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A well built thief destroys in PvP.

KingzainiKingzaini Member Posts: 39

I was playing a lot of pvp the BW and I have to say a trap/crit trait thf will drop any player. I came out on top of score almost every round. My Main hand was Sword and off hand pistol with those weapons PvP was a breez. My thf was a trap master with a deadly combo I made for combat.

Sword/Pistol gave 1. 3 hit strike last hit cripples great for holding them down. 2. a Shadow step attack to the play and back if needed. 3. was pistol whip a stun hit then a flurry of hits. 4. head shot. this is what makes pistol off hand great if kept up you can keep a player dazed you they can't use any skills at all making them helpless. 5. A smoke screen that while in it blinds players.

Utilties were line trap, spike trap and A trap tht calls in a NPC thf that fights with you. And my elite brought 2 more THF NPC.

This is how it would , I shadow stepped to them then used head shot and laid down all the traps so the first one knocks them down to the ground for a few seconds. While down I call all my thfs too help. now I have 3 npc plus me zerging them down. After the player gets up the other trap kicks in holding him still for 5 secs while hes up the player can still attack so I used 5. and blind him while I keep spaming daze on him. So in the end I would never die in pvp and end the game with about 150-225 points.

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Comments

  • dariuszpdariuszp Member Posts: 182

    Very nice but almost every class have something. You just found your own "combo" that will probably adjusted in the future (it's beta right ?). As example I played thief but before that I played engineer. Same there.

    Dual pistol give me ability to slow down enemies. If I switch to rifle I can stop them and from close distance - do a massive damage using rifle. I also have turrets that assist or heal me. 

    So all I needed to do was to evade, slow down, shoot and watch them die. Mele classes have it worst. As example when thief like you get to close he was caught in the net or step into land mine while turret still hitting him even when I didn't. And if I had him in the net - next thing was a strong hit from shotgun that tear them apart. 

    Well if you scored well in PVP then congratulations. Some people sit watching your combat log and they are adjusting skills. 

  • MerdurMerdur Member UncommonPosts: 27

    Guessing you only used this build in SPvP, i can tell you playing as a guardian with no true build to speak of i was able to roflstomp most thieves that didn't go pure stealth. The only thieves that lived against me in WvW were those that ran or had 4+ people backing them up. Most of the fights i had with thieves they were running sadly and they might have been bad but who knows. IMHO guardians can devastate a battle field with little to no support. I've done this aswell on multiple occasions where jumping into the midst of 10+ enemies just to down a treb so our tower/keep wouldn't be assaulted was my primary goal, and all while doing that i had no one following me in. Most time's i would get out without downing it but still acting long enough to draw the attention of my foe so my allies could rush in and push forwards. Most of the time i would come out nearly dead and be saved by guild members but others i would die all for the sole purpose of killing one treb so it couldn't knock down our walls.

     

    I think i got off topic and i'm sorry so i'll say what i meant, a well played guardian can counter ALL of this and come out on top if not beating you down and forcing you to run. I know personally your strat would fail against me because i've had other trap thieves try me and i know how to dodge. Traps don't work well when you refuse to step on them.

  • KingzainiKingzaini Member Posts: 39
    Originally posted by Merdur

    Guessing you only used this build in SPvP, i can tell you playing as a guardian with no true build to speak of i was able to roflstomp most thieves that didn't go pure stealth. The only thieves that lived against me in WvW were those that ran or had 4+ people backing them up. Most of the fights i had with thieves they were running sadly and they might have been bad but who knows. IMHO guardians can devastate a battle field with little to no support. I've done this aswell on multiple occasions where jumping into the midst of 10+ enemies just to down a treb so our tower/keep wouldn't be assaulted was my primary goal, and all while doing that i had no one following me in. Most time's i would get out without downing it but still acting long enough to draw the attention of my foe so my allies could rush in and push forwards. Most of the time i would come out nearly dead and be saved by guild members but others i would die all for the sole purpose of killing one treb so it couldn't knock down our walls.

     

    I think i got off topic and i'm sorry so i'll say what i meant, a well played guardian can counter ALL of this and come out on top if not beating you down and forcing you to run. I know personally your strat would fail against me because i've had other trap thieves try me and i know how to dodge. Traps don't work well when you refuse to step on them.

    You dont wait for them to walk in it you take the trap to them and you can't use any skill as long as I keep my head shot timed right

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  • MerdurMerdur Member UncommonPosts: 27

    I don't beleive dodge is locked ever, if you bring the traps to me i just dodge out of them.

  • SaydienSaydien Member Posts: 266

    Personally I very much prefer to make use of the dps potential the thieves still do have. While your tactics there definitely are viable in longer 1 vs 1 fights you are pretty much screwed if during the many seconds you lengthen the fight but spending that much initiative on slowing/disabling the enemy someone adds in. In situations that are not 1 vs 1 relying on those traps doesn't work and those thief npcs are so squishy that any sort of aoe makes them vanish rather quickly.

    I'd rather go for combos/chains to dish out some serious damage with backstabs but that really is a matter of taste.

  • KingzainiKingzaini Member Posts: 39
    Originally posted by Saydien

    Personally I very much prefer to make use of the dps potential the thieves still do have. While your tactics there definitely are viable in longer 1 vs 1 fights you are pretty much screwed if during the many seconds you lengthen the fight but spending that much initiative on slowing/disabling the enemy someone adds in. In situations that are not 1 vs 1 relying on those traps doesn't work and those thief npcs are so squishy that any sort of aoe makes them vanish rather quickly.

    I'd rather go for combos/chains to dish out some serious damage with backstabs but that really is a matter of taste.

    well thats what the crit build was for with pistol I can lay down blind and just zerg if needed

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  • aspekxaspekx Member UncommonPosts: 2,167

    what i'm liking about this discussion is that each player has found ways to make a variety of classes work! the more i see, the more i feel solid about this game.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • FringeFanBoiFringeFanBoi Member Posts: 32
    thief gameplay OP
  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433
    Originally posted by FringeFanBoi
    thief gameplay OP

    Watched about half of it, don't really see how you would classify that as being OP...

    My elementalist was hitting groups of people for several times those damage numbers, granted, that was with a pure damage build and with even lower health, so I dropped like a sack of shit when I got focused. But I still had a very large array of escape tricks.

    Dual pistol thieves, now those were nasty buggers.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • FringeFanBoiFringeFanBoi Member Posts: 32
    Considering it was with the build that was given to me, and that it was a first time playing a thief in a game that's in beta. Seemed Pretty OP if you ask me. Ele's DPS are amazing from what I've seen however die in about 2 hits. Guardians to me are the best class so far in this build of the game.
  • KrytycalKrytycal Member Posts: 520
    Originally posted by FringeFanBoi
    Considering it was with the build that was given to me, and that it was a first time playing a thief in a game that's in beta. Seemed Pretty OP if you ask me. Ele's DPS are amazing from what I've seen however die in about 2 hits. Guardians to me are the best class so far in this build of the game.

    I tried most classes. All of them OPed in the right hands. 

  • NaeviusNaevius Member UncommonPosts: 334

    Yeah, I saw good and bad versions of every class.

  • FringeFanBoiFringeFanBoi Member Posts: 32
    I can agree with you guys def about that. All have the potential to be OP depending on the player.
  • MattVidMattVid Member Posts: 399

    There are lots of good builds out there. I played Guardian to 33/34 this event and was literally just destroying everyone in PvP. World vs. World and the Structured. I don't think I ever lost a 1v1 fight. I also didn't really spend much time making a build, I just kind of switched out a few weapons and things and went with what I was given.

    The only thing I found OP and stupid with Thieves was there shadowstep/stealth downed move BS. That needs to be removed completely, it is retarded. The only time I was ever really in danger in PvP is when there were 3+ people attacking me. The Mace/Shield and Greatsword combo I was using was amazing for defense and offense when I needed it.

  • pacovpacov Member Posts: 311

    sure your build sounds good 1v1 when you have full initiative and all utilities recharged, but then what? In my experience 1v1 fights are rare when there are 8v8 matches, especially against good teams where they travel in packs. I'd imagine this combo is severely gimped in group fights, and thiefs are the first target. In spvp, to be first on the ladder, you don't have to kill 1 single player, all you have to focus on is capturing the points and killing those 2 monsters in what i think is called niflhelm.

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  • WolfynsongWolfynsong Member Posts: 237

    Thieves might be good in the right hands, but personally I played as a Guardian and pretty much destroyed every thief I encountered.

    I was running sword/focus + greatsword, though, so I had a pretty nasty control ability alongside a blind, 3x block, and two teleport moves which pretty much shut down any natural advantages they might have had.

    I admit though, the stealthing really threw me when they used it.  They might have had a shot at me if it lasted longer than a couple seconds.

  • SaxonbladeSaxonblade Member Posts: 275

    There are many on the beta forums who disagree with you, I think the Thief forums are filled with delusional kids who want permna stealth and IWIN buttons and not take the effort to learn the class. If the devs cave into these masses it will be a damn shame, which is my biggest fear, in GW1 they more or less kept the game in it's original form but this time thay have stated they are going after WoW. In order to accomplish that you have to please the entitlement crowd and not the skilled players, I hope this is not the case but time will tell.

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  • k-damagek-damage Member CommonPosts: 738

    Yeah, sword/pistol's 3rd attack (stun + series of hit) is insanely useful and does a ton of damage. I used it whenever I had to solo packs of mobs (like the recovery of the Vanir invaded village in the 2nd Norn zone).

    The only problem with it is that it's a solo combo, due to that strike sticking you in place for 2 seconds. When facing a pvp group, it certainly interrupt/disable your target, but also put you in a greater exposure to other enemy players, preventing you from any evasion.

    ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  • SorrowSorrow Member Posts: 1,195

    Truth.. in pvp my thief was amazing, too bad in pve she pretty well sucked. 

    Warrior on the other hand sucked at pvp and ruled at pve, so I guess its a trade off.

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  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Sorrow

    Truth.. in pvp my thief was amazing, too bad in pve she pretty well sucked. 

    Warrior on the other hand sucked at pvp and ruled at pve, so I guess its a trade off.

    I mostly played PvE and my thief really rocked. It just take a little more playing. Thief is a rather hard but very rewarding class to play in both once you get it right. :)

  • SorrowSorrow Member Posts: 1,195
    Originally posted by Loke666
    Originally posted by Sorrow

    Truth.. in pvp my thief was amazing, too bad in pve she pretty well sucked. 

    Warrior on the other hand sucked at pvp and ruled at pve, so I guess its a trade off.

    I mostly played PvE and my thief really rocked. It just take a little more playing. Thief is a rather hard but very rewarding class to play in both once you get it right. :)

    yea was kinda joking.. someone asked me on facebook how many mobs I could fight at once and I was like well.. my ranger can generally handle 1 elite or 2 normals, my warrior can handle 2 elites, or 1 elite and 3 normals, and my rogue well my rogue can handle 1/3rd of 1 mob...

    Truth is the thief is most effective not soloing.

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  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Sorrow
    Originally posted by Loke666

    I mostly played PvE and my thief really rocked. It just take a little more playing. Thief is a rather hard but very rewarding class to play in both once you get it right. :)

    yea was kinda joking.. someone asked me on facebook how many mobs I could fight at once and I was like well.. my ranger can generally handle 1 elite or 2 normals, my warrior can handle 2 elites, or 1 elite and 3 normals, and my rogue well my rogue can handle 1/3rd of 1 mob...

    Truth is the thief is most effective not soloing.

    Nah, a thief can handle as much as a ranger solo, but you are depending a lot on being fast and dodge a lot. Quich switching between 2 pistols and 2 knifes helps a lot as well.

    It takes some time to get used to the way you play it, thiefs are a lot more defensive than rangers and warriors and taking down mobs solo takes a lot longer time and is harder but once you get it right things get really fun. :)

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    I guess in GW2 every build has its counter build, if thieves becomes flavour of the month, i'll have to figure how to survive them and kill them and i'll be the king of PvP.

     

     

    And are there any usefull WvWvW siege builds for thieves? Or will tehy end up complaining thatit is unfair that everyone allways wanders ingroups through the battlegrounds of WvWvW.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • slicknslim88slicknslim88 Member Posts: 394

    I think anything that is built well will wreck in PvP and PvE if the player knows what he's doing.  So far I havn't seen any class that truly "dominates" in PvP, WvW, or PvE content.  Though I havn't been looking for imbalances, I've just been enjoying my warrior

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    Thieves were a bit of a joke in PvP.  Any form of stun and condition removal and they have no good means of doing damage to you.  Dual pistol or single pistol simply doesn't have enough damage to harm any player not built glass cannon (which unfortunately due to the majority of the player base not experimenting with builds, most people were).  You can't even dent a Ranger, Elementalist, or Guardian built well.  Thief needs a buff along with Mesmer, but at least Mesmer had the potential to put out damage.

    Thief pretty much is only being semi-obnoxious and getting away with it, since it's very hard to chase a thief.  In SPVP their role is to put pressure on points.  They are a horrible class 1v1.

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