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Seriously, How can you be disappointed in SWTOR?!Serious Question..

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  • RydesonRydeson Member UncommonPosts: 3,852

    I'm disappointed because it's NOT my story... I didnt' live the story, it was already pre-written for me.. All I did was unlock it and relive it like thousands of others before me and after me... It played as a single player console game RPG.. Just because you toss in some co-op online mechanics does not make it a MMO.. Atleast in my eyes..

  • PelagatoPelagato Member UncommonPosts: 673

    WOW!!!!! He said the expression "Common Sense" like a 100 times! but... where is his common sense...????

     

    My common sense tells me that people just like to Hype stuff, get into it, use it!!!! and then they throw it away and get a new one... building a psychological wall of complains and crap to stay away from the old product because it no longer smells like new...

    People just want something that smells like new... New car, new house, new tv, new fridge, new partner, new computer, etc!!! In this modern society the smell of new = happiness... When something no longer have that smell, you just throw it again and get more happiness elsewhere... Hype is just part of that joy process...

     

    but...

     

    In the end you are right, the hype was kinda hollow... I remember people back in beta pointing out the game problems but in the end the hype train was faster than light, there was no way for a human to stop it... So it crashed...

  • jeremyjodesjeremyjodes Member, Newbie CommonPosts: 679

    I never got hyped. gave it a good go to 50 and then switched sides and made another 50. it's still running so it's still a game people might want to try.

    What it lacked in the end was starwars. really dude look at it. it was designed from alpha to be a starwars game and it ended up being just another clone with no space limited character customaztion a ship that has no functionality. dead cantinas that sell social gear but no reason for people to be in them and well, be social.

    For what it is it's a good game. it's a linear ride though, very restrictive for a starwars game. to many loading screens. planets that are in appaearnce large but are very small.

    The List is very long on this so I will stop. 

     

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  • SkuzSkuz Member UncommonPosts: 1,018

    People who get overly disappointed are the same people who get overly excited.

    They obviously enjoy riding the rollercoaster of expectation & disappointment, it's a lifestyle choice.

  • PelagatoPelagato Member UncommonPosts: 673
    Originally posted by jeremyjodes

    I never got hyped. gave it a good go to 50 and then switched sides and made another 50. it's still running so it's still a game people might want to try.

    What it lacked in the end was starwars. really dude look at it. it was designed from alpha to be a starwars game and it ended up being just another clone with no space limited character customaztion a ship that has no functionality. dead cantinas that sell social gear but no reason for people to be in them and well, be social.

    For what it is it's a good game. it's a linear ride though, very restrictive for a starwars game. to many loading screens. planets that are in appaearnce large but are very small.

    The List is very long on this so I will stop. 

     

    In other words, SWTOR is just a streamline mmo just like WoW... Its not Galaxies 2!!!!

  • Judasgoat98Judasgoat98 Member UncommonPosts: 158

    You use the term common sense to much. Use common sense.

  • TorgrimTorgrim Member CommonPosts: 2,088

    I was totaly aware SWTOR would be a themepark game or so I tought, It turned out to be a railpark instead which I for one didn't like at all.

    That's why I got disappointed.

    If it's not broken, you are not innovating.

  • GandolfiGandolfi Member Posts: 43

    I've actually rather enjoyed playing TOR, especially after the server transfers and 1.3 update. Never really had any illusions about the game - my friends and I started playing to bridge the gap between maxing out GW1 and the release of GW2. I've never played WoW so for me the whole 'WoW-clone' criticism didn't  really matter - in fact I found it interesting to play a game based on gear-progression and end-game raids, which is very different to GW. Not better, just different, and I'm probably a better gamer now for the experience.

    We'll probably not be playing too much after 25th August, but I plan to stay subbed and come back for content updates and will probably log on once a week for a dose of sci-fi MMO to contrast with GW2.

    I think after some wrong turns, the game seems to be finding its feet now, and with a year or so of time to mature will be rather a good game.

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  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by sonicbrew
    Originally posted by Arawnite

    JUST WHERE HAS ALL THE COMMON SENSE GONE???

    Hear hear, I second that!

    +1. I completely agree with you OP. THis has to be put forward as the funniest thread on these boards. I meaan it is common sense!!!!!!!!!!!!!!!!!!!!!!!!!

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326
    Originally posted by MMOExposed

    *snip*

    they gave you what they said that they would. NOTHING MORE.

    *snip*

     They made some statements that were worded in a way as to be easily misunderstood by those that wanted to believe. If you knew you were listening to a salesman at work, and you had the common sense to listen to what he was actually saying, then you knew he wasn't lying but you also knew he wasn't saying much. A lot of people didn't see through the plastic smile and the shroud of specifically chosen words and were fooled into thinking TOR would be something it's not.

    If BW had been both honest and absolutely clear about what to expect from the game, then it would have bombed beyond belief.

    So you're mostly right, but you can't expect everyone to just see things for what they are instead of what they think they are.

    imageimage
  • IndolIndol Member Posts: 189

    Dissappointed because:

     

    a) Star Wars

     

    b) 300 million dollars

     

    It could've been fantastic by all rights. They passed up a golden opportunity.

     

    I didn't really follow the hype, I just bought it when it came out and played it.

  • botrytisbotrytis Member RarePosts: 3,363

    Dissapointed because:

    a) it is a single player game with some MMO added.

    b) The repeatability is non-exsistent

    c) The profession quests are so generic

    d) Did not think about the game's long tern life (developer)


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  • Flaming_MMOFlaming_MMO Member Posts: 137

    I have still never tried it, I am more into the Dune IP and wish Dune had the success Star Wars had since George Lucas took so much from Dune anyway (also Robert Jordan with the Wheel of Time series).  I might give it a go once it goes totally FTP.

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    Star Wars should just be a Sandbox MMORPG like Eve's mechanics / gameplay and not like WoW's mechanics / gameplay.

    So I rather have 350K subscribers than 10.2 million subscribers if you get my drift image

    @ OP - Hopefully this answered your question.

     

  • ArkudelArkudel Member UncommonPosts: 32

     

            I picked up Star Wars essentially because WoW had hit a slump for me, and several of my friends were going to play. Not a huge Star Wars fan, and I had growing suspicions about Bioware after Dragon Age 2 had me running through the same five maps for 20 hours. I have end-game experience in just about every major MMO out there, and have been playing them for some 15 years or so.

             To blame me for not enjoying the $80 crapfest SWTOR unlocked for me is preposterous. Normally, I would just ignore ignorant comments like the original poster's, but seriously -- he has his head stuck so far up his rear end that I am compelled to join the argument to set him straight.

             I open my argument with Huttball. For starters, in a story-based environment, this makes no sense; I thought my character was a powerful Sith warrior out to conquer the galaxy, not team up with my enemies to put a god damned ball in a net in the worst, buggiest PvP matches I have ever played -- and I played WAR at release.

              Next, the story? I ventured through some of the Jedi stuff; did they hire a 13 year old to slap together as many Star Wars cliches as they possibly could? At least I had fun corrupting a Jedi to the Dark Side with my warrior... that storyline was written by an angsty 13 year old who borrowed the cliche notes from his friend. At least some rubbed off in translation. Ultimately, as a trained writer -- and one who teaches writing overseas for a living, I can say with certainty that many of my students could have done better.

              Oh, it's nice to see that racial harmony was so nearly perfectly achieved so long ago. By that, I mean that everybody looks like everybody else. That they just changed skin color and added some textures or doodads onto base models and called it human, Sith Pureblood, or Chiss is a cop out on the lines with the Dragon Age 2 fiasco. SWTOR's landscapes are impressive, but the character models could have been better handled by tossing the task out to a college-level 3d animation class.

               Ultimately, let me put it this way: many of us here spent a large amount of money on that game, and it feels disproportionate to the amount of fun we've had. I remember dropping $50 on craptastic SNES games in my teens, the savings of birthday and Christmas combined, and had more fun with those than I did with Star Wars. Perhaps, a long long time ago, in a childhood far far away, I might have enjoyed SWTOR; been able to accept it for what it was. For the amount of money I wasted, though, in a market already saturated with better companies producing better games with less budget and more focus on the actual game and its players, I call bs, and to come on here and say we are at fault for not liking SWTOR -- hype or not, since marketing companies typically drive that hype -- shows that either you have never played a decent game, or that you are one of the idiots who believes because he likes eating paint chips, that should be a main dietary staple for everyone else, too.

              Sorry buddy, meant to keep this short, but calling you a fool is actually more fun than SWTOR was, too.

  • xDayxxDayx Member Posts: 712
    I don't typically like themeparks, so from my point of view:
    It was an awesome single player story rpg, and I freakin loved huttball and the the light sabers were cool.
    But there are so many other things that lacked for me.. Crafting and gathering was shallow, one hub to do everything, lack of open world and pvp, no other interesting character mechanics(no need to eat/sleep) etc etc... I could go on.
  • HurvartHurvart Member Posts: 565

    Dont  forget the tunnel design and no day and night cycles, rain, snow, wind and other environmental effects that are random and can change. Most areas/planets are the minimum needed to run fom quest hub 1 to quest hub 2 and kill the quest mobs.  Take one step away from the intended path and you hit a invisible wall... Is this really a virtual world intended for exploring? If the budget was $10 million I could perhaps understand it. But when they have $200 million...incredible.

     

This discussion has been closed.