I'm loving the game, the story, the work they put into making it a world. But jebus the combat is bad. It's going to be hard to get over that one.
Try a different weapon. And if it still doesn't work for you, try a different class.
Every class, and every weapon have a different feeling, I'm sure everyone can find one class/weapon association that fits their playstyle.
This is not WoW. Dodge isn't an automatic skill with a percentage on your character sheet. If you're bad at combat, it's not your gear's fault... but only your own.
I never said I was bad at the combat, I just said the combat is bad. Every event I've been in has just felt like a giant cluster fck of people running around spamming their attacks with no strategy or coordination.
Just like in any newbie area of any MMORPG released to date?
Try to play like that in dungeons and/or on harder encounters - and enjoy being in downed state most of the time.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
It is different in some aspects, but to me, sadly, it's not "good different". It's bad different. And not different enough at that. In the end, it feels like a massive killcounter without rhyme or reason.
I think ArenaNet has over-manifestoed this one. Too many mechanics from hypotheses on what an MMO should or should not be, and not enough good old, quality instinct. It's like writing a story and taking pains to come up with very neat plot points that work together, but the characters themselves are really sloppy, so you're not really interested in what's going to happen to them - which is the point of a story to begin with.
Ultimately what I do when I step out there is walk up to some mob and begin banging on it, without any context - and keep doing that. So after a few hours it sadly begins to feel no different than playing a generic MMO, though I fully know in its details it really is different.
But then I'm not exactly a "mechanics" kind of player when it comes to MMOs...
For you to say this makes me laugh because one of the whole concepts surrounding this game design is to make it feel like you have more of a "reason" to take part in quests and kill things it's sort of the whole concept of DE's or perhaps you just didn't partake in any and went from heart to heart quest. This MMO does this better than any single MMO i have every played
Well, I wish I could laugh with you. I do know about the concepts surrounding the game. I'm just saying I think they did a poor job of realizing those concepts.
I've tried to go for different playstyles through the beta weekends. I've tried mixing it up. I've tried skipping the hearts. I've tried focusing on the hearts. I've tried focusing on PVP. I've tried following the personal story and thoroughly ignoring the personal story. I've tried straight out grinding and I've tried primarily exploring without killing anything - by the way, that last one turned out to be next to impossible but honestly the only time I've really had a lot of fun.
As I have felt much more "reason" even in some recent MMOs I've quit, I can't see them as really having come up with a design that succesfully redefines mobslaughter motivation. So I guess I'll have to go for the "different strokes" angle here...
I think you are just rambling now. o.O
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Well, I wish I could laugh with you. I do know about the concepts surrounding the game. I'm just saying I think they did a poor job of realizing those concepts.
I've tried to go for different playstyles through the beta weekends. I've tried mixing it up. I've tried skipping the hearts. I've tried focusing on the hearts. I've tried focusing on PVP. I've tried following the personal story and thoroughly ignoring the personal story. I've tried straight out grinding and I've tried primarily exploring without killing anything - by the way, that last one turned out to be next to impossible but honestly the only time I've really had a lot of fun.
As I have felt much more "reason" even in some recent MMOs I've quit, I can't see them as really having come up with a design that succesfully redefines mobslaughter motivation. So I guess I'll have to go for the "different strokes" angle here...
i would love to know which games you are refering too and how you found so much "reason" to all the combat/quests in those games.. I'm going to have to assume you are an avid swtor fan
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I'm loving the game, the story, the work they put into making it a world. But jebus the combat is bad. It's going to be hard to get over that one.
Try a different weapon. And if it still doesn't work for you, try a different class.
Every class, and every weapon have a different feeling, I'm sure everyone can find one class/weapon association that fits their playstyle.
This is not WoW. Dodge isn't an automatic skill with a percentage on your character sheet. If you're bad at combat, it's not your gear's fault... but only your own.
I never said I was bad at the combat, I just said the combat is bad. Every event I've been in has just felt like a giant cluster fck of people running around spamming their attacks with no strategy or coordination.
Just like in any newbie area of any MMORPG released to date?
Try to play like that in dungeons and/or on harder encounters - and enjoy being in downed state most of the time.
I have tried harder encounters and even a dungeon and the only time I see any kind of strategy is if there are few people there. Number of players literally translates to everyone spamming.
I'm loving the game, the story, the work they put into making it a world. But jebus the combat is bad. It's going to be hard to get over that one.
Try a different weapon. And if it still doesn't work for you, try a different class.
Every class, and every weapon have a different feeling, I'm sure everyone can find one class/weapon association that fits their playstyle.
This is not WoW. Dodge isn't an automatic skill with a percentage on your character sheet. If you're bad at combat, it's not your gear's fault... but only your own.
I never said I was bad at the combat, I just said the combat is bad. Every event I've been in has just felt like a giant cluster fck of people running around spamming their attacks with no strategy or coordination.
Just like in any newbie area of any MMORPG released to date?
Try to play like that in dungeons and/or on harder encounters - and enjoy being in downed state most of the time.
I have tried harder encounters and even a dungeon and the only time I see any kind of strategy is if there are few people there. Number of players literally translates to everyone spamming.
Ah, so you mean, just like any other MMORPG? Big surprise...
PS: you can't enter a dungeon with a zerg. Forget that part, it's just not true.
Just try to do (for instance) the fisher village event where Kraits make prisoners when you don't have a ton of other people around. You better play well, or you're going to see the nearest waypoint a lot of times.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Well, I wish I could laugh with you. I do know about the concepts surrounding the game. I'm just saying I think they did a poor job of realizing those concepts.
I've tried to go for different playstyles through the beta weekends. I've tried mixing it up. I've tried skipping the hearts. I've tried focusing on the hearts. I've tried focusing on PVP. I've tried following the personal story and thoroughly ignoring the personal story. I've tried straight out grinding and I've tried primarily exploring without killing anything - by the way, that last one turned out to be next to impossible but honestly the only time I've really had a lot of fun.
As I have felt much more "reason" even in some recent MMOs I've quit, I can't see them as really having come up with a design that succesfully redefines mobslaughter motivation. So I guess I'll have to go for the "different strokes" angle here...
i would love to know which games you are refering too and how you found so much "reason" to all the combat/quests in those games.. I'm going to have to assume you are an avid swtor fan
[mod edit] Any time I see someone defending GW2 it's always this [mod edit] if you don't like how GW2 does it then its you thats wrong attitude. If the guy derived more reason from playing tetris so be it but don't act like GW2 is the bible and your some evangelical trying to save someones soul.
Well, I wish I could laugh with you. I do know about the concepts surrounding the game. I'm just saying I think they did a poor job of realizing those concepts.
I've tried to go for different playstyles through the beta weekends. I've tried mixing it up. I've tried skipping the hearts. I've tried focusing on the hearts. I've tried focusing on PVP. I've tried following the personal story and thoroughly ignoring the personal story. I've tried straight out grinding and I've tried primarily exploring without killing anything - by the way, that last one turned out to be next to impossible but honestly the only time I've really had a lot of fun.
As I have felt much more "reason" even in some recent MMOs I've quit, I can't see them as really having come up with a design that succesfully redefines mobslaughter motivation. So I guess I'll have to go for the "different strokes" angle here...
i would love to know which games you are refering too and how you found so much "reason" to all the combat/quests in those games.. I'm going to have to assume you are an avid swtor fan
[mod edit] Any time I see someone defending GW2 it's always this [mod edit] if you don't like how GW2 does it then its you thats wrong attitude. If the guy derived more reason from playing tetris so be it but don't act like GW2 is the bible and your some evangelical trying to save someones soul.
He should be in a tetris forum then.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Well, I wish I could laugh with you. I do know about the concepts surrounding the game. I'm just saying I think they did a poor job of realizing those concepts.
I've tried to go for different playstyles through the beta weekends. I've tried mixing it up. I've tried skipping the hearts. I've tried focusing on the hearts. I've tried focusing on PVP. I've tried following the personal story and thoroughly ignoring the personal story. I've tried straight out grinding and I've tried primarily exploring without killing anything - by the way, that last one turned out to be next to impossible but honestly the only time I've really had a lot of fun.
As I have felt much more "reason" even in some recent MMOs I've quit, I can't see them as really having come up with a design that succesfully redefines mobslaughter motivation. So I guess I'll have to go for the "different strokes" angle here...
i would love to know which games you are refering too and how you found so much "reason" to all the combat/quests in those games.. I'm going to have to assume you are an avid swtor fan
[mod edit] Any time I see someone defending GW2 it's always this [mod edit] if you don't like how GW2 does it then its you thats wrong attitude. If the guy derived more reason from playing tetris so be it but don't act like GW2 is the bible and your some evangelical trying to save someones soul.
He should be in a tetris forum then.
He's in an MMORPG forum talking about MMORPGs. [mod edit]
Well, I wish I could laugh with you. I do know about the concepts surrounding the game. I'm just saying I think they did a poor job of realizing those concepts.
I've tried to go for different playstyles through the beta weekends. I've tried mixing it up. I've tried skipping the hearts. I've tried focusing on the hearts. I've tried focusing on PVP. I've tried following the personal story and thoroughly ignoring the personal story. I've tried straight out grinding and I've tried primarily exploring without killing anything - by the way, that last one turned out to be next to impossible but honestly the only time I've really had a lot of fun.
As I have felt much more "reason" even in some recent MMOs I've quit, I can't see them as really having come up with a design that succesfully redefines mobslaughter motivation. So I guess I'll have to go for the "different strokes" angle here...
i would love to know which games you are refering too and how you found so much "reason" to all the combat/quests in those games.. I'm going to have to assume you are an avid swtor fan
[mod edit] Any time I see someone defending GW2 it's always this [mod edit] if you don't like how GW2 does it then its you thats wrong attitude. If the guy derived more reason from playing tetris so be it but don't act like GW2 is the bible and your some evangelical trying to save someones soul.
no one likes every game obviously.. just your complains don't make any sense to me since they are the foundations of how this game was designed and happens to be why I enjoy it so much.. then you say other games do it better but yet to give any examples of this so i can see your point of view
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Well, I wish I could laugh with you. I do know about the concepts surrounding the game. I'm just saying I think they did a poor job of realizing those concepts.
I've tried to go for different playstyles through the beta weekends. I've tried mixing it up. I've tried skipping the hearts. I've tried focusing on the hearts. I've tried focusing on PVP. I've tried following the personal story and thoroughly ignoring the personal story. I've tried straight out grinding and I've tried primarily exploring without killing anything - by the way, that last one turned out to be next to impossible but honestly the only time I've really had a lot of fun.
As I have felt much more "reason" even in some recent MMOs I've quit, I can't see them as really having come up with a design that succesfully redefines mobslaughter motivation. So I guess I'll have to go for the "different strokes" angle here...
i would love to know which games you are refering too and how you found so much "reason" to all the combat/quests in those games.. I'm going to have to assume you are an avid swtor fan
[mod edit] Any time I see someone defending GW2 it's always this [mod edit] if you don't like how GW2 does it then its you thats wrong attitude. If the guy derived more reason from playing tetris so be it but don't act like GW2 is the bible and your some evangelical trying to save someones soul.
no one likes every game obviously.. just your complains don't make any sense to me since they are the foundations of how this game was designed and happens to be why I enjoy it so much
Just because it was their intent does not mean it was done well. It means how they did it appealed to what you think is an adequate tool to keep going. Your comments seem to suggest their intent is some broad sweeping blanket that means it works for everyone.
Well, I wish I could laugh with you. I do know about the concepts surrounding the game. I'm just saying I think they did a poor job of realizing those concepts.
I've tried to go for different playstyles through the beta weekends. I've tried mixing it up. I've tried skipping the hearts. I've tried focusing on the hearts. I've tried focusing on PVP. I've tried following the personal story and thoroughly ignoring the personal story. I've tried straight out grinding and I've tried primarily exploring without killing anything - by the way, that last one turned out to be next to impossible but honestly the only time I've really had a lot of fun.
As I have felt much more "reason" even in some recent MMOs I've quit, I can't see them as really having come up with a design that succesfully redefines mobslaughter motivation. So I guess I'll have to go for the "different strokes" angle here...
i would love to know which games you are refering too and how you found so much "reason" to all the combat/quests in those games.. I'm going to have to assume you are an avid swtor fan
[mod edit] Any time I see someone defending GW2 it's always this [mod edit] if you don't like how GW2 does it then its you thats wrong attitude. If the guy derived more reason from playing tetris so be it but don't act like GW2 is the bible and your some evangelical trying to save someones soul.
no one likes every game obviously.. just your complains don't make any sense to me since they are the foundations of how this game was designed and happens to be why I enjoy it so much
Just because it was their intent does not mean it was done well. It means how they did it appealed to what you think is an adequate tool to keep going. Your comments seem to suggest their intent is some broad sweeping blanket that means it works for everyone.
i editied my last reply but i would love to know what MMOs you feel do it better and how they do it so i can see your point of view
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Well, I wish I could laugh with you. I do know about the concepts surrounding the game. I'm just saying I think they did a poor job of realizing those concepts.
I've tried to go for different playstyles through the beta weekends. I've tried mixing it up. I've tried skipping the hearts. I've tried focusing on the hearts. I've tried focusing on PVP. I've tried following the personal story and thoroughly ignoring the personal story. I've tried straight out grinding and I've tried primarily exploring without killing anything - by the way, that last one turned out to be next to impossible but honestly the only time I've really had a lot of fun.
As I have felt much more "reason" even in some recent MMOs I've quit, I can't see them as really having come up with a design that succesfully redefines mobslaughter motivation. So I guess I'll have to go for the "different strokes" angle here...
i would love to know which games you are refering too and how you found so much "reason" to all the combat/quests in those games.. I'm going to have to assume you are an avid swtor fan
[mod edit] Any time I see someone defending GW2 it's always this [mod edit] if you don't like how GW2 does it then its you thats wrong attitude. If the guy derived more reason from playing tetris so be it but don't act like GW2 is the bible and your some evangelical trying to save someones soul.
no one likes every game obviously.. just your complains don't make any sense to me since they are the foundations of how this game was designed and happens to be why I enjoy it so much
Just because it was their intent does not mean it was done well. It means how they did it appealed to what you think is an adequate tool to keep going. Your comments seem to suggest their intent is some broad sweeping blanket that means it works for everyone.
i editied my last reply but i would love to know what MMOs you feel do it better and how they do it so i can see your point of view
Honestly I find that its a feature lacking from pretty much every mmo. GW2 just made the questing prettier. [mod edit]
Well, I wish I could laugh with you. I do know about the concepts surrounding the game. I'm just saying I think they did a poor job of realizing those concepts.
I've tried to go for different playstyles through the beta weekends. I've tried mixing it up. I've tried skipping the hearts. I've tried focusing on the hearts. I've tried focusing on PVP. I've tried following the personal story and thoroughly ignoring the personal story. I've tried straight out grinding and I've tried primarily exploring without killing anything - by the way, that last one turned out to be next to impossible but honestly the only time I've really had a lot of fun.
As I have felt much more "reason" even in some recent MMOs I've quit, I can't see them as really having come up with a design that succesfully redefines mobslaughter motivation. So I guess I'll have to go for the "different strokes" angle here...
i would love to know which games you are refering too and how you found so much "reason" to all the combat/quests in those games.. I'm going to have to assume you are an avid swtor fan
[mod edit] Any time I see someone defending GW2 it's always this [mod edit] if you don't like how GW2 does it then its you thats wrong attitude. If the guy derived more reason from playing tetris so be it but don't act like GW2 is the bible and your some evangelical trying to save someones soul.
He should be in a tetris forum then.
He's in an MMORPG forum talking about MMORPGs. [mod edit]
edit: I believe you are here just to argue not discuss.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Well, I wish I could laugh with you. I do know about the concepts surrounding the game. I'm just saying I think they did a poor job of realizing those concepts.
I've tried to go for different playstyles through the beta weekends. I've tried mixing it up. I've tried skipping the hearts. I've tried focusing on the hearts. I've tried focusing on PVP. I've tried following the personal story and thoroughly ignoring the personal story. I've tried straight out grinding and I've tried primarily exploring without killing anything - by the way, that last one turned out to be next to impossible but honestly the only time I've really had a lot of fun.
As I have felt much more "reason" even in some recent MMOs I've quit, I can't see them as really having come up with a design that succesfully redefines mobslaughter motivation. So I guess I'll have to go for the "different strokes" angle here...
i would love to know which games you are refering too and how you found so much "reason" to all the combat/quests in those games.. I'm going to have to assume you are an avid swtor fan
[mod edit] Any time I see someone defending GW2 it's always this [mod edit] if you don't like how GW2 does it then its you thats wrong attitude. If the guy derived more reason from playing tetris so be it but don't act like GW2 is the bible and your some evangelical trying to save someones soul.
He should be in a tetris forum then.
He's in an MMORPG forum talking about MMORPGs. [mod edit]
Honestly I find that its a feature lacking from pretty much every mmo. GW2 just made the questing prettier. Also just to note cause you might be mistaken but I'm not the same person who started this so the comment about finding better reason in other mmos wasn't mine. iwas just commented because the replies sounded dickish.
you are right i thought i was replying to the person who originally posted about that my mistake
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Of course, this is only my opinion and I know I'll be pounced upon by the brigade of posters who think dissent is unimaginable.
I logged in to try out the Asure and Sylvari races which had been missing from previous betas. It just confirmed what I was starting to feel in my gut, and that is that The Secret World's questing is miles ahead of Guild Wars 2. Miles ahead.
If you're remotely honest, you'd have to admit that watering corn, feeding cows, playing with puppies, fighting off waves of creatures while a timer counts down...these are not difference makers. There's nothing new here in substance, only in presentation.
GW2 has infinitely better combat and more polished PvP than TSW does, but its PvE content only feels slightly different. TSW's *is* different (and by different, yes, I mean better).
I agree OP. I had all but written it off... I am very happy that i got into this beta and got to see how wrong I was. I never bashed the game, but I did argue that there were certain aspects that i did not agree with, and while that still remains the case, they are nowhere near as big of a deal as i thought they would be.
My apologies to The Korrigan, as I stated a couple of times that I would not be playing this game and well... looks like I lied
If you're remotely honest, you'd have to admit that watering corn, feeding cows, playing with puppies, fighting off waves of creatures while a timer counts down...these are not difference makers. There's nothing new here in substance, only in presentation.
No.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I agree OP. I had all but written it off... I am very happy that i got into this beta and got to see how wrong I was. I never bashed the game, but I did argue that there were certain aspects that i did not agree with, and while that still remains the case, they are nowhere near as big of a deal as i thought they would be.
My apologies to The Korrigan, as I stated a couple of times that I would not be playing this game and well... looks like I lied
/prepurchase
It's OK to change your mind.
The beta won't convert everyone, and I'm sure some folks may actually decide to go in the other direction, but at least your opinion is formed by time in game, unlike many posters here.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Of course, this is only my opinion and I know I'll be pounced upon by the brigade of posters who think dissent is unimaginable.
I logged in to try out the Asure and Sylvari races which had been missing from previous betas. It just confirmed what I was starting to feel in my gut, and that is that The Secret World's questing is miles ahead of Guild Wars 2. Miles ahead.
If you're remotely honest, you'd have to admit that watering corn, feeding cows, playing with puppies, fighting off waves of creatures while a timer counts down...these are not difference makers. There's nothing new here in substance, only in presentation.
GW2 has infinitely better combat and more polished PvP than TSW does, but its PvE content only feels slightly different. TSW's *is* different (and by different, yes, I mean better).
I'll be playing both...probably more TSW though.
Not sure about TSW. I remember jumping up and down on a car and blowing zombies up with gas cans. Not sure what you mean about being better. /shrug
edit: It is different yes, just not better.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I agree OP. I had all but written it off... I am very happy that i got into this beta and got to see how wrong I was. I never bashed the game, but I did argue that there were certain aspects that i did not agree with, and while that still remains the case, they are nowhere near as big of a deal as i thought they would be.
My apologies to The Korrigan, as I stated a couple of times that I would not be playing this game and well... looks like I lied
/prepurchase
It's OK to change your mind.
The beta won't convert everyone, and I'm sure some folks may actually decide to go in the other direction, but at least your opinion is formed by time in game, unlike many posters here.
Not sure about TSW. I remember jumping up and down on a car and blowing zombies up with gas cans. Not sure what you mean about being better. /shrug
edit: It is different yes, just not better.
I agree. After 65+ hours of beta and live TSW gameplay, I was not impressed by the quests there, or very many other mechanics, and there are just some things that are outright horrible about the game imo. But alas, GW2 has renewed my faith in the industry and I am quite happy that both games exist for the different player types, or those who will play both. To each their own and all that
It does feel different because it is slightly different. Obviously the first thing you notice or will care about is the combat. It's not really any better than the alternatives it's just a different combat system and if you are not used to it, you can just keep playing until you are. You will eventually get the hang of it if you've played any FPS on PC in the last ever.
Coming from games like UT and the Jedi Knight series I had no issues mastering the combat system, even still, it's just not the type of game I'm looking for.
Comments
Just like in any newbie area of any MMORPG released to date?
Try to play like that in dungeons and/or on harder encounters - and enjoy being in downed state most of the time.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
I think you are just rambling now. o.O
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
i would love to know which games you are refering too and how you found so much "reason" to all the combat/quests in those games.. I'm going to have to assume you are an avid swtor fan
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I have tried harder encounters and even a dungeon and the only time I see any kind of strategy is if there are few people there. Number of players literally translates to everyone spamming.
Ah, so you mean, just like any other MMORPG? Big surprise...
PS: you can't enter a dungeon with a zerg. Forget that part, it's just not true.
Just try to do (for instance) the fisher village event where Kraits make prisoners when you don't have a ton of other people around. You better play well, or you're going to see the nearest waypoint a lot of times.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
[mod edit] Any time I see someone defending GW2 it's always this [mod edit] if you don't like how GW2 does it then its you thats wrong attitude. If the guy derived more reason from playing tetris so be it but don't act like GW2 is the bible and your some evangelical trying to save someones soul.
He should be in a tetris forum then.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
He's in an MMORPG forum talking about MMORPGs. [mod edit]
no one likes every game obviously.. just your complains don't make any sense to me since they are the foundations of how this game was designed and happens to be why I enjoy it so much.. then you say other games do it better but yet to give any examples of this so i can see your point of view
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Just because it was their intent does not mean it was done well. It means how they did it appealed to what you think is an adequate tool to keep going. Your comments seem to suggest their intent is some broad sweeping blanket that means it works for everyone.
i editied my last reply but i would love to know what MMOs you feel do it better and how they do it so i can see your point of view
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Honestly I find that its a feature lacking from pretty much every mmo. GW2 just made the questing prettier. [mod edit]
edit: I believe you are here just to argue not discuss.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
No games are games. [mod edit]
ok.....whatever you say you scaring me now.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
you are right i thought i was replying to the person who originally posted about that my mistake
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Glad you're enjoying it
Of course, this is only my opinion and I know I'll be pounced upon by the brigade of posters who think dissent is unimaginable.
I logged in to try out the Asure and Sylvari races which had been missing from previous betas. It just confirmed what I was starting to feel in my gut, and that is that The Secret World's questing is miles ahead of Guild Wars 2. Miles ahead.
If you're remotely honest, you'd have to admit that watering corn, feeding cows, playing with puppies, fighting off waves of creatures while a timer counts down...these are not difference makers. There's nothing new here in substance, only in presentation.
GW2 has infinitely better combat and more polished PvP than TSW does, but its PvE content only feels slightly different. TSW's *is* different (and by different, yes, I mean better).
I'll be playing both...probably more TSW though.
I agree OP. I had all but written it off... I am very happy that i got into this beta and got to see how wrong I was. I never bashed the game, but I did argue that there were certain aspects that i did not agree with, and while that still remains the case, they are nowhere near as big of a deal as i thought they would be.
My apologies to The Korrigan, as I stated a couple of times that I would not be playing this game and well... looks like I lied
/prepurchase
No.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
It's OK to change your mind.
The beta won't convert everyone, and I'm sure some folks may actually decide to go in the other direction, but at least your opinion is formed by time in game, unlike many posters here.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Not sure about TSW. I remember jumping up and down on a car and blowing zombies up with gas cans. Not sure what you mean about being better. /shrug
edit: It is different yes, just not better.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
That's true
I agree. After 65+ hours of beta and live TSW gameplay, I was not impressed by the quests there, or very many other mechanics, and there are just some things that are outright horrible about the game imo. But alas, GW2 has renewed my faith in the industry and I am quite happy that both games exist for the different player types, or those who will play both. To each their own and all that
It does feel different because it is slightly different. Obviously the first thing you notice or will care about is the combat. It's not really any better than the alternatives it's just a different combat system and if you are not used to it, you can just keep playing until you are. You will eventually get the hang of it if you've played any FPS on PC in the last ever.
Coming from games like UT and the Jedi Knight series I had no issues mastering the combat system, even still, it's just not the type of game I'm looking for.
F^&K Blizz though, I'm still buying this b7tch!