Just about every mmo since Wow has sold well at launch but has died within 6 months. GW2 will be no different.
I'm not completely convinced of that just yet as the average gamer for GW2 seems more mature (or at least the ones that don't frequent the forums too much). However, I predict GW2 will be a decently sustained title for a couple years, but it won't be anything epic or massive to speak of.
/shrug
Yeah I would have to agree. They do have a nice following but guarantee once we get something better than GW2 they will flock elsewhere.
As for outlining the "Flaws" of GW2 I won't do that here just yet. I'm still compiling my Preview of GW2 based on the betas & E3 conversations I've had. That aside, my Previews are generally more heated than this discussion simply because of the amount of people that are wearing Rose Colored glasses that 100% disagree with me. It's the nature of the beast unfortunately .
Tik tak, tik tak, when are the "Flaws of GW2" coming, is it time yet after 17 pages or do we have to wait longer?...
As for outlining the "Flaws" of GW2 I won't do that here just yet. I'm still compiling my Preview of GW2 based on the betas & E3 conversations I've had. That aside, my Previews are generally more heated than this discussion simply because of the amount of people that are wearing Rose Colored glasses that 100% disagree with me. It's the nature of the beast unfortunately .
Tik tak, tik tak, when are the "Flaws of GW2" coming, is it time yet after 17 pages or do we have to wait longer?...
He is waiting for release most likely.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Originally posted by FadedbombThe only measurable form of success for modern MMOs is their retention rate of subscribers. However, GW2 really has no measurable way to see how successful they are.
Often the success is measured in active accounts which is also possible for GW2 to do. Only question then is when is an account considered active? If an user logged in for at least 30 mins. 1x per month? The criteria for success don't necesarily have to be purely financial. When there's a huge amount of players and the company doesn't go bankrupt and can keep the servers going it's still successful.
Cool, a reasonable expectation considering GW1 had a decent following, and given the fact that GW2 is nothing but GW1 on steroids that's a completely acceptable expectation. However, do NOT make the mistake in thinking that GW2 will "change the industry" in terms of gameplay, world design, etc. GW2 is a specific fanbase, and is still a themepark MMO.
That's a contradiction right there, GW1 wasn't an mmo, let alone a thempark mmo so no it isn't just GW1 on steroids, the main thing the 2 have in common is the lore but other than that GW2 is a completely new game, not just a better made sequel.
It won't be that amazing, but if you're excited for it just realize that there are quite a few more who are using it as a simple time waster for other games to come out (the general admission I seem to get from people IRL).
That's just your opinion, personally I was blown away by my experiences during the BWE's so far and I dare say it was one of the best times I had in an mmo ever and I at least tried every major title released (since 1999) and some of the smaller ones. So for me it is completely amazing.
Game Changer, Best MMO Ever, Best MMO Ever Made, Most Successful MMO? Certainly none of these, but successful as a PROPERLY done fan-oriented successor to GW1? Absolutely! Gotta say, I won't be playing GW2, but it's about damn time developers properly did a sequel of an original that is actually meant for the fans of the original product.
Some RL friends and colleagues didn't like the original GW at all, and I also stopped playing the original after a month or 2 because it wasn't my thing at the time. Same for most digital friends. But all loved what they experienced during the BWE. So no, it's not a typical sequel that's just for fans of the original.
I actually can already state this, its already stateable. if the ciriteria is influcencing the industry then it has how many 3 sided pvp has we seen announced just this year for games just startign development <1 year, 2,3,4 ? ... I mean thats enough right there now you can say this is nothing new.. and thats 100% true this is a daoc feature.. that almost no one would risk taking the time to implement... until now, that it has been shown feesable today and conceptually popular (they have always know it to be actually effective from daoc).
Now to claim it will have the SAME effect or domminate the industry as much as wow did.. thats a fanboy. To state what is already an observable fact however is not. Heck look at WoW it has already taken and ported 3-4 abilities right from GW2. That should be enough said in itself.
Reguardless, gw2 will not the the amazing game everyone is looking for .. good fun, good pvp, fun play. NOT EPIC (well save WvWvW), WITHOUT A DOUBT. it lacks diversity of roles, it eqiupment system will attacked less than 15% of typical mmo players, it is not open world, it lacks end game pve content that is elite, amoungst other glaring issues.
Still the game is fun, which cannot hardly be said of most mmos for a long time.
Edit - sorry for ths misspellings, and anyone who thought swtor was going to be anything... well was lieing to themselves anyone with two eyes knew better.
Open word giant bosses? Scripted events which are cool the first few times, that anyoen in the area can access.. ie take no work to gain. And reward you with nothing of value as you already have the best equipment / w/e.
What about the non MMORPG games that dislike gear grind? How many of these do you play for more than a month or two.. if so are they strictly competitive in nature (which i already excluded the pvp), therefore, see the problem? Games that keep people playing for months at a time need to be competitive or somethign .. there has to be a carrot , just like there is a carrot in life. Thats not to say ever activity has to be a carrot or 90% of play time has to include it just that people have to have that option to keep them looking forward to something.
Not open world? No part of GW2 is open world, some what 300 some pop caps a map or is it higher now? Still not bad, but its not open world, which is truly massive and a sight to behold (even with the slideshow)
Non elite content? Hello explorer mode dungeons?
Which will be a joke and what do you get for doing them? pretty armor thats is = to what you are wearing.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Haven't we already begun to see the impact on the industry?
And the comparison to SWTOR is poor. SWTOR was a sub-based MMO that attempted to replicate the success of a standard MMO formula with the Star Wars IP. It never sought to innovate.
And frankly, what's so threatening about this game anyway? It does several things differently, some of which are innovative and some of which simply build upon or expand what other MMOs have tried. And it does this with a high degree of polish.
Now you may personally not like these changes, but for me, I am thankful that we are seeing companies (Funcom with their quest diversity being one of them) being more and more willing to tinker with convention.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
No, for that to happen the industry would actually have to change. The makers of GW2 don't control the industry, they control only their games. The majority of the industry is controlled in the board room, not the developer's studio. As long as companies are looking at WoW's subscription level and profits, that is what the industry will chase, and we will get wave after wave of crappy games that putter along for 6 months to a year before going F2P.
GW2 doesn't follow that cookie cutter pattern of fail to life support. Just as Wow took what was learned from EQ and UO and made something different (enough) to be a huge success, GW2 has taken what was learned from WoW and Gw1 and made something different enough to impress a lot of people (myself included). That doesn't mean it will change the industry, but it doesn't have to either.
I actually can already state this, its already stateable. if the ciriteria is influcencing the industry then it has how many 3 sided pvp has we seen announced just this year for games just startign development <1 year, 2,3,4 ? ... I mean thats enough right there now you can say this is nothing new.. and thats 100% true this is a daoc feature.. that almost no one would risk taking the time to implement... until now, that it has been shown feesable today and conceptually popular (they have always know it to be actually effective from daoc).
Now to claim it will have the SAME effect or domminate the industry as much as wow did.. thats a fanboy. To state what is already an observable fact however is not. Heck look at WoW it has already taken and ported 3-4 abilities right from GW2. That should be enough said in itself.
Reguardless, gw2 will not the the amazing game everyone is looking for .. good fun, good pvp, fun play. NOT EPIC (well save WvWvW), WITHOUT A DOUBT. it lacks diversity of roles, it eqiupment system will attacked less than 15% of typical mmo players, it is not open world, it lacks end game pve content that is elite, amoungst other glaring issues.
Still the game is fun, which cannot hardly be said of most mmos for a long time.
Edit - sorry for ths misspellings, and anyone who thought swtor was going to be anything... well was lieing to themselves anyone with two eyes knew better.
Open word giant bosses? Scripted events which are cool the first few times, that anyoen in the area can access.. ie take no work to gain. And reward you with nothing of value as you already have the best equipment / w/e.
What about the non MMORPG games that dislike gear grind? How many of these do you play for more than a month or two.. if so are they strictly competitive in nature (which i already excluded the pvp), therefore, see the problem? Games that keep people playing for months at a time need to be competitive or somethign .. there has to be a carrot , just like there is a carrot in life. Thats not to say ever activity has to be a carrot or 90% of play time has to include it just that people have to have that option to keep them looking forward to something.
Not open world? No part of GW2 is open world, some what 300 some pop caps a map or is it higher now? Still not bad, but its not open world, which is truly massive and a sight to behold (even with the slideshow)
Non elite content? Hello explorer mode dungeons?
Which will be a joke and what do you get for doing them? pretty armor thats is = to what you are wearing.
The scripted event buzz word. Everything in a game is scripted. Computers are like that obedient and fast. No different from scripted raids and dungeons and quests and AI from other games.
Then more of "it doesn't make me better, what is the point?"
PvE in GW2 isn't a competition game. Still the carrot is there with diferent looking skins and titles and achievements . it just doesn't make the game easier because you play more.
Oh noes, here come the it isn't a open world and there is a cap argument again - first the 300 pop per map is for each WvW area, Other areas will allow more people. Lastly, if open world = no player limits, why do those games have server queues?
You've never done an explorer mode dungeon, much less a level 80 explorer mode so you are talking without any proof. And some more of "why cant the game become easier due to items and not my skill"?
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Take a look at SWTOR. The only measurable form of success for modern MMOs is their retention rate of subscribers. However, GW2 really has no measurable way to see how successful they are. It is a Buy-To-Play and if we were measuring box sales as a form of success than SWTOR, AOC, Aion, TERA, and Diablo III (albeit not an MMO) are all true successes in the market, but the reality is that's not how we measure success!
So right now the market prediction is 1.2 to 1.5 million box sales. Cool, a reasonable expectation considering GW1 had a decent following, and given the fact that GW2 is nothing but GW1 on steroids that's a completely acceptable expectation. However, do NOT make the mistake in thinking that GW2 will "change the industry" in terms of gameplay, world design, etc. GW2 is a specific fanbase, and is still a themepark MMO. We won't see major waves out of GW2 for any other noticable benefit other than B2P + CashShop cosmetic cash shop (even though buying experience bonuses is NOT cosmetic) being more popular for MMOs to use. Not a bad thing, but still not the best.
SWTOR was predicted as "the game changer", and even got the same amount of hype threads as GW2 is getting about how amazing it will be. It won't be that amazing, but if you're excited for it just realize that there are quite a few more who are using it as a simple time waster for other games to come out (the general admission I seem to get from people IRL).
Game Changer, Best MMO Ever, Best MMO Ever Made, Most Successful MMO? Certainly none of these, but successful as a PROPERLY done fan-oriented successor to GW1? Absolutely!
Gotta say, I won't be playing GW2, but it's about damn time developers properly did a sequel of an original that is actually meant for the fans of the original product.
/PeacefulBow
TOR never was even near GW2 in hype, GW2 have been on top of the hype meter for almost 3 years and way ahead of TOR even at TORs release week. Then again, hype proves nothing but it was you that brought it up.
1,2-1,5 M copies sold? Are that preorders and first week, first month or total sales? Because the first GW have 4 million seperate accounts and I would be surprised if it sold less than the first game which started out as completely unknown.
As for it being a improved version of the first game that is both true and not true. The first GW was made with a really low budget and while Anet wanted to make a MMO they just didn't have the money for it. GW2 is part the first game, part the planned "utopia" expansion for GW and part new stuff. But it do offer some things that havn't been seen in MMOs for a long time like exploration and some stuff I never seen (been playing since M59) like dungeons filled with actual traps.
I think it will have an impact on future games, it might still be a themepark but it hides it well. It wont become the next Wow or anything, but I don´t think there ever will be a new game that influences the market that much, som ething like that only happen once in a genre.
I would be surprised if Wow doesn´t add some dynamic events and GW2 styled dungeons and after that many others will follow. Most wont exchange quests for DEs though but that is because it is so much work. Instead they will add some standalone DEs.
Your numbers are skewed though. If I used your logic then WoW has like 50+ million registered accounts. Not all GW2 people were playing at the same time. Those are 4 million accounts over multiple years......
Take a look at SWTOR. The only measurable form of success for modern MMOs is their retention rate of subscribers. However, GW2 really has no measurable way to see how successful they are. It is a Buy-To-Play and if we were measuring box sales as a form of success than SWTOR, AOC, Aion, TERA, and Diablo III (albeit not an MMO) are all true successes in the market, but the reality is that's not how we measure success!
So right now the market prediction is 1.2 to 1.5 million box sales. Cool, a reasonable expectation considering GW1 had a decent following, and given the fact that GW2 is nothing but GW1 on steroids that's a completely acceptable expectation. However, do NOT make the mistake in thinking that GW2 will "change the industry" in terms of gameplay, world design, etc. GW2 is a specific fanbase, and is still a themepark MMO. We won't see major waves out of GW2 for any other noticable benefit other than B2P + CashShop cosmetic cash shop (even though buying experience bonuses is NOT cosmetic) being more popular for MMOs to use. Not a bad thing, but still not the best.
SWTOR was predicted as "the game changer", and even got the same amount of hype threads as GW2 is getting about how amazing it will be. It won't be that amazing, but if you're excited for it just realize that there are quite a few more who are using it as a simple time waster for other games to come out (the general admission I seem to get from people IRL).
Game Changer, Best MMO Ever, Best MMO Ever Made, Most Successful MMO? Certainly none of these, but successful as a PROPERLY done fan-oriented successor to GW1? Absolutely!
Gotta say, I won't be playing GW2, but it's about damn time developers properly did a sequel of an original that is actually meant for the fans of the original product.
/PeacefulBow
TOR never was even near GW2 in hype, GW2 have been on top of the hype meter for almost 3 years and way ahead of TOR even at TORs release week. Then again, hype proves nothing but it was you that brought it up.
1,2-1,5 M copies sold? Are that preorders and first week, first month or total sales? Because the first GW have 4 million seperate accounts and I would be surprised if it sold less than the first game which started out as completely unknown.
As for it being a improved version of the first game that is both true and not true. The first GW was made with a really low budget and while Anet wanted to make a MMO they just didn't have the money for it. GW2 is part the first game, part the planned "utopia" expansion for GW and part new stuff. But it do offer some things that havn't been seen in MMOs for a long time like exploration and some stuff I never seen (been playing since M59) like dungeons filled with actual traps.
I think it will have an impact on future games, it might still be a themepark but it hides it well. It wont become the next Wow or anything, but I don´t think there ever will be a new game that influences the market that much, som ething like that only happen once in a genre.
I would be surprised if Wow doesn´t add some dynamic events and GW2 styled dungeons and after that many others will follow. Most wont exchange quests for DEs though but that is because it is so much work. Instead they will add some standalone DEs.
Your numbers are skewed though. If I used your logic then WoW has like 50+ million registered accounts. Not all GW2 people were playing at the same time. Those are 4 million accounts over multiple years......
That is a realy bad retention rate isn't it?
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
That seems to be your problem, or perhaps your problem is with "similarities" and the word "cloning". Where did I say GW2 was a clone of GW1? No where, not a single spot. I said they were similar for obvious reasons, and GW2 was GW1 on steroids because it was built for the FANS of GW1 as a propr sequel. Again, people seem to have the misconception that "on steroids" == horrible clone?????
No, the problem lies in your choice of words and the misconceptions they bring. When you say "B is A on steroids", that gives the impression that "B" is simply a beefed up version of "A". (See Mark McGuire early and later in his career.) You give the false impression that GW2 is a heavily instanced CORPG as GW1 is, which couldn't be further from the truth. That's where the problem lies... what's implied from the statement.
GW2 IS a "beefed up version" of GW1. Perhaps it's the misunderstanding, or personal opinion, of what certain words mean? After all it is very hard to get the overally "emotion" behind an online post. When I see a 1995 Ford Mustang compared to a 2010 Ford Mustang I think "WoW, they really improved on the old for the fans of the old with the new!". All the while everything between the two was reworked, but generally is the same car.
GW2 is no different, and the expression "GW2 is GW1 on steroids" was a compliment meant to show appreciation that it was made with GW1 in mind as its source. Maybe you're too tighly wound up over people being negative about GW2?
/shrug
GW2 is completely different than GW1 besides the IP. Your car example simply doesn't work because mechanically a lot of things between a 95 mustang and a 2010 mustang are very similar as well as ultimately driving similarly.
I think his car example works well. The 2010 will cost a hell of a lot more than the 95'. Just like GW2 will cost a hell of a lot more than GW1.
Yes but both mustangs still use 4 tires, engine, breaks, stearing wheel, etc. They might look different but functionally they still operate the same way, a 95 mustang driver/mechanic can get right into a 2010 mustang, drive it without issue and do probably 95% of the mechanics. GW2 does not operate or function the same as GW1 though, which is the point and why I used the mustang vs a 747.
As for a 95 mustang vs 2010 cost, that doesn't work either. Box price wise both are similar (think GW1 was $50?) so there isn't much cost difference there. Maybe you meant development costs but we don't know the costs to develop the 2010 vs the 95, which is probably simlar accounting for inflation.
This is a tough time for this website right now. Threads like this will multiply as launch approaches. More and more crusaders will appear attempting to save us from the hype (which I always thought was the gap between promise and performance). I can understand why some are having a hard time.
It's a wow-clone.
But I like it.
It's pay to win.
But I like it.
The personal story isn't as strong as ToR
Thank god!
You'll spend more in the CS
But I like it.
It's not a wow-killer.
Who cares?
It's not open world.
But I like it.
This game will be free to play in 6 months!
WTF!?
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy. ______________________________ "This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."
That seems to be your problem, or perhaps your problem is with "similarities" and the word "cloning". Where did I say GW2 was a clone of GW1? No where, not a single spot. I said they were similar for obvious reasons, and GW2 was GW1 on steroids because it was built for the FANS of GW1 as a propr sequel. Again, people seem to have the misconception that "on steroids" == horrible clone?????
No, the problem lies in your choice of words and the misconceptions they bring. When you say "B is A on steroids", that gives the impression that "B" is simply a beefed up version of "A". (See Mark McGuire early and later in his career.) You give the false impression that GW2 is a heavily instanced CORPG as GW1 is, which couldn't be further from the truth. That's where the problem lies... what's implied from the statement.
GW2 IS a "beefed up version" of GW1. Perhaps it's the misunderstanding, or personal opinion, of what certain words mean? After all it is very hard to get the overally "emotion" behind an online post. When I see a 1995 Ford Mustang compared to a 2010 Ford Mustang I think "WoW, they really improved on the old for the fans of the old with the new!". All the while everything between the two was reworked, but generally is the same car.
GW2 is no different, and the expression "GW2 is GW1 on steroids" was a compliment meant to show appreciation that it was made with GW1 in mind as its source. Maybe you're too tighly wound up over people being negative about GW2?
/shrug
GW2 is completely different than GW1 besides the IP. Your car example simply doesn't work because mechanically a lot of things between a 95 mustang and a 2010 mustang are very similar as well as ultimately driving similarly.
I think his car example works well. The 2010 will cost a hell of a lot more than the 95'. Just like GW2 will cost a hell of a lot more than GW1.
Yes but both mustangs still use 4 tires, engine, breaks, stearing wheel, etc. They might look different but functionally they still operate the same way, a 95 mustang driver/mechanic can get right into a 2010 mustang, drive it without issue and do probably 95% of the mechanics. GW2 does not operate or function the same as GW1 though, which is the point and why I used the mustang vs a 747.
As for a 95 mustang vs 2010 cost, that doesn't work either. Box price wise both are similar (think GW1 was $50?) so there isn't much cost difference there. Maybe you meant development costs but we don't know the costs to develop the 2010 vs the 95, which is probably simlar accounting for inflation.
No i didn't mean development cost. LOL...you know what i meant..the cash shop. Come on you can say it..everybody already knows this..
No i didn't mean development cost. LOL...you know what i meant..the cash shop. Come on you can say it..everybody already knows this..
Your post looked very much like it talked about development costs...
As for GW2 costing more, that doesn't make much sense. If you can't control your spending, that's your problem. As long as the cash shop is not P2W, I have no problem with it, and GW2's cash shop doesn't touch sPvP at all.
Anyone who predicted/believe SWTOR would be a game changer had their head in the clouds. This coming from someone who currently is subscribed to SWTOR.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
the way Anet releases pointless, worthless expansions like mcdonalds does big-macs means you will end up paying for content every 3 - 4 months $50 per expansion, you will be more or less paying to play... or be left behind with vanilla content that will be blown through in the first couple weeks.
People , you are blind to think this game is a one time investment... lol
Anyone who predicted/believe SWTOR would be a game changer had their head in the clouds. This coming from someone who currently is subscribed to SWTOR.
other than their pay model, GW2 brings absolutely nothing new to the table... so I hope you dont think this games a gamechanger other than the fact that its a quality game thats free to play after the initial cost... then you just pay your sub through buying content.. *yawn* different chokes for different folks.
the way Anet releases pointless, worthless expansions like mcdonalds does big-macs means you will end up paying for content every 3 - 4 months $50 per expansion, you will be more or less paying to play... or be left behind with vanilla content that will be blown through in the first couple weeks.
People , you are blind to think this game is a one time investment... lol
*Sneezes*
Whew allergies but umm you do try very hard
*Sneezes*
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Comments
Yeah I would have to agree. They do have a nice following but guarantee once we get something better than GW2 they will flock elsewhere.
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
I wonder how long it will take...?
Tik tak, tik tak, when are the "Flaws of GW2" coming, is it time yet after 17 pages or do we have to wait longer?...
prediction
Lots and lots of years as they will flock elsewhere, be disappointed, and always come back
/prediction
Block the trolls, don't answer them, so we can remove the garbage from these forums
He is waiting for release most likely.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
The criteria for success don't necesarily have to be purely financial. When there's a huge amount of players and the company doesn't go bankrupt and can keep the servers going it's still successful. That's a contradiction right there, GW1 wasn't an mmo, let alone a thempark mmo so no it isn't just GW1 on steroids, the main thing the 2 have in common is the lore but other than that GW2 is a completely new game, not just a better made sequel. That's just your opinion, personally I was blown away by my experiences during the BWE's so far and I dare say it was one of the best times I had in an mmo ever and I at least tried every major title released (since 1999) and some of the smaller ones.
So for me it is completely amazing.
Some RL friends and colleagues didn't like the original GW at all, and I also stopped playing the original after a month or 2 because it wasn't my thing at the time. Same for most digital friends. But all loved what they experienced during the BWE. So no, it's not a typical sequel that's just for fans of the original.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Gotta love the layman analysis from the OP, same threads before almost every previous release *yawn*
guess we just have to watch and see yea?
The thread has grown a bit faster than we can go through it. Locking it temporarily and will post again when reopened.
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Open again. Keep it civil going forward please.
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Haven't we already begun to see the impact on the industry?
And the comparison to SWTOR is poor. SWTOR was a sub-based MMO that attempted to replicate the success of a standard MMO formula with the Star Wars IP. It never sought to innovate.
And frankly, what's so threatening about this game anyway? It does several things differently, some of which are innovative and some of which simply build upon or expand what other MMOs have tried. And it does this with a high degree of polish.
Now you may personally not like these changes, but for me, I am thankful that we are seeing companies (Funcom with their quest diversity being one of them) being more and more willing to tinker with convention.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
quote: "doesn't mean it's an industry changer!"
No, for that to happen the industry would actually have to change. The makers of GW2 don't control the industry, they control only their games. The majority of the industry is controlled in the board room, not the developer's studio. As long as companies are looking at WoW's subscription level and profits, that is what the industry will chase, and we will get wave after wave of crappy games that putter along for 6 months to a year before going F2P.
GW2 doesn't follow that cookie cutter pattern of fail to life support. Just as Wow took what was learned from EQ and UO and made something different (enough) to be a huge success, GW2 has taken what was learned from WoW and Gw1 and made something different enough to impress a lot of people (myself included). That doesn't mean it will change the industry, but it doesn't have to either.
The scripted event buzz word. Everything in a game is scripted. Computers are like that obedient and fast. No different from scripted raids and dungeons and quests and AI from other games.
Then more of "it doesn't make me better, what is the point?"
PvE in GW2 isn't a competition game. Still the carrot is there with diferent looking skins and titles and achievements . it just doesn't make the game easier because you play more.
Oh noes, here come the it isn't a open world and there is a cap argument again - first the 300 pop per map is for each WvW area, Other areas will allow more people. Lastly, if open world = no player limits, why do those games have server queues?
You've never done an explorer mode dungeon, much less a level 80 explorer mode so you are talking without any proof. And some more of "why cant the game become easier due to items and not my skill"?
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
This! ----> http://www.youtube.com/watch?v=DuLUchPFg54
Your numbers are skewed though. If I used your logic then WoW has like 50+ million registered accounts. Not all GW2 people were playing at the same time. Those are 4 million accounts over multiple years......
That is a realy bad retention rate isn't it?
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Yes but both mustangs still use 4 tires, engine, breaks, stearing wheel, etc. They might look different but functionally they still operate the same way, a 95 mustang driver/mechanic can get right into a 2010 mustang, drive it without issue and do probably 95% of the mechanics. GW2 does not operate or function the same as GW1 though, which is the point and why I used the mustang vs a 747.
As for a 95 mustang vs 2010 cost, that doesn't work either. Box price wise both are similar (think GW1 was $50?) so there isn't much cost difference there. Maybe you meant development costs but we don't know the costs to develop the 2010 vs the 95, which is probably simlar accounting for inflation.
Nice vid. I raise you this one I found
http://www.youtube.com/watch?v=ns-IIn-DG-c
This is a tough time for this website right now. Threads like this will multiply as launch approaches. More and more crusaders will appear attempting to save us from the hype (which I always thought was the gap between promise and performance). I can understand why some are having a hard time.
It's a wow-clone.
But I like it.
It's pay to win.
But I like it.
The personal story isn't as strong as ToR
Thank god!
You'll spend more in the CS
But I like it.
It's not a wow-killer.
Who cares?
It's not open world.
But I like it.
This game will be free to play in 6 months!
WTF!?
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy.
______________________________
"This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."
Yep, I lold. Cheers, good sir.
No i didn't mean development cost. LOL...you know what i meant..the cash shop. Come on you can say it..everybody already knows this..
and comparing cars to games is just bad.
Your post looked very much like it talked about development costs...
As for GW2 costing more, that doesn't make much sense. If you can't control your spending, that's your problem. As long as the cash shop is not P2W, I have no problem with it, and GW2's cash shop doesn't touch sPvP at all.
Anyone who predicted/believe SWTOR would be a game changer had their head in the clouds. This coming from someone who currently is subscribed to SWTOR.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
the way Anet releases pointless, worthless expansions like mcdonalds does big-macs means you will end up paying for content every 3 - 4 months $50 per expansion, you will be more or less paying to play... or be left behind with vanilla content that will be blown through in the first couple weeks.
People , you are blind to think this game is a one time investment... lol
other than their pay model, GW2 brings absolutely nothing new to the table... so I hope you dont think this games a gamechanger other than the fact that its a quality game thats free to play after the initial cost... then you just pay your sub through buying content.. *yawn* different chokes for different folks.
*Sneezes*
Whew allergies but umm you do try very hard
*Sneezes*
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.