for.
As for the questing, I'd rate it on par with SWTOR;s Class Quests, AoC's Destiny quests and LotrO's Book Quests in immersion factor. Atmosphere, top notch. At least to me.
Running could be a little more faster (in and out of combat).
But one thing people don't notice, that most praised thing in TSW - enviroment. Later in game, especially in instances, you have to move, run a lot, because mobs are quite challenging. They set up stuff on fire, electricity. Even some
Even tho I didn't play AoC, people that played, compared both games and said that TSW is much better regarding dungeons and endgame content. And I suppose that this was strong feature of AoC.
Some things... Hell Fallen, Hell Raised, they don't hit like 'lifeless combat', even though they kill you a lot. Some mobs later in game, they cast 3-4 second skill that just simply kills you - so you have to interrupt or break line of sight. Or die. Also, mobs run a lot, you have to be very precise in some places, where mobs run in circles but you (and ur group) can only kill one at time, cause they are too strong. So please, there is much, much difference between Kingsmouth The Starting Zone and later game. I just hope a bit that they will let us in to Savage Coast, where people simply aren't supposed to solo mobs at 2-3 tier of stuff. Wonder if combat will be more 'exciting' then...
Kingsmouth is easy-peasy, so people weren't much challenged. This is where complaints about 'easy, boring combat' comes from. Polaris, first instance which is not availble in beta weekends (hope will be), is harder... but still it will be easy - as first instance. Please, look at bigger picture, and this comes from a me, player who have some TSW history in the past... (like December...) and I'm not allowed to say much more.
Thing is, this is all stuff done in other MMOs, add in great graphic engines and great animations and they are done better. Breaking line of site, interupting attacks, all done the exact same way they are done in every other MMO, but with better graphics and animation.
You can't buy a game hoping something major will be improved.
no, you don't understand what the thing is... and from your comments in other topics, you will never understand.
you find the combat a bad copy of what is already out, fine.
I disagree.
If you have any new thougths that you want to share, I'm listening, just don't come here with the same thing over and over again.
Err you can't break los on wow style mmos, fireballs follow you round corners, if you get behind people while casting they shoot fireballs out their ass etc..
I haven't tested this, but when you los an ability or one of yours is los'd, it doesn't cast. Yeah I know that seems normal, but I haven't seen bullets that follow you around corners or firballs that follow you. I need to take closer look. I'm not sure if it has to do with travel times or what, but i havent seen magic bullets.
It's almost as if the spell/ability stops when los'd even if it's out of your hand. Your cool down resets too. Hmm I going to test it.
I don't say that combat is superb. Animations are not perfect. I have some nice experience with game and those not-best-quality animations don't bother me at all. And overall combat feeling, especially necessity to run and possibility to cast skills while running, is:
- just nice, as former Aion and L2 player, I have enough of stand-and-cast skills, even on melee class
- something people won't taste in Open Beta, but they still complain, but don't have full picture.
That's why I wanted to add my 10 cents, because simple and plain comments "combat is wtf, game sucks" don't give TSW justice.
I still didn't meet whole package game, who has all: running while casting, no class system (I have 4x 55lvl chars, 1x 54lvl char in Aion), no elves and dwarfs, modern world setting, exciting quests who engage my brain (I really missed that), LOS breaking (Aion really sucks at this) and few other.
So I give TSW just the same bonus for not having TERA-like combat feeling, same as Aion's bonus for ugly and dull quests. I play Aion since release and I will happily swap games, I just give up pretty and candy skill animations for nice quests and other stuff I like about TSW. And, even though Aion is still playable and I have tons of friends there... I feel a bit like a winner. Of course, TSW can always be baaad and bugged, then I will revise opinion cause game can't have too many disadvantages. For me, TSW has one: not best graphics.
So in the end, as there is no ultimately perfect game, it's gamer's choice to play game which gives best entertainment at the time. I just won't accept just one-item'ed argument that combat bad = game bad. But I surely can understand that other player can decide not to play when visual game manifestation is not enough for him.
Comments
Oh I don't know. I think the combat feels more like Rift than anything else, considering the game's heavy reliance on the combo system.
I've been thinking about this, because it makes sense to me, a game shouldn't be judged so much on its animations, but after seeing TSW's, I went from thinking it'd be a AAA contender, to thinking it'll be an indie niche game like Fallen Earth.
My number one gripe with it was how story-centric it is, but the animations are a close second. If it were only one issue or the other, I'd probably buy it, sad as that may be. Guess animations are that important to me.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Wall of text incoming, sorry.
And yes, I am TSW fanbo... fangirl.
This doesn't look so bad. I mean he use a shotgun it should take some time to fire. But the legs move a bit wierd. Thats the only thing I found bad in that video.
And some say SWTOR have great animations? Sure, some look great but do they follow the attacks right? No. So many times my character did animation and then speed jumps over to next animation making it look very bad... plus that game have so many bugs it's silly.
Animations can be fixed. Just hope Funcom know that people don't like them that much and maybe they work on it before the game is out.
If your gonna compare the gameplay/combat, it's closest to Fallen Earth.
BigCountry | Head Hunters | www.wefarmpeople.com
Thing is, this is all stuff done in other MMOs, add in great graphic engines and great animations and they are done better. Breaking line of site, interupting attacks, all done the exact same way they are done in every other MMO, but with better graphics and animation.
You can't buy a game hoping something major will be improved.
Danny Glover and original series Bad Spock... blast from the past!
If you look at it like that, then everything has been done before in other MMO's. Heck, even shooter mechanics have been done before now in Planetside and APB, and in a semi shooter aim based way in Fallen Earth and Tabula Rasa and Darkfall.
If you wanna be strict about it, the same can be said about any mechanic or feature in any upcoming MMO, in some way or another something resembling it will have been done in former MMO's.
As for 'better', that's all a matter of taste. Personally I think the environment and monster graphics beats what is seen in most other MMO's, as for the skill&combat mechanics, I think there's more depth and subtlety to it than people are giving it credit for.
As for the questing, I'd rate it on par with SWTOR;s Class Quests, AoC's Destiny quests and LotrO's Book Quests in immersion factor. Atmosphere, top notch. At least to me.
Really enjoy the combat in this game.. sure animations are a tiny bit clunky but the combat system itself is really good
This isn't a fps action game. If you are looking for that then there are many to choose from.
I haven't tested this, but when you los an ability or one of yours is los'd, it doesn't cast. Yeah I know that seems normal, but I haven't seen bullets that follow you around corners or firballs that follow you. I need to take closer look. I'm not sure if it has to do with travel times or what, but i havent seen magic bullets.
It's almost as if the spell/ability stops when los'd even if it's out of your hand. Your cool down resets too. Hmm I going to test it.