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Don't bother with PvP in TSW

Even though it has the potential to be interesting and entertaining, unless you are a tank or a healer Don't bother with PvP in TSW.

 

There is NO focus on mobility, tactics, or even innovative play.  Every single pvp match follows the basic idea of chanelling hordes of players together into one tiny area, where they proceed to beat  on eachother with rifles and swords. Tanks and healers? These matches were made for you.  DPS? Bend over and lube up, because you've just gotten shafted.

 

Stonehenge?

The 5v5v5 Player count  is perfect, but  it focuses gameplay into one tiny area that basically devolves into a cluster[censored].  Basic king of the hill gameplay plus three factions mean complete and utter chaos.  Sad to say, this is also the PvP I find most enjoyable - in extremely limited doses.

 

El Dorado?

The 10v10v10 could of been perfect, if people actually spread out and used the entire map.  This arena basically consists of one side getting three or more of the five point pieces and grouping together while the loosing teams zerg rush both the winning team, and for some strange reason, each other.  Devolves into a Class 2 cluster[censored].

 

Fuusang Project?

Basically involves giant waves of allies and foes crashing into each other.  Want to do something alone, or even with a full group of friends?  Forget it.  You are a faceless and anonymous cog in the giant war machine,  leaving the safety of the horde basically means getting dumped on faster than a toilet after spicy burrito night. Devolves into the cluster[censored] to end all cluster[censored]'s.

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Comments

  • TerronteTerronte Member Posts: 321

    You forgot to mention the massive lag spikes in Fusang or the random disconnect.s =P

    Yes there is  a Warp skill, no , not everyone has it =p

  • tank017tank017 Member Posts: 2,192

    Ive been so wrapped up in the pve that I havent even given the PVP a thought

  • Impulse47Impulse47 Member UncommonPosts: 159

    Strangely enough, your post actually made me want to try the PvP.

  • soltharsolthar Member Posts: 5

    I'll be the first to admit if you want chaotic, random battles, the current pvp system is actually decent.  Nevertheless, if you want well planned battles with forethought and strategy?  Run Away.

  • Randallt3mpRandallt3mp Member UncommonPosts: 168

    I agree its probably not as broad and tactical as WvW, but it was still fun for me in beta at least.  I was Hammer/Elemental burst damage and i fared pretty well honestly.

    MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2

    Playing:None

    Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN

  • OpapanaxOpapanax Member Posts: 973

    Don't forget to bring your spam...

    PM before you report at least or you could just block.

  • DrachonisDrachonis Member Posts: 183

    Lol, I love these posts... If we were to follow the advice of these jaded trolls, I suppose we should burn our computers and houses with them because this game is such the sux... Granted this is not the best pvp (read as not DAoC, Shadobane, or EVE) but then again it not really suppose to be.  At least it has decent pvp at release, unlike D3 or Tera...

  • Konner920Konner920 Member UncommonPosts: 295

    If you don't bother with the pvp, you're missing out on a very fun part of the game. I found the fusang projects to be amazing fun, especially running with a huge group and just running into other huge groups and having an all out war.

  • MephsterMephster Member Posts: 1,188

    Tried pvp today. It was alot more fun than I thought it would be. Prefer the 5v5v5!

    Grim Dawn, the next great action rpg!

    http://www.grimdawn.com/

  • daydreamerxxdaydreamerxx Member UncommonPosts: 178

    Totally honesty, the OP is bad at pvp. I am a Thaumaturge which is a blood/fist dps build. I do just fine in pvp. Your going to die regardless but I have a lot of fun and I don't spend the entire time dead. Tactics and Strategy do infact matter. Especially in the Warzone - Fusang Projects.

    image

  • sfc1971sfc1971 Member UncommonPosts: 421

    For me, this is the first PvP I enjoy. WoW is just a gank fest. Lotro leafs to much room for an asshole to pull NPC mobs into PvP fights but TSW is simple pure hectic fun.

    As for DPS not having a role. Elementals have so many roots and high damage they can easily take out a tank on their own.

    And thank goodness there is no strategy. Lotro you often stood around while people were "thinking". In TSW I can just hop and find a fight going all the time.

    Yes, there are lag issues, deal with it. It is the biggest PvP arena around, there were bound to be occasional issues.

    The OP is just pissed because he sucks at PvP in this game, probably because he only has one DPS build and insists on using it for everything.

    TSW PvP is not for everyone but for me it is a perfect way to spend an hour or two killing and dying and no rank or ratio to make kiddies gloat over or run away if they got a sliver of health remaining.

  • FaynthFaynth Member Posts: 237

    -gave pvp a roll after reading your post, its actualy enjoyable ! :) One thing that i found lacking in fusang is a reward for holding the facts. Its rather a circular cap trade as of now. For everyone to get their quests.Thers no hold in capture and hold.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    They need to drop the stupid pvp quests, they just encourage gamey / rve behaviour. Fusang needs to reward for holding territory over time.
  • FaynthFaynth Member Posts: 237
    Originally posted by ShakyMo
    They need to drop the stupid pvp quests, they just encourage gamey / rve behaviour. Fusang needs to reward for holding territory over time.

    yeah that would be alot better.

  • SentimeSentime Member UncommonPosts: 270

    more meaingless structured PvP in games?  zzzz

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Jesterftk
    Originally posted by ShakyMo
    They need to drop the stupid pvp quests, they just encourage gamey / rve behaviour. Fusang needs to reward for holding territory over time.

    yeah that would be alot better.

    That would go a long way, ya. Fusang is mostly waiting for your PvP quest cooldowns to finish. There is a score that gets tallied every so often, but there's really just not much incentive to care.

  • BjelarBjelar Member UncommonPosts: 398

    It is quite possible that I am the one not getting it.

     

    I have a healing, a DPS, a tanking and a pvp deck. I don't even understand what you mean when you say tanks and healers do well in pvp, I certainly wouldn't with my tank or heal deck. My DPS deck isn't any good either. I have my pvp deck for pvp, although I probably need to constantly change it as time passes, and the flavor of the week changes.

  • SlickShoesSlickShoes Member UncommonPosts: 1,019

    I spent about 3 hours yesterday in PvP and really didn't enjoy any of it at all, the maps felt pretty uninspired and it felt tacked on. All that atmosphere created when you are out in the world is just instantly lost the minute you enter PvP.

    I am sure there are people that will enjoy it but for me I think this game will be PvE only.

    image
  • LaromussLaromuss Member UncommonPosts: 331
    Originally posted by solthar

    Even though it has the potential to be interesting and entertaining, unless you are a tank or a healer Don't bother with PvP in TSW.

     

    There is NO focus on mobility, tactics, or even innovative play.  Every single pvp match follows the basic idea of chanelling hordes of players together into one tiny area, where they proceed to beat  on eachother with rifles and swords. Tanks and healers? These matches were made for you.  DPS? Bend over and lube up, because you've just gotten shafted.

     

    Stonehenge?

    The 5v5v5 Player count  is perfect, but  it focuses gameplay into one tiny area that basically devolves into a cluster[censored].  Basic king of the hill gameplay plus three factions mean complete and utter chaos.  Sad to say, this is also the PvP I find most enjoyable - in extremely limited doses.

     

    El Dorado?

    The 10v10v10 could of been perfect, if people actually spread out and used the entire map.  This arena basically consists of one side getting three or more of the five point pieces and grouping together while the loosing teams zerg rush both the winning team, and for some strange reason, each other.  Devolves into a Class 2 cluster[censored].

     

    Fuusang Project?

    Basically involves giant waves of allies and foes crashing into each other.  Want to do something alone, or even with a full group of friends?  Forget it.  You are a faceless and anonymous cog in the giant war machine,  leaving the safety of the horde basically means getting dumped on faster than a toilet after spicy burrito night. Devolves into the cluster[censored] to end all cluster[censored]'s.


    its seems that you're generalizing fuusang too much.  I run alone or with randoms once in awhile, we run special objects and cut off important wells that essential for positioning of massive teams.  The big waves require these to run into bigger battles and respawn at closer locations.  Additonally the team that only runs one big massive zerg will end up losing more bases.  Currently Templars on our server run to Big groups that take two bases at a time rather than wasting out entire team on one base.  Additonally we have single runners that take out wells from behind when the enemy has left the wells at are at the front line.   These small but great strategies and nuances in the map add a lot to the gameplay.  

    As for classes I am a Dps hammer build and I do more then fine in big group fights, a lot of the fights require players to have group oriented abilities, if you're a dps with only single target attack/abilities then you will lose, the goal of the map is to have a variety of skill to adapt to the situation.  Additonally team location awarness is king by having scouts you can anticapte and ambush other teams and steal the base just as they kill the guardians. 

  • BlackbrrdBlackbrrd Member Posts: 811
    Originally posted by Laross

    its seems that you're generalizing fuusang too much.  I run alone or with randoms once in awhile, we run special objects and cut off important wells that essential for positioning of massive teams.  The big waves require these to run into bigger battles and respawn at closer locations.  Additonally the team that only runs one big massive zerg will end up losing more bases.  Currently Templars on our server run to Big groups that take two bases at a time rather than wasting out entire team on one base.  Additonally we have single runners that take out wells from behind when the enemy has left the wells at are at the front line.   These small but great strategies and nuances in the map add a lot to the gameplay.  

    As for classes I am a Dps hammer build and I do more then fine in big group fights, a lot of the fights require players to have group oriented abilities, if you're a dps with only single target attack/abilities then you will lose, the goal of the map is to have a variety of skill to adapt to the situation.  Additonally team location awarness is king by having scouts you can anticapte and ambush other teams and steal the base just as they kill the guardians. 

    An interesting read. I am not too interested in PvP, but your post shows that you can use tactics and strategy to your advantage. It probably does look chaotic if you have no idea what's going on though.

  • CaldrinCaldrin Member UncommonPosts: 4,505

    Err well i dont have any issues playing a dps character with some healing.. i get lots of kills and also manage to survive quite a bit...

    I find the PVP is TSW to actually be quite fun.. sure its not as good as Darkfall or Mortal online but they are built around pvp.. Probally the best PVP ive had in a themepark MMORPG for quite some time...

    They need to expand on it a bit more and balance some things out but in general its pretty fun and I have had some epic battles already and myself not experienced any lag and considering im based in the UK and the servers are in the USA i was quite suprised at that.

     

     

  • DanitaKusorDanitaKusor Member UncommonPosts: 556

    I enjoy Stonehenge.  You can get some very tight contests in there where the lead changes over and over as both side gang up on whomever is ahead.  I have been running with a dps (shotgun/hammer) build that is basically my solo build and do ok just focusing on enemy healers and take them out.  With a healer on my side I can survive quite well, without a healer... not so well.

    El Dorado I haven't played. I never really got it when I tried it in Beta so have just skipped it since.

    Fuusang Project I do regularly for the black tokens from the facility cap but that's about it.  I know people that basically live in that zone though and seem to enjoy themselves and there always seems to be a lot of people there.  It's not just running around capping undefended bases either.  On Arcadia we often have sides defending bases or wells. 

    The Enlightened take things Lightly

  • 7star7star Member Posts: 405
    Originally posted by solthar

    Even though it has the potential to be interesting and entertaining, unless you are a tank or a healer Don't bother with PvP in TSW.

     

    There is NO focus on mobility, tactics, or even innovative play.  Every single pvp match follows the basic idea of chanelling hordes of players together into one tiny area, where they proceed to beat  on eachother with rifles and swords. Tanks and healers? These matches were made for you.  DPS? Bend over and lube up, because you've just gotten shafted.

     

    Stonehenge?

    The 5v5v5 Player count  is perfect, but  it focuses gameplay into one tiny area that basically devolves into a cluster[censored].  Basic king of the hill gameplay plus three factions mean complete and utter chaos.  Sad to say, this is also the PvP I find most enjoyable - in extremely limited doses.

     

    El Dorado?

    The 10v10v10 could of been perfect, if people actually spread out and used the entire map.  This arena basically consists of one side getting three or more of the five point pieces and grouping together while the loosing teams zerg rush both the winning team, and for some strange reason, each other.  Devolves into a Class 2 cluster[censored].

     

    Fuusang Project?

    Basically involves giant waves of allies and foes crashing into each other.  Want to do something alone, or even with a full group of friends?  Forget it.  You are a faceless and anonymous cog in the giant war machine,  leaving the safety of the horde basically means getting dumped on faster than a toilet after spicy burrito night. Devolves into the cluster[censored] to end all cluster[censored]'s.

    Dude. Everything you said right here is true. But I still love it. Maybe it will grow thin.  I play Dragon, so we are usually outnumbered in the Zergfest.

     

    Also, I noticed when it's primetime in the US -- Illuminati owns / Primetime Europe = Templar. We Dragon just get in where we can and sometimes go on some good runs in between, but never total dominance.  So for a small minority (Dragon) zerg oriented games can be frustrating.  This is especially true where the factions don't work against the dominant power. They just go by red = dead. You can plan on that.

  • TyratopsTyratops Member Posts: 98

    3 faction PVP is generally going to be shit with randoms.

    Fusang is pretty fun but I find I lag so hard in large battles, it's really frustrating, especially as a melee dps.  Also, imbalance, they need more measures to sort this out - Dragon are massively outnumbered on my server, I feel sorry for them, I'm actually proud when they manage to capture things. (I'm a Templar)

  • DanitaKusorDanitaKusor Member UncommonPosts: 556

    (snip double post)

    The Enlightened take things Lightly

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