Originally posted by ShakyMo I've had one crash but 3 or 5 a night sounds like a cooling issue, a virus, bad drivers, bad bios, conflicting program etc..
If it's a cooling issue, his whole computer would shut down. It really depends on what happens when it crashes. Funny thing is the community could possible help trouble shoot if we knew what was actually happening.
Funny, isn't it. How your off-topic post says what it says, right above your sig box that shows that you never actually played AoC to start with. I mean you showed games you played as little as 2 weeks, yet I just am not seeing AoC on that list.
So what exactly was the point of your post in this thread again?
Ultima ONline (3 Years) EverQuest (2 Years) DAoC (2 Years) SWG (2 Years) Shadowbane (1 Year) World of Warcraft (3 Years) Guild Wars (2 Years) Eve Online (4 Years) Saga of Ryzom (2 Years) Lord of the Rings Online (5 Months) Warhammer Online (3 Months) RIFT (8 Months) SW: Old Republic (2 weeks LOL!) Guild Wars 2 (TBD)
I played AoC. Did the starting area and uninstall because when i played the games content passed level 20 wasn't that good. In themepark games I tend to be a quester, alt leveler and if the leveling content becomes bad i leave.
I wasn't trying to troll and I wasn't trying to derail. Honestly i wouldnt have enough room to list every game i played. Should i put down that i played AoC for 4 days? lol
No you should consider yourself ignorant to a game if you've only played it for 4 days....also, I think even the biggest AoC detractors would agree that the first 20 levels of AoC was a good time.
Args arent in the actually game its a hype thing by funcom. Crafting is not original in anyway. Ability wheel its just a skill tree thats round. And where did you get that last one that sure as hell isnt in game.
Really? What's Kingsmouth Code then?
up, down, up, down, x, y, b, a, rt, rb, select, start, xbox button
Args arent in the actually game its a hype thing by funcom. Crafting is not original in anyway. Ability wheel its just a skill tree thats round. And where did you get that last one that sure as hell isnt in game.
Really? What's Kingsmouth Code then?
up, down, up, down, x, y, b, a, rt, rb, select, start, xbox button
I have little hope for it to be fixed by launch. The refuse to fix memory leaks on the 64 bit machines (yes it doesnt just affect old pcs but new up to date rigs). Hell theyve even stated that theyd rather lose 3k customers to a bug and fix a bug that affects 4k customers. Seems ass backwards to me.
And yet again that thing about FC saying they won't fix bugs. Really nice of you to inform us about something you say you found on the closed beta forums. No one can prove this... Btw., I'm not saying you're lying, but saying something like this and lying in Germany can get you to jail and at least sued. Called "Üble Nachrede", look it up, I think there are some similar laws in your country, too. In th US it's called Defamation. Edit: And if it's true what you say, hello NDA-breach. You just have broken a legal agreement and Funcom can feel free to sue you. Nice, isn't it?
On the thing of fixing a bug that's affecting 4k customizers before the bug affecting 3k customers: You know, priorities. When two things are taking an equal amount of time, everyone does the one thing first that is likely to make more profit. Every company would rather lose 3k customers instead of 4k.
What exactly are sabotage missions again? Ya GW2 doesnt have anything simlar to hubs.
Sabotage missions are the infiltration/trap missions that usually have a solo instance attached to them. Although, not all of them have this and per Dev responses - other players can play the spoiler on you attempting to accomplish them. Many of the sabotage missions will have some type of faction allegiance tied to them also. We haven't seen any of that because it hasn't been pushed to the beta yet.
hmm are I would think something like this might have been in other mmos. Invetigation ones I havent seen anywere or heard of, those are nice.
The funny thing is, it's not the individual things that seperate TSW from other MMO's the most...it's the total experience. Imagine starting a game, doing every quest in the starter area and only having to do about 4 straight up kill quests....tell me another game where you won't just be killing stuff?
Also, the only other game where testing different builds can make or break your effectiveness in a game was Anarchy Online....which happens to be what I'd consider the 1rst generation of this 2nd gen game....AoC was a bit different than both of these games.
When you put all the pieces together, you get a complete game that feels like a completely new experience. A huge breathe of fresh air.
In other words, i think the dev's for TSW are the least lazy devs Ive ever seen...
Args arent in the actually game its a hype thing by funcom. Crafting is not original in anyway. Ability wheel its just a skill tree thats round. And where did you get that last one that sure as hell isnt in game.
Really? What's Kingsmouth Code then?
up, down, up, down, x, y, b, a, rt, rb, select, start, xbox button
LOL thanks. That made me smile.
Sorry....I had to...don't worry though, I've pre-ordered and love the game....not a troll
Originally posted by Sameer1979 Originally posted by reanorHUB-less none-linear questing? Wait a minute... Are we beta testing the same game? As far as I see there are mini-quest-hubs all over the place. You get to police station load on quests and go, in a few minutes you get to a church building - another hub - grab quests and go again, and then another hub and another hub and another hub. This is actually more annoying that SW has smaller hubs but there are so many of them and they are spread across big map and there is no transport nor there is some teleport which makes this even more mundane and repetitive. You not only have to grind quests but you have to run all over the place for hours to turn them in.Investigation quests? Gosh those are so annoying. Yeah go investigate, find a tiny piece of paper on the ground. And map shows the place size of a city block where that piece of paper is on the ground so you have to be like some K-9 dog sniffing every little corner. I mean if game is based on so familiar questing system they could at least make the suffering not as bad.. lol.
Quest hubs as in linear questing which you leads by nose from one hub to another? no there is no such thing. Other than your personal storyline everything else is non linear. Are you sure you were even in the beta?
Yes i was. Are you referring to the fact about linearity that NPC in one quest HUB points you to NPC in other quest HUB? Linear progression in my understanding is that there is no other way for you but to be forced to go to that specific quest HUB and complete quests there before another HUB opens.
Well does that LINE becomes more fun for you that you actually go from one HUB to another HUB yourself, without being pointed there? It is still linear progression either you are pointed or if you go there yourself. Having more choices to which HUB to go doesn't make progression more fun. Its still same damn thing you do, go from one HUB to another.
Originally posted by reanor Still struggling to be honest. But can you name 5 features that is unique to SW?
Setting Ability Wheel Crafting ARGs Ability to create outdoor plays (buying stage props and theater /emotes acted out on the stage in the park)
Args arent in the actually game its a hype thing by funcom. Crafting is not original in anyway. Ability wheel its just a skill tree thats round. And where did you get that last one that sure as hell isnt in game.
So....what is the shape required to make a healing potion? What material is the base needed for a chaos tome? And the shape to craft it? How about the prefix for penetration, and how do you add it to the item you want it added to?
And how many people who have been playing MMOs over the past 10 years have heard ANY of the terms I just used above other than healing potion, tome, and material?? Good thing this game's crafting is not original in anyway.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
Yes i was. Are you referring to the fact about linearity that NPC in one quest HUB points you to NPC in other quest HUB? Linear progression in my understanding is that there is no other way for you but to be forced to go to that specific quest HUB and complete quests there before another HUB opens.
Well does that LINE becomes more fun for you that you actually go from one HUB to another HUB yourself, without being pointed there? It is still linear progression either you are pointed or if you go there yourself. Having more choices to which HUB to go doesn't make progression more fun. Its still same damn thing you do, go from one HUB to another.
Sure, mate, if you want to call NPC's with 2, 3 quests a hub, then go ahead, there you have your quest hubs, so many of them all over the area!
But then again, not that you would know that, like you said you only played for like 2 hours or so, I doubt you'd get any farther than the police station, not as if you really have any idea what the Kingsmouth area all has in it.
Since you intended to move on and have no interest in playing TSW any further as you already stated, it also doesn't really matter. Unless you're one of those people that even when moved on still want to troll and bash a game they've no intention to play, but that would be lame.
Originally posted by reanorHUB-less none-linear questing? Wait a minute... Are we beta testing the same game? As far as I see there are mini-quest-hubs all over the place. You get to police station load on quests and go, in a few minutes you get to a church building - another hub - grab quests and go again, and then another hub and another hub and another hub. This is actually more annoying that SW has smaller hubs but there are so many of them and they are spread across big map and there is no transport nor there is some teleport which makes this even more mundane and repetitive. You not only have to grind quests but you have to run all over the place for hours to turn them in.Investigation quests? Gosh those are so annoying. Yeah go investigate, find a tiny piece of paper on the ground. And map shows the place size of a city block where that piece of paper is on the ground so you have to be like some K-9 dog sniffing every little corner. I mean if game is based on so familiar questing system they could at least make the suffering not as bad.. lol.
Quest hubs as in linear questing which you leads by nose from one hub to another? no there is no such thing. Other than your personal storyline everything else is non linear. Are you sure you were even in the beta?
Yes i was. Are you referring to the fact about linearity that NPC in one quest HUB points you to NPC in other quest HUB? Linear progression in my understanding is that there is no other way for you but to be forced to go to that specific quest HUB and complete quests there before another HUB opens.
Well does that LINE becomes more fun for you that you actually go from one HUB to another HUB yourself, without being pointed there? It is still linear progression either you are pointed or if you go there yourself. Having more choices to which HUB to go doesn't make progression more fun. Its still same damn thing you do, go from one HUB to another.
Originally posted by cutthecrap Originally posted by reanorYes i was. Are you referring to the fact about linearity that NPC in one quest HUB points you to NPC in other quest HUB? Linear progression in my understanding is that there is no other way for you but to be forced to go to that specific quest HUB and complete quests there before another HUB opens.Well does that LINE becomes more fun for you that you actually go from one HUB to another HUB yourself, without being pointed there? It is still linear progression either you are pointed or if you go there yourself. Having more choices to which HUB to go doesn't make progression more fun. Its still same damn thing you do, go from one HUB to another.
Sure, mate, if you want to call NPC's with 2, 3 quests a hub, then go ahead, there you have your quest hubs, so many of them all over the area!
But then again, not that you would know that, like you said you only played for like 2 hours or so, I doubt you'd get any farther than the police station, not as if you really have any idea what the Kingsmouth area all has in it.
Since you intended to move on and have no interest in playing TSW any further as you already stated, it also doesn't really matter. Unless you're one of those people that even when moved on still want to troll and bash a game they've no intention to play, but that would be lame.
Kingsmouth... So you are sayig they purposfully made me feel like the low level game is grind? And then it starts being fun later? Why would they do that?
Kingsmouth... So you are sayig they purposfully made me feel like the low level game is grind? And then it starts being fun later? Why would they do that?
Lame. Read the replies and comments of other people in the TSW threads. It should be obvious that other players didn't have your problem of being bored right away. How hard is it to accept that you might be bored and feel a grind while others were having fun?
If you're bored with something, doesn't mean that others are, some people felt bored while playing GW2 while you might have had a great time in it, that's how stuff works. Here's some advice: if a game doesn't do it for you, simply move on like you already said you would.
Is that seriously that hard?
But hey, you can always give it another try if you can stomach it, this weekend's your chance. Seems better to me than just complaining all the time about a game if you have no intention of playing it.
Kingsmouth... So you are sayig they purposfully made me feel like the low level game is grind? And then it starts being fun later? Why would they do that?
Lame. Read the replies and comments of other people in the TSW threads. It should be obvious that other players didn't have your problem of being bored right away. How hard is it to accept that you might be bored and feel a grind while others were having fun?
If you're bored with something, doesn't mean that others are, some people felt bored while playing GW2 while you might have had a great time in it, that's how stuff works. Here's some advice: if a game doesn't do it for you, simply move on like you already said you would.
Is that seriously that hard?
But hey, you can always give it another try if you can stomach it, this weekend's your chance. Seems better to me than just complaining all the time about a game if you have no intention of playing it.
Originally posted by reanor Still struggling to be honest. But can you name 5 features that is unique to SW?
Setting Ability Wheel Crafting ARGs Ability to create outdoor plays (buying stage props and theater /emotes acted out on the stage in the park)
Args arent in the actually game its a hype thing by funcom. Crafting is not original in anyway. Ability wheel its just a skill tree thats round. And where did you get that last one that sure as hell isnt in game.
I'll take this one, too easy. ARGs will be in game.
Yeah your right, crafting is not original... they stole minecrafts fricken crafting system and put it in a mmo! gg all other mmo crafting.
The orange is by far my favorite! right a skill tree with 535 unique abilities that you can have....
Funny, isn't it. How your off-topic post says what it says, right above your sig box that shows that you never actually played AoC to start with. I mean you showed games you played as little as 2 weeks, yet I just am not seeing AoC on that list.
So what exactly was the point of your post in this thread again?
Ultima ONline (3 Years) EverQuest (2 Years) DAoC (2 Years) SWG (2 Years) Shadowbane (1 Year) World of Warcraft (3 Years) Guild Wars (2 Years) Eve Online (4 Years) Saga of Ryzom (2 Years) Lord of the Rings Online (5 Months) Warhammer Online (3 Months) RIFT (8 Months) SW: Old Republic (2 weeks LOL!) Guild Wars 2 (TBD)
I played AoC. Did the starting area and uninstall because when i played the games content passed level 20 wasn't that good. In themepark games I tend to be a quester, alt leveler and if the leveling content becomes bad i leave.
I wasn't trying to troll and I wasn't trying to derail. Honestly i wouldnt have enough room to list every game i played. Should i put down that i played AoC for 4 days? lol
No you should consider yourself ignorant to a game if you've only played it for 4 days....also, I think even the biggest AoC detractors would agree that the first 20 levels of AoC was a good time.
There's no need to insult people, please grow up. I don't know about you but for me playing for 4 days is like 20-30 hours of gameplay. Thats enough to see if a games quest content is interesting.
Like I said the first 20 weren't the issue, after that at the time it fell flat. I reached passed that point with two characters and got bored both times.
Args arent in the actually game its a hype thing by funcom. Crafting is not original in anyway. Ability wheel its just a skill tree thats round. And where did you get that last one that sure as hell isnt in game.
The orange is by far my favorite! right a skill tree with 535 unique abilities that you can have....
I was playing with one of the open beta tier 1 skill calculators from the official forums last night in preperation for an open beta 3 demo video, which has 1/4th of the skills available. Every class has the same builder, the same single target spender, and aoe spender, 10% damage passive for the tree, the only diffrence is a passive that boost the builder but often it is +1 built on crit. Each weapon has a DPS tree and that is the same for everyone, even the damage values.
Then in support the tank trees are the same but they will have diffrent defensive mods, like +X% dodge for chaos and +x% mitigation for hammer or whatever they were, the values were the same and then another pasive to boost them by the same ammount. Then they all get a builder that is AoE and generates a high amount of threat, so tanking is supposed to be easy, like I found in SWTOR but there it was spenders that built the threat for my shadow.
Heals were the same deal but I'm unsure of blood magic because it wasn't in the open beta dojo, bug?
Then each weapon gets some 3 second stun with a long cooldown.
I was shocked at how similar the abilities were, maybe it will help with balance but that doesn't seem to be the case as even with lack luster abilities you can build an instant gib build. There were many nominal abiliies but mostly passives such as 5% chance to crit on X ability that are a waste.
Maybe the later skills get better but if so then the earlier ones are useless but from open beta after playing a few weapon builds, some just don't hold up to others and it has nothing to do with synergy, ability info, or anything else. There is some hidden value making a tier 1 weapon discrepitancy.
I was playing with one of the open beta tier 1 skill calculators <snip>
Every class has the same builder, the same single target spender, and aoe spender
Devs explained this as to not gimp people in the early game.
It allows for people to make usuable builds without feeling like they needed to start over from scratch.
The outer ring has 7 options and 7 abilities within each option. That's 49 abilities for each weapon in the outer ring. Add to that the 7 abilities for each of the three misc ones - that's 70 abilities past the first tier for an option for one weapon.
Add onto that the synergy of the second weapon and you now have 98 abilities + 21 misc = 119 abilities available for defining your character and his/her roles.
Comments
If it's a cooling issue, his whole computer would shut down. It really depends on what happens when it crashes. Funny thing is the community could possible help trouble shoot if we knew what was actually happening.
No you should consider yourself ignorant to a game if you've only played it for 4 days....also, I think even the biggest AoC detractors would agree that the first 20 levels of AoC was a good time.
up, down, up, down, x, y, b, a, rt, rb, select, start, xbox button
LOL thanks. That made me smile.
And yet again that thing about FC saying they won't fix bugs. Really nice of you to inform us about something you say you found on the closed beta forums. No one can prove this... Btw., I'm not saying you're lying, but saying something like this and lying in Germany can get you to jail and at least sued. Called "Üble Nachrede", look it up, I think there are some similar laws in your country, too. In th US it's called Defamation. Edit: And if it's true what you say, hello NDA-breach. You just have broken a legal agreement and Funcom can feel free to sue you. Nice, isn't it?
On the thing of fixing a bug that's affecting 4k customizers before the bug affecting 3k customers: You know, priorities. When two things are taking an equal amount of time, everyone does the one thing first that is likely to make more profit. Every company would rather lose 3k customers instead of 4k.
The funny thing is, it's not the individual things that seperate TSW from other MMO's the most...it's the total experience. Imagine starting a game, doing every quest in the starter area and only having to do about 4 straight up kill quests....tell me another game where you won't just be killing stuff?
Also, the only other game where testing different builds can make or break your effectiveness in a game was Anarchy Online....which happens to be what I'd consider the 1rst generation of this 2nd gen game....AoC was a bit different than both of these games.
When you put all the pieces together, you get a complete game that feels like a completely new experience. A huge breathe of fresh air.
In other words, i think the dev's for TSW are the least lazy devs Ive ever seen...
Sorry....I had to...don't worry though, I've pre-ordered and love the game....not a troll
Yes i was. Are you referring to the fact about linearity that NPC in one quest HUB points you to NPC in other quest HUB? Linear progression in my understanding is that there is no other way for you but to be forced to go to that specific quest HUB and complete quests there before another HUB opens.
Well does that LINE becomes more fun for you that you actually go from one HUB to another HUB yourself, without being pointed there? It is still linear progression either you are pointed or if you go there yourself. Having more choices to which HUB to go doesn't make progression more fun. Its still same damn thing you do, go from one HUB to another.
So....what is the shape required to make a healing potion? What material is the base needed for a chaos tome? And the shape to craft it? How about the prefix for penetration, and how do you add it to the item you want it added to?
And how many people who have been playing MMOs over the past 10 years have heard ANY of the terms I just used above other than healing potion, tome, and material?? Good thing this game's crafting is not original in anyway.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
Sure, mate, if you want to call NPC's with 2, 3 quests a hub, then go ahead, there you have your quest hubs, so many of them all over the area!
But then again, not that you would know that, like you said you only played for like 2 hours or so, I doubt you'd get any farther than the police station, not as if you really have any idea what the Kingsmouth area all has in it.
Since you intended to move on and have no interest in playing TSW any further as you already stated, it also doesn't really matter. Unless you're one of those people that even when moved on still want to troll and bash a game they've no intention to play, but that would be lame.
Reanor says, "FEED ME SEYMORE!!!!"
But then again, not that you would know that, like you said you only played for like 2 hours or so, I doubt you'd get any farther than the police station, not as if you really have any idea what the Kingsmouth area all has in it.
Since you intended to move on and have no interest in playing TSW any further as you already stated, it also doesn't really matter. Unless you're one of those people that even when moved on still want to troll and bash a game they've no intention to play, but that would be lame.
Kingsmouth... So you are sayig they purposfully made me feel like the low level game is grind? And then it starts being fun later? Why would they do that?
You mean 3 years to completely ruin it into a sad attempt at a WoW clone.
Lame. Read the replies and comments of other people in the TSW threads. It should be obvious that other players didn't have your problem of being bored right away. How hard is it to accept that you might be bored and feel a grind while others were having fun?
If you're bored with something, doesn't mean that others are, some people felt bored while playing GW2 while you might have had a great time in it, that's how stuff works. Here's some advice: if a game doesn't do it for you, simply move on like you already said you would.
Is that seriously that hard?
But hey, you can always give it another try if you can stomach it, this weekend's your chance. Seems better to me than just complaining all the time about a game if you have no intention of playing it.
here here!!!
I'll take this one, too easy. ARGs will be in game.
Yeah your right, crafting is not original... they stole minecrafts fricken crafting system and put it in a mmo! gg all other mmo crafting.
The orange is by far my favorite! right a skill tree with 535 unique abilities that you can have....
hey don were did u get that avi were the guy get eat by shark : )
There's no need to insult people, please grow up. I don't know about you but for me playing for 4 days is like 20-30 hours of gameplay. Thats enough to see if a games quest content is interesting.
Like I said the first 20 weren't the issue, after that at the time it fell flat. I reached passed that point with two characters and got bored both times.
Playing: Nothing
Looking forward to: Nothing
Took 3 years for Funcom to fix AoC. Any hope for SW?
I think most people who were at the launch of AoC &/or AO could have told you the answer was no before TSW even launched.
Disagree. But hey, carry your grudge and hatred towards FC and FC games until the end of your life for all you like
Some people are like that. I wish you luck with whatever MMO you intend to play in the future.
I was playing with one of the open beta tier 1 skill calculators from the official forums last night in preperation for an open beta 3 demo video, which has 1/4th of the skills available. Every class has the same builder, the same single target spender, and aoe spender, 10% damage passive for the tree, the only diffrence is a passive that boost the builder but often it is +1 built on crit. Each weapon has a DPS tree and that is the same for everyone, even the damage values.
Then in support the tank trees are the same but they will have diffrent defensive mods, like +X% dodge for chaos and +x% mitigation for hammer or whatever they were, the values were the same and then another pasive to boost them by the same ammount. Then they all get a builder that is AoE and generates a high amount of threat, so tanking is supposed to be easy, like I found in SWTOR but there it was spenders that built the threat for my shadow.
Heals were the same deal but I'm unsure of blood magic because it wasn't in the open beta dojo, bug?
Then each weapon gets some 3 second stun with a long cooldown.
I was shocked at how similar the abilities were, maybe it will help with balance but that doesn't seem to be the case as even with lack luster abilities you can build an instant gib build. There were many nominal abiliies but mostly passives such as 5% chance to crit on X ability that are a waste.
Maybe the later skills get better but if so then the earlier ones are useless but from open beta after playing a few weapon builds, some just don't hold up to others and it has nothing to do with synergy, ability info, or anything else. There is some hidden value making a tier 1 weapon discrepitancy.
Devs explained this as to not gimp people in the early game.
It allows for people to make usuable builds without feeling like they needed to start over from scratch.
The outer ring has 7 options and 7 abilities within each option. That's 49 abilities for each weapon in the outer ring. Add to that the 7 abilities for each of the three misc ones - that's 70 abilities past the first tier for an option for one weapon.
Add onto that the synergy of the second weapon and you now have 98 abilities + 21 misc = 119 abilities available for defining your character and his/her roles.
Looking at your past post, I did not see any MMO's that the OP did like, it might be time for him to give up MMO's, just saying.