Args arent in the actually game its a hype thing by funcom. Crafting is not original in anyway. Ability wheel its just a skill tree thats round. And where did you get that last one that sure as hell isnt in game.
The orange is by far my favorite! right a skill tree with 535 unique abilities that you can have....
I was playing with one of the open beta tier 1 skill calculators from the official forums last night in preperation for an open beta 3 demo video, which has 1/4th of the skills available. Every class has the same builder, the same single target spender, and aoe spender, 10% damage passive for the tree, the only diffrence is a passive that boost the builder but often it is +1 built on crit. Each weapon has a DPS tree and that is the same for everyone, even the damage values.
Then in support the tank trees are the same but they will have diffrent defensive mods, like +X% dodge for chaos and +x% mitigation for hammer or whatever they were, the values were the same and then another pasive to boost them by the same ammount. Then they all get a builder that is AoE and generates a high amount of threat, so tanking is supposed to be easy, like I found in SWTOR but there it was spenders that built the threat for my shadow.
Heals were the same deal but I'm unsure of blood magic because it wasn't in the open beta dojo, bug?
Then each weapon gets some 3 second stun with a long cooldown.
I was shocked at how similar the abilities were, maybe it will help with balance but that doesn't seem to be the case as even with lack luster abilities you can build an instant gib build. There were many nominal abiliies but mostly passives such as 5% chance to crit on X ability that are a waste.
Maybe the later skills get better but if so then the earlier ones are useless but from open beta after playing a few weapon builds, some just don't hold up to others and it has nothing to do with synergy, ability info, or anything else. There is some hidden value making a tier 1 weapon discrepitancy.
I thought like that when I first got in...if you play the game like that, your toon will be pretty weak....it's not about 1111, 2 or anything like that....the ones you call nominal are probably some of the most important....if you haven't played the game and learned the skills, don't comment....it's that easy
Originally posted by ShakyMo There's on one hub in the entire f'kin game, kingsmouth police station. I've not come across more than 4 quests in any other spot.
if you're looking for a game with quest hubs, TSW is not for you.
Funny, isn't it. How your off-topic post says what it says, right above your sig box that shows that you never actually played AoC to start with. I mean you showed games you played as little as 2 weeks, yet I just am not seeing AoC on that list.
So what exactly was the point of your post in this thread again?
Ultima ONline (3 Years) EverQuest (2 Years) DAoC (2 Years) SWG (2 Years) Shadowbane (1 Year) World of Warcraft (3 Years) Guild Wars (2 Years) Eve Online (4 Years) Saga of Ryzom (2 Years) Lord of the Rings Online (5 Months) Warhammer Online (3 Months) RIFT (8 Months) SW: Old Republic (2 weeks LOL!) Guild Wars 2 (TBD)
I played AoC. Did the starting area and uninstall because when i played the games content passed level 20 wasn't that good. In themepark games I tend to be a quester, alt leveler and if the leveling content becomes bad i leave.
I wasn't trying to troll and I wasn't trying to derail. Honestly i wouldnt have enough room to list every game i played. Should i put down that i played AoC for 4 days? lol
No you should consider yourself ignorant to a game if you've only played it for 4 days....also, I think even the biggest AoC detractors would agree that the first 20 levels of AoC was a good time.
There's no need to insult people, please grow up. I don't know about you but for me playing for 4 days is like 20-30 hours of gameplay. Thats enough to see if a games quest content is interesting.
Like I said the first 20 weren't the issue, after that at the time it fell flat. I reached passed that point with two characters and got bored both times.
Im sorry if you felt I was insulting you. Ignorant (not the Americanized version) means that you don't know about something. Not that you are an idiot or anything like that....just that you don't have knowledge of it. I would certainly say that if you've only spent 4 days playing AoC, you don't know the game at all.
Args arent in the actually game its a hype thing by funcom. Crafting is not original in anyway. Ability wheel its just a skill tree thats round. And where did you get that last one that sure as hell isnt in game.
The orange is by far my favorite! right a skill tree with 535 unique abilities that you can have....
I was playing with one of the open beta tier 1 skill calculators from the official forums last night in preperation for an open beta 3 demo video, which has 1/4th of the skills available. Every class has the same builder, the same single target spender, and aoe spender, 10% damage passive for the tree, the only diffrence is a passive that boost the builder but often it is +1 built on crit. Each weapon has a DPS tree and that is the same for everyone, even the damage values.
Then in support the tank trees are the same but they will have diffrent defensive mods, like +X% dodge for chaos and +x% mitigation for hammer or whatever they were, the values were the same and then another pasive to boost them by the same ammount. Then they all get a builder that is AoE and generates a high amount of threat, so tanking is supposed to be easy, like I found in SWTOR but there it was spenders that built the threat for my shadow.
Heals were the same deal but I'm unsure of blood magic because it wasn't in the open beta dojo, bug?
Then each weapon gets some 3 second stun with a long cooldown.
I was shocked at how similar the abilities were, maybe it will help with balance but that doesn't seem to be the case as even with lack luster abilities you can build an instant gib build. There were many nominal abiliies but mostly passives such as 5% chance to crit on X ability that are a waste.
Maybe the later skills get better but if so then the earlier ones are useless but from open beta after playing a few weapon builds, some just don't hold up to others and it has nothing to do with synergy, ability info, or anything else. There is some hidden value making a tier 1 weapon discrepitancy.
I thought like that when I first got in...if you play the game like that, your toon will be pretty weak....it's not about 1111, 2 or anything like that....the ones you call nominal are probably some of the most important....if you haven't played the game and learned the skills, don't comment....it's that easy
Spot on they may end up that way after you expand an learn to build.
I have a hammer pistol build that looks like this (pvp)
1. Beat down - Knock down on a 45 sc cd
2. The Business - Multi weapon builder that with 1 passive causes the weakend state
3. After shock - Hammer consumer that has a secondary hit if I remain in a 3 meter range
4. Shootout - Channeled focus pistol consumer - supported by passive that buffs focus abilities
5. Touch down - A targeted leaping charge that does a little dmage but close the gap well.
6. Shockwave - Second knock down 20 sec cd . Cone effect that will knock upt yo 5 people. Elite
7. Shake and bake - Short column dash that snares those I dash by.
Passive - I bet you would like to know
This build plays as such.
1. Charge
2. After shock
3. Beat down
4. The business while circling creating distance
5. Shoot out
This leaves me with 1 knock down, and a dash+snare to continue my killing! The best part about it is that I am 100% sure no one else has this build. It's something I created
Args arent in the actually game its a hype thing by funcom. Crafting is not original in anyway. Ability wheel its just a skill tree thats round. And where did you get that last one that sure as hell isnt in game.
The orange is by far my favorite! right a skill tree with 535 unique abilities that you can have....
I was playing with one of the open beta tier 1 skill calculators from the official forums last night in preperation for an open beta 3 demo video, which has 1/4th of the skills available. Every class has the same builder, the same single target spender, and aoe spender, 10% damage passive for the tree, the only diffrence is a passive that boost the builder but often it is +1 built on crit. Each weapon has a DPS tree and that is the same for everyone, even the damage values.
Then in support the tank trees are the same but they will have diffrent defensive mods, like +X% dodge for chaos and +x% mitigation for hammer or whatever they were, the values were the same and then another pasive to boost them by the same ammount. Then they all get a builder that is AoE and generates a high amount of threat, so tanking is supposed to be easy, like I found in SWTOR but there it was spenders that built the threat for my shadow.
Heals were the same deal but I'm unsure of blood magic because it wasn't in the open beta dojo, bug?
Then each weapon gets some 3 second stun with a long cooldown.
I was shocked at how similar the abilities were, maybe it will help with balance but that doesn't seem to be the case as even with lack luster abilities you can build an instant gib build. There were many nominal abiliies but mostly passives such as 5% chance to crit on X ability that are a waste.
Maybe the later skills get better but if so then the earlier ones are useless but from open beta after playing a few weapon builds, some just don't hold up to others and it has nothing to do with synergy, ability info, or anything else. There is some hidden value making a tier 1 weapon discrepitancy.
I thought like that when I first got in...if you play the game like that, your toon will be pretty weak....it's not about 1111, 2 or anything like that....the ones you call nominal are probably some of the most important....if you haven't played the game and learned the skills, don't comment....it's that easy
Spot on they may end up that way after you expand an learn to build.
I have a hammer pistol build that looks like this (pvp)
1. Beat down - Knock down on a 45 sc cd
2. The Business - Multi weapon builder that with 1 passive causes the weakend state
3. After shock - Hammer consumer that has a secondary hit if I remain in a 3 meter range
4. Shootout - Channeled focus pistol consumer - supported by passive that buffs focus abilities
5. Touch down - A targeted leaping charge that does a little dmage but close the gap well.
6. Shockwave - Second knock down 20 sec cd . Cone effect that will knock upt yo 5 people. Elite
7. Shake and bake - Short column dash that snares those I dash by.
Passive - I bet you would like to know
This build plays as such.
1. Charge
2. After shock
3. Beat down
4. The business while circling creating distance
5. Shoot out
This leaves me with 1 knock down, and a dash+snare to continue my killing! The best part about it is that I am 100% sure no one else has this build. It's something I created
that's the best part of it man....can build how you like...and for those that don't think every skill counts, I use EVERY skill on my hotbar....I wish I could fit more, but that would probably ruin the game...lol. If you're not using all 7 skills on your hotbar while fighting over which passives you want to use, then you're doing it wrong. lol
Tried previous Beta, and was dissapointed that game is mostly about grinding zombies... Is this game for 12 year olds? I think only 12 yrolds would pee their pants in excitement that they are gonna get to kill some more of that fad annoyance walking dead people. I mean aren't everyone already tired of vampires and zombies, they are everywhere already in the movies, cartoons, books, TV shows, games...
Also the story line quests suck buttocks in SW. I mean you do a story line and then after about 15 minutes you get to the point where you get something like this:
"Ok cool adventurer hero big cajones Joe! Now go around the town and help everyone else you can find and then your story will continue!" What the heck!
I dont mind the game setting. Especially real world locations. But SW game mechanics are identical as to any other game and worse. The only solution I see here - buy life subscription and play the game until you freaking tired of grinding, then take a month break, come back, and repeat.
Is it really worth to buy month by month to get bored from grinding quests and zombies only to have an opportunity to look at some great visuals once in a while. I mean is this MMO or a walk in the park with the camera? Or is it more important to make a picture of yourself with a rifle with some grand canyon in the background or actually have fun with other people in a game? I mean real fun, not grind mobs until your eyes bleed and then go and kill some big boss with other people who's eyes are bleeding too?
Can you please list at least five reasons that Secret World is different than other MMO as far as game mechanics go? Dont tell me - there are no classes you can do whatever you want. You will literally have to grind your weapon skills and grind quests to level. People will just rush skip the cutscenes again to just rush through levels and get to 'fun' part the end game..
Also comparing to AoC why the heck SW combat is so BORING..
Game is not for you move on...
Myself I had some of the most fun I have had in a Themepark MMORPG for a very long time and yes that includes testing GW2..
Any game where a person finds it a grind to play is better off finding another game.. for me it did not feel like a grind at all I just enouyed myself..
SO you didnt enjoy the beta so dont worry move on to the next game I am sure you will eventually find somthing you enjoy
Comments
It will be in pretty darn good shape in about 2 hours.
I thought like that when I first got in...if you play the game like that, your toon will be pretty weak....it's not about 1111, 2 or anything like that....the ones you call nominal are probably some of the most important....if you haven't played the game and learned the skills, don't comment....it's that easy
hahahah! Launch this bad boy already.
if you're looking for a game with quest hubs, TSW is not for you.
Im sorry if you felt I was insulting you. Ignorant (not the Americanized version) means that you don't know about something. Not that you are an idiot or anything like that....just that you don't have knowledge of it. I would certainly say that if you've only spent 4 days playing AoC, you don't know the game at all.
Spot on they may end up that way after you expand an learn to build.
I have a hammer pistol build that looks like this (pvp)
1. Beat down - Knock down on a 45 sc cd
2. The Business - Multi weapon builder that with 1 passive causes the weakend state
3. After shock - Hammer consumer that has a secondary hit if I remain in a 3 meter range
4. Shootout - Channeled focus pistol consumer - supported by passive that buffs focus abilities
5. Touch down - A targeted leaping charge that does a little dmage but close the gap well.
6. Shockwave - Second knock down 20 sec cd . Cone effect that will knock upt yo 5 people. Elite
7. Shake and bake - Short column dash that snares those I dash by.
Passive - I bet you would like to know
This build plays as such.
1. Charge
2. After shock
3. Beat down
4. The business while circling creating distance
5. Shoot out
This leaves me with 1 knock down, and a dash+snare to continue my killing! The best part about it is that I am 100% sure no one else has this build. It's something I created
that's the best part of it man....can build how you like...and for those that don't think every skill counts, I use EVERY skill on my hotbar....I wish I could fit more, but that would probably ruin the game...lol. If you're not using all 7 skills on your hotbar while fighting over which passives you want to use, then you're doing it wrong. lol
Ok it seems you have made up your mind not to like the game, but I will list 5 unique features.
1) No classes
2) No levels
3) You can earn all the skills and abilities in the game
4) Crafting is unique not seen its like before in any MMO. Also one of the easiest I have used.
5) You need to use google to solve some of the missions.
Many more things to list.
Game is not for you move on...
Myself I had some of the most fun I have had in a Themepark MMORPG for a very long time and yes that includes testing GW2..
Any game where a person finds it a grind to play is better off finding another game.. for me it did not feel like a grind at all I just enouyed myself..
SO you didnt enjoy the beta so dont worry move on to the next game I am sure you will eventually find somthing you enjoy