All of those forums did see some great combat but they were all used rarely once or twice a day to once or twice a year. The good news is some games are just one big fight club, we call them PvP servers.
Not true, in faction based MMO's PvP servers still aren't FFA PvP, examples WoW, Aion, Rift, SWTOR etc.
As for Ilum, from what I read the 2-faction based PvP didn't really help making it an enjoyable experience, imo 3 faction based PvP is always better than 2 faction based PvP, simply for the added unpredictability and strategy that a 3rd faction brings into the fray.
All of those forums did see some great combat but they were all used rarely once or twice a day to once or twice a year. The good news is some games are just one big fight club, we call them PvP servers.
Not true, in faction based MMO's PvP servers still aren't FFA PvP, examples WoW, Aion, Rift, SWTOR etc.
As for Ilum, from what I read the 2-faction based PvP didn't really help making it an enjoyable experience, imo 3 faction based PvP is always better than 2 faction based PvP, simply for the added unpredictability and strategy that a 3rd faction brings into the fray.
Ilum also had poor level design with the map and allowed the opponents to corner their prey too close to respawn point. Hence the farming.
All of those forums did see some great combat but they were all used rarely once or twice a day to once or twice a year. The good news is some games are just one big fight club, we call them PvP servers.
Not true, in faction based MMO's PvP servers still aren't FFA PvP, examples WoW, Aion, Rift, SWTOR etc.
As for Ilum, from what I read the 2-faction based PvP didn't really help making it an enjoyable experience, imo 3 faction based PvP is always better than 2 faction based PvP, simply for the added unpredictability and strategy that a 3rd faction brings into the fray.
On a PvP server you can go kill someone, all of the games I mentioned had fight clubs and there you couldn't kill anyone as they were empty. Age of Conan has a group arena fight club that never gets used.
Ilum failed because the populations were unbalanced, on every server. before caps there would be 40 republic and maybe 150 imperials on most servers and after caps it would be 20 versus 80 and then an instance of 10 versus 50. You think a faction will leave a base when it is 3v1.
Here is my take on 3 factions: If it is cross server, who cares as it is PuG vs PuG vs PuG, no strategy.
If it is one server, it depends on the communication about how organised it will be, often it is PuG but even SWTOR we would sometimes get organised and go mass a ton of kills and push the imps back from communication. If it is the same server the other team will always have spys talking to your members and know what you are doing and you will have spys to. Warhammer, SWTOR, WoW, Aion, we always were chilling in the vents of our enemy often times it would transpire into exploits. I'm saying a huge war can be good but often times it fails in everyones eyes do to major issues.
XvZvY Z faction is in Y factions vent because they are BFFs after running an instance, let's kill X. That is a hard counter.
XvZvY Z faction has much fewer members because the face models were all ugly, Z get's insta gibbed every match.
But then wow lacks proper persistent territory / siege pvp. I don't like wintergrasp its a battleground pretending to be rvr type pvp. I don't get blizzards obsession with putting stuff on bloody timers
The timer in WSG was the worst thing that could have happend next to the AV change. Winters grasp was pretty cool for what it was. I'd spend a lot of my day there hunting the daily grounds stalking the raid portal when we lost, killing the buddy buddy fishers, like wtf were orcs and gnomes doing standing shoulder to shoulder with fishing hats on for?? I tried not to miss them when they popped too.
Was it like the Wpvp in rift? no it was not. Not close.
When it comes to the raid they have said "future content updates". http://www.darkdemonscrygaia.com/showpost.php?p=721577&postcount=435. I think it will depend on the feedback from the community. Maybe the 5-man nightmare dungeons are really well received and they end up doing more of those or people want a more dynamic type of challenge.
The raids they talk about are suppose to be puzzle raids that are more about, well, puzzle solving has a team, with little fighting. It's in the vimeo video thread i posted.
BTW, ShaKyMo, this is post is what i was talking about, thos mob camps, etc. But i understand you can't talk about it.
They talked about puzzle raids in addition to, not just puzzle raids... that's silly. From what I hear FC prodes themselves on tough raiding content.
yes, only if it is pvp with teritory capturing,no fun in random killing peoples around without sense
correct, its all about controlling territory and utilize ressources in a fully persistent huge warzone with enough space for hundreds of guilds to claim their territory. not just some artificial factions fighting for flags and buffs, or even worse: just for fun. human greed about gold and political / economical influence is still the best longterm motivator in PvP. battlegrounds, even a huge one with 1000 vs 1000 vs 1000 will never be comparable to real open PvP.
btw, i did not say pvp-ffa-everywhere. thats doomed to fail, too. and i dont mind about giving the esports-fans some arenas and battlegrounds for sPvP, hunting flags and buffs for fun. thats a must have in a good game, no doubt. but definately not enough.
Fight clubs where the kicker.
You would be happy in any MMO, SWTOR had a whole FFA PvP zone on Tatanooine. WoW had two FFA PvP areas, ony by dire mall instances and another in STV, Everquest had a huge FFA arena in the bazaar marketplace and another one off lake rathe called the arena back in 1999.
All of those forums did see some great combat but they were all used rarely once or twice a day to once or twice a year. The good news is some games are just one big fight club, we call them PvP servers.
As for the OP, it won't get much ideal use, if you can grind gear with it then it may be exploited but it won't be anything awesome. If it is on a single server like intended, there won't be enough players to 100v100v100. Even worse if a faction is to big or small or there are no incentives to go fight as then it will be just like SWTOR's illum, where no one cares and everyone agrees it is broken. The one issue with, no levels, is the side with the most geared members from the endgame zone will win. A huge war can be awesome, I didn't like aions red name tag zergs but some players did, warhammer was inbalanced, WoW's player content the Tauren mill and south shore zerg was awesome with 100+v100+, WoW's battleground alterac vally was broken and boring for years with 40 vs 40, matches would drag on for days.
You know I know that right? Two things killed the outlaws den.
1. It took 20 minutes to get there and then see no one was there... Fight clubs you can be in within 2 minutes from anywhere. Just like Dalaran sewers.
2. Poor Design. It didn't make since. An open world pvp closed area? pretty silly if you ask me.
To the rest of the post, there are a lot of unfounded what ifs. 3 faction pvp adds a dynamic that would have saved swtor. Trust and believe smaller faction team up.
The rewards are XP, attribute bonuses and weekly tokens for domination, where as swtors reward was a buff to valor? Or whatever it was called that only had a purpose if you did battle grounds! wtf that was silly. People would zone in get the buff and leave. Imo Ilum killed swtor, but that another topic. In TSW the rewards are game wide. With it taking around 600 hours to unlock all the abilities, and faction wide game wide xp boost is pretty nice. Stat buffs for nightmare mode dungeons and raids is pretty nice too.
edit- I think the AoC ones were group only. Meaning you had to be in a group to see anyone else.
Clean the dust from your PC, heat up some Hot Pockets and prepare to die.
With TSW's combat system....no thanks.
TSW is not specifically designed for pvp (although this was the original concept for the game which was just another thing they copped out of over the years), it's another mmorpg which has tacked-on pvp. 3 faction pvp isn't automatically good if the fundimental game is trash.
Expresso gave me a Hearthstone beta key.....I'm so happy
Clean the dust from your PC, heat up some Hot Pockets and prepare to die.
With TSW's combat system....no thanks.
TSW is not specifically designed for pvp (although this was the original concept for the game which was just another thing they copped out of over the years), it's another mmorpg which has tacked-on pvp. 3 faction pvp isn't automatically good if the fundimental game is trash.
I'll bite. The game is built around PvP to the point of making severs when the technology is there to put everyone on one server. Only to ensure there were not constant ques for the warzone.
Do you mind shedding some insite on what's wrong with TSW combat system? Or is this just something to say?
What in the blue hell? The client is 36GB, yet only one person mentions it passively? That's like the full Max Payne 3 game...and then some. Are you fucking kidding me.
yes, only if it is pvp with teritory capturing,no fun in random killing peoples around without sense
Exactly. Folks, don't settle for second rate playground flag captures and cheezy tag your it pvp styled mechanics. If TSW wants to give us a real pvp experience, it has to be more than an ass hat dance in a warehouse. Capturable points, period, and etc. and not some ladder ranked instance sillyness either.
What in the blue hell? The client is 36GB, yet only one person mentions it passively? That's like the full Max Payne 3 game...and then some. Are you fucking kidding me.
Tesselation + 4x Anti-Alias + Movement blur + significant amount of content.
Clean the dust from your PC, heat up some Hot Pockets and prepare to die.
With TSW's combat system....no thanks.
TSW is not specifically designed for pvp (although this was the original concept for the game which was just another thing they copped out of over the years), it's another mmorpg which has tacked-on pvp. 3 faction pvp isn't automatically good if the fundimental game is trash.
You are so wrong about the combat, there are so many posibilities you probably just can't comprehend it all.
What in the blue hell? The client is 36GB, yet only one person mentions it passively? That's like the full Max Payne 3 game...and then some. Are you fucking kidding me.
Tesselation + 4x Anti-Alias + Movement blur + significant amount of content.
The game is a beast. Yes.
The Dreamworld engine is one of the best mmo engines around.
Clean the dust from your PC, heat up some Hot Pockets and prepare to die.
Its 50v50v50 but thats a half truth as when you get in it might be 13v1v6
In one of the videos where one of the devs was talking about the persistant RvRvR combat, he said that "suppose you are on a map that supports 300 players...". That is 100v100v100. He also never said that that was the limit, so it is possible that larger numbers could be involved. Likely they will start with smaller numbers and scale up slowly.
Clean the dust from your PC, heat up some Hot Pockets and prepare to die.
Its 50v50v50 but thats a half truth as when you get in it might be 13v1v6
Not true. In one of the videos where one of the devs was talking about the persistant RvRvR combat, he said that "suppose you are on a map that supports 300 players...". That is 100v100v100. He also never said that that was the limit, so it is possible that larger numbers could be involved. Likely they will start with smaller numbers and scale up slowly.
Something else he is not considering is say its a slow night and it is say 55v31v75, there is open general chat so you can talk to everyone including the enemy also you can send private messages to the enemy (hell some of the enemy will be on your friends list cause you roll dungeons with them). The 2 weaker faction can team up and take it to the stonger faction (this happens all the time right now). If your faction wants to be a lone gun you can quick scoop a facility and then defend at your forcefield and faction turret for shits and giggles.
55v31v75 sounds great, that's the point, variety. Who needs this balance bullshit. It's great when your outnumbered and run harassment game / guerilla warfare or put on a heroic last stand defence.
how about running up on 2 lumies fighting a dragon. Teaming with the dragon. Killing 1 lumie hurting another. Then comes the double cross kill the weakend dragon then finish off the weakend lumie *evil grin*
Comments
Not true, in faction based MMO's PvP servers still aren't FFA PvP, examples WoW, Aion, Rift, SWTOR etc.
As for Ilum, from what I read the 2-faction based PvP didn't really help making it an enjoyable experience, imo 3 faction based PvP is always better than 2 faction based PvP, simply for the added unpredictability and strategy that a 3rd faction brings into the fray.
Ilum also had poor level design with the map and allowed the opponents to corner their prey too close to respawn point. Hence the farming.
Its 50v50v50 but thats a half truth as when you get in it might be 13v1v6
On a PvP server you can go kill someone, all of the games I mentioned had fight clubs and there you couldn't kill anyone as they were empty. Age of Conan has a group arena fight club that never gets used.
Ilum failed because the populations were unbalanced, on every server. before caps there would be 40 republic and maybe 150 imperials on most servers and after caps it would be 20 versus 80 and then an instance of 10 versus 50. You think a faction will leave a base when it is 3v1.
Here is my take on 3 factions: If it is cross server, who cares as it is PuG vs PuG vs PuG, no strategy.
If it is one server, it depends on the communication about how organised it will be, often it is PuG but even SWTOR we would sometimes get organised and go mass a ton of kills and push the imps back from communication. If it is the same server the other team will always have spys talking to your members and know what you are doing and you will have spys to. Warhammer, SWTOR, WoW, Aion, we always were chilling in the vents of our enemy often times it would transpire into exploits. I'm saying a huge war can be good but often times it fails in everyones eyes do to major issues.
XvZvY Z faction is in Y factions vent because they are BFFs after running an instance, let's kill X. That is a hard counter.
XvZvY Z faction has much fewer members because the face models were all ugly, Z get's insta gibbed every match.
The timer in WSG was the worst thing that could have happend next to the AV change. Winters grasp was pretty cool for what it was. I'd spend a lot of my day there hunting the daily grounds stalking the raid portal when we lost, killing the buddy buddy fishers, like wtf were orcs and gnomes doing standing shoulder to shoulder with fishing hats on for?? I tried not to miss them when they popped too.
Was it like the Wpvp in rift? no it was not. Not close.
They talked about puzzle raids in addition to, not just puzzle raids... that's silly. From what I hear FC prodes themselves on tough raiding content.
Everything I've heard. Everything I've seen. Backs up this comment.
You know I know that right? Two things killed the outlaws den.
1. It took 20 minutes to get there and then see no one was there... Fight clubs you can be in within 2 minutes from anywhere. Just like Dalaran sewers.
2. Poor Design. It didn't make since. An open world pvp closed area? pretty silly if you ask me.
To the rest of the post, there are a lot of unfounded what ifs. 3 faction pvp adds a dynamic that would have saved swtor. Trust and believe smaller faction team up.
The rewards are XP, attribute bonuses and weekly tokens for domination, where as swtors reward was a buff to valor? Or whatever it was called that only had a purpose if you did battle grounds! wtf that was silly. People would zone in get the buff and leave. Imo Ilum killed swtor, but that another topic. In TSW the rewards are game wide. With it taking around 600 hours to unlock all the abilities, and faction wide game wide xp boost is pretty nice. Stat buffs for nightmare mode dungeons and raids is pretty nice too.
edit- I think the AoC ones were group only. Meaning you had to be in a group to see anyone else.
With TSW's combat system....no thanks.
TSW is not specifically designed for pvp (although this was the original concept for the game which was just another thing they copped out of over the years), it's another mmorpg which has tacked-on pvp. 3 faction pvp isn't automatically good if the fundimental game is trash.
Expresso gave me a Hearthstone beta key.....I'm so happy
I'll bite. The game is built around PvP to the point of making severs when the technology is there to put everyone on one server. Only to ensure there were not constant ques for the warzone.
Do you mind shedding some insite on what's wrong with TSW combat system? Or is this just something to say?
What in the blue hell? The client is 36GB, yet only one person mentions it passively? That's like the full Max Payne 3 game...and then some. Are you fucking kidding me.
Exactly. Folks, don't settle for second rate playground flag captures and cheezy tag your it pvp styled mechanics. If TSW wants to give us a real pvp experience, it has to be more than an ass hat dance in a warehouse. Capturable points, period, and etc. and not some ladder ranked instance sillyness either.
No,I allways stay avay from pvp and hope that the pvp whiners wont harm the game by getting all classes nerfed.
Tesselation + 4x Anti-Alias + Movement blur + significant amount of content.
The game is a beast. Yes.
You are so wrong about the combat, there are so many posibilities you probably just can't comprehend it all.
The Dreamworld engine is one of the best mmo engines around.
In one of the videos where one of the devs was talking about the persistant RvRvR combat, he said that "suppose you are on a map that supports 300 players...". That is 100v100v100. He also never said that that was the limit, so it is possible that larger numbers could be involved. Likely they will start with smaller numbers and scale up slowly.
Something else he is not considering is say its a slow night and it is say 55v31v75, there is open general chat so you can talk to everyone including the enemy also you can send private messages to the enemy (hell some of the enemy will be on your friends list cause you roll dungeons with them). The 2 weaker faction can team up and take it to the stonger faction (this happens all the time right now). If your faction wants to be a lone gun you can quick scoop a facility and then defend at your forcefield and faction turret for shits and giggles.
how about running up on 2 lumies fighting a dragon. Teaming with the dragon. Killing 1 lumie hurting another. Then comes the double cross kill the weakend dragon then finish off the weakend lumie *evil grin*
What classes please do tell?
From my experience it is more PvE types go try PvP and get smacked around like a rag doll then go whine about how OP the class that beat them is.
What he fails to understand is the pve mobs are just like characters so to balance pve is to balance pvp and vise versa.