It looks like you're new here. If you want to get involved, click one of these buttons!
We've added TemperHoof's "Temper's Massively Overblown Ranting Blog [about] Gaming" blog to our Highlighted Blog roll and today we're featuring Temper's latest entry: Guild Wars 2 Redefines Open World PvP.
As the title of the update would imply, TemperHoof argues that ArenaNet's implementation of open world PvP may very well redefine what it means to have open world PvP in an MMO:
Does Guild Wars 2 have Open World PVP or does it not? There still confusion on this subject and it feels like almost every day there is someone debating it. The answer to the question is not exactly YES and not exactly NO: I intend to argue that it’s something of both. This is because ArenaNet is not applying their game to the classic, chaotic ideals of Open World PVP as the genre has known it for so many years. Instead of adhering to the tried-and-true, they are rewriting the rules and redefining what it means for a game to have Open World PVP.
Read more of TemperHoof's TMORBG: Guild Wars 2 Redefines Open World PvP.
Did you know you can start your very own blog right here at MMORPG.com? Keep yours updated with interesting entries and you may find your own blog on our Highlighted Blog roll!
Comments
Way to go, Temper!
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
World pvp seriously ? Zerg here zerg there ftw ? I guess we have low standards these days.
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
Yes, because other games open world PvP were sooo tactiful...
World PvP will never be more than a zerg, even in DAoC, even in BF3, even in WoW. Anything with more than 50 players will simple be zerging to objectives. I am sorry you feel that you were using tactics in world PvP, you weren't.
The best solution, and by the far the easiest, is to just make it that the zerging has an ultimate goal of accomplishing some sort of objective. At least in these systems, it's like organized zerging.
Nice. not many MMOs have world PVP anymore. this sounds good.
Redefines my arse. Waters down, casualises and shrinks more like.
Feel free to explain how it differs from L2 or DAoC.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
That's what I was thinking. DAOC did RvR before any other game, and Planetside did a great job of following DAOC with the 3 sides to make massive open pvp fair and balanced.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Disagree, The original Guild Wars redefined PVP considering it was the first game that focused on PVP in an MMO even though it was all instances and not open world. WoW based their battle grounds after the instances GW had. I don't see how GW2 will redefine the open world PVP that Ultima Online had, until I try it next weekend I can't judge. Although Wizardry Online is the one that will redefine MMO PVP.
"Yea, I've been drinking again.."
Sorry you are all wrong.
Shadowbane "redefined" open world pvp.
It had many flaws, but it's open world pvp was EPIC.
If you never experienced it - too bad for you.
I like what was done here, calling gw2 pvp open world pvp eventhough it isn't to draw in responses and reads.
Well played.
Too much narrow-mindedness here......
MMORPG.com Poster Redefines "Redefines"
notice how in the article he cites a definition for open world pvp and then points out how according to the definition he is using GW2 has open world pvp.
is cool to refute the claim, but unless you have your own definition that is better or some sort of logic to back up your statement that he is wrong you're just trolling.
Pretty slick, saying GW2 is open world eventhough it's not to draw in reads and interest.
Well played. Let's keep redefining MMO terms to make them fit gw2 and convince everyone how awesome the game is!
Well, yeah. GW2 has a form of Open World PvP. Actually people even dispute that, but that's besides the point.
What isn't going to happen is people are not going to start looking at GW2's system and defining open world PvP based on their design principles. Open World PvP will likely carry the same meaning it always has before GW2 and will continue to after GW2.
At most, GW2 puts a twist on Open World PvP.
There is no twist, because there is no Open World PvP, GW2 have just one large predefined PvP zone/lake/instance. Why is so hard to accept simple fact?!
---
"I'm sorry Dave, I'm afraid I can't do that."
Look at a game like WoW with their PvP servers. There are home zones where you are not allowed to PK someone and there are open world PvP zones. I think most people would consider a WoW PvP server to have open world PvP in it.
GW2 is similar. There are a whole bunch of zones that are PvE oriented and people are safe. There are 4 massive zones where open world PvP is allowed to occur. The rules are more strict in GW2.
I think someone could interpret it as a twist on open world PvP pretty easily. It's not 100% open world PvP, but it allows for large areas to have open world PvP. Actually, a lot of people considered Illum to be the open world PvP zone in SWTOR. Perhaps it would be more accurate to say that GW2 has 4 open world PvP zones. I personally don't think it's a stretch.
colddog04
Look at a game like WoW with their PvP servers. There are home zones where you are not allowed to PK someone and there are open world PvP zones. I think most people would consider a WoW PvP server to have open world PvP in it.
Open world PVP is open world PVP where there is no safe zone outside a group of NPC guards.
So then there are open world PvP zones in GW2.
You did it again you are confusing 'Zone' with 'Open World', zone is zone and nothing more, you can call them 'Open PvP Zones' at the best.
---
"I'm sorry Dave, I'm afraid I can't do that."
I think many forget an important difference. Many games have "pvp zones", but the difference with owpvp is larger than the pve zones. There's 30 pve areas in tyria compared to 2 for WVW. if you reversed it, then i'd agree.
Hell, using the definition of the blogger, Illum in SWTOR and Fusang in TSW is open world PVP. Even better, Fusang doesn't reset, unlike WVW, so it's even closer to ow. But see, i don't think it is.
GW2 WvW is akin to Lotro's Monster Play. It's a separate area designated for faction vs faction pvp. That's all it is. The words "open pvp" has no real meaning.
Well, yeah. GW2 has a form of Open World PvP. Actually people even dispute that, but that's besides the point.
What isn't going to happen is people are not going to start looking at GW2's system and defining open world PvP based on their design principles. Open World PvP will likely carry the same meaning it always has before GW2 and will continue to after GW2.
At most, GW2 puts a twist on Open World PvP.
There is no twist, because there is no Open World PvP, GW2 have just one large predefined PvP zone/lake/instance. Why is so hard to accept simple fact?!
http://www.merriam-webster.com/dictionary/innovation