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No replay value, lack of purpose

uncleFesteruncleFester Member Posts: 38

Someone help me out, what is the purpose of farming like a slave in Diablo 3? The level cap can be reached in a few weeks, even by "casual" players. After you finish Inferno, what is there left to do that requires better gear?  Having such a low level cap just destroyed this game.

Diablo 2 had an almost unreachable level cap with more power and a more robust character every level. That doesn't exist in D3. 8 player games in D2 were quite difficult no matter what level you were on, D3 is mindlessly easy until you get halfway through Hell. Better gear meant you could level faster and the game be easier. D3 you MUST have a certain level of gear to even play on Inferno and you MUST buy that gear from the AH because you can't farm it yourself as it only drops in Inferno.

So, there is no replay value at all once you finish Inferno. Your character is as powerful as it's ever going to be and the gear is the best it's ever going to be because you needed that gear to finish Inferno. There is no purpose to playing other than to have gear drop that you don't need or selling it for gold that you also haev no need for anymore.

Oh wait, Blizzard planned this all along so you would sell gear on the RMAH once the above happened. Instead of making Diablo 3 as good as D2, they built the entire game experience around the RMAH to make up for declining wow subscription money. The super-low level cap exists to be used as a selling point for expansion packs, basically forcing you to buy it and completely reset everything you have slaved to achieve, just like they do to the wow drones who eat it up and keep asking for more.

I didn't wait 12 years for another Diablo game just to have it be another scheme to manipulate money from Blizzard's near-mindless wow playerbase. WoW destroyed what was cool about MMOs and it did the same to Diablo.

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Comments

  • DataDayDataDay Member UncommonPosts: 1,538

    According to Jay Wilson, you were not supposed to beat inferno. In fact according to him all the content they cut from the game was all great design choices which added to the game. He doesnt want you to farm anything, even though people still do and he thinks playing the same stupid story over and over is better than any free roam mode or other such replay value adding mode. I mean this is the guy who thinks Bosses shouldnt drop the best loot.

    In short, they put an idiot in charge of Diablo 3. The guy with only a few titles under his belt and no real rpg experience.

    As a matter of fact, he even brags about not playing Nightmare Mode yet because he is still exploring all the different characters in normal mode.

    Blizzard should have known better than to put a toddler at the helm of a major franchise like Diablo.

  • rt40rt40 Member UncommonPosts: 29
    Originally posted by Rabenwolf

    According to Jay Wilson, you were not supposed to beat inferno. In fact according to him all the content they cut from the game was all great design choices which added to the game. He doesnt want you to farm anything, even though people still do and he thinks playing the same stupid story over and over is better than any free roam mode or other such replay value adding mode. I mean this is the guy who thinks Bosses shouldnt drop the best loot.

    In short, they put an idiot in charge of Diablo 3. The guy with only a few titles under his belt and no real rpg experience.

    As a matter of fact, he even brags about not playing Nightmare Mode yet because he is still exploring all the different characters in normal mode.

    Blizzard should have known better than to put a toddler at the helm of a major franchise like Diablo.

    Jay Wiilson is a fucking cunt. ruining the best RPG franchise ever made. now we can only pray for patches/expansion/..DLC -_-

  • ThorbrandThorbrand Member Posts: 1,198

    Yes D3 is the primary test for the RMAH because this will be in their new MMO if it ever come to be and it will be the standard if it is successful for all MMOs. Real money needed to buy inflated items on the AH unless you grind 24/7.

    Welcome to the world of money over customer happiness.

  • ZekiahZekiah Member UncommonPosts: 2,483

    The goal of this game was to create revenue through the RMAH. Unfortunately, they screwed the game up by making that the ultimate goal and the replay value is dismal.

    Blizzard is now fail like most gaming companies out there today.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • Bushi13Bushi13 Member Posts: 123

    Also to be noted as one of the most annoying thing, but not yet implemented.

                   -> The linear progression <-

    That mean that when they'll bring an expansion for Diablo 3 all the gear that has been farmed until the expansion will be useless and remplace by much better gear has soon as the player set foot in this expansion and get a drop.

    Exactly like in World of Warcraft, all the best item ingame were brought to nothing by the new expansion items (first green from quest were almost as good as higher tier from before the expansion)

    SO beware before "investing" time and money for gear, because it will devaluate like crazy on the expansion day, and you will have to star it all over again. (doing it over and over like crazy folks)

    Diablow 3, it sucks ...

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by uncleFester

    Instead of making Diablo 3 as good as D2, they built the entire game experience around the RMAH

     

    THIS is what most people forget.

    Your revenue model fundamentally effects your game design, and never for the better with F2P

    This is huge part of why I generally loathe the revenue model

  • KyleranKyleran Member LegendaryPosts: 44,063
    Originally posted by Bushi13

    Also to be noted as one of the most annoying thing, but not yet implemented.

                   -> The linear progression <-

    That mean that when they'll bring an expansion for Diablo 3 all the gear that has been farmed until the expansion will be useless and remplace by much better gear has soon as the player set foot in this expansion and get a drop.

    Exactly like in World of Warcraft, all the best item ingame were brought to nothing by the new expansion items (first green from quest were almost as good as higher tier from before the expansion)

    SO beware before "investing" time and money for gear, because it will devaluate like crazy on the expansion day, and you will have to star it all over again. (doing it over and over like crazy folks)

    Well sure, they took everything they learned about their customer base from WOW and implemented the same mechanics in D3.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • KinchyleKinchyle Member Posts: 309
    Originally posted by Vesavius
    Originally posted by uncleFester

    Instead of making Diablo 3 as good as D2, they built the entire game experience around the RMAH

     

    THIS is what most people forget.

    Your revenue model fundamentally effects your game design, and never for the better with F2P

    This is huge part of why I generally loathe the revenue model

    We ignored that. Cause you people know nothing about what you post. It's the same game...period

     

    You that think otherwise...were never there preivious....period!

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Kinchyle
    Originally posted by Vesavius
    Originally posted by uncleFester

    Instead of making Diablo 3 as good as D2, they built the entire game experience around the RMAH

     

    THIS is what most people forget.

    Your revenue model fundamentally effects your game design, and never for the better with F2P

    This is huge part of why I generally loathe the revenue model

    We ignored that. Cause you people know nothing about what you post. It's the same game...period

    You that think otherwise...were never there preivious....period!

     

    Eh?

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by uncleFester

    Someone help me out, what is the purpose of farming like a slave in Diablo 3? The level cap can be reached in a few weeks, even by "casual" players. After you finish Inferno, what is there left to do that requires better gear?  Having such a low level cap just destroyed this game.

     

    What are you ranting about? A $60 game for a few weeks (last time i check, i took me 70-80 hrs to get to L60) is a prettty good deal. Most SP games last a week.

    Plus, you don't get to finish Inferno mode in those few weeks.

    Why do you need more? This is a box MP game. This is not a MMO.

  • KinchyleKinchyle Member Posts: 309
    Originally posted by Vesavius
    Originally posted by Kinchyle
    Originally posted by Vesavius
    Originally posted by uncleFester

    Instead of making Diablo 3 as good as D2, they built the entire game experience around the RMAH

     

    THIS is what most people forget.

    Your revenue model fundamentally effects your game design, and never for the better with F2P

    This is huge part of why I generally loathe the revenue model

    We ignored that. Cause you people know nothing about what you post. It's the same game...period

    You that think otherwise...were never there preivious....period!

     

    Eh?

    "

    Originally posted by uncleFester

    Instead of making Diablo 3 as good as D2, they built the entire game experience around the RMAH

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Kinchyle
    Originally posted by Vesavius
    Originally posted by Kinchyle
    Originally posted by Vesavius
    Originally posted by uncleFester

    Instead of making Diablo 3 as good as D2, they built the entire game experience around the RMAH

     

    THIS is what most people forget.

    Your revenue model fundamentally effects your game design, and never for the better with F2P

    This is huge part of why I generally loathe the revenue model

    We ignored that. Cause you people know nothing about what you post. It's the same game...period

    You that think otherwise...were never there preivious....period!

     

    Eh?

    "

    Originally posted by uncleFester

    Instead of making Diablo 3 as good as D2, they built the entire game experience around the RMAH

     

    Eh?

     

  • UnlightUnlight Member Posts: 2,540
    Originally posted by zymurgeist

    The purpose of farming like a slave is to get stuff to sell on the RMAH to make sure Blizzard gets a steady income stream. That's what the game is, always has been, and probably always will be about.

    Edited for clarity.

  • DeivosDeivos Member EpicPosts: 3,692
    Originally posted by Vesavius
    Originally posted by Kinchyle

    We ignored that. Cause you people know nothing about what you post. It's the same game...period

    You that think otherwise...were never there preivious....period!

     

    Eh?

    Think he means 'Diablo 3 is the same as Diablo 2'.

     

    Which...well...it's not, Enough people have covered the differences in previous threads that at this point it's just a matter of if people like the new game or not, and their goal to justify it one way or or the other.

     

    Mostly his comment is a bid to assume authority by claiming 'You boviously didn't play the game if you don't think they are the same.' in order to discredit player commentary on the changes between the way mobs, loot, skills, or other game aspects are generally handled.

    The lack of support items like the horadric cube, imbuing, a more complex socket system, etc or the unique encounters and mobs associated with higher difficulties, unique boss events, etc apparently are things that didn't actually exist in D2 to these kinds of people.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • KinchyleKinchyle Member Posts: 309
    Originally posted by Deivos
    Originally posted by Vesavius
    Originally posted by Kinchyle

    We ignored that. Cause you people know nothing about what you post. It's the same game...period

    You that think otherwise...were never there preivious....period!

     

    Eh?

    Think he means 'Diablo 3 is the same as Diablo 2'.

     

    Which...well...it's not, Enough people have covered the differences in previous threads that at this point it's just a matter of if people like the new game or not, and their goal to justify it one way or or the other.

     

    Mostly his comment is a bid to assume authority by claiming 'You boviously didn't play the game if you don't think they are the same.' In order to discredit player commentary on the changes between the way mobs and loot is generally handled.

    The lack of support items like the horadric cube, imbuing, a more complex socket system, etc or the unique encounters and mobs associated with higher difficulties, unique boss events, etc apparently are things that didn't actually exist in D2 to these kinds of people.

    You spoke too much. This person obviouldy has no mind...

  • DeivosDeivos Member EpicPosts: 3,692

    On second thought , maybe he's just trolling.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • RequiamerRequiamer Member Posts: 2,034

     


    Originally posted by Vesavius

    Originally posted by uncleFester Instead of making Diablo 3 as good as D2, they built the entire game experience around the RMAH
      THIS is what most people forget. Your revenue model fundamentally effects your game design, and never for the better with F2P This is huge part of why I generally loathe the revenue model

     

    Well this is true only recently in computer gaming history, let be honest here. But ye i think in most case, today, the revenue model dictate the design, because obviously revenue took precedence over the gameplay this last decade. Usually game companies would get revenue if they happen to make a successful game (design), but now they look how to make a lot of revenue and use game design to achieve this goal. The shift is not new honestly when game designer understood how well they could manipulate player psychology, i think this all began to be very obvious around 2k when both sub and cash shop mmo begin to manipulate their design to boost their income. This is something pretty obvious both for free2play as well as sub like games.

    In any case it is very healthy that "AT LAST" players are getting aware of this. Because during many years people were ignoring it totally, and when i say ignoring it mean both they weren't aware of it, and those claiming this would be thrown into denial.

  • wormedwormed Member UncommonPosts: 472

    I am Act 2 Nightmare and I can't even tolerate playing Diablo 3. With the horrible shitty servers at peak times, redundant gameplay and no real "attachment" to my character, I couldn't care less about the game. To ever-growing recycle bin of wannabe games past.

    Bah.

  • killion81killion81 Member UncommonPosts: 995
    Originally posted by zymurgeist
    Originally posted by Unlight
    Originally posted by zymurgeist

    The purpose of farming like a slave is to get stuff. That's what the game is, always has been, and probably always will be about.

    Edited for clarity.

     Don't edit my words to change their meaning. If you have something to say use your own. I stand by my statement Diablo is about PHAT LEWT. always has been. The auction house doesn't change that.

     

    It does significantly decrease the drop rate of said "PHAT LEWT".  They have clearly stated that drop rates were adjusted due to the AH and the desire for items to be valuable (ie. lower supply, same demand).  It's EXTREMELY difficult to grind the "PHAT LEWT" you would need without ever visiting the AH, essentially playing the game in a single-player, offline-like manner.

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by zymurgeist
    Originally posted by Unlight
    Originally posted by zymurgeist

    The purpose of farming like a slave is to get stuff. That's what the game is, always has been, and probably always will be about.

    Edited for clarity.

     Don't edit my words to change their meaning. If you have something to say use your own. I stand by my statement Diablo is about PHAT LEWT. always has been. The auction house doesn't change that.

    The problem is, the "lewt" is not "phat" anymore. The "lewt" in D3 isn't even as good as it was in D2, nothing "phat" about it. Obese perhaps, but certainly not "phat".

    Also, before it was about finding said "lewt", now it's about finding gold to buy said crappier "lewt" on the RMAH/AH.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • baphametbaphamet Member RarePosts: 3,311

    D3 is better than D2 in a lot of ways, in others it is not.

    there needs to be pvp in the game to improve replyability. mindlessly grinding easy content to lvl 99 isn't the answer IMO

    until pvp is patched in there really isn't any point to getting level 60 and geared up, other than you beat the game and now its time to re-roll or move on to an MMO or some other single player game.

  • sonoggisonoggi Member Posts: 1,119

    there is no purpose. i realized this once i started inferno. D3 has been off my hard drive for a week now. dont think i'll ever play it again. looking at how i can sell my Blizz account with Cata, sc2 and d3. i think ive become allergic to Blizz games.

  • UnlightUnlight Member Posts: 2,540
    Originally posted by zymurgeist
    Originally posted by Unlight
    Originally posted by zymurgeist

    The purpose of farming like a slave is to get stuff. That's what the game is, always has been, and probably always will be about.

    Edited for clarity.

     Don't edit my words to change their meaning. If you have something to say use your own. I stand by my statement Diablo is about PHAT LEWT. always has been. The auction house doesn't change that.

    Take a pill, sweetheart, it's a common forum technique.  And I used a different color to ensure that readers would know my words from yours.  Don't like it?  Think you've been wronged?  Report me for plagiarism.

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by baphamet

    D3 is better than D2 in a lot of ways

    I see. Perhaps you could list the ways it's better?

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by killion81

    It does significantly decrease the drop rate of said "PHAT LEWT".  They have clearly stated that drop rates were adjusted due to the AH and the desire for items to be valuable (ie. lower supply, same demand).  It's EXTREMELY difficult to grind the "PHAT LEWT" you would need without ever visiting the AH, essentially playing the game in a single-player, offline-like manner.

    Blizzard (Jay Wilson) response

    http://wow.joystiq.com/2012/06/06/jay-wilson-and-other-diablo-3-developers-answer-almost-everyth/

    The auction house has absolutely no effect on drop rates. There are conspiracy theories and misunderstandings but I do want to re-iterate, the is NO interaction whatsoever. Bashiok mentioned earlier that we took the AH into account, so let me expand a little bit on that.
    The drop rates were tuned for a player who would never use the Auction House. For the majority of internal development we didn't have an Auction House, we all played using our own drops only. I've personally leveled multiple characters from 1 to 60 internally before the game came out using only drops that I found - we all did.

    When we say we "took the AH into account" that means it's one of many factors. ie. some players will choose to play without trading, some players would play in a group of 4 where they share drops among each other, and some (as it turns out, many) players would use the AH.

    Three weeks after launch player's gear is much higher than what we were expecting. When I killed the Butcher on Inferno for the first time I was using a weapon with 492 DPS. There are also certain passives which are much more powerful than they were during internal development. One With Everything, for example, was basically never used internally because we didn't have an auction House. With the auction house, it feels like a mandatory passive. In retrospect we should have seen it coming. In the game's current state though, it's a powerful Monk ability that gives Monks a big survivability boost and has some interesting (some would argue fun, others would argue negative) effects on gearing.

    I consider playing without the Auction House to be a very fun way to play the game. I'm personally planning on rolling some new characters that I'll set aside to be "no-AH/no-twink" characters. Much like in D2 when I would make a new character with a friend and we'd agree with each other not to twink our characters out.

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