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I was simply wondering what you all thought were the top three reasons in your opinion that MMOs are all failing in one way or another?
Also, in your opinion, will the system work itself out and will we finally get games that engage us?
I don't mean will we have games on par with WoWs success. But will we have critically acclaimed MMOs? Niche even.
I love snails.
I love every kinda snail.
I just want to hug them all, but I cant.
Cant hug every snail.
Comments
1: To easy to reach max lvl and usually you can do it solo.
2: Quest hub system, even a blind man can quest, everything is lit up as a christmas tree on your radar map, no point in exploring.
3: Simple and useless crafting that no one hardly use due to quest items are better and which often means no housing or other fun an relaxing fluff.
If it's not broken, you are not innovating.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
1. MMOs try to be WoW with a gimmick. Soul system, rifts, story-driven quests, etc.
2. Launching without and endgame, or a skimpy one.
3. Competing against established games with many years under their belts.
1. Companies are trying to make games for quick profit intead of long lasting fun.
2. we the players bye into the hype and pre order giving these crooks millions before the games are even released. once they get their money they release a half done POS that people play for a couple of months then quit.
3. the games are just to easy, every new game you can max level within the first free month. all the lazy players complain about grind then they complain that the game is to easy when they are max level in 2 weeks.
To every game company out there.
You will get the hang of it - I know it!
You will get better and better - I know it!
If you keep practicing, you can get better and better as you do it!
I love snails.
I love every kinda snail.
I just want to hug them all, but I cant.
Cant hug every snail.
1. Combat that is really just a numbers game. The combat needs to be fun action and responsive. To many mmos as well as rpg's fail at this.....
2. Boring tasks aka quests. To many kill this many ___ and scavenger hunts. Plus 1 way quests such as needing to wash something off but can only use this fountain and not because it's the magic one.....
3.Lack of minigames. Everything like crafting and gathering should be a fun little minigame. instead its a tedious menu dig or , watch the bar fill up....
So far I haven't seen any mmorpg fail, even the least popular ones brought more then expected profit to the companies that made them if you look at the financial reports. Define fail.
Only really need 1:
Ecclesiastes 1:9. New International Version (NIV). 9 What has been will be again, what has been done will be done again; there is nothing new under the sun.
Wow took that to heart. Did not try to make anything new.. just take the best of them all and put them all in 1 game.
Same thing GW2 is trying to do.
Same thing just about every MMO game try's to do. Put a new spin on the same games. When at the heart of them, they all are just about the same game.
We need something new under the sun:P
Tired beat to death enviorments
Not enough customizations. 9 out 10 MMOs now a days everyone looks the same
Scared to let the player learn. They don't want to "overwhelm the player with options" wtf is that?! Give the player a lot, let them learn. This is how a game stays fun past 2 months.
I dont need 3 i'll give you one thats good enough.
Zero innovation since 1999.
When 60-80% of the gamers don't renew thier sub after 1 month after launch is fail in my book.
If it's not broken, you are not innovating.
1. Poor design which leads to it being not fun to play.
2. Everyone copies one another.
3. Too many mmos on the market make the mmo genre nothing special.
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
1. Levelling to quick and easy, which leads to:
2. No content/nothing to do once you're done levelling, because of:
3. The metagame is simply a gear grind
Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent
1- WOW Clone
2-WOW Clone
3-Funcom
1- Developers that choose to Imitate instead of Innovate
2- Gamers that accept Imitation
3- Quantity over Quality
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
Unless some rich guy decides to throw away 10+ mill for a good MMO's title all the games are going to be the same
1. The Dev's dont want to take the risk to make something diff.
2. There are more players playing MMO's now then in the past but now this number also contains a huge percentage of players that really should'nt be playing MMO's.
3. Too much of the fluff and not enough of the stuff
1-WOW with voiceovers
2-WOW with active combat
3-WOW with <insert gimmick here>
Geez, I like WOW as a game for what it is but am tired of all other games since that copy it too closely.
Start by defining 'fail'.
If by "fail" you mean players leaving in masses after the first 3 months, well IMO:
1- Content is dev driven and based on reaching an objective and completing it, therefore finite, so it eventually runs out.
2- Devs can't make new content fast enough, so players are left with repeating the same old.
3- Newer, shinnier mmorpg is coming out (even more nowadays) and the current mmo is too old and not shinny enough, so player leave for their new fix.
1. Quests suck
2. Levels suck
3. Lack of sandbox-construction,deep crafting
To be fair, it's generally the gamers who insist every new game must be able to compete on an even footing with the Veterans.
The POV does have some merit, but leads to an impossible hurdle of dev time/money.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
1. Players.
2. Corporations
3. Lead Designers.
Yes...players are the biggest reason. They keep buying crap MMOs, defend them blindly or feel like players dont drive the market and thus shoot down anyone trying to voice their opinion to improve it...it aint like it used to be...beta testers had a major influence in making AC1 and EQ1...hell, it was the alpha testers in Meridian 59 that got them to put in PvP back when PvP was basically unknown.
EQ1, DAoC, EQ2...all had player PROTESTS on servers to force an important issue onto game makers to do list. Hell, even in SWTOR when the idiots added the super special fun lights to cooldowns there was a sudden disturbance in the pants of the geeks with blinders on and suddenly 100,000s of voices cried out in anger...and got a chage from Bioware in 3 DAYS.
Work together, not against each other just because one person is requesting a feature that you yourself dont partake in...its adding VARIETY to the game you love and will increase the odds of not only RETAINING a large population but also to INCREASE it.
So many factors that are in play as to why they fail. I will list my top 3
1. It's A themepark design.
2. Wow clone
3. Developers release to soon from beta. many systems broken removed players leave do to incompotence.
Others not in the top 3 but could be...
4. PVP is a seperate community and gets PVE classes changed.
5. They focus on end game,but the beginning and journey suffers due to lack of updates.
6. Character creation is like 25 options per species.
7. Gear vendors
I have 100's more but ya get it.
I can only speak in my case, but my reasons are:
1) Lack of mystery: most mmos lately use a quest system that leads you from beginning to end. There is no sense of discovery of your character or the environment. Your character advances based on xp gained through quests, unlocking features within your class as you advance in levels. The environment is divided up into regions based on your level, and are designed to fascilitate quest progression. Exploring is usually unproductive and uninspired.
2) Rigidity: you're locked into a class once you choose it. Limited or completely absent character redesign after character creation. Classes in general force people into predetermined paths and roles. I would like a game that allows me to develop my characters ability and appearance as I progress. If I want to change my appearance (gender should be locked) I should be able to do so and if there is a fee it should not be overly expensive. If I want to drop skills to learn new ones, the only cost should be the time required to learn the new abilities. No instant respec by visiting npcs, but you can drop some or all abilites and if you want you could drop all your skills and start all over again with the same character.
3) No escapism: I no longer lose my self in my character. Forced classes requires me to roll multiple characters and I tend not to develop close feelings to any one of them. The quest tells you the story, you are not free to invent your own. No roleplay. Very limited roleplay tools. Roleplay servers that really aren't. Voice over programs that ruin immersion. Some of you are so obnoxious and foul mouthed...hearing your voice booming over my 5.1 sound system is irritating. Getting castigated for doing something making a mistake or listening to someone else get chewed out for making a mistake is stressful. With text I can more easily ignore rude, obnoxious, obscene, infantile, immature, etc. I like chat bubbles. I like lots of emotes. I like animations, setting and art that inspires my imagination. I like to have a house and decorate and display my trophies, achievements or just hang out.
Basically I like the sandbox style of game. But I don't need to have ubiquitous or punishing pvp or accumulate massive wealth to feel important. I just want to live in a virtual realm and do what I want to do without a lot of artificial rules. Precu SWG was a great game for me. I miss it. I am sad for the abandonment of the idea that SWG represented, even if it was lacking in execution in some places. But I could log in, escape into another world, become another person, walk around town, visit friends, perform jobs for people, craft, build, explore, screw around and just live. Yes, I am sad the idea of sandbox seems dead, and I am sad everytime some poorly funded attempt that fails is heralded as an example why such a game design is doomed to fail.
I am forced to retreat into my own mind as I did as a young man in the 80's, to occasionally escape the stresses of real life alone and dream of imaginary worlds and possibilities.
i have no problems admitting to loving vanilla wow, just like i have no problems admitting I loathe post TBC wow (TBC was fine, wrath sucked the chrome off a trailer hitch).
were there better games before it? sound like it .. but what are you gonna do?
you have to admit, a game 1/2 as good as vanilla wow would be 100x better than anything we've seen since. probably still not worth subbing to .. but such is life it seems.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already