Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

So it was a successful launch?

24

Comments

  • XPraetorianXXPraetorianX Member CommonPosts: 107

    No queue, No Lag  and no big issues out side of the in game store crashing on day one. It was a better launch then Rift to me because I had to queue for rift. Another thing I want to point out. this was a launch how many times have they kicked us to reboot the servers or do a hotfix etc etc ZERO.

  • MahloMahlo Member UncommonPosts: 814

    Any ideas how many people are playing?

  • AkulasAkulas Member RarePosts: 3,029

    Won't let me buy it.

    This isn't a signature, you just think it is.

  • XPraetorianXXPraetorianX Member CommonPosts: 107
    Originally posted by heartless

    Broken quests and broken skills. The farther away from the start I get, the more I run into broken quests. Now I ran into an issue with my character build, where one of my resource builder skills is bugged and does no damage. My main character story quest is bugged so I'm essentially stuck in one zone, since I need to finish my main story in order to move to the next zone.

    So yea, it was successful launch in a sense that there were no serious server issues but sadly the game was released unfinished.

    I am in BM now and have not ran into a single quest I could not finish. Not sure what faction you are im a Templar and story quest is working fine atm.

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by heartless

    Broken quests and broken skills. The farther away from the start I get, the more I run into broken quests. Now I ran into an issue with my character build, where one of my resource builder skills is bugged and does no damage. My main character story quest is bugged so I'm essentially stuck in one zone, since I need to finish my main story in order to move to the next zone.

    So yea, it was successful launch in a sense that there were no serious server issues but sadly the game was released unfinished.

    Got pretty far myself and I think i have only ran into 2 bugged missions.. Not had any issues with my skills. Also not seen anyone else with issues like you describe.. Have you logged these as faults with the ingame petition thing ?

  • VorchVorch Member UncommonPosts: 793

    Seems like a successful launch, but are the servers actually being stressed? Is the server population anything like RIFT or TOR at launch?

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • AlanakoAlanako Member Posts: 188
    One of the best launchs. No server crashs, no lag, plenty of people to team, and few bugs. And the ones that i found all have a easy workaround. Quest bugged? Talk in LFG channel for someone in other " server" were its not bugged, team with him and move to his "server". Gearmanager not loading the build correctly? Load it a second time and it should do it. Game starting windowed? Check in the launcher options that you have selected fullscreen AND the resolution you play
  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by Vorch

    Seems like a successful launch, but are the servers actually being stressed? Is the server population anything like RIFT or TOR at launch?

    I dont think the game was designed to complete with those games that had millions and millinos at lauch.. but we dont know the exact numbers woh have brought the game yet... all i can say is last is the instance/server my character was on was full and the others where nearly full.. Game was working fine..

  • FredomSekerZFredomSekerZ Member Posts: 1,156

    Why is there a "i hate TSW" option but not a "I love TSW" one? Biased poll is biased image

  • FaynthFaynth Member Posts: 237
    Originally posted by heartless

    Broken quests and broken skills. The farther away from the start I get, the more I run into broken quests. Now I ran into an issue with my character build, where one of my resource builder skills is bugged and does no damage. My main character story quest is bugged so I'm essentially stuck in one zone, since I need to finish my main story in order to move to the next zone.

    So yea, it was successful launch in a sense that there were no serious server issues but sadly the game was released unfinished.

    Reading your other posts , that could read 'i hate this game anyway and funcom stinks regardless...'

    So, not much chance to appeal to you, why bother playing it at all ?

  • FaynthFaynth Member Posts: 237
    Originally posted by Vorch

    Seems like a successful launch, but are the servers actually being stressed? Is the server population anything like RIFT or TOR at launch?

    Its one big server, and hes at ease. At least i guess that since i dont experience any lag yet.

  • xenogiasxenogias Member Posts: 1,926

    I think my opinion will be unbiased about launch since I am interested in the game, just refuse to play it because of price model.

    TSW seems like its been a verry good launch. Lurking various forums you see a rumbling here and there about issues/bugs but overall all of the "hate" still comes down to game mechanics instead of how polished the game is. Combat might be crap, animations might suck ect but that has nothing to do with how smooth the launch went.

    Likewise the amount of fanboys roaming forums instead of playing has been cut in third. Only a couple still playing TSW Crusader telling people they are stupid for not getting a hardon for just thinking about the game.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Yep, one of the smoother launches I've seen. Some buggy stuff curerntly in game but nothing overly aggravating or gamebreaking. Pretty satisfied here.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • SlickShoesSlickShoes Member UncommonPosts: 1,019
    Originally posted by Vorch

    Seems like a successful launch, but are the servers actually being stressed? Is the server population anything like RIFT or TOR at launch?

    Who cares if it's as busy as those games?

    All I care about is how stable the game is when I am playing, if you only play a game based on how big its population is then you are not going to be playing very many games. MMO's don't NEED millions of players, as long as the game has an actual community it will stick around for some time.

    image
  • ariestearieste Member UncommonPosts: 3,309

    I've been playing for almost the full week now and the launch has been stellar.  It's been on par with the best launches i've seen - Rift and LoTRO being those.

     

    Not to say that the launch is flawless, but it's pretty damn close.

     

    There is a general issue with a certain type of quest that gets bugged out with multiple people trying to click the items at the same time.  This is actually an interesting example of why other games use instancing for these types of quests.   I expect that once the launch "rush" has passed it'll be a non-issue, although I do hope that funcom fixes it in the future.

     

    From listening to other people in chat, there are about 5 quests affected by this bug.  Personally, I had an issue with only ONE of those quests myself.  I petitioned it and an hour or so later a live GM fixed it for me.  I've done every single quest in the frist two zones and all but 1 were bug-free for me. 

     

    I've run the first two instances multiple times and have seen no bugs or any kinds of issues with them or with the groups running them.

     

    I've seen no bugged gear or items - everything works fine.

     

    For me, there have been no server queues, downed zones, crashes, lag spikes or zoning problems.

     

    The equipment manager seems to be quite buggy.  I hope this is fixed soon as it'll get more important later in the game.

     

    The marketplace isn't live yet, but so far I don't particularly miss it.

     

    I have 40-50 different abilities from 3 different weapons.  So far, none of them are bugged to the best of my knowledge, although without a parser it's kinda difficult to figure out what's doing what consistently.

     

    Anyhow, that's my launch so far.  Very good.

     

     

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by arieste

    I've been playing for almost the full week now and the launch has been stellar.  It's been on par with the best launches i've seen - Rift and LoTRO being those.

     

    Not to say that the launch is flawless, but it's pretty damn close.

     

    There is a general issue with a certain type of quest that gets bugged out with multiple people trying to click the items at the same time.  This is actually an interesting example of why other games use instancing for these types of quests.   I expect that once the launch "rush" has passed it'll be a non-issue, although I do hope that funcom fixes it in the future.

     

     

     

    There are more than five that can be affected. However, it is so hard to gauge whether you will even encounter it. All relative to the number of players running around completing or trying to anyways. You could in theory not run into a single problem with them.

    ...or you could also in theory get jacked and encounter a problem with every single one that can become "broken". They seriosuly need to rethink respawn timers. Really though overall I think that is their biggest issue. Which is rather impressive since while it can happen to more than five quests in the whole scheme of things it is still a small amount. Can always switch to another instance too to try and complete the quest. Although it would be nice if you could do this yourself rather than having to ask to group with someone simply to do this.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • BetaguyBetaguy Member UncommonPosts: 2,629

    Pre-ordered, played beta, stopped playing... Game fell short in every department of an mmo for me and my tastes.

    "The King and the Pawn return to the same box at the end of the game"

  • VorchVorch Member UncommonPosts: 793
    Originally posted by SlickShoes
    Originally posted by Vorch

    Seems like a successful launch, but are the servers actually being stressed? Is the server population anything like RIFT or TOR at launch?

    Who cares if it's as busy as those games?

    All I care about is how stable the game is when I am playing, if you only play a game based on how big its population is then you are not going to be playing very many games. MMO's don't NEED millions of players, as long as the game has an actual community it will stick around for some time.

    No, I agree that MMOs don't need millions of players. However, this topic is about how smooth the launch is. While I do agree that it is smooth, I was just wondering if it was really an accomplishment if the amount of stress on the servers is low.

    That has nothing to do with the quality of gameplay; the game seems fresh. It's simply a tech question. If the servers are being stressed and running smoothly, then the server structure may influence other games. If the servers are not being stressed then it's not as impressive.

    And launch smoothness is what this topic is about, right?

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • WicoaWicoa Member UncommonPosts: 1,637

    Yes it was a good launch, nothing is broken, there are a few quest bugs I can count on one hand but they are not game breaking.  All the dungeons work and I haven't crashed once.  There is alot of content.

  • SlickShoesSlickShoes Member UncommonPosts: 1,019
    Originally posted by Vorch
    Originally posted by SlickShoes
    Originally posted by Vorch

    Seems like a successful launch, but are the servers actually being stressed? Is the server population anything like RIFT or TOR at launch?

    Who cares if it's as busy as those games?

    All I care about is how stable the game is when I am playing, if you only play a game based on how big its population is then you are not going to be playing very many games. MMO's don't NEED millions of players, as long as the game has an actual community it will stick around for some time.

    No, I agree that MMOs don't need millions of players. However, this topic is about how smooth the launch is. While I do agree that it is smooth, I was just wondering if it was really an accomplishment if the amount of stress on the servers is low.

    That has nothing to do with the quality of gameplay; the game seems fresh. It's simply a tech question. If the servers are being stressed and running smoothly, then the server structure may influence other games. If the servers are not being stressed then it's not as impressive.

    And launch smoothness is what this topic is about, right?

    A Successful launch isn't just about how loaded the servers are and if they cope, that is part of it but its not everything.

    Anyway I don't think we will ever know the answer to your question, funcom are the only ones that know the answer as they know how many people are playing, until they release something official all we can do is assume launch went well since we can play the game. Although I am sure as soon as they release any sort of figures the trolls will be out in force.

    image
  • Suspect41Suspect41 Member Posts: 7

    No crashes, havent crashed once.

    No lag or stability issues, everything plays smooth, combat is smooth, movement is smooth ect.

    Seen personally 4 bugs with missions thus far, actual bugs not "i cant figure it out so its bugged"...2 of them i just switched servers or relogged and it was fixed (usually related to mission specific mobs spawning)..one was a bug where i sought GM help, got it in 15min (impressive for a launch) and was told it would be fixed after the patch, which it was (again impressive)

    Ive avoided 3 missions due to knowing they were bugged ahead of time.  Either way they didnt stop progression and ill go back for them later at no loss.

    Dungeons are smooth playing, everything works.

    Skills all work, at least the ones ive used, havent heard a single complaint on a bugged skill which again, impressive for having over 500 of them.

     

    Successful launch by any games standards and for funcom its almost impossible to belive without actually seeing it with my own eyes.

    If they are able to fix all bugs early in the games missions and the ones that im sure exist in late game content...this is going to be one very polished game moving forward.  Given that a lot, or most of the early content bugs were already fixed (kingsmouth specifically) the game might be on the fast track to reaching a very polished state within its first month...which is rare for any game.

     

    All the need to do really is fix the "respawn" on mission that require solving puzzles, it seems that when someone fails it everyone else after has to wait, or tried and cant do it unless they switch servers or wait for the quest to reset...this is the most common bug.  Bugs like this in a game like this is a very fustrating situation since you dont know its bugged you just cant seem to get it to work or figure it out.  Get this fixed and this game is one of the most polished game out there.

     

    EDIT:

    Oh and on several occasions my sever has stated its full when logging on, and the game is PACKED with people so i think its holding up well to the swarm of players. Obviously the game doesnt have 30 queues servers and 40 medium- low servers like most themeparks so its hard to tell on that level...however its very nice that servers only matter for pvp...many times ive grouped in dungeons with people on diffrent servers.

  • UnlightUnlight Member Posts: 2,540
    Originally posted by Kost

    Imho, extremely successful launch. Easily the best in the history of the company.

    FunCom deserves to be proud this go around, they created an amazing game, and took all steps possible to try and ensure things were as polished and stable come early access as they could. It's very noticeable just how much effort they put in compared to previous titles/launches, they have really redeemed themselves in my eyes.

    Is it possible to set the bar any lower than that?

  • odinsrathodinsrath Member UncommonPosts: 814

    im not playing ...but!

    it looks like a pretty decent launch but why stop at just gradeing launches..why not grade them on what they wanted their title to be before beta / release ...this game had me hyped about the way they were gonna pvp pre beta pre release ..but now all im seeing is a carebear title with an  adverage model and looking alot like SWTOR

    for me its alot like promoting a reeses-cup and then getting it and theres no peanutbutter and i would grade their ideas pre beta a A++ for what image they were going after ...after beta and release id rate their release a B i havent heard any complaints but then again not a WHOLE bunch of people know or care about the title ...the game over all rate id give it a D because like i said before it was thrown into beta it was glowing with pvp greatness as a fresh new pvp mmo ..now its just another run of the mill copy type SWTOR ..nuttin new here

    image

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Yeah few bugged quests on some servers, which you can get around by getting pulled to a working server. Some bug with the chat. And a bug that was making pvp give too much xp. So a few problems, not as smooth as rift or coh launch. But much better launch than Aoc, war, wow & daoc to name a few others. I would put it slightly ahead of swtor launch wise.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    It's not a proper pvp game like say daoc or eve. But the pvp is vastly superior to swtor, no danger.
Sign In or Register to comment.