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DayZ is a lesson in how to do Permadeath...

24

Comments

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    Originally posted by tixylix
    Originally posted by Caldrin

    Its great for this game as all you have to loose is your gear, so yeah it works well for fps survial games thats for sure..

     

    Would it work well in a MMORPG where you have spent a lot of time developing your character? unless they made the character lvling/skill rate really fast then it would suck.. but if they made the lvling/skill rate that fast what would be the point may as well remoe the lvls and your left with an MMOG... still as Dayz has shown that can be great fun..

     

    Its hard to bring perma death into MMORPG, I guess EVE did a good job as you could clone yourself and it would be your fault if you forgot..

     

    now on the other hand full loot in a MMORPG works really well :) and i think more should go down that route..

     

     

     

     

    Why do we always have to develop a character in an MMO? Why can't we just have MMOs without this boring progression?

    I agree. Why can't I use my skills as a thinking human being instead of unlocking a magic button at a certain level? Oh I know why because that's "too hard" for most of the mainstream casual players of today. Thye can't be bothered to be good. They have to have that carrot dangling in front of them at all times and big soft pillow strapped to their ass so it doesn't hurt when they fall off their high horses.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • MaelwyddMaelwydd Member Posts: 1,123
    Originally posted by tixylix
    Originally posted by Caldrin

    Its great for this game as all you have to loose is your gear, so yeah it works well for fps survial games thats for sure..

     

    Would it work well in a MMORPG where you have spent a lot of time developing your character? unless they made the character lvling/skill rate really fast then it would suck.. but if they made the lvling/skill rate that fast what would be the point may as well remoe the lvls and your left with an MMOG... still as Dayz has shown that can be great fun..

     

    Its hard to bring perma death into MMORPG, I guess EVE did a good job as you could clone yourself and it would be your fault if you forgot..

     

    now on the other hand full loot in a MMORPG works really well :) and i think more should go down that route..

     

     

     

     

    Why do we always have to develop a character in an MMO? Why can't we just have MMOs without this boring progression?

    Thought they were called FPS games?

  • BigHatLoganBigHatLogan Member Posts: 688
    Originally posted by AvatarBlade
    Originally posted by BigHatLogan
    Originally posted by AvatarBlade

    Thing is that permadeath in this game is not so harsh as it would be in an MMO. Here you lose your gear, but even with a newly made char you have the chance of killing someone that has been alive for 2 hours, for example. In an MMO, there is more advancement beside gear and starting over is a lot harder. You usually don't stand much of a chance against someone that has been playing longer, because he doesn't only have a weapon that is somewhat more powerfull, he also has skills and a lot more powerfull armor than you. That's how it usually is at least.

    A permadeath mmorpg would need to get rid of a lot of the pointless and boring "Advancement" that they throw in to keep people running on the subscription treadmill.  The developers just need to go back to the Sword is a sword is a sword mentality instead of +5 Sword of Instant Monster Destructions you get for killing 10000 plague bats. 

    They would also have to get rid of skill advancement, or only make it so you earn sidegrades in time, no upgrades. Like that, yes it could probably be done without much inconvenience. But won't that take from the permadeath mechanic? I don't know, only asking because I never played an MMO with permadeath. In an FPS it's fine, but I think people approach an MMO differently.

    In my opinion, if you die on a permadeath mmorpg, you should be able to get back to a competetive level within 2 to 3  hours.  Perhaps you might not have quite as good of stuff, but at least have equipment and skill advancements if those are in the game.    Dying will still be very scary, since 2 hours is a significant amount of playtime.  But it won't be such an atrocity that people will just quit the game. 

    Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
    image
    I will play no more MMORPGs until somethign good comes out!

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    Originally posted by BigHatLogan
    Originally posted by AvatarBlade
    Originally posted by BigHatLogan
    Originally posted by AvatarBlade

    Thing is that permadeath in this game is not so harsh as it would be in an MMO. Here you lose your gear, but even with a newly made char you have the chance of killing someone that has been alive for 2 hours, for example. In an MMO, there is more advancement beside gear and starting over is a lot harder. You usually don't stand much of a chance against someone that has been playing longer, because he doesn't only have a weapon that is somewhat more powerfull, he also has skills and a lot more powerfull armor than you. That's how it usually is at least.

    A permadeath mmorpg would need to get rid of a lot of the pointless and boring "Advancement" that they throw in to keep people running on the subscription treadmill.  The developers just need to go back to the Sword is a sword is a sword mentality instead of +5 Sword of Instant Monster Destructions you get for killing 10000 plague bats. 

    They would also have to get rid of skill advancement, or only make it so you earn sidegrades in time, no upgrades. Like that, yes it could probably be done without much inconvenience. But won't that take from the permadeath mechanic? I don't know, only asking because I never played an MMO with permadeath. In an FPS it's fine, but I think people approach an MMO differently.

    In my opinion, if you die on a permadeath mmorpg, you should be able to get back to a competetive level within 2 to 3  hours.  Perhaps you might not have quite as good of stuff, but at least have equipment and skill advancements if those are in the game.    Dying will still be very scary, since 2 hours is a significant amount of playtime.  But it won't be such an atrocity that people will just quit the game. 

    Salem and Haven and Hearth handle permadeath in a very good way. You character dies, and you lose a large portion of your skills. Your heir still retains all of your stuff that you have stored, and a portion of your skill points to redistribute. It's not actual perma death, but more of an inheiretence system on death.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • PsychowPsychow Member Posts: 1,784

    I think I'd like it better if there were actual factions fighting instead of a killing anyone gank-fest. For instance if there were the Civilians vs Military vs Evil Corporation that caused this mess...then player interations would be a lot better because what I've seen is people generally avoid or shoot on sight other players. Factiuon fighting would encourage players to group more, without getting shot in the back by their group-mate.

     

    Then again, maybe the gank-fest is what makes it popular to most people.

  • EcocesEcoces Member UncommonPosts: 879
    Originally posted by TruthXHurts
    Originally posted by tixylix
    Originally posted by Caldrin

    Its great for this game as all you have to loose is your gear, so yeah it works well for fps survial games thats for sure..

     

    Would it work well in a MMORPG where you have spent a lot of time developing your character? unless they made the character lvling/skill rate really fast then it would suck.. but if they made the lvling/skill rate that fast what would be the point may as well remoe the lvls and your left with an MMOG... still as Dayz has shown that can be great fun..

     

    Its hard to bring perma death into MMORPG, I guess EVE did a good job as you could clone yourself and it would be your fault if you forgot..

     

    now on the other hand full loot in a MMORPG works really well :) and i think more should go down that route..

     

     

     

     

    Why do we always have to develop a character in an MMO? Why can't we just have MMOs without this boring progression?

    I agree. Why can't I use my skills as a thinking human being instead of unlocking a magic button at a certain level? Oh I know why because that's "too hard" for most of the mainstream casual players of today. Thye can't be bothered to be good. They have to have that carrot dangling in front of them at all times and big soft pillow strapped to their ass so it doesn't hurt when they fall off their high horses.

    and the Casuals are on high horses?

    Even the earliest RPGs i have played, games like Dragon Warrior 1 and Fina Fantasy 1 (and probably earlier ones that i have forgotten) have always been about character progression. no one fought their way through a dungeon to get a basic sword.

  • AvatarBladeAvatarBlade Member UncommonPosts: 757
    Originally posted by BigHatLogan
    Originally posted by AvatarBlade
    Originally posted by BigHatLogan
    Originally posted by AvatarBlade

    Thing is that permadeath in this game is not so harsh as it would be in an MMO. Here you lose your gear, but even with a newly made char you have the chance of killing someone that has been alive for 2 hours, for example. In an MMO, there is more advancement beside gear and starting over is a lot harder. You usually don't stand much of a chance against someone that has been playing longer, because he doesn't only have a weapon that is somewhat more powerfull, he also has skills and a lot more powerfull armor than you. That's how it usually is at least.

    A permadeath mmorpg would need to get rid of a lot of the pointless and boring "Advancement" that they throw in to keep people running on the subscription treadmill.  The developers just need to go back to the Sword is a sword is a sword mentality instead of +5 Sword of Instant Monster Destructions you get for killing 10000 plague bats. 

    They would also have to get rid of skill advancement, or only make it so you earn sidegrades in time, no upgrades. Like that, yes it could probably be done without much inconvenience. But won't that take from the permadeath mechanic? I don't know, only asking because I never played an MMO with permadeath. In an FPS it's fine, but I think people approach an MMO differently.

    In my opinion, if you die on a permadeath mmorpg, you should be able to get back to a competetive level within 2 to 3  hours.  Perhaps you might not have quite as good of stuff, but at least have equipment and skill advancements if those are in the game.    Dying will still be very scary, since 2 hours is a significant amount of playtime.  But it won't be such an atrocity that people will just quit the game. 

    Something along those lines might work. It should also have random spawn points so someone who is an older player can't just stand in the starting zone just killing everyone making a new char. AI enemies would also have to be leveless. Maybe make combat something along the lines of "War of the Roses" upcomming game if you know it. Thing is don't know how many people would like such short advancement of their avatar in an MMO enviroment.

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by tixylix
    Originally posted by Caldrin

    Its great for this game as all you have to loose is your gear, so yeah it works well for fps survial games thats for sure..

     

    Would it work well in a MMORPG where you have spent a lot of time developing your character? unless they made the character lvling/skill rate really fast then it would suck.. but if they made the lvling/skill rate that fast what would be the point may as well remoe the lvls and your left with an MMOG... still as Dayz has shown that can be great fun..

     

    Its hard to bring perma death into MMORPG, I guess EVE did a good job as you could clone yourself and it would be your fault if you forgot..

     

    now on the other hand full loot in a MMORPG works really well :) and i think more should go down that route..

     

     

     

     

    Why do we always have to develop a character in an MMO? Why can't we just have MMOs without this boring progression?

    I agree. Why can't I use my skills as a thinking human being instead of unlocking a magic button at a certain level? Oh I know why because that's "too hard" for most of the mainstream casual players of today. Thye can't be bothered to be good. They have to have that carrot dangling in front of them at all times and big soft pillow strapped to their ass so it doesn't hurt when they fall off their high horses.

    and the Casuals are on high horses?

    Even the earliest RPGs i have played, games like Dragon Warrior 1 and Fina Fantasy 1 (and probably earlier ones that i have forgotten) have always been about character progression. no one fought their way through a dungeon to get a basic sword.

    Oh well by all means let's not try to innovate on a 30 year old system. Let's just use aqueducts instead of plumbing to dispose of our crap. Why do you think that gaming should be the only industry in the world that doesn't innovate?

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • EcocesEcoces Member UncommonPosts: 879

    I would love to see a game specifically built for this type of thing (i am actually a huge survival horror fanboy) but allow me and my guild to purchase our own server like you can in minecraft.

     

    this way i can play with friends only.

  • BigHatLoganBigHatLogan Member Posts: 688
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by tixylix
    Originally posted by Caldrin

    Its great for this game as all you have to loose is your gear, so yeah it works well for fps survial games thats for sure..

     

    Would it work well in a MMORPG where you have spent a lot of time developing your character? unless they made the character lvling/skill rate really fast then it would suck.. but if they made the lvling/skill rate that fast what would be the point may as well remoe the lvls and your left with an MMOG... still as Dayz has shown that can be great fun..

     

    Its hard to bring perma death into MMORPG, I guess EVE did a good job as you could clone yourself and it would be your fault if you forgot..

     

    now on the other hand full loot in a MMORPG works really well :) and i think more should go down that route..

     

     

     

     

    Why do we always have to develop a character in an MMO? Why can't we just have MMOs without this boring progression?

    I agree. Why can't I use my skills as a thinking human being instead of unlocking a magic button at a certain level? Oh I know why because that's "too hard" for most of the mainstream casual players of today. Thye can't be bothered to be good. They have to have that carrot dangling in front of them at all times and big soft pillow strapped to their ass so it doesn't hurt when they fall off their high horses.

    and the Casuals are on high horses?

    Even the earliest RPGs i have played, games like Dragon Warrior 1 and Fina Fantasy 1 (and probably earlier ones that i have forgotten) have always been about character progression. no one fought their way through a dungeon to get a basic sword.

    If you really want to go chase carrots, there are tons of grinding games out there for you.  Games use this "character advancement" system to keep a player interested.  There are other ways to do this.  Maybe some people find something a little more creative to be more fun.  The MUDs I played let you equip very easily.  Go punch something that had a sword to death, and take the sword.  Now you are armed and dangerous.  The idea is simple, take out the grind for the most part, but make you start over when you die.  This makes for an amazing open world pvp game.

    Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
    image
    I will play no more MMORPGs until somethign good comes out!

  • EcocesEcoces Member UncommonPosts: 879
    Originally posted by TruthXHurts
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by tixylix
    Originally posted by Caldrin

    Its great for this game as all you have to loose is your gear, so yeah it works well for fps survial games thats for sure..

     

    Would it work well in a MMORPG where you have spent a lot of time developing your character? unless they made the character lvling/skill rate really fast then it would suck.. but if they made the lvling/skill rate that fast what would be the point may as well remoe the lvls and your left with an MMOG... still as Dayz has shown that can be great fun..

     

    Its hard to bring perma death into MMORPG, I guess EVE did a good job as you could clone yourself and it would be your fault if you forgot..

     

    now on the other hand full loot in a MMORPG works really well :) and i think more should go down that route..

     

     

     

     

    Why do we always have to develop a character in an MMO? Why can't we just have MMOs without this boring progression?

    I agree. Why can't I use my skills as a thinking human being instead of unlocking a magic button at a certain level? Oh I know why because that's "too hard" for most of the mainstream casual players of today. Thye can't be bothered to be good. They have to have that carrot dangling in front of them at all times and big soft pillow strapped to their ass so it doesn't hurt when they fall off their high horses.

    and the Casuals are on high horses?

    Even the earliest RPGs i have played, games like Dragon Warrior 1 and Fina Fantasy 1 (and probably earlier ones that i have forgotten) have always been about character progression. no one fought their way through a dungeon to get a basic sword.

    Oh well by all means let's not try to innovate on a 30 year old system. Let's just use aqueducts instead of plumbing to dispose of our crap. Why do you think that gaming should be the only industry in the world that doesn't innovate?

    because people enjoy that style a game so apparently its not broken, YOU just don't like it, sounds like you should be looking at FPS games instead of RPGs, again we are going back to the first lesson i taught you ... that "good is a subjective term"

     

    RPGs - character developement through items, levels and skills

    FPS - pure player skill little to no character progression

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by tixylix
    Originally posted by Caldrin

    Its great for this game as all you have to loose is your gear, so yeah it works well for fps survial games thats for sure..

     

    Would it work well in a MMORPG where you have spent a lot of time developing your character? unless they made the character lvling/skill rate really fast then it would suck.. but if they made the lvling/skill rate that fast what would be the point may as well remoe the lvls and your left with an MMOG... still as Dayz has shown that can be great fun..

     

    Its hard to bring perma death into MMORPG, I guess EVE did a good job as you could clone yourself and it would be your fault if you forgot..

     

    now on the other hand full loot in a MMORPG works really well :) and i think more should go down that route..

     

     

     

     

    Why do we always have to develop a character in an MMO? Why can't we just have MMOs without this boring progression?

    I agree. Why can't I use my skills as a thinking human being instead of unlocking a magic button at a certain level? Oh I know why because that's "too hard" for most of the mainstream casual players of today. Thye can't be bothered to be good. They have to have that carrot dangling in front of them at all times and big soft pillow strapped to their ass so it doesn't hurt when they fall off their high horses.

    and the Casuals are on high horses?

    Even the earliest RPGs i have played, games like Dragon Warrior 1 and Fina Fantasy 1 (and probably earlier ones that i have forgotten) have always been about character progression. no one fought their way through a dungeon to get a basic sword.

    Oh well by all means let's not try to innovate on a 30 year old system. Let's just use aqueducts instead of plumbing to dispose of our crap. Why do you think that gaming should be the only industry in the world that doesn't innovate?

    because people enjoy that style a game so apparently its not broken, YOU just don't like it, sounds like you should be looking at FPS games instead of RPGs, again we are going back to the first lesson i taught you ... that "good is a subjective term"

     

    RPGs - character developement through items, levels and skills

    FPS - pure player skill little to no character progression

    I play pen and paper RPG still son so don't tell me what I like and dislike. What I dislike is being lumped into a pot and told that this is what an MMO is and I will like it or I will starve.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • EcocesEcoces Member UncommonPosts: 879
    Originally posted by BigHatLogan
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by tixylix
    Originally posted by Caldrin

    Its great for this game as all you have to loose is your gear, so yeah it works well for fps survial games thats for sure..

     

    Would it work well in a MMORPG where you have spent a lot of time developing your character? unless they made the character lvling/skill rate really fast then it would suck.. but if they made the lvling/skill rate that fast what would be the point may as well remoe the lvls and your left with an MMOG... still as Dayz has shown that can be great fun..

     

    Its hard to bring perma death into MMORPG, I guess EVE did a good job as you could clone yourself and it would be your fault if you forgot..

     

    now on the other hand full loot in a MMORPG works really well :) and i think more should go down that route..

     

     

     

     

    Why do we always have to develop a character in an MMO? Why can't we just have MMOs without this boring progression?

    I agree. Why can't I use my skills as a thinking human being instead of unlocking a magic button at a certain level? Oh I know why because that's "too hard" for most of the mainstream casual players of today. Thye can't be bothered to be good. They have to have that carrot dangling in front of them at all times and big soft pillow strapped to their ass so it doesn't hurt when they fall off their high horses.

    and the Casuals are on high horses?

    Even the earliest RPGs i have played, games like Dragon Warrior 1 and Fina Fantasy 1 (and probably earlier ones that i have forgotten) have always been about character progression. no one fought their way through a dungeon to get a basic sword.

    If you really want to go chase carrots, there are tons of grinding games out there for you.  Games use this "character advancement" system to keep a player interested.  There are other ways to do this.  Maybe some people find something a little more creative to be more fun.  The MUDs I played let you equip very easily.  Go punch something that had a sword to death, and take the sword.  Now you are armed and dangerous.  The idea is simple, take out the grind for the most part, but make you start over when you die.  This makes for an amazing open world pvp game.

    and apparently there are a lot of players who don't like the idea of losing their "sword of death". they don't like the tension and stress it brings on them. neither is right or wrong but you have to understand that the most popular full loot game only has 300k subscribers, they are very niche so thus AAA MMO companies aren't going to touch them.

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    Originally posted by Ecoces
    Originally posted by BigHatLogan
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by tixylix
    Originally posted by Caldrin

    Its great for this game as all you have to loose is your gear, so yeah it works well for fps survial games thats for sure..

     

    Would it work well in a MMORPG where you have spent a lot of time developing your character? unless they made the character lvling/skill rate really fast then it would suck.. but if they made the lvling/skill rate that fast what would be the point may as well remoe the lvls and your left with an MMOG... still as Dayz has shown that can be great fun..

     

    Its hard to bring perma death into MMORPG, I guess EVE did a good job as you could clone yourself and it would be your fault if you forgot..

     

    now on the other hand full loot in a MMORPG works really well :) and i think more should go down that route..

     

     

     

     

    Why do we always have to develop a character in an MMO? Why can't we just have MMOs without this boring progression?

    I agree. Why can't I use my skills as a thinking human being instead of unlocking a magic button at a certain level? Oh I know why because that's "too hard" for most of the mainstream casual players of today. Thye can't be bothered to be good. They have to have that carrot dangling in front of them at all times and big soft pillow strapped to their ass so it doesn't hurt when they fall off their high horses.

    and the Casuals are on high horses?

    Even the earliest RPGs i have played, games like Dragon Warrior 1 and Fina Fantasy 1 (and probably earlier ones that i have forgotten) have always been about character progression. no one fought their way through a dungeon to get a basic sword.

    If you really want to go chase carrots, there are tons of grinding games out there for you.  Games use this "character advancement" system to keep a player interested.  There are other ways to do this.  Maybe some people find something a little more creative to be more fun.  The MUDs I played let you equip very easily.  Go punch something that had a sword to death, and take the sword.  Now you are armed and dangerous.  The idea is simple, take out the grind for the most part, but make you start over when you die.  This makes for an amazing open world pvp game.

    and apparently there are a lot of players who don't like the idea of losing their "sword of death". they don't like the tension and stress it brings on them. neither is right or wrong but you have to understand that the most popular full loot game only has 300k subscribers, they are very niche so thus AAA MMO companies aren't going to touch them.

    AAA companies aren't going to be the ones to innovate anything. Pen and Paper RPG's had Permadeath, and character progression took YEARS. It's not the genre it's the spineless entitlement generation who is causing all thegood to be sucked out of the RPG genre.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • EcocesEcoces Member UncommonPosts: 879
    Originally posted by TruthXHurts
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by tixylix
    Originally posted by Caldrin

    Its great for this game as all you have to loose is your gear, so yeah it works well for fps survial games thats for sure..

     

    Would it work well in a MMORPG where you have spent a lot of time developing your character? unless they made the character lvling/skill rate really fast then it would suck.. but if they made the lvling/skill rate that fast what would be the point may as well remoe the lvls and your left with an MMOG... still as Dayz has shown that can be great fun..

     

    Its hard to bring perma death into MMORPG, I guess EVE did a good job as you could clone yourself and it would be your fault if you forgot..

     

    now on the other hand full loot in a MMORPG works really well :) and i think more should go down that route..

     

     

     

     

    Why do we always have to develop a character in an MMO? Why can't we just have MMOs without this boring progression?

    I agree. Why can't I use my skills as a thinking human being instead of unlocking a magic button at a certain level? Oh I know why because that's "too hard" for most of the mainstream casual players of today. Thye can't be bothered to be good. They have to have that carrot dangling in front of them at all times and big soft pillow strapped to their ass so it doesn't hurt when they fall off their high horses.

    and the Casuals are on high horses?

    Even the earliest RPGs i have played, games like Dragon Warrior 1 and Fina Fantasy 1 (and probably earlier ones that i have forgotten) have always been about character progression. no one fought their way through a dungeon to get a basic sword.

    Oh well by all means let's not try to innovate on a 30 year old system. Let's just use aqueducts instead of plumbing to dispose of our crap. Why do you think that gaming should be the only industry in the world that doesn't innovate?

    because people enjoy that style a game so apparently its not broken, YOU just don't like it, sounds like you should be looking at FPS games instead of RPGs, again we are going back to the first lesson i taught you ... that "good is a subjective term"

     

    RPGs - character developement through items, levels and skills

    FPS - pure player skill little to no character progression

    I play pen and paper RPG still son so don't tell me what I like and dislike. What I dislike is being lumped into a pot and told that this is what an MMO is and I will like it or I will starve.

    that must be a very boring RPG then if you always stay level 1, never gain any new skills and never have anything better than a basic sword./armor.

     

    *you have defeated the evil witch king, you open his hidden cache of treasure and find .... a steel sword, with the same stats as the one you have already ... congrats you win!*

     

    I'd never play with that DM again.

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565
    Originally posted by BigCountry

    When I first started playing few weeks ago I noticed the player killing was more black and white, and balanced. This weekend it was simply brutal. People were treating the game like a Quake arena or something...that takes the fun/maturity out of the experience kinda :(

    This is the real problem with "realistic" open PvP in roleplaying games or simulations - keeping people from turning it into quake arena. If DayZ gets more popular, it will go down the drain.

    Hype train -> Reality

  • Kapalua2483Kapalua2483 Member Posts: 7

    The only game/s i've ever seen do Permadeath unique and WELL is Underlight and then Shades of Truth after it (Reincarnation of the game but different backstory)

     

    The game to begin with is not a hack and slash but a true MMORPG.  You have to actually roleplay to advance as well as learning battle skills, political skills, etc.  Nobody begins with the ability to cause Permadeath to another.  It is reserved for only those willing to search for the way to learn it, go through the process of uncovering it and even then to cause death to another dreamer (Player)

     

    You have to defeat them in battle and be able to evoke this art (Ability) on them in their weakened, defeated state before they escape.  The mythology of permadeath in the game is terrific and it causes the gameworld to fear it because it's TRUE permadeath.  But it's so very difficult to attain that there arent Griefers ever running around to use it.

     

    It's a small community niche game at this point but it's one of the few that still can hold the title MMORPG.  As well as being a "real" lesson on how to do permadeath

  • ArglebargleArglebargle Member EpicPosts: 3,481
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by tixylix
    Originally posted by Caldrin

    Its great for this game as all you have to loose is your gear, so yeah it works well for fps survial games thats for sure..

     

    Would it work well in a MMORPG where you have spent a lot of time developing your character? unless they made the character lvling/skill rate really fast then it would suck.. but if they made the lvling/skill rate that fast what would be the point may as well remoe the lvls and your left with an MMOG... still as Dayz has shown that can be great fun..

     

    Its hard to bring perma death into MMORPG, I guess EVE did a good job as you could clone yourself and it would be your fault if you forgot..

     

    now on the other hand full loot in a MMORPG works really well :) and i think more should go down that route..

     

     

     

     

    Why do we always have to develop a character in an MMO? Why can't we just have MMOs without this boring progression?

    I agree. Why can't I use my skills as a thinking human being instead of unlocking a magic button at a certain level? Oh I know why because that's "too hard" for most of the mainstream casual players of today. Thye can't be bothered to be good. They have to have that carrot dangling in front of them at all times and big soft pillow strapped to their ass so it doesn't hurt when they fall off their high horses.

    and the Casuals are on high horses?

    Even the earliest RPGs i have played, games like Dragon Warrior 1 and Fina Fantasy 1 (and probably earlier ones that i have forgotten) have always been about character progression. no one fought their way through a dungeon to get a basic sword.

    Oh well by all means let's not try to innovate on a 30 year old system. Let's just use aqueducts instead of plumbing to dispose of our crap. Why do you think that gaming should be the only industry in the world that doesn't innovate?

    because people enjoy that style a game so apparently its not broken, YOU just don't like it, sounds like you should be looking at FPS games instead of RPGs, again we are going back to the first lesson i taught you ... that "good is a subjective term"

     

    RPGs - character developement through items, levels and skills

    FPS - pure player skill little to no character progression

    Yeah, and there are Roman aqueducts still in use today.  Romans were great engineers!

     

    Games have innovated in the last thirty years...just not always in the direction that some people care for.

     

     

     

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by tixylix
    Originally posted by Caldrin

    Its great for this game as all you have to loose is your gear, so yeah it works well for fps survial games thats for sure..

     

    Would it work well in a MMORPG where you have spent a lot of time developing your character? unless they made the character lvling/skill rate really fast then it would suck.. but if they made the lvling/skill rate that fast what would be the point may as well remoe the lvls and your left with an MMOG... still as Dayz has shown that can be great fun..

     

    Its hard to bring perma death into MMORPG, I guess EVE did a good job as you could clone yourself and it would be your fault if you forgot..

     

    now on the other hand full loot in a MMORPG works really well :) and i think more should go down that route..

     

     

     

     

    Why do we always have to develop a character in an MMO? Why can't we just have MMOs without this boring progression?

    I agree. Why can't I use my skills as a thinking human being instead of unlocking a magic button at a certain level? Oh I know why because that's "too hard" for most of the mainstream casual players of today. Thye can't be bothered to be good. They have to have that carrot dangling in front of them at all times and big soft pillow strapped to their ass so it doesn't hurt when they fall off their high horses.

    and the Casuals are on high horses?

    Even the earliest RPGs i have played, games like Dragon Warrior 1 and Fina Fantasy 1 (and probably earlier ones that i have forgotten) have always been about character progression. no one fought their way through a dungeon to get a basic sword.

    Oh well by all means let's not try to innovate on a 30 year old system. Let's just use aqueducts instead of plumbing to dispose of our crap. Why do you think that gaming should be the only industry in the world that doesn't innovate?

    because people enjoy that style a game so apparently its not broken, YOU just don't like it, sounds like you should be looking at FPS games instead of RPGs, again we are going back to the first lesson i taught you ... that "good is a subjective term"

     

    RPGs - character developement through items, levels and skills

    FPS - pure player skill little to no character progression

    I play pen and paper RPG still son so don't tell me what I like and dislike. What I dislike is being lumped into a pot and told that this is what an MMO is and I will like it or I will starve.

    that must be a very boring RPG then if you always stay level 1, never gain any new skills and never have anything better than a basic sword./armor.

     

    *you have defeated the evil witch king, you open his hidden cache of treasure and find .... a steel sword, with the same stats as the one you have already ... congrats you win!*

     

    I'd never play with that DM again.

    What the hell are you talking about? You aren't even addressing what was said. No one said you are level one. People used to EARN Levels in pen and paper. Maybe you kids played it like you do everything now... dumbed down. In my day you busted your ass to get that +1 sword, and cloth armor was better than nothing. Levels weren't guaranteed after every session, and you could die. If you don't like it then don't try to turn it into candyland.

    I'd love to get you in one of my Call of Cthulhu campaigns. You'd metagame your way to a gruesome fate in no time. Kids today don't even have a clue how to RP. I had a player over who was with a friend he was about 20. He decided to build a "rogue" in Call of Cthulhu. I was not the DM by the way or I'd have killed him in first few minutes. The entire night all he did was hide, sneak, backstab, and loot. This is how you play WoW NOT how you play an RPG. After about an hour of this I tried desperately to kill him, but because of his pure rogue build It wasn't in the dice. It just showed me how hopeless the gamers of today are. How society has stripped away your imaginations, and turned you into robots who are going to rely on hotkeys to function in the future.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    ps. roleplaying:

    most people simply have no idea what roleplaying actually means.

    Wiki is your friend: http://en.wikipedia.org/wiki/Role-playing_game

    A role-playing game (RPG and sometimes roleplaying game[1][2]) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.[3] Actions taken within many games succeed or fail according to a formal system of rules and guidelines.[4]

    Hype train -> Reality

  • EcocesEcoces Member UncommonPosts: 879
    Originally posted by VowOfSilence
    Originally posted by BigCountry

    When I first started playing few weeks ago I noticed the player killing was more black and white, and balanced. This weekend it was simply brutal. People were treating the game like a Quake arena or something...that takes the fun/maturity out of the experience kinda :(

    This is the real problem with "realistic" open PvP in roleplaying games or simulations - keeping people from turning it into quake arena. If DayZ gets more popular, it will go down the drain.

     

    exactly.

    the idea behind it sounds amazing, just like to me Darkfall sounds amazing as well ... but then i remembered you will have to play with random people on the internet. And then i remembers the internet is anonymous and people will go out of their way just to try and ruin your day.

     

    so no thanks

  • EcocesEcoces Member UncommonPosts: 879
    Originally posted by TruthXHurts
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by Ecoces
    Originally posted by TruthXHurts
    Originally posted by tixylix
    Originally posted by Caldrin

    Its great for this game as all you have to loose is your gear, so yeah it works well for fps survial games thats for sure..

     

    Would it work well in a MMORPG where you have spent a lot of time developing your character? unless they made the character lvling/skill rate really fast then it would suck.. but if they made the lvling/skill rate that fast what would be the point may as well remoe the lvls and your left with an MMOG... still as Dayz has shown that can be great fun..

     

    Its hard to bring perma death into MMORPG, I guess EVE did a good job as you could clone yourself and it would be your fault if you forgot..

     

    now on the other hand full loot in a MMORPG works really well :) and i think more should go down that route..

     

     

     

     

    Why do we always have to develop a character in an MMO? Why can't we just have MMOs without this boring progression?

    I agree. Why can't I use my skills as a thinking human being instead of unlocking a magic button at a certain level? Oh I know why because that's "too hard" for most of the mainstream casual players of today. Thye can't be bothered to be good. They have to have that carrot dangling in front of them at all times and big soft pillow strapped to their ass so it doesn't hurt when they fall off their high horses.

    and the Casuals are on high horses?

    Even the earliest RPGs i have played, games like Dragon Warrior 1 and Fina Fantasy 1 (and probably earlier ones that i have forgotten) have always been about character progression. no one fought their way through a dungeon to get a basic sword.

    Oh well by all means let's not try to innovate on a 30 year old system. Let's just use aqueducts instead of plumbing to dispose of our crap. Why do you think that gaming should be the only industry in the world that doesn't innovate?

    because people enjoy that style a game so apparently its not broken, YOU just don't like it, sounds like you should be looking at FPS games instead of RPGs, again we are going back to the first lesson i taught you ... that "good is a subjective term"

     

    RPGs - character developement through items, levels and skills

    FPS - pure player skill little to no character progression

    I play pen and paper RPG still son so don't tell me what I like and dislike. What I dislike is being lumped into a pot and told that this is what an MMO is and I will like it or I will starve.

    that must be a very boring RPG then if you always stay level 1, never gain any new skills and never have anything better than a basic sword./armor.

     

    *you have defeated the evil witch king, you open his hidden cache of treasure and find .... a steel sword, with the same stats as the one you have already ... congrats you win!*

     

    I'd never play with that DM again.

    What the hell are you talking about? You aren't even addressing what was said. No one said you are level one. People used to EARN Levels in pen and paper. Maybe you kids played it like you do everything now... dumbed down. In my day you busted your ass to get that +1 sword, and cloth armor was better than nothing. Levels weren't guaranteed after every session, and you could die. If you don't like it then don't try to turn it into candyland.

    I'd love to get you in one of my Call of Cthulhu campaigns. You'd metagame your way to a gruesome fate in no time. Kids today don't even have a clue how to RP. I had a player over who was with a friend he was about 20. He decided to build a "rogue" in Call of Cthulhu. I was not the DM by the way or I'd have killed him in first few minutes. The entire night all he did was hide, sneak, backstab, and loot. This is how you play WoW NOT how you play an RPG. After about an hour of this I tried desperately to kill him, but because of his pure rogue build It wasn't in the dice. It just showed me how hopeless the gamers of today are. How society has stripped away your imaginations, and turned you into robots who are going to rely on hotkeys to function in the future.

    and this is why i just play with friends, because I also have had experience with those new to PnP. I never tried to kill them I usually tried to help them play better.

     

    this is what i hope MMOs evolve to, servers that can be bought by guilds and password protected so I can keep the trash out.

  • IAmMMOIAmMMO Member UncommonPosts: 1,462

    One issue with perma death MMO's which would cause a lot of frustration upon death is the more people will seek and buy 3rd party hacks for the game to get advantages. Normal pvp online games encourage this behaviour, add a perma death and it will get silly as Dayz will find in the road ahead of it. 

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by TruthXHurts

    Name one thing that is mainstream that is truly good please.

    Money. Chocolate.

    C'mon, you can't really be a sneering teenager that hates everything just because someone likes it forever, can you?

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • EcocesEcoces Member UncommonPosts: 879
    Originally posted by Icewhite
    Originally posted by TruthXHurts

    Name one thing that is mainstream that is truly good please.

    Money. Chocolate.

    C'mon, you can't really be a sneering teenager that hates everything just because someone likes it forever, can you?

    *angry hipster on*

    Vanilla is better!

    *angry hipster off*

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